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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG220: Digimon Lab, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"#include "common/start_tween.inc.c"#include "common/update_tween.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TWEEN |
| stageFuncs is a StageFuncs (stage.h) | |
| #define | MENU_TEXT (TEXT_EVENTS_200 - 1) |
| The text file of the menus, which the versions number differently. | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x19D |
| #define | STAGE_ARCHIVE 0x2D6 |
Functions | |
| void | updateEvent1512 (StageMenu *task, ChoiceChildren *children) |
| A two-option menu: creates the event object of the chosen option. | |
| void * | startEvent1512 (void) |
| Starts event 1512, which asks whether to listen to partner Digimon information: yes starts event 53, no event 1513. | |
| void | updateEvent1514 (StageMenu *task, ChoiceChildren *children) |
| A two-option menu: creates the event object of the chosen option. | |
| void * | startEvent1514 (void) |
| Starts event 1514, which asks whether to listen to digivolve information: yes starts event 55, no event 1515. | |
| void | updateEvent1516 (StageMenu *task, ChoiceChildren *children) |
| A two-option menu: creates the event object of the chosen option. | |
| void * | startEvent1516 (void) |
| Starts event 1516, which asks whether to listen to digivolve information: yes starts event 56, no event 1517. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing the ambience ENV_0011; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script53 [] |
| s16 | script54 [] |
| s16 | script55 [] |
| s16 | script56 [] |
| s16 | script1513 [] |
| s16 | script1515 [] |
| s16 | script1517 [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] |
| u16 | actor0Talk1Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk2Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x7000 | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x7000 | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0x1A ) << 8 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0x1A ) << 8 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Actions [] = { 0x7C00, 1, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { 0x7C00, 1, 0xFFFF } |
| u16 | actor26Talk0Actions [] = { 0x7C00, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| FieldTalk | actor26Talks [] |
| FieldTalk | actor28Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF } |
| u16 | actor23Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor25Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor30Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 187, 215, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 220, 232, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 220, 232, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x32, 6, 65, 263, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x43, 7, 399, 248, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x43, 7, 399, 248, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 } |
| FieldActorEntry | actor19 = { actor19Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 } |
| FieldActorEntry | actor20 = { actor20Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 } |
| FieldActorEntry | actor21 = { actor21Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 } |
| FieldActorEntry | actor22 = { actor22Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 } |
| FieldActorEntry | actor23 = { actor23Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xB, 187, 215, 1 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xC, 220, 232, 1 } |
| FieldActorEntry | actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xD, 399, 248, 1 } |
| FieldActorEntry | actor27 = { actor27Conditions, ((void *)0) , 0xA0, 0xE, 300, 217, 5 } |
| FieldActorEntry | actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xF, 65, 263, 7 } |
| FieldActorEntry | actor29 = { actor29Conditions, ((void *)0) , 0x10E, 0x10, 169, 224, 0 } |
| FieldActorEntry | actor30 = { actor30Conditions, ((void *)0) , 0x10F, 0x11, 202, 241, 0 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| StageFuncs | stageFuncs = { setupStage, startTween, updateTween } |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG220: Digimon Lab, Asuka City.
Definition in file wstag220.c.
| #define STAGE_TWEEN |
stageFuncs is a StageFuncs (stage.h)
Definition at line 6 of file wstag220.c.
| #define MENU_TEXT (TEXT_EVENTS_200 - 1) |
The text file of the menus, which the versions number differently.
Definition at line 13 of file wstag220.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 374 of file wstag220.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 375 of file wstag220.c.
| #define STAGE_FILE 0x19D |
Definition at line 376 of file wstag220.c.
| #define STAGE_ARCHIVE 0x2D6 |
Definition at line 377 of file wstag220.c.
| void updateEvent1512 | ( | StageMenu * | task, |
| ChoiceChildren * | children | ||
| ) |
A two-option menu: creates the event object of the chosen option.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< the map, its objects and characters, and the menus
Definition at line 17 of file wstag220.c.
Referenced by startEvent1512().
| void * startEvent1512 | ( | void | ) |
Starts event 1512, which asks whether to listen to partner Digimon information: yes starts event 53, no event 1513.
Definition at line 127 of file wstag220.c.
| void updateEvent1514 | ( | StageMenu * | task, |
| ChoiceChildren * | children | ||
| ) |
A two-option menu: creates the event object of the chosen option.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< the map, its objects and characters, and the menus
Definition at line 132 of file wstag220.c.
Referenced by startEvent1514().
| void * startEvent1514 | ( | void | ) |
Starts event 1514, which asks whether to listen to digivolve information: yes starts event 55, no event 1515.
