Digimon World 3 decomp
The European version, SLES_039.36
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wstag220.c File Reference

WSTAG220: Digimon Lab, Asuka City. More...

Include dependency graph for wstag220.c:

Go to the source code of this file.

Macros

#define STAGE_TWEEN
 stageFuncs is a StageFuncs (stage.h)
 
#define MENU_TEXT   (TEXT_EVENTS_200 - 1)
 The text file of the menus, which the versions number differently.
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x19D
 
#define STAGE_ARCHIVE   0x2D6
 

Functions

void updateEvent1512 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1512 (void)
 Starts event 1512, which asks whether to listen to partner Digimon information: yes starts event 53, no event 1513.
 
void updateEvent1514 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1514 (void)
 Starts event 1514, which asks whether to listen to digivolve information: yes starts event 55, no event 1515.
 
void updateEvent1516 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1516 (void)
 Starts event 1516, which asks whether to listen to digivolve information: yes starts event 56, no event 1517.
 
void setupStage (void)
 Sets the stage up: its map, actors and events, playing the ambience ENV_0011; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script53 []
 
s16 script54 []
 
s16 script55 []
 
s16 script56 []
 
s16 script1513 []
 
s16 script1515 []
 
s16 script1517 []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 6 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 6 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions []
 
u16 actor0Talk1Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk2Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x7000 | ( 0xD )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (0x9000 | ( 7 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x7000 | ( 0xD )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (0x9000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0x1A ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (0x9000 | ( 5 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0x1A ) << 8 | ( 4 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor16Talk1Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor17Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor26Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor28Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 187, 215, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 220, 232, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 220, 232, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x32, 6, 65, 263, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x43, 7, 399, 248, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x43, 7, 399, 248, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 }
 
FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 }
 
FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 }
 
FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 }
 
FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 }
 
FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xB, 187, 215, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xC, 220, 232, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xD, 399, 248, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0xA0, 0xE, 300, 217, 5 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xF, 65, 263, 7 }
 
FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x10E, 0x10, 169, 224, 0 }
 
FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x10F, 0x11, 202, 241, 0 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
StageFuncs stageFuncs = { setupStage, startTween, updateTween }
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG220: Digimon Lab, Asuka City.

Definition in file wstag220.c.

Macro Definition Documentation

◆ STAGE_TWEEN

#define STAGE_TWEEN

stageFuncs is a StageFuncs (stage.h)

Definition at line 6 of file wstag220.c.

◆ MENU_TEXT

#define MENU_TEXT   (TEXT_EVENTS_200 - 1)

The text file of the menus, which the versions number differently.

Definition at line 13 of file wstag220.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 374 of file wstag220.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 375 of file wstag220.c.

◆ STAGE_FILE

#define STAGE_FILE   0x19D

Definition at line 376 of file wstag220.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x2D6

Definition at line 377 of file wstag220.c.

Function Documentation

◆ updateEvent1512()

void updateEvent1512 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 17 of file wstag220.c.

Referenced by startEvent1512().

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◆ startEvent1512()

void * startEvent1512 ( void  )

Starts event 1512, which asks whether to listen to partner Digimon information: yes starts event 53, no event 1513.

Definition at line 127 of file wstag220.c.

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◆ updateEvent1514()

void updateEvent1514 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 132 of file wstag220.c.

Referenced by startEvent1514().

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◆ startEvent1514()

void * startEvent1514 ( void  )

Starts event 1514, which asks whether to listen to digivolve information: yes starts event 55, no event 1515.

Definition at line 242 of file wstag220.c.

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◆ updateEvent1516()

void updateEvent1516 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 247 of file wstag220.c.

Referenced by startEvent1516().

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◆ startEvent1516()

void * startEvent1516 ( void  )

Starts event 1516, which asks whether to listen to digivolve information: yes starts event 56, no event 1517.

Definition at line 357 of file wstag220.c.

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◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing the ambience ENV_0011; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0011: Asuka's Digimon Lab and Login Room

< ENV_0011: Asuka's Digimon Lab and Login Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 383 of file wstag220.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 366 of file wstag220.c.

Referenced by setupStage().

◆ script53

s16 script53[]

Definition at line 414 of file wstag220.c.

◆ script54

s16 script54[]
Initial value:
= {
0x102, 2 , 0xBA , 0xF8 , 5 ,
0x100, 0x20 , 0xDC , 0xE8 ,
0x101, 0x20 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x32D , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 448 of file wstag220.c.

◆ script55

s16 script55[]
Initial value:
= {
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x20 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 472 of file wstag220.c.

◆ script56

s16 script56[]
Initial value:
= {
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x20 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 5 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 6 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 497 of file wstag220.c.

◆ script1513

s16 script1513[]
Initial value:
= {
0x300, 0x3C ,
0x200, 0 , 1 , 0x24 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 525 of file wstag220.c.

