Digimon World 3 decomp
The European version, SLES_039.36
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wstag271.c
Go to the documentation of this file.
1/*
2 * WSTAG271: Yellow Cruiser, Amaterasu City. On the Amaterasu server; its Asuka
3 * server twin is WSTAG270.
4 */
5
6#include "common.h"
7#include "field/stage.h"
8
11
12#if VERSION_US || VERSION_JP
13#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03)
14#define STAGE_FILE 0x6F9
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03)
17#define STAGE_FILE 0x709
18#endif
19/* Sets the stage up: its map and actors, playing SHOP2BGM */
37
39 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
40 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
41 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
42 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
43 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
44 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
45 { 0x140, 0x100, 0x140, 0x1D8, 0, 0xD8, 0x160, 0x1FB },
46 { 0x180, 0x100, 0x1B0, 0x159, 0x1C0, 0x59, 0x170, 0x1FB },
47 { 0x180, 0x100, 0x1A0, 0x15D, 0x180, 0x5D, 0x150, 0x1FA },
48 { 0x180, 0x100, 0x1A8, 0x15D, 0x1A0, 0x5D, 0x160, 0x1FA },
49 { 0x180, 0x100, 0x190, 0x171, 0x140, 0x71, 0x170, 0x1FA },
50 { 0x180, 0x100, 0x198, 0x171, 0x160, 0x71, 0x140, 0x1F9 },
51 { 0x180, 0x100, 0x180, 0x172, 0x100, 0x72, 0x150, 0x1F9 },
52 { 0x180, 0x100, 0x188, 0x172, 0x120, 0x72, 0x160, 0x1F9 },
53 { 0x180, 0x100, 0x1B0, 0x181, 0x1C0, 0x81, 0x170, 0x1F9 },
54 { 0x180, 0x100, 0x1A0, 0x185, 0x180, 0x85, 0x140, 0x1F8 },
55 { 0x180, 0x100, 0x1A8, 0x185, 0x1A0, 0x85, 0x150, 0x1F8 },
56 { 0x180, 0x100, 0x180, 0x192, 0x100, 0x92, 0x160, 0x1F8 },
57 { 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x170, 0x1F8 },
58 { 0, 0, 0, 0, 0, 0, 0, 0 },
59 { 0, 0, 0, 0, 0, 0, 0, 0 },
60 { 0, 0, 0, 0, 0, 0, 0, 0 },
61};
74 FLAG(0, 2), 1,
75 PARTY_STAT(0xB), 0,
78};
80 FLAG(0, 2), 1,
81 PARTY_STAT(0xB), 1,
82 PARTY_STAT(0xD), 0,
85};
88 FLAG(0, 2), 1,
89 PARTY_STAT(0xB), 1,
90 PARTY_STAT(0xD), 1,
93};
107 FLAG(0, 3), 1,
108 PARTY_STAT(0xB), 0,
110 CODES_END,
111};
113 FLAG(0, 3), 1,
114 PARTY_STAT(0xB), 1,
115 PARTY_STAT(0xD), 0,
117 CODES_END,
118};
121 FLAG(0, 3), 1,
122 PARTY_STAT(0xB), 1,
123 PARTY_STAT(0xD), 1,
125 CODES_END,
126};
140 FLAG(0, 0), 1,
141 PARTY_STAT(0xB), 0,
143 CODES_END,
144};
146 FLAG(0, 0), 1,
147 PARTY_STAT(0xB), 1,
148 PARTY_STAT(0xD), 0,
150 CODES_END,
151};
154 FLAG(0, 0), 1,
155 PARTY_STAT(0xB), 1,
156 PARTY_STAT(0xD), 1,
158 CODES_END,
159};
173 FLAG(0, 1), 1,
174 PARTY_STAT(0xB), 0,
176 CODES_END,
177};
179 FLAG(0, 1), 1,
180 PARTY_STAT(0xB), 1,
181 PARTY_STAT(0xD), 0,
183 CODES_END,
184};
187 FLAG(0, 1), 1,
188 PARTY_STAT(0xB), 1,
189 PARTY_STAT(0xD), 1,
191 CODES_END,
192};
206 { NULL, NULL, 0x26 },
207 { NULL, NULL, 0 },
208};
210 { NULL, NULL, 0x25 },
211 { NULL, NULL, 0 },
212};
229 { NULL, NULL, 0x1A0 },
230 { NULL, NULL, 0 },
231};
248 { NULL, NULL, 0x1A1 },
249 { NULL, NULL, 0 },
250};
267 { NULL, NULL, 0x19E },
268 { NULL, NULL, 0 },
269};
271 { NULL, NULL, 0x23 },
272 { NULL, NULL, 0 },
273};
290 { NULL, NULL, 0x19F },
291 { NULL, NULL, 0 },
292};
294 { NULL, NULL, 0x27 },
295 { NULL, NULL, 0 },
296};
298 { NULL, NULL, 0x2D },
299 { NULL, NULL, 0 },
300};
302 { NULL, NULL, 0x29 },
303 { NULL, NULL, 0 },
304};
306 { NULL, NULL, 0x2F },
