Digimon World 3 decomp
The European version, SLES_039.36
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wstag270.c File Reference

WSTAG270: Yellow Cruiser, Asuka City. More...

Include dependency graph for wstag270.c:

Go to the source code of this file.

Macros

#define STAGE_TWEEN
 stageFuncs is a StageFuncs (stage.h)
 
#define MENU_TEXT   (TEXT_EVENTS_270 - 1)
 The text file of the menus, which the versions number differently.
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_270 - 1)
 
#define STAGE_FILE   0x1AF
 
#define STAGE_ARCHIVE   0x3D2
 

Functions

void updateEvent1518 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1518 (void)
 Starts event 1518, which asks whether to listen to the basic card rules: yes starts event 59, no event 1519.
 
void updateEvent1520 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1520 (void)
 Starts event 1520, which asks whether to listen to the card rules: yes starts event 65, no event 1521.
 
void endEvent1415 (void)
 After event 1415, with Divermon, Tamer Nacky, Tamer Steve, Tamer Gloria and Tamer Wong: gives the player the Folder Bag and sets flags 0x1A1C (which decides what actor 30 says and what actor 15 in WSTAG425 says) and 0x40A1.
 
void setupStage (void)
 Sets the stage up: its map, actors and events, playing SHOP2BGM.
 

Variables

s16 script59 []
 
s16 script65 []
 
s16 script1415 []
 
s16 script1519 []
 
s16 script1521 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { (0x9000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor2Talk1Conditions []
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions []
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk5Conditions []
 
u16 actor2Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor2Talk6Conditions []
 
u16 actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor5Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor5Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor5Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor7Talk1Conditions []
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions []
 
u16 actor7Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (0x7200 | ( 0 )) , 0, (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor9Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor9Talk3Conditions [] = { (0x7200 | ( 4 )) , 1, (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, 0xFFFF }
 
u16 actor9Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }
 
u16 actor10Talk0Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor10Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor10Talk3Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor10Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor12Talk0Actions [] = { (0x9000 | ( 0x1B )) , 1, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (0x9000 | ( 0x1B )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor14Talk1Conditions []
 
u16 actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor14Talk2Conditions []
 
u16 actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk3Conditions []
 
u16 actor14Talk3Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk4Conditions []
 
u16 actor14Talk5Conditions []
 
u16 actor14Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor14Talk6Conditions []
 
u16 actor14Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor15Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor15Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor16Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor16Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor17Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 0 )) , 1, 0xFFFF }
 
u16 actor17Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor17Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor17Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor19Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor19Talk1Conditions []
 
u16 actor19Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor19Talk2Conditions []
 
u16 actor19Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor19Talk3Conditions []
 
u16 actor19Talk3Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor19Talk4Conditions []
 
u16 actor19Talk5Conditions []
 
u16 actor19Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor19Talk6Conditions []
 
u16 actor19Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor20Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor20Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor20Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor20Talk3Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor20Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor21Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor21Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor21Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor21Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor21Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor21Talk3Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 4 )) , 1, (0x7200 | ( 0 )) , 1, 0xFFFF }
 
u16 actor21Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor22Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor22Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor22Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor22Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor22Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor25Talk0Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor25Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor25Talk2Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor25Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor25Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor25Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }
 
u16 actor26Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor26Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor26Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor26Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor26Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor26Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }
 
u16 actor27Talk0Conditions [] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }
 
u16 actor27Talk1Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor27Talk2Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor27Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor27Talk3Conditions [] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor27Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }
 
u16 actor28Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor28Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor28Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor28Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor28Talk3Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }
 
u16 actor28Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }
 
u16 actor30Talk0Conditions []
 
u16 actor30Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor30Talk1Conditions []
 
u16 actor30Talk1Actions [] = { 0x7A31, 1, 0xFFFF }
 
u16 actor30Talk2Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor30Talk2Actions [] = { 0x7A31, 1, 0xFFFF }
 
u16 actor30Talk3Conditions [] = { (0x7000 | ( 0x3E )) , 1, 0xFFFF }
 
u16 actor30Talk3Actions [] = { 0x7A32, 1, 0xFFFF }
 
u16 actor30Talk4Conditions []
 
u16 actor30Talk4Actions [] = { 0x7A33, 1, 0xFFFF }
 
u16 actor30Talk5Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor30Talk5Actions [] = { 0x7A34, 1, 0xFFFF }
 
u16 actor30Talk6Conditions []
 
u16 actor30Talk6Actions [] = { 0x7A35, 1, 0xFFFF }
 
u16 actor30Talk7Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor30Talk7Actions [] = { 0x7A36, 1, 0xFFFF }
 
u16 actor30Talk8Conditions []
 
u16 actor30Talk8Actions [] = { 0x7A36, 1, 0xFFFF }
 
u16 actor30Talk9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor30Talk9Actions [] = { 0x7A36, 1, 0xFFFF }
 
u16 actor31Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor31Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x48 )) , 1, (0x9000 | ( 0x5C )) , 1, 0xFFFF }
 
u16 actor31Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x7000 | ( 9 )) , 1, 0xFFFF }
 
u16 actor31Conditions []
 
u16 actor32Conditions []
 
u16 actor34Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 255, 176, 3 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 255, 176, 3 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 198, 219, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 5, 198, 219, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 5, 198, 219, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 5, 198, 219, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 5, 198, 219, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 173, 231, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 173, 231, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 173, 231, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 173, 231, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 173, 231, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 7, 348, 147, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 7, 348, 147, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x34, 8, 250, 244, 3 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x34, 8, 250, 244, 3 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x34, 8, 250, 244, 3 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x34, 8, 250, 244, 3 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x34, 8, 250, 244, 3 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x37, 9, 224, 257, 3 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x37, 9, 224, 257, 3 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x37, 9, 224, 257, 3 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x37, 9, 224, 257, 3 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x37, 9, 224, 257, 3 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xA, 348, 147, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xB, 198, 219, 7 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xC, 250, 244, 3 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xA0, 0xD, 173, 231, 7 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xE, 224, 257, 3 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xA2, 0xF, 255, 176, 3 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0xCE, 0x10, 379, 147, 7 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0xCE, 0x10, 379, 147, 7 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0xCE, 0x10, 379, 147, 7 }
 
FieldActorEntry actor33 = { ((void *)0) , ((void *)0) , 0xDC, 0x11, 379, 163, 7 }
 
FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0xE1, 0x12, 347, 158, 1 }
 
FieldActorEntry actor35 = { actor35Conditions, ((void *)0) , 0x10E, 0x13, 347, 158, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
StageFuncs stageFuncs = { setupStage, startTween, updateTween }
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG270: Yellow Cruiser, Asuka City.