◆ script1515

s16 script1515[]
Initial value:
= {
0x300, 0x3C ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 532 of file wstag220.c.

◆ script1517

s16 script1517[]
Initial value:
= {
0x300, 0x3C ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 539 of file wstag220.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16E, 0x178, 0xB8, 0x78, 0x150, 0x1F7 },
{ 0x140, 0x100, 0x176, 0x178, 0xD8, 0x78, 0x160, 0x1F7 },
{ 0x140, 0x100, 0x140, 0x17E, 0, 0x7E, 0x170, 0x1F7 },
{ 0x140, 0x100, 0x160, 0x180, 0x80, 0x80, 0x150, 0x1F6 },
{ 0x140, 0x100, 0x148, 0x17E, 0x20, 0x7E, 0x160, 0x1F6 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x150, 0x19E, 0x40, 0x9E, 0x170, 0x1F6 },
{ 0x140, 0x100, 0x158, 0x1A0, 0x60, 0xA0, 0x140, 0x1F5 },
{ 0x140, 0x100, 0x166, 0x1A0, 0x98, 0xA0, 0x150, 0x1F5 },
{ 0x140, 0x100, 0x16E, 0x1A0, 0xB8, 0xA0, 0x160, 0x1F5 },
{ 0x140, 0x100, 0x176, 0x1A0, 0xD8, 0xA0, 0x170, 0x1F5 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 546 of file wstag220.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 6 )) , 0, 0xFFFF }

Definition at line 568 of file wstag220.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 6 )) , 1, 0xFFFF }

Definition at line 569 of file wstag220.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 6 )) , 1,
(0x7000 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 570 of file wstag220.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF }

Definition at line 575 of file wstag220.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 6 )) , 1,
(0x7000 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 576 of file wstag220.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF }

Definition at line 581 of file wstag220.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }

Definition at line 582 of file wstag220.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF }

Definition at line 583 of file wstag220.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x7000 | ( 0xD )) , 1, 0xFFFF }

Definition at line 584 of file wstag220.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF }

Definition at line 585 of file wstag220.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }

Definition at line 586 of file wstag220.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (0x9000 | ( 7 )) , 1, 0xFFFF }

Definition at line 587 of file wstag220.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x7000 | ( 0xD )) , 1, 0xFFFF }

Definition at line 588 of file wstag220.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (0x9000 | ( 8 )) , 1, 0xFFFF }

Definition at line 589 of file wstag220.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0x1A ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 590 of file wstag220.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 591 of file wstag220.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0x1A ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 592 of file wstag220.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF }

Definition at line 593 of file wstag220.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF }

Definition at line 594 of file wstag220.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (0x7000 | ( 0xD )) , 0, 0xFFFF }

Definition at line 595 of file wstag220.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (0x9000 | ( 5 )) , 1, 0xFFFF }

Definition at line 596 of file wstag220.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0x1A ) << 8 | ( 4 )) , 0, 0xFFFF }

Definition at line 597 of file wstag220.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 598 of file wstag220.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0x1A ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 599 of file wstag220.c.

◆ actor16Talk1Actions

u16 actor16Talk1Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 600 of file wstag220.c.

◆ actor17Talk0Actions

u16 actor17Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 601 of file wstag220.c.

◆ actor26Talk0Actions

u16 actor26Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 602 of file wstag220.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag220.c:569
u16 actor0Talk0Conditions[]
Definition wstag220.c:568
u16 actor0Talk1Conditions[]
Definition wstag220.c:570
u16 actor0Talk1Actions[]
Definition wstag220.c:575
u16 actor0Talk2Actions[]
Definition wstag220.c:581
u16 actor0Talk2Conditions[]
Definition wstag220.c:576

Definition at line 603 of file wstag220.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag220.c:584
u16 actor1Talk0Conditions[]
Definition wstag220.c:582
u16 actor1Talk1Actions[]
Definition wstag220.c:585
u16 actor1Talk0Actions[]
Definition wstag220.c:583

Definition at line 609 of file wstag220.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag220.c:588
u16 actor2Talk1Actions[]
Definition wstag220.c:589
u16 actor2Talk0Actions[]
Definition wstag220.c:587
u16 actor2Talk0Conditions[]
Definition wstag220.c:586

Definition at line 614 of file wstag220.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag220.c:590
u16 actor3Talk1Conditions[]
Definition wstag220.c:592
u16 actor3Talk1Actions[]
Definition wstag220.c:593
u16 actor3Talk0Actions[]
Definition wstag220.c:591

Definition at line 619 of file wstag220.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x425 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag220.c:594

Definition at line 624 of file wstag220.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag220.c:595
u16 actor5Talk0Actions[]
Definition wstag220.c:596

Definition at line 628 of file wstag220.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 632 of file wstag220.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x198 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 636 of file wstag220.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x18F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 640 of file wstag220.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x190 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 644 of file wstag220.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x191 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 648 of file wstag220.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x192 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 652 of file wstag220.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x193 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 656 of file wstag220.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x194 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 660 of file wstag220.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x195 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 664 of file wstag220.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x196 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 668 of file wstag220.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk1Actions[]
Definition wstag220.c:600
u16 actor16Talk0Actions[]
Definition wstag220.c:598
u16 actor16Talk1Conditions[]
Definition wstag220.c:599
u16 actor16Talk0Conditions[]
Definition wstag220.c:597

Definition at line 672 of file wstag220.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , actor17Talk0Actions, 0x426 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor17Talk0Actions[]
Definition wstag220.c:601

Definition at line 677 of file wstag220.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x421 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 681 of file wstag220.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x422 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 685 of file wstag220.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , actor26Talk0Actions, 0x423 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor26Talk0Actions[]
Definition wstag220.c:602

Definition at line 689 of file wstag220.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x197 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 693 of file wstag220.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x6000 | ( STORY_CONTROL_ROOM )) , 0,
0xFFFF ,
}
@ STORY_CONTROL_ROOM
WSTAG325 (Control Room, Asuka City), event 560: a Soldier guards the way.
Definition story.h:90

Definition at line 697 of file wstag220.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 702 of file wstag220.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 703 of file wstag220.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_CONTROL_ROOM )) , 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 704 of file wstag220.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 709 of file wstag220.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 710 of file wstag220.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 711 of file wstag220.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 712 of file wstag220.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 713 of file wstag220.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 714 of file wstag220.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 715 of file wstag220.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 716 of file wstag220.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 717 of file wstag220.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 718 of file wstag220.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 719 of file wstag220.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 720 of file wstag220.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x6000 | ( STORY_CONTROL_ROOM )) , 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 721 of file wstag220.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 726 of file wstag220.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 727 of file wstag220.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 728 of file wstag220.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 729 of file wstag220.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 730 of file wstag220.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 731 of file wstag220.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 732 of file wstag220.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 733 of file wstag220.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 734 of file wstag220.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 735 of file wstag220.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 736 of file wstag220.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 737 of file wstag220.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 738 of file wstag220.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 739 of file wstag220.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 }

Definition at line 740 of file wstag220.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 }

Definition at line 741 of file wstag220.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 187, 215, 1 }

Definition at line 742 of file wstag220.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 }

Definition at line 743 of file wstag220.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 220, 232, 1 }

Definition at line 744 of file wstag220.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 220, 232, 1 }

Definition at line 745 of file wstag220.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x32, 6, 65, 263, 7 }

Definition at line 746 of file wstag220.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 6, 65, 263, 7 }

Definition at line 747 of file wstag220.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 6, 65, 263, 7 }

Definition at line 748 of file wstag220.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x32, 6, 65, 263, 7 }

Definition at line 749 of file wstag220.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 6, 65, 263, 7 }

Definition at line 750 of file wstag220.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x32, 6, 65, 263, 7 }

Definition at line 751 of file wstag220.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x32, 6, 65, 263, 7 }

Definition at line 752 of file wstag220.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x32, 6, 65, 263, 7 }

Definition at line 753 of file wstag220.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x32, 6, 65, 263, 7 }

Definition at line 754 of file wstag220.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x32, 6, 65, 263, 7 }

Definition at line 755 of file wstag220.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x43, 7, 399, 248, 1 }

Definition at line 756 of file wstag220.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x43, 7, 399, 248, 1 }

Definition at line 757 of file wstag220.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 }

Definition at line 758 of file wstag220.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x59, 8, 300, 217, 5 }

Definition at line 759 of file wstag220.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 }

Definition at line 760 of file wstag220.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x70, 9, 169, 224, 0 }

Definition at line 761 of file wstag220.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 }

Definition at line 762 of file wstag220.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x71, 0xA, 202, 241, 0 }

Definition at line 763 of file wstag220.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x9D, 0xB, 187, 215, 1 }

Definition at line 764 of file wstag220.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x9E, 0xC, 220, 232, 1 }

Definition at line 765 of file wstag220.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9F, 0xD, 399, 248, 1 }

Definition at line 766 of file wstag220.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0xA0, 0xE, 300, 217, 5 }

Definition at line 767 of file wstag220.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xA1, 0xF, 65, 263, 7 }

Definition at line 768 of file wstag220.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x10E, 0x10, 169, 224, 0 }

Definition at line 769 of file wstag220.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x10F, 0x11, 202, 241, 0 }

Definition at line 770 of file wstag220.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 771 of file wstag220.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 805 of file wstag220.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x203, 0x2C8, 0x24C, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x200, 0x410, 0x200, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 857 of file wstag220.c.

Referenced by setupStage().

◆ stageFuncs

StageFuncs stageFuncs ( void  ) = { setupStage, startTween, updateTween }