307 { NULL, NULL, 0 },
308};
310 { NULL, NULL, 0x2A },
311 { NULL, NULL, 0 },
312};
314 { NULL, NULL, 0x30 },
315 { NULL, NULL, 0 },
316};
318 { NULL, NULL, 0x2B },
319 { NULL, NULL, 0 },
320};
322 { NULL, NULL, 0x31 },
323 { NULL, NULL, 0 },
324};
326 { NULL, NULL, 0x2C },
327 { NULL, NULL, 0 },
328};
330 { NULL, NULL, 0x32 },
331 { NULL, NULL, 0 },
332};
334 { NULL, NULL, 0x28 },
335 { NULL, NULL, 0 },
336};
338 { NULL, NULL, 0x2E },
339 { NULL, NULL, 0 },
340};
342 { actor28Talk0Conditions, NULL, 0x20D },
344 { NULL, NULL, 0 },
345};
469FieldActorEntry actor12 = { actor12Conditions, NULL, 0x34, 8, 348, 147, 1 };
485FieldActorEntry actor28 = { NULL, actor28Talks, 0xCE, 0x10, 379, 147, 7 };
486FieldActorEntry actor29 = { NULL, NULL, 0xDC, 0x11, 379, 163, 7 };
487FieldActorEntry actor30 = { actor30Conditions, NULL, 0x100, 0x12, 347, 158, 1 };
488FieldActorEntry actor31 = { actor31Conditions, NULL, 0x10E, 0x13, 347, 158, 1 };
489FieldActorEntry actor32 = { actor32Conditions, NULL, 0x10E, 0x13, 347, 158, 1 };
491 &actor0,
492 &actor1,
493 &actor2,
494 &actor3,
495 &actor4,
496 &actor5,
497 &actor6,
498 &actor7,
499 &actor8,
500 &actor9,
501 &actor10,
502 &actor11,
503 &actor12,
504 &actor13,
505 &actor14,
506 &actor15,
507 &actor16,
508 &actor17,
509 &actor18,
510 &actor19,
511 &actor20,
512 &actor21,
513 &actor22,
514 &actor23,
515 &actor24,
516 &actor25,
517 &actor26,
518 &actor27,
519 &actor28,
520 &actor29,
521 &actor30,
522 &actor31,
523 &actor32,
524 NULL,
525};
527 { 1, 0, 0x40, 6, 0x3B, 2, 0, 5, 8, 0, 428, 75, 0, 0 },
528 { 1, 0, 0x40, 6, 0x3D, 2, 0, 3, 8, 0, 65, 176, 0, 0 },
529 { 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 8, 0, 425, 67, 0, 0 },
530 { 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x39, 8, 0, 428, 75, 0, 0 },
531 { 1, 0, 0x40, 4, 0x3C, 2, 0, 3, 8, 0, 470, 149, 176, 0 },
532 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 86, 239, 258, 0 },
533 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 160, 220, 248, 0 },
534 { 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 192, 204, 232, 0 },
535 { 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 320, 201, 231, 0 },
536 { 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 291, 185, 209, 0 },
537 { 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 352, 147, 168, 0 },
538 { 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 371, 140, 160, 0 },
539 { 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 336, 139, 160, 0 },
540 { 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 385, 131, 153, 0 },
541 { 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 320, 131, 153, 0 },
542 { 1, 0, 0x40, 4, 0xA, 0, 0, 0, 0, 0, 401, 123, 144, 0 },
543 { 1, 0, 0x40, 4, 0xB, 0, 0, 0, 0, 0, 304, 117, 144, 0 },
544 { 1, 0, 0x40, 4, 0xC, 0, 0, 0, 0, 0, 464, 149, 176, 0 },
545 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
546};
548 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x271, 0x1F0, 0xA0, 7, 0, 0, 0 },
549 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
550};
551void (*stageFuncs[])(void) = {
553};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define PARTY_STAT(id)
checkPartyStat
Definition game_state.h:71
#define CARD_BATTLE(opponent, kind)
action: startCardBattle
Definition game_state.h:73
#define MUSIC_SHOP_2
SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado.