Definition at line 242 of file wstag220.c.
| void updateEvent1516 | ( | StageMenu * | task, |
| ChoiceChildren * | children | ||
| ) |
A two-option menu: creates the event object of the chosen option.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< the map, its objects and characters, and the menus
Definition at line 247 of file wstag220.c.
Referenced by startEvent1516().
| void * startEvent1516 | ( | void | ) |
Starts event 1516, which asks whether to listen to digivolve information: yes starts event 56, no event 1517.
Definition at line 357 of file wstag220.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing the ambience ENV_0011; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0011: Asuka's Digimon Lab and Login Room
< ENV_0011: Asuka's Digimon Lab and Login Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 383 of file wstag220.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 366 of file wstag220.c.
Referenced by setupStage().
| s16 script53[] |
Definition at line 414 of file wstag220.c.
| s16 script54[] |
Definition at line 448 of file wstag220.c.
| s16 script55[] |
Definition at line 472 of file wstag220.c.
| s16 script56[] |
Definition at line 497 of file wstag220.c.
| s16 script1513[] |
Definition at line 525 of file wstag220.c.
| s16 script1515[] |
Definition at line 532 of file wstag220.c.
| s16 script1517[] |
Definition at line 539 of file wstag220.c.
| ActorImage stageImages[] |
Definition at line 546 of file wstag220.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 6 )) , 0, 0xFFFF } |
Definition at line 568 of file wstag220.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 569 of file wstag220.c.
| u16 actor0Talk1Conditions[] |
Definition at line 570 of file wstag220.c.
| u16 actor0Talk1Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
Definition at line 575 of file wstag220.c.
| u16 actor0Talk2Conditions[] |
Definition at line 576 of file wstag220.c.
| u16 actor0Talk2Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 581 of file wstag220.c.
| u16 actor1Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
Definition at line 582 of file wstag220.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
Definition at line 583 of file wstag220.c.
| u16 actor1Talk1Conditions[] = { (0x7000 | ( 0xD )) , 1, 0xFFFF } |
Definition at line 584 of file wstag220.c.
| u16 actor1Talk1Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 585 of file wstag220.c.
| u16 actor2Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
Definition at line 586 of file wstag220.c.
| u16 actor2Talk0Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF } |
Definition at line 587 of file wstag220.c.
| u16 actor2Talk1Conditions[] = { (0x7000 | ( 0xD )) , 1, 0xFFFF } |
Definition at line 588 of file wstag220.c.
| u16 actor2Talk1Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 589 of file wstag220.c.
| u16 actor3Talk0Conditions[] = { (( 0x1A ) << 8 | ( 7 )) , 0, 0xFFFF } |
Definition at line 590 of file wstag220.c.
| u16 actor3Talk0Actions[] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF } |
Definition at line 591 of file wstag220.c.
| u16 actor3Talk1Conditions[] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF } |
Definition at line 592 of file wstag220.c.
| u16 actor3Talk1Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
Definition at line 593 of file wstag220.c.
| u16 actor4Talk0Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
Definition at line 594 of file wstag220.c.
| u16 actor5Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF } |
Definition at line 595 of file wstag220.c.
| u16 actor5Talk0Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF } |
Definition at line 596 of file wstag220.c.
| u16 actor16Talk0Conditions[] = { (( 0x1A ) << 8 | ( 4 )) , 0, 0xFFFF } |
Definition at line 597 of file wstag220.c.
| u16 actor16Talk0Actions[] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 598 of file wstag220.c.
| u16 actor16Talk1Conditions[] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 599 of file wstag220.c.
| u16 actor16Talk1Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 600 of file wstag220.c.
| u16 actor17Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 601 of file wstag220.c.
| u16 actor26Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 602 of file wstag220.c.
| FieldTalk actor0Talks[] |
Definition at line 603 of file wstag220.c.
| FieldTalk actor1Talks[] |
Definition at line 609 of file wstag220.c.
| FieldTalk actor2Talks[] |
Definition at line 614 of file wstag220.c.
| FieldTalk actor3Talks[] |
Definition at line 619 of file wstag220.c.
| FieldTalk actor4Talks[] |
Definition at line 624 of file wstag220.c.
| FieldTalk actor5Talks[] |
Definition at line 628 of file wstag220.c.
| FieldTalk actor6Talks[] |
Definition at line 632 of file wstag220.c.
| FieldTalk actor7Talks[] |
Definition at line 636 of file wstag220.c.
| FieldTalk actor8Talks[] |
Definition at line 640 of file wstag220.c.
| FieldTalk actor9Talks[] |
Definition at line 644 of file wstag220.c.