Definition in file wstag270.c.

Macro Definition Documentation

◆ STAGE_TWEEN

#define STAGE_TWEEN

stageFuncs is a StageFuncs (stage.h)

Definition at line 6 of file wstag270.c.

◆ MENU_TEXT

#define MENU_TEXT   (TEXT_EVENTS_270 - 1)

The text file of the menus, which the versions number differently.

Definition at line 13 of file wstag270.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)

Definition at line 268 of file wstag270.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_270 - 1)

Definition at line 269 of file wstag270.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1AF

Definition at line 270 of file wstag270.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D2

Definition at line 271 of file wstag270.c.

Function Documentation

◆ updateEvent1518()

void updateEvent1518 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 17 of file wstag270.c.

Referenced by startEvent1518().

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◆ startEvent1518()

void * startEvent1518 ( void  )

Starts event 1518, which asks whether to listen to the basic card rules: yes starts event 59, no event 1519.

Definition at line 127 of file wstag270.c.

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◆ updateEvent1520()

void updateEvent1520 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 132 of file wstag270.c.

Referenced by startEvent1520().

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◆ startEvent1520()

void * startEvent1520 ( void  )

Starts event 1520, which asks whether to listen to the card rules: yes starts event 65, no event 1521.

Definition at line 242 of file wstag270.c.

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◆ endEvent1415()

void endEvent1415 ( void  )

After event 1415, with Divermon, Tamer Nacky, Tamer Steve, Tamer Gloria and Tamer Wong: gives the player the Folder Bag and sets flags 0x1A1C (which decides what actor 30 says and what actor 15 in WSTAG425 says) and 0x40A1.

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 256 of file wstag270.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing SHOP2BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 274 of file wstag270.c.

Variable Documentation

◆ script59

s16 script59[]

Definition at line 296 of file wstag270.c.

◆ script65

s16 script65[]
Initial value:
= {
0x102, 2 , 0x117 , 0xBD , 3 ,
0x101, 0x2D , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x2D , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x2D , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x2D , 2 ,
0x301 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x300, 0x1E ,
0 ,
}

Definition at line 336 of file wstag270.c.

◆ script1415

s16 script1415[]

Definition at line 366 of file wstag270.c.

◆ script1519

s16 script1519[]
Initial value:
= {
0x300, 0x3C ,
0x200, 0 , 1 , 0x33 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 488 of file wstag270.c.

◆ script1521

s16 script1521[]
Initial value:
= {
0x102, 2 , 0x117 , 0xBD , 3 ,
0x101, 0x2D , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x2D , 2 ,
0x301 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x300, 0x1E ,
0 ,
}

Definition at line 495 of file wstag270.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x159, 0x1E0, 0x59, 0x160, 0x1FB },
{ 0x180, 0x100, 0x1B0, 0x159, 0x1C0, 0x59, 0x170, 0x1FB },
{ 0x180, 0x100, 0x1A0, 0x15D, 0x180, 0x5D, 0x150, 0x1FA },
{ 0x180, 0x100, 0x1A8, 0x15D, 0x1A0, 0x5D, 0x160, 0x1FA },
{ 0x180, 0x100, 0x190, 0x171, 0x140, 0x71, 0x170, 0x1FA },
{ 0x180, 0x100, 0x198, 0x171, 0x160, 0x71, 0x140, 0x1F9 },
{ 0x140, 0x100, 0x140, 0x1D8, 0, 0xD8, 0x150, 0x1F9 },
{ 0x180, 0x100, 0x180, 0x172, 0x100, 0x72, 0x160, 0x1F9 },
{ 0x180, 0x100, 0x188, 0x172, 0x120, 0x72, 0x170, 0x1F9 },
{ 0x180, 0x100, 0x1B0, 0x181, 0x1C0, 0x81, 0x140, 0x1F8 },
{ 0x180, 0x100, 0x1A0, 0x185, 0x180, 0x85, 0x150, 0x1F8 },
{ 0x180, 0x100, 0x1A8, 0x185, 0x1A0, 0x85, 0x160, 0x1F8 },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x170, 0x1F8 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 508 of file wstag270.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (0x9000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 532 of file wstag270.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 533 of file wstag270.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 534 of file wstag270.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 535 of file wstag270.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 541 of file wstag270.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 542 of file wstag270.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 548 of file wstag270.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 2 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 549 of file wstag270.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 555 of file wstag270.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 2 )) , 1,
(0x7200 | ( 0 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 556 of file wstag270.c.

◆ actor2Talk5Conditions

u16 actor2Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 4 )) , 0,
(0x7200 | ( 0 )) , 1,
(( 0 ) << 8 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 563 of file wstag270.c.

◆ actor2Talk5Actions

u16 actor2Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 571 of file wstag270.c.

◆ actor2Talk6Conditions

u16 actor2Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 2 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 572 of file wstag270.c.

◆ actor2Talk6Actions

u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 580 of file wstag270.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 581 of file wstag270.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 582 of file wstag270.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 583 of file wstag270.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 584 of file wstag270.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 585 of file wstag270.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 586 of file wstag270.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 587 of file wstag270.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 588 of file wstag270.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 589 of file wstag270.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 590 of file wstag270.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 591 of file wstag270.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 592 of file wstag270.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 593 of file wstag270.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 594 of file wstag270.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 595 of file wstag270.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 596 of file wstag270.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 597 of file wstag270.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 598 of file wstag270.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 599 of file wstag270.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 600 of file wstag270.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 601 of file wstag270.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 607 of file wstag270.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 608 of file wstag270.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 614 of file wstag270.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 3 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 615 of file wstag270.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 621 of file wstag270.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 3 )) , 1,
(0x7200 | ( 0 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 622 of file wstag270.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 3 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 629 of file wstag270.c.

◆ actor7Talk5Actions

u16 actor7Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 637 of file wstag270.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 3 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 638 of file wstag270.c.

◆ actor7Talk6Actions

u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 646 of file wstag270.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 647 of file wstag270.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 648 of file wstag270.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 649 of file wstag270.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 650 of file wstag270.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 651 of file wstag270.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }

Definition at line 652 of file wstag270.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 653 of file wstag270.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (0x7200 | ( 0 )) , 0, (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 654 of file wstag270.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 655 of file wstag270.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 656 of file wstag270.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[] = { (0x7200 | ( 4 )) , 1, (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, 0xFFFF }

Definition at line 657 of file wstag270.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 658 of file wstag270.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }

Definition at line 659 of file wstag270.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 660 of file wstag270.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 661 of file wstag270.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 662 of file wstag270.c.

◆ actor10Talk2Actions

u16 actor10Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 663 of file wstag270.c.

◆ actor10Talk3Conditions

u16 actor10Talk3Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 664 of file wstag270.c.

◆ actor10Talk3Actions

u16 actor10Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 665 of file wstag270.c.

◆ actor12Talk0Actions

u16 actor12Talk0Actions[] = { (0x9000 | ( 0x1B )) , 1, 0xFFFF }

Definition at line 666 of file wstag270.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (0x9000 | ( 0x1B )) , 1, 0xFFFF }

Definition at line 667 of file wstag270.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 668 of file wstag270.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 669 of file wstag270.c.

◆ actor14Talk1Actions

u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 675 of file wstag270.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 676 of file wstag270.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 682 of file wstag270.c.

◆ actor14Talk3Conditions

u16 actor14Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 683 of file wstag270.c.

◆ actor14Talk3Actions

u16 actor14Talk3Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 689 of file wstag270.c.

◆ actor14Talk4Conditions

u16 actor14Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 690 of file wstag270.c.

◆ actor14Talk5Conditions

u16 actor14Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 0,
(0x7200 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 697 of file wstag270.c.

◆ actor14Talk5Actions

u16 actor14Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 705 of file wstag270.c.

◆ actor14Talk6Conditions

u16 actor14Talk6Conditions[]
Initial value:
= {
(0x7200 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 706 of file wstag270.c.

◆ actor14Talk6Actions

u16 actor14Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 714 of file wstag270.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 715 of file wstag270.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 716 of file wstag270.c.

◆ actor15Talk1Actions

u16 actor15Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 717 of file wstag270.c.

◆ actor15Talk2Conditions

u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 718 of file wstag270.c.

◆ actor15Talk2Actions

u16 actor15Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 719 of file wstag270.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 720 of file wstag270.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 721 of file wstag270.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 722 of file wstag270.c.

◆ actor16Talk2Conditions

u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 723 of file wstag270.c.

◆ actor16Talk2Actions

u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 724 of file wstag270.c.

◆ actor16Talk3Conditions

u16 actor16Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 725 of file wstag270.c.

◆ actor16Talk3Actions

u16 actor16Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 726 of file wstag270.c.

◆ actor17Talk0Conditions

u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 727 of file wstag270.c.

◆ actor17Talk0Actions

u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 728 of file wstag270.c.

◆ actor17Talk1Conditions

u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 729 of file wstag270.c.

◆ actor17Talk2Conditions

u16 actor17Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 0 )) , 1, 0xFFFF }

Definition at line 730 of file wstag270.c.

◆ actor17Talk2Actions

u16 actor17Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 731 of file wstag270.c.

◆ actor17Talk3Conditions

u16 actor17Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 732 of file wstag270.c.

◆ actor17Talk3Actions

u16 actor17Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 733 of file wstag270.c.

◆ actor19Talk0Conditions

u16 actor19Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 734 of file wstag270.c.

◆ actor19Talk1Conditions

u16 actor19Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 735 of file wstag270.c.

◆ actor19Talk1Actions

u16 actor19Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 741 of file wstag270.c.

◆ actor19Talk2Conditions

u16 actor19Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 742 of file wstag270.c.

◆ actor19Talk2Actions

u16 actor19Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 748 of file wstag270.c.

◆ actor19Talk3Conditions

u16 actor19Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 749 of file wstag270.c.

◆ actor19Talk3Actions

u16 actor19Talk3Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 755 of file wstag270.c.

◆ actor19Talk4Conditions

u16 actor19Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 756 of file wstag270.c.

◆ actor19Talk5Conditions

u16 actor19Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 763 of file wstag270.c.

◆ actor19Talk5Actions

u16 actor19Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 771 of file wstag270.c.

◆ actor19Talk6Conditions

u16 actor19Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 772 of file wstag270.c.

◆ actor19Talk6Actions

u16 actor19Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 780 of file wstag270.c.

◆ actor20Talk0Conditions

u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 781 of file wstag270.c.

◆ actor20Talk0Actions

u16 actor20Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 782 of file wstag270.c.

◆ actor20Talk1Conditions

u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 783 of file wstag270.c.

◆ actor20Talk2Conditions

u16 actor20Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 784 of file wstag270.c.

◆ actor20Talk2Actions

u16 actor20Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 785 of file wstag270.c.

◆ actor20Talk3Conditions

u16 actor20Talk3Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 786 of file wstag270.c.

◆ actor20Talk3Actions

u16 actor20Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 787 of file wstag270.c.

◆ actor21Talk0Conditions

u16 actor21Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 788 of file wstag270.c.

◆ actor21Talk0Actions

u16 actor21Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 789 of file wstag270.c.

◆ actor21Talk1Conditions

u16 actor21Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 790 of file wstag270.c.

◆ actor21Talk2Conditions

u16 actor21Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 791 of file wstag270.c.

◆ actor21Talk2Actions

u16 actor21Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 792 of file wstag270.c.

◆ actor21Talk3Conditions

u16 actor21Talk3Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 4 )) , 1, (0x7200 | ( 0 )) , 1, 0xFFFF }

Definition at line 793 of file wstag270.c.

◆ actor21Talk3Actions

u16 actor21Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 794 of file wstag270.c.

◆ actor22Talk0Conditions

u16 actor22Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 795 of file wstag270.c.

◆ actor22Talk1Conditions

u16 actor22Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 796 of file wstag270.c.

◆ actor22Talk1Actions

u16 actor22Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 797 of file wstag270.c.

◆ actor22Talk2Conditions

u16 actor22Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 798 of file wstag270.c.

◆ actor22Talk2Actions

u16 actor22Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 799 of file wstag270.c.

◆ actor25Talk0Conditions

u16 actor25Talk0Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 800 of file wstag270.c.

◆ actor25Talk1Conditions

u16 actor25Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 801 of file wstag270.c.

◆ actor25Talk2Conditions

u16 actor25Talk2Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 802 of file wstag270.c.

◆ actor25Talk2Actions

u16 actor25Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 803 of file wstag270.c.

◆ actor25Talk3Conditions

u16 actor25Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 804 of file wstag270.c.

◆ actor25Talk3Actions

u16 actor25Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 3 )) , 1, 0xFFFF }

Definition at line 805 of file wstag270.c.

◆ actor26Talk0Conditions

u16 actor26Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 806 of file wstag270.c.

◆ actor26Talk1Conditions

u16 actor26Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 807 of file wstag270.c.

◆ actor26Talk2Conditions

u16 actor26Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 808 of file wstag270.c.

◆ actor26Talk2Actions

u16 actor26Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 809 of file wstag270.c.

◆ actor26Talk3Conditions

u16 actor26Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 810 of file wstag270.c.

◆ actor26Talk3Actions

u16 actor26Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 1 )) , 1, 0xFFFF }

Definition at line 811 of file wstag270.c.

◆ actor27Talk0Conditions

u16 actor27Talk0Conditions[] = { (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }

Definition at line 812 of file wstag270.c.

◆ actor27Talk1Conditions

u16 actor27Talk1Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 813 of file wstag270.c.

◆ actor27Talk2Conditions

u16 actor27Talk2Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 814 of file wstag270.c.

◆ actor27Talk2Actions

u16 actor27Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 815 of file wstag270.c.

◆ actor27Talk3Conditions

u16 actor27Talk3Conditions[] = { (( 0 ) << 8 | ( 3 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 816 of file wstag270.c.

◆ actor27Talk3Actions

u16 actor27Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 4 )) , 1, 0xFFFF }

Definition at line 817 of file wstag270.c.

◆ actor28Talk0Conditions

u16 actor28Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 818 of file wstag270.c.

◆ actor28Talk1Conditions

u16 actor28Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 819 of file wstag270.c.

◆ actor28Talk2Conditions

u16 actor28Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 820 of file wstag270.c.

◆ actor28Talk2Actions

u16 actor28Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 821 of file wstag270.c.

◆ actor28Talk3Conditions

u16 actor28Talk3Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 4 )) , 1, 0xFFFF }

Definition at line 822 of file wstag270.c.

◆ actor28Talk3Actions

u16 actor28Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 2 )) , 1, 0xFFFF }

Definition at line 823 of file wstag270.c.

◆ actor30Talk0Conditions

u16 actor30Talk0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_GENJI_BEATEN )) , 1,
(( 0x1A ) << 8 | ( 0x1C )) , 0,
0xFFFF ,
}
@ STORY_GENJI_BEATEN
WSTAG200, event 52: after the first battle, won against Tamer Genji (event 50), the Digimon Navi give...
Definition story.h:36

Definition at line 824 of file wstag270.c.

◆ actor30Talk0Actions

u16 actor30Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 829 of file wstag270.c.

◆ actor30Talk1Conditions

u16 actor30Talk1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_GENJI_BEATEN )) , 1,
(( 0x1A ) << 8 | ( 0x1C )) , 1,
0xFFFF ,
}

Definition at line 830 of file wstag270.c.

◆ actor30Talk1Actions

u16 actor30Talk1Actions[] = { 0x7A31, 1, 0xFFFF }

Definition at line 835 of file wstag270.c.

◆ actor30Talk2Conditions

u16 actor30Talk2Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 836 of file wstag270.c.

◆ actor30Talk2Actions

u16 actor30Talk2Actions[] = { 0x7A31, 1, 0xFFFF }

Definition at line 837 of file wstag270.c.

◆ actor30Talk3Conditions

u16 actor30Talk3Conditions[] = { (0x7000 | ( 0x3E )) , 1, 0xFFFF }

Definition at line 838 of file wstag270.c.

◆ actor30Talk3Actions

u16 actor30Talk3Actions[] = { 0x7A32, 1, 0xFFFF }

Definition at line 839 of file wstag270.c.

◆ actor30Talk4Conditions

u16 actor30Talk4Conditions[]
Initial value:
= {
(0x7000 | ( 0x18 )) , 1,
0xFFFF ,
}

Definition at line 840 of file wstag270.c.

◆ actor30Talk4Actions

u16 actor30Talk4Actions[] = { 0x7A33, 1, 0xFFFF }

Definition at line 844 of file wstag270.c.

◆ actor30Talk5Conditions

u16 actor30Talk5Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 845 of file wstag270.c.

◆ actor30Talk5Actions

u16 actor30Talk5Actions[] = { 0x7A34, 1, 0xFFFF }

Definition at line 846 of file wstag270.c.

◆ actor30Talk6Conditions

u16 actor30Talk6Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 847 of file wstag270.c.

◆ actor30Talk6Actions

u16 actor30Talk6Actions[] = { 0x7A35, 1, 0xFFFF }

Definition at line 852 of file wstag270.c.

◆ actor30Talk7Conditions

u16 actor30Talk7Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 853 of file wstag270.c.

◆ actor30Talk7Actions

u16 actor30Talk7Actions[] = { 0x7A36, 1, 0xFFFF }

Definition at line 854 of file wstag270.c.

◆ actor30Talk8Conditions

u16 actor30Talk8Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 855 of file wstag270.c.

◆ actor30Talk8Actions

u16 actor30Talk8Actions[] = { 0x7A36, 1, 0xFFFF }

Definition at line 859 of file wstag270.c.

◆ actor30Talk9Conditions

u16 actor30Talk9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 860 of file wstag270.c.

◆ actor30Talk9Actions

u16 actor30Talk9Actions[] = { 0x7A36, 1, 0xFFFF }

Definition at line 861 of file wstag270.c.

◆ actor31Talk0Conditions

u16 actor31Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 862 of file wstag270.c.

◆ actor31Talk0Actions

u16 actor31Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x48 )) , 1, (0x9000 | ( 0x5C )) , 1, 0xFFFF }

Definition at line 863 of file wstag270.c.

◆ actor31Talk1Conditions

u16 actor31Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 864 of file wstag270.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag270.c:532

Definition at line 865 of file wstag270.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x31 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag270.c:533

Definition at line 869 of file wstag270.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0x41D },
{ actor2Talk4Conditions, ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag270.c:535
u16 actor2Talk5Actions[]
Definition wstag270.c:571
u16 actor2Talk3Conditions[]
Definition wstag270.c:549
u16 actor2Talk1Actions[]
Definition wstag270.c:541
u16 actor2Talk2Conditions[]
Definition wstag270.c:542
u16 actor2Talk3Actions[]
Definition wstag270.c:555
u16 actor2Talk6Actions[]
Definition wstag270.c:580
u16 actor2Talk5Conditions[]
Definition wstag270.c:563
u16 actor2Talk0Conditions[]
Definition wstag270.c:534
u16 actor2Talk2Actions[]
Definition wstag270.c:548
u16 actor2Talk6Conditions[]
Definition wstag270.c:572
u16 actor2Talk4Conditions[]
Definition wstag270.c:556

Definition at line 873 of file wstag270.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x7A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag270.c:581
u16 actor3Talk2Conditions[]
Definition wstag270.c:584
u16 actor3Talk1Conditions[]
Definition wstag270.c:582
u16 actor3Talk1Actions[]
Definition wstag270.c:583
u16 actor3Talk2Actions[]
Definition wstag270.c:585

Definition at line 883 of file wstag270.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag270.c:591
u16 actor4Talk2Actions[]
Definition wstag270.c:590
u16 actor4Talk1Conditions[]
Definition wstag270.c:588
u16 actor4Talk0Conditions[]
Definition wstag270.c:586
u16 actor4Talk0Actions[]
Definition wstag270.c:587
u16 actor4Talk3Actions[]
Definition wstag270.c:592
u16 actor4Talk2Conditions[]
Definition wstag270.c:589

Definition at line 889 of file wstag270.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag270.c:598
u16 actor5Talk2Actions[]
Definition wstag270.c:597
u16 actor5Talk0Conditions[]
Definition wstag270.c:593
u16 actor5Talk3Actions[]
Definition wstag270.c:599
u16 actor5Talk0Actions[]
Definition wstag270.c:594
u16 actor5Talk1Conditions[]
Definition wstag270.c:595
u16 actor5Talk2Conditions[]
Definition wstag270.c:596

Definition at line 896 of file wstag270.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 903 of file wstag270.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0x41E },
{ actor7Talk4Conditions, ((void *)0) , 0x9D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag270.c:601
u16 actor7Talk4Conditions[]
Definition wstag270.c:622
u16 actor7Talk5Conditions[]
Definition wstag270.c:629
u16 actor7Talk2Conditions[]
Definition wstag270.c:608
u16 actor7Talk0Conditions[]
Definition wstag270.c:600
u16 actor7Talk6Conditions[]
Definition wstag270.c:638
u16 actor7Talk1Actions[]
Definition wstag270.c:607
u16 actor7Talk6Actions[]
Definition wstag270.c:646
u16 actor7Talk5Actions[]
Definition wstag270.c:637
u16 actor7Talk3Conditions[]
Definition wstag270.c:615
u16 actor7Talk3Actions[]
Definition wstag270.c:621
u16 actor7Talk2Actions[]
Definition wstag270.c:614

Definition at line 907 of file wstag270.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x98 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag270.c:648
u16 actor8Talk2Conditions[]
Definition wstag270.c:650
u16 actor8Talk1Actions[]
Definition wstag270.c:649
u16 actor8Talk2Actions[]
Definition wstag270.c:651
u16 actor8Talk0Conditions[]
Definition wstag270.c:647

Definition at line 917 of file wstag270.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 0x9D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag270.c:652
u16 actor9Talk2Actions[]
Definition wstag270.c:656
u16 actor9Talk1Conditions[]
Definition wstag270.c:654
u16 actor9Talk3Actions[]
Definition wstag270.c:658
u16 actor9Talk0Actions[]
Definition wstag270.c:653
u16 actor9Talk2Conditions[]
Definition wstag270.c:655
u16 actor9Talk3Conditions[]
Definition wstag270.c:657