Definition sound.h:82
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define FLAG_OINKMON_CITIZENS_RESTORED
wstag435 Gale Tower: Airdramon spins the windmill and turns everyone back from Oinkmon; tested in 62 ...
Definition story.h:1031
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_STORY_AMATERASU_BRIDGE_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_AMATERASU_BRIDGE to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x14])
Definition story.h:1923
#define FLAG_CARD_BATTLE_WON
set by updateModeFlags on the way back from a card battle: 1 if the player won it (FLAGS_00....
Definition story.h:166
#define FLAG_CARD_BATTLE_ENDED
set by updateModeFlags on the way back from a card battle; the talks that follow one test it and clea...
Definition story.h:169
#define SPECIAL_STORY_SINCE_KNIGHTMON_REPROGRAMMED
GAME.progress is STORY_KNIGHTMON_REPROGRAMMED or later (PROGRESS_RANGES[8], to 0x63)
Definition story.h:1887
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag271.c:347
u16 actor28Talk0Conditions[]
Definition wstag271.c:194
u16 actor26Conditions[]
Definition wstag271.c:440
u16 actor6Talk0Actions[]
Definition wstag271.c:101
FieldActorEntry actor0
Definition wstag271.c:457
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag271.c:551
FieldActorEntry actor6
Definition wstag271.c:463
u16 actor9Talk1Actions[]
Definition wstag271.c:136
u16 actor28Talk1Actions[]
Definition wstag271.c:204
u16 actor11Conditions[]
Definition wstag271.c:391
FieldTalk actor2Talks[]
Definition wstag271.c:213
u16 actor8Talk1Conditions[]
Definition wstag271.c:129
u16 actor3Talk3Conditions[]
Definition wstag271.c:73
u16 actor5Talk2Actions[]
Definition wstag271.c:99
u16 actor2Talk1Conditions[]
Definition wstag271.c:63
u16 actor9Talk4Actions[]
Definition wstag271.c:152
u16 actor10Conditions[]
Definition wstag271.c:385
FieldActorEntry actor25
Definition wstag271.c:482
FieldActorEntry actor24
Definition wstag271.c:481
u16 actor18Conditions[]
Definition wstag271.c:416
u16 actor13Talk2Conditions[]
Definition wstag271.c:164
FieldActorEntry actor17
Definition wstag271.c:474
u16 actor5Talk0Conditions[]
Definition wstag271.c:95
u16 actor3Talk4Conditions[]
Definition wstag271.c:79
FieldTalk actor14Talks[]
Definition wstag271.c:280
u16 actor24Conditions[]
Definition wstag271.c:434
FieldActorEntry actor18
Definition wstag271.c:475
FieldTalk actor5Talks[]
Definition wstag271.c:232
u16 actor3Talk4Actions[]
Definition wstag271.c:86
u16 actor6Talk5Conditions[]
Definition wstag271.c:120
FieldActorEntry actor5
Definition wstag271.c:462
u16 actor14Talk5Actions[]
Definition wstag271.c:193
u16 actor22Conditions[]
Definition wstag271.c:428
FieldActorEntry actor2
Definition wstag271.c:459
u16 actor6Talk4Actions[]