| FieldTalk actor10Talks[] |
Definition at line 648 of file wstag220.c.
| FieldTalk actor11Talks[] |
Definition at line 652 of file wstag220.c.
| FieldTalk actor12Talks[] |
Definition at line 656 of file wstag220.c.
| FieldTalk actor13Talks[] |
Definition at line 660 of file wstag220.c.
| FieldTalk actor14Talks[] |
Definition at line 664 of file wstag220.c.
| FieldTalk actor15Talks[] |
Definition at line 668 of file wstag220.c.
| FieldTalk actor16Talks[] |
Definition at line 672 of file wstag220.c.
| FieldTalk actor17Talks[] |
Definition at line 677 of file wstag220.c.
| FieldTalk actor24Talks[] |
Definition at line 681 of file wstag220.c.
| FieldTalk actor25Talks[] |
Definition at line 685 of file wstag220.c.
| FieldTalk actor26Talks[] |
Definition at line 689 of file wstag220.c.
| FieldTalk actor28Talks[] |
Definition at line 693 of file wstag220.c.
| u16 actor0Conditions[] |
Definition at line 697 of file wstag220.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 702 of file wstag220.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 703 of file wstag220.c.
| u16 actor3Conditions[] |
Definition at line 704 of file wstag220.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 709 of file wstag220.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 710 of file wstag220.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 711 of file wstag220.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 712 of file wstag220.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 713 of file wstag220.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 714 of file wstag220.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 715 of file wstag220.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 716 of file wstag220.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 717 of file wstag220.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 718 of file wstag220.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 719 of file wstag220.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 720 of file wstag220.c.
| u16 actor16Conditions[] |
Definition at line 721 of file wstag220.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 726 of file wstag220.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 727 of file wstag220.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 728 of file wstag220.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF } |
Definition at line 729 of file wstag220.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 730 of file wstag220.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF } |
Definition at line 731 of file wstag220.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 732 of file wstag220.c.
| u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 733 of file wstag220.c.
| u16 actor25Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 734 of file wstag220.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 735 of file wstag220.c.
| u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 736 of file wstag220.c.
| u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 737 of file wstag220.c.
| u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 738 of file wstag220.c.
| u16 actor30Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 739 of file wstag220.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 } |
Definition at line 740 of file wstag220.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 } |
Definition at line 741 of file wstag220.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 187, 215, 1 } |
Definition at line 742 of file wstag220.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 } |
Definition at line 743 of file wstag220.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 220, 232, 1 } |
Definition at line 744 of file wstag220.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 220, 232, 1 } |
Definition at line 745 of file wstag220.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 746 of file wstag220.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 747 of file wstag220.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 748 of file wstag220.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 749 of file wstag220.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 750 of file wstag220.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 751 of file wstag220.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 752 of file wstag220.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 753 of file wstag220.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 754 of file wstag220.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x32, 6, 65, 263, 7 } |
Definition at line 755 of file wstag220.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x43, 7, 399, 248, 1 } |
Definition at line 756 of file wstag220.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x43, 7, 399, 248, 1 } |
Definition at line 757 of file wstag220.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 } |
Definition at line 758 of file wstag220.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 } |
Definition at line 759 of file wstag220.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 } |
Definition at line 760 of file wstag220.c.
| FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 } |
Definition at line 761 of file wstag220.c.
| FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 } |
Definition at line 762 of file wstag220.c.
| FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 } |
Definition at line 763 of file wstag220.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xB, 187, 215, 1 } |
Definition at line 764 of file wstag220.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xC, 220, 232, 1 } |
Definition at line 765 of file wstag220.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xD, 399, 248, 1 } |
Definition at line 766 of file wstag220.c.
| FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0xA0, 0xE, 300, 217, 5 } |
Definition at line 767 of file wstag220.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xF, 65, 263, 7 } |
Definition at line 768 of file wstag220.c.
| FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x10E, 0x10, 169, 224, 0 } |
Definition at line 769 of file wstag220.c.
| FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x10F, 0x11, 202, 241, 0 } |
Definition at line 770 of file wstag220.c.
| FieldActorEntry* stageActors[] |
Definition at line 771 of file wstag220.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 805 of file wstag220.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 857 of file wstag220.c.
Referenced by setupStage().
| StageFuncs stageFuncs | ( | void | ) | = { setupStage, startTween, updateTween } |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 862 of file wstag220.c.
Referenced by updateEvent1512(), updateEvent1514(), and updateEvent1516().
| FieldEvent stageEvents[] |
Definition at line 863 of file wstag220.c.
Referenced by setupStage().