Definition at line 923 of file wstag270.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk1Conditions, ((void *)0) , 0x9D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag270.c:662
u16 actor10Talk3Actions[]
Definition wstag270.c:665
u16 actor10Talk2Actions[]
Definition wstag270.c:663
u16 actor10Talk1Conditions[]
Definition wstag270.c:661
u16 actor10Talk0Conditions[]
Definition wstag270.c:659
u16 actor10Talk0Actions[]
Definition wstag270.c:660
u16 actor10Talk3Conditions[]
Definition wstag270.c:664

Definition at line 930 of file wstag270.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 937 of file wstag270.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , actor12Talk0Actions, 0x30 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk0Actions[]
Definition wstag270.c:666

Definition at line 941 of file wstag270.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , actor13Talk0Actions, 0x30 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk0Actions[]
Definition wstag270.c:667

Definition at line 945 of file wstag270.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk0Conditions, ((void *)0) , 0x41B },
{ actor14Talk4Conditions, ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk5Actions[]
Definition wstag270.c:705
u16 actor14Talk6Conditions[]
Definition wstag270.c:706
u16 actor14Talk3Actions[]
Definition wstag270.c:689
u16 actor14Talk3Conditions[]
Definition wstag270.c:683
u16 actor14Talk1Actions[]
Definition wstag270.c:675
u16 actor14Talk1Conditions[]
Definition wstag270.c:669
u16 actor14Talk6Actions[]
Definition wstag270.c:714
u16 actor14Talk4Conditions[]
Definition wstag270.c:690
u16 actor14Talk5Conditions[]
Definition wstag270.c:697
u16 actor14Talk2Actions[]
Definition wstag270.c:682
u16 actor14Talk2Conditions[]
Definition wstag270.c:676
u16 actor14Talk0Conditions[]
Definition wstag270.c:668

Definition at line 949 of file wstag270.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk0Conditions, ((void *)0) , 0x70 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk1Actions[]
Definition wstag270.c:717
u16 actor15Talk2Conditions[]
Definition wstag270.c:718
u16 actor15Talk1Conditions[]
Definition wstag270.c:716
u16 actor15Talk2Actions[]
Definition wstag270.c:719
u16 actor15Talk0Conditions[]
Definition wstag270.c:715

Definition at line 959 of file wstag270.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk2Conditions[]
Definition wstag270.c:723
u16 actor16Talk3Conditions[]
Definition wstag270.c:725
u16 actor16Talk0Actions[]
Definition wstag270.c:721
u16 actor16Talk1Conditions[]
Definition wstag270.c:722
u16 actor16Talk2Actions[]
Definition wstag270.c:724
u16 actor16Talk3Actions[]
Definition wstag270.c:726
u16 actor16Talk0Conditions[]
Definition wstag270.c:720

Definition at line 965 of file wstag270.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ actor17Talk1Conditions, ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor17Talk3Actions[]
Definition wstag270.c:733
u16 actor17Talk2Conditions[]
Definition wstag270.c:730
u16 actor17Talk1Conditions[]
Definition wstag270.c:729
u16 actor17Talk2Actions[]
Definition wstag270.c:731
u16 actor17Talk0Conditions[]
Definition wstag270.c:727
u16 actor17Talk3Conditions[]
Definition wstag270.c:732
u16 actor17Talk0Actions[]
Definition wstag270.c:728

Definition at line 972 of file wstag270.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 979 of file wstag270.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ actor19Talk0Conditions, ((void *)0) , 0x41C },
{ actor19Talk4Conditions, ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor19Talk3Actions[]
Definition wstag270.c:755
u16 actor19Talk1Actions[]
Definition wstag270.c:741
u16 actor19Talk6Actions[]
Definition wstag270.c:780
u16 actor19Talk2Actions[]
Definition wstag270.c:748
u16 actor19Talk2Conditions[]
Definition wstag270.c:742
u16 actor19Talk0Conditions[]
Definition wstag270.c:734
u16 actor19Talk3Conditions[]
Definition wstag270.c:749
u16 actor19Talk5Conditions[]
Definition wstag270.c:763
u16 actor19Talk6Conditions[]
Definition wstag270.c:772
u16 actor19Talk5Actions[]
Definition wstag270.c:771
u16 actor19Talk1Conditions[]
Definition wstag270.c:735
u16 actor19Talk4Conditions[]
Definition wstag270.c:756

Definition at line 983 of file wstag270.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ actor20Talk1Conditions, ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor20Talk1Conditions[]
Definition wstag270.c:783
u16 actor20Talk2Actions[]
Definition wstag270.c:785
u16 actor20Talk0Actions[]
Definition wstag270.c:782
u16 actor20Talk2Conditions[]
Definition wstag270.c:784
u16 actor20Talk3Actions[]
Definition wstag270.c:787
u16 actor20Talk0Conditions[]
Definition wstag270.c:781
u16 actor20Talk3Conditions[]
Definition wstag270.c:786

Definition at line 993 of file wstag270.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ actor21Talk1Conditions, ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor21Talk0Conditions[]
Definition wstag270.c:788
u16 actor21Talk2Conditions[]
Definition wstag270.c:791
u16 actor21Talk3Conditions[]
Definition wstag270.c:793
u16 actor21Talk3Actions[]
Definition wstag270.c:794
u16 actor21Talk1Conditions[]
Definition wstag270.c:790
u16 actor21Talk0Actions[]
Definition wstag270.c:789
u16 actor21Talk2Actions[]
Definition wstag270.c:792

Definition at line 1000 of file wstag270.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ actor22Talk0Conditions, ((void *)0) , 0x75 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor22Talk2Actions[]
Definition wstag270.c:799
u16 actor22Talk1Conditions[]
Definition wstag270.c:796
u16 actor22Talk0Conditions[]
Definition wstag270.c:795
u16 actor22Talk2Conditions[]
Definition wstag270.c:798
u16 actor22Talk1Actions[]
Definition wstag270.c:797

Definition at line 1007 of file wstag270.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1013 of file wstag270.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x251 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1017 of file wstag270.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ actor25Talk0Conditions, ((void *)0) , 0x94 },
{ actor25Talk1Conditions, ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor25Talk3Conditions[]
Definition wstag270.c:804
u16 actor25Talk0Conditions[]
Definition wstag270.c:800
u16 actor25Talk3Actions[]
Definition wstag270.c:805
u16 actor25Talk2Conditions[]
Definition wstag270.c:802
u16 actor25Talk2Actions[]
Definition wstag270.c:803
u16 actor25Talk1Conditions[]
Definition wstag270.c:801

Definition at line 1021 of file wstag270.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ actor26Talk0Conditions, ((void *)0) , 0x85 },
{ actor26Talk1Conditions, ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor26Talk0Conditions[]
Definition wstag270.c:806
u16 actor26Talk3Actions[]
Definition wstag270.c:811
u16 actor26Talk3Conditions[]
Definition wstag270.c:810
u16 actor26Talk2Conditions[]
Definition wstag270.c:808
u16 actor26Talk1Conditions[]
Definition wstag270.c:807
u16 actor26Talk2Actions[]
Definition wstag270.c:809

Definition at line 1028 of file wstag270.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ actor27Talk0Conditions, ((void *)0) , 0x9B },
{ actor27Talk1Conditions, ((void *)0) , 0x9D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor27Talk1Conditions[]
Definition wstag270.c:813
u16 actor27Talk2Actions[]
Definition wstag270.c:815
u16 actor27Talk3Actions[]
Definition wstag270.c:817
u16 actor27Talk3Conditions[]
Definition wstag270.c:816
u16 actor27Talk2Conditions[]
Definition wstag270.c:814
u16 actor27Talk0Conditions[]
Definition wstag270.c:812

Definition at line 1035 of file wstag270.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ actor28Talk0Conditions, ((void *)0) , 0x8F },
{ actor28Talk1Conditions, ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor28Talk0Conditions[]
Definition wstag270.c:818
u16 actor28Talk2Actions[]
Definition wstag270.c:821
u16 actor28Talk3Conditions[]
Definition wstag270.c:822
u16 actor28Talk1Conditions[]
Definition wstag270.c:819
u16 actor28Talk2Conditions[]
Definition wstag270.c:820
u16 actor28Talk3Actions[]
Definition wstag270.c:823

Definition at line 1042 of file wstag270.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x247 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1049 of file wstag270.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor30Talk7Actions[]
Definition wstag270.c:854
u16 actor30Talk2Actions[]
Definition wstag270.c:837
u16 actor30Talk5Actions[]
Definition wstag270.c:846
u16 actor30Talk6Conditions[]
Definition wstag270.c:847
u16 actor30Talk8Actions[]
Definition wstag270.c:859
u16 actor30Talk2Conditions[]
Definition wstag270.c:836
u16 actor30Talk3Actions[]
Definition wstag270.c:839
u16 actor30Talk1Conditions[]
Definition wstag270.c:830
u16 actor30Talk8Conditions[]
Definition wstag270.c:855
u16 actor30Talk3Conditions[]
Definition wstag270.c:838
u16 actor30Talk7Conditions[]
Definition wstag270.c:853
u16 actor30Talk1Actions[]
Definition wstag270.c:835
u16 actor30Talk6Actions[]
Definition wstag270.c:852
u16 actor30Talk4Actions[]
Definition wstag270.c:844
u16 actor30Talk0Actions[]
Definition wstag270.c:829
u16 actor30Talk0Conditions[]
Definition wstag270.c:824
u16 actor30Talk9Actions[]
Definition wstag270.c:861
u16 actor30Talk9Conditions[]
Definition wstag270.c:860
u16 actor30Talk5Conditions[]
Definition wstag270.c:845
u16 actor30Talk4Conditions[]
Definition wstag270.c:840

Definition at line 1053 of file wstag270.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ actor31Talk1Conditions, ((void *)0) , 0x64 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor31Talk0Conditions[]
Definition wstag270.c:862
u16 actor31Talk1Conditions[]
Definition wstag270.c:864
u16 actor31Talk0Actions[]
Definition wstag270.c:863

Definition at line 1066 of file wstag270.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1071 of file wstag270.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1075 of file wstag270.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1076 of file wstag270.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1077 of file wstag270.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1078 of file wstag270.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1079 of file wstag270.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1080 of file wstag270.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1081 of file wstag270.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1082 of file wstag270.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1083 of file wstag270.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1084 of file wstag270.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1085 of file wstag270.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1086 of file wstag270.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1087 of file wstag270.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1088 of file wstag270.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1089 of file wstag270.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1090 of file wstag270.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1091 of file wstag270.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1092 of file wstag270.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1093 of file wstag270.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1094 of file wstag270.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1095 of file wstag270.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1096 of file wstag270.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 1097 of file wstag270.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1098 of file wstag270.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1099 of file wstag270.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1100 of file wstag270.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1101 of file wstag270.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1102 of file wstag270.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1103 of file wstag270.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1104 of file wstag270.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x7000 | ( 9 )) , 1, 0xFFFF }

Definition at line 1105 of file wstag270.c.

◆ actor31Conditions

u16 actor31Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 1106 of file wstag270.c.

◆ actor32Conditions

u16 actor32Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 1112 of file wstag270.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 1117 of file wstag270.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1118 of file wstag270.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 255, 176, 3 }

Definition at line 1119 of file wstag270.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 255, 176, 3 }

Definition at line 1120 of file wstag270.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 198, 219, 7 }

Definition at line 1121 of file wstag270.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 5, 198, 219, 7 }

Definition at line 1122 of file wstag270.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 5, 198, 219, 7 }

Definition at line 1123 of file wstag270.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 5, 198, 219, 7 }

Definition at line 1124 of file wstag270.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 5, 198, 219, 7 }

Definition at line 1125 of file wstag270.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 173, 231, 7 }

Definition at line 1126 of file wstag270.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 173, 231, 7 }

Definition at line 1127 of file wstag270.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 173, 231, 7 }

Definition at line 1128 of file wstag270.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 173, 231, 7 }

Definition at line 1129 of file wstag270.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 173, 231, 7 }

Definition at line 1130 of file wstag270.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 7, 348, 147, 1 }

Definition at line 1131 of file wstag270.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 7, 348, 147, 1 }

Definition at line 1132 of file wstag270.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x34, 8, 250, 244, 3 }

Definition at line 1133 of file wstag270.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x34, 8, 250, 244, 3 }

Definition at line 1134 of file wstag270.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x34, 8, 250, 244, 3 }

Definition at line 1135 of file wstag270.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x34, 8, 250, 244, 3 }

Definition at line 1136 of file wstag270.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x34, 8, 250, 244, 3 }

Definition at line 1137 of file wstag270.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x37, 9, 224, 257, 3 }

Definition at line 1138 of file wstag270.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x37, 9, 224, 257, 3 }

Definition at line 1139 of file wstag270.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x37, 9, 224, 257, 3 }

Definition at line 1140 of file wstag270.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x37, 9, 224, 257, 3 }

Definition at line 1141 of file wstag270.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x37, 9, 224, 257, 3 }

Definition at line 1142 of file wstag270.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xA, 348, 147, 1 }

Definition at line 1143 of file wstag270.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xB, 198, 219, 7 }

Definition at line 1144 of file wstag270.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xC, 250, 244, 3 }

Definition at line 1145 of file wstag270.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xA0, 0xD, 173, 231, 7 }

Definition at line 1146 of file wstag270.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xE, 224, 257, 3 }

Definition at line 1147 of file wstag270.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xA2, 0xF, 255, 176, 3 }

Definition at line 1148 of file wstag270.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0xCE, 0x10, 379, 147, 7 }

Definition at line 1149 of file wstag270.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0xCE, 0x10, 379, 147, 7 }

Definition at line 1150 of file wstag270.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0xCE, 0x10, 379, 147, 7 }

Definition at line 1151 of file wstag270.c.

◆ actor33

FieldActorEntry actor33 = { ((void *)0) , ((void *)0) , 0xDC, 0x11, 379, 163, 7 }

Definition at line 1152 of file wstag270.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0xE1, 0x12, 347, 158, 1 }

Definition at line 1153 of file wstag270.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, ((void *)0) , 0x10E, 0x13, 347, 158, 1 }

Definition at line 1154 of file wstag270.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 1155 of file wstag270.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x3B, 2, 0, 5, 8, 0, 428, 75, 0, 0 },
{ 1, 0, 0x40, 6, 0x3D, 2, 0, 3, 8, 0, 65, 176, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 8, 0, 425, 67, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x39, 8, 0, 428, 75, 0, 0 },
{ 1, 0, 0x40, 4, 0x3C, 2, 0, 3, 8, 0, 470, 149, 176, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 86, 239, 258, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 160, 220, 248, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 192, 204, 232, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 320, 201, 231, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 291, 185, 209, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 352, 147, 168, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 371, 140, 160, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 336, 139, 160, 0 },
{ 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 385, 131, 153, 0 },
{ 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 320, 131, 153, 0 },
{ 1, 0, 0x40, 4, 0xA, 0, 0, 0, 0, 0, 401, 123, 144, 0 },
{ 1, 0, 0x40, 4, 0xB, 0, 0, 0, 0, 0, 304, 117, 144, 0 },
{ 1, 0, 0x40, 4, 0xC, 0, 0, 0, 0, 0, 464, 149, 176, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 1194 of file wstag270.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x201, 0x1F0, 0xA0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 1215 of file wstag270.c.

Referenced by setupStage().

◆ stageFuncs

StageFuncs stageFuncs ( void  ) = { setupStage, startTween, updateTween }

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1219 of file wstag270.c.

Referenced by updateEvent1518(), and updateEvent1520().

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 59, script59, ( ( 0x121 - 1) << 16 | ( 0 )), ((void *)0) , ((void *)0) },
{ 65, script65, ( ( 0x121 - 1) << 16 | ( 1 )), ((void *)0) , ((void *)0) },
{ 1415, script1415, ( ( 0x121 - 1) << 16 | ( 2 )), ((void *)0) , endEvent1415 },
{ 1518, ((void *)0) , ( ( 0x121 - 1) << 16 | ( 5 )), startEvent1518, ((void *)0) },
{ 1519, script1519, ( ( 0x121 - 1) << 16 | ( 3 )), ((void *)0) , ((void *)0) },
{ 1520, ((void *)0) , ( ( 0x121 - 1) << 16 | ( 6 )), startEvent1520, ((void *)0) },
{ 1521, script1521, ( ( 0x121 - 1) << 16 | ( 4 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1415[]
Definition wstag270.c:366
s16 script59[]
Definition wstag270.c:296
void * startEvent1520(void)
Starts event 1520, which asks whether to listen to the card rules: yes starts event 65,...
Definition wstag270.c:242
void * startEvent1518(void)
Starts event 1518, which asks whether to listen to the basic card rules: yes starts event 59,...
Definition wstag270.c:127
s16 script1519[]
Definition wstag270.c:488
s16 script65[]
Definition wstag270.c:336
s16 script1521[]
Definition wstag270.c:495
void endEvent1415(void)
After event 1415, with Divermon, Tamer Nacky, Tamer Steve, Tamer Gloria and Tamer Wong: gives the pla...
Definition wstag270.c:256

Definition at line 1220 of file wstag270.c.

Referenced by setupStage().