Definition wstag271.c:119
u16 actor8Talk2Conditions[]
Definition wstag271.c:131
u16 actor13Talk1Actions[]
Definition wstag271.c:163
FieldActorEntry actor31
Definition wstag271.c:488
u16 actor9Talk0Conditions[]
Definition wstag271.c:133
u16 actor6Talk1Conditions[]
Definition wstag271.c:102
u16 actor3Talk0Conditions[]
Definition wstag271.c:67
u16 actor9Talk2Actions[]
Definition wstag271.c:138
FieldActorEntry actor23
Definition wstag271.c:480
FieldActorEntry actor19
Definition wstag271.c:476
u16 actor9Conditions[]
Definition wstag271.c:379
FieldActorEntry * stageActors[]
Definition wstag271.c:490
FieldActorEntry actor28
Definition wstag271.c:485
u16 actor9Talk5Conditions[]
Definition wstag271.c:153
u16 actor23Conditions[]
Definition wstag271.c:433
u16 actor32Conditions[]
Definition wstag271.c:456
u16 actor9Talk5Actions[]
Definition wstag271.c:160
u16 actor14Talk3Conditions[]
Definition wstag271.c:172
u16 actor6Talk5Actions[]
Definition wstag271.c:127
u16 actor6Talk2Conditions[]
Definition wstag271.c:104
u16 actor30Conditions[]
Definition wstag271.c:446
FieldActorEntry actor22
Definition wstag271.c:479
FieldTalk actor1Talks[]
Definition wstag271.c:209
u16 actor13Conditions[]
Definition wstag271.c:397
u16 actor13Talk0Conditions[]
Definition wstag271.c:161
FieldActorEntry actor29
Definition wstag271.c:486
u16 actor2Talk1Actions[]
Definition wstag271.c:64
u16 actor14Talk1Actions[]
Definition wstag271.c:169
FieldTalk actor0Talks[]
Definition wstag271.c:205
u16 actor6Talk2Actions[]
Definition wstag271.c:105
u16 actor28Talk1Conditions[]
Definition wstag271.c:199
FieldTalk actor21Talks[]
Definition wstag271.c:313
FieldActorEntry actor27
Definition wstag271.c:484
FieldTalk actor20Talks[]
Definition wstag271.c:309
u16 actor3Talk2Conditions[]
Definition wstag271.c:71
FieldActorEntry actor10
Definition wstag271.c:467
u16 actor3Talk1Conditions[]
Definition wstag271.c:69
u16 actor31Conditions[]
Definition wstag271.c:451
u16 actor19Conditions[]
Definition wstag271.c:421
FieldTalk actor4Talks[]
Definition wstag271.c:228
u16 actor4Conditions[]
Definition wstag271.c:359
FieldTalk actor27Talks[]
Definition wstag271.c:337
FieldActorEntry actor4
Definition wstag271.c:461
u16 actor3Conditions[]
Definition wstag271.c:353
u16 actor2Talk2Conditions[]
Definition wstag271.c:65
FieldTalk actor17Talks[]
Definition wstag271.c:297
FieldTalk actor11Talks[]
Definition wstag271.c:270
FieldActorEntry actor32
Definition wstag271.c:489
FieldActorEntry actor8
Definition wstag271.c:465
ActorImage stageImages[]
Definition wstag271.c:38
u16 actor14Talk1Conditions[]
Definition wstag271.c:168
FieldTalk actor28Talks[]
Definition wstag271.c:341
FieldTalk actor6Talks[]
Definition wstag271.c:238
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP2BGM.
Definition wstag271.c:20
FieldTalk actor25Talks[]
Definition wstag271.c:329
FieldTalk actor19Talks[]
Definition wstag271.c:305
FieldTalk actor23Talks[]
Definition wstag271.c:321
u16 actor8Talk1Actions[]
Definition wstag271.c:130
u16 actor16Conditions[]
Definition wstag271.c:410
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag271.c:526
FieldActorEntry actor9
Definition wstag271.c:466
u16 actor8Conditions[]
Definition wstag271.c:378
FieldActorEntry actor20
Definition wstag271.c:477
FieldTalk actor26Talks[]
Definition wstag271.c:333
u16 actor9Talk1Conditions[]
Definition wstag271.c:135
u16 actor5Conditions[]
Definition wstag271.c:365
FieldTalk actor10Talks[]
Definition wstag271.c:266
FieldTalk actor3Talks[]
Definition wstag271.c:219
u16 actor3Talk1Actions[]
Definition wstag271.c:70
FieldTalk actor9Talks[]
Definition wstag271.c:257
u16 actor8Talk2Actions[]
Definition wstag271.c:132
u16 actor6Talk3Conditions[]
Definition wstag271.c:106
u16 actor14Talk4Conditions[]
Definition wstag271.c:178
u16 actor3Talk2Actions[]
Definition wstag271.c:72
FieldTalk actor15Talks[]
Definition wstag271.c:289
u16 actor14Talk4Actions[]
Definition wstag271.c:185
u16 actor2Talk0Conditions[]
Definition wstag271.c:62
FieldActorEntry actor15
Definition wstag271.c:472
FieldActorEntry actor12
Definition wstag271.c:469
u16 actor27Conditions[]
Definition wstag271.c:445
FieldActorEntry actor16
Definition wstag271.c:473
u16 actor15Conditions[]
Definition wstag271.c:404
u16 actor2Talk2Actions[]
Definition wstag271.c:66
u16 actor6Talk0Conditions[]
Definition wstag271.c:100
u16 actor3Talk5Conditions[]
Definition wstag271.c:87
u16 actor6Conditions[]
Definition wstag271.c:366
u16 actor14Talk0Actions[]
Definition wstag271.c:167
u16 actor14Talk5Conditions[]
Definition wstag271.c:186
u16 actor14Conditions[]
Definition wstag271.c:398
FieldActorEntry actor30
Definition wstag271.c:487
u16 actor3Talk5Actions[]
Definition wstag271.c:94
FieldActorEntry actor7
Definition wstag271.c:464
StageSlot stageSlots[]
Definition wstag271.c:547
u16 actor5Talk1Conditions[]
Definition wstag271.c:96
FieldActorEntry actor13
Definition wstag271.c:470
FieldTalk actor24Talks[]
Definition wstag271.c:325
u16 actor14Talk2Actions[]
Definition wstag271.c:171
u16 actor5Talk2Conditions[]
Definition wstag271.c:98
FieldActorEntry actor11
Definition wstag271.c:468
u16 actor25Conditions[]
Definition wstag271.c:439
FieldActorEntry actor1
Definition wstag271.c:458
FieldActorEntry actor21
Definition wstag271.c:478
u16 actor9Talk0Actions[]
Definition wstag271.c:134
FieldTalk actor13Talks[]
Definition wstag271.c:274
#define STAGE_FILE
Definition wstag271.c:17
u16 actor9Talk4Conditions[]
Definition wstag271.c:145
u16 actor7Conditions[]
Definition wstag271.c:372
u16 actor6Talk1Actions[]
Definition wstag271.c:103
u16 actor2Conditions[]
Definition wstag271.c:352
u16 actor13Talk1Conditions[]
Definition wstag271.c:162
FieldTalk actor18Talks[]
Definition wstag271.c:301
FieldTalk actor7Talks[]
Definition wstag271.c:247
u16 actor9Talk2Conditions[]
Definition wstag271.c:137
u16 actor20Conditions[]
Definition wstag271.c:422
u16 actor14Talk2Conditions[]
Definition wstag271.c:170
u16 actor9Talk3Conditions[]
Definition wstag271.c:139
#define STAGE_TEXT
Definition wstag271.c:16
u16 actor3Talk0Actions[]
Definition wstag271.c:68
FieldTalk actor8Talks[]
Definition wstag271.c:251
u16 actor5Talk1Actions[]
Definition wstag271.c:97
u16 actor21Conditions[]
Definition wstag271.c:427
u16 actor8Talk0Conditions[]
Definition wstag271.c:128
FieldTalk actor16Talks[]
Definition wstag271.c:293
u16 actor17Conditions[]
Definition wstag271.c:415
FieldActorEntry actor3
Definition wstag271.c:460
FieldActorEntry actor26
Definition wstag271.c:483
u16 actor6Talk4Conditions[]
Definition wstag271.c:112
u16 actor13Talk2Actions[]
Definition wstag271.c:165
FieldActorEntry actor14
Definition wstag271.c:471
u16 actor12Conditions[]
Definition wstag271.c:396
FieldTalk actor22Talks[]
Definition wstag271.c:317
u16 actor14Talk0Conditions[]
Definition wstag271.c:166
u16 actor0Conditions[]
Definition wstag271.c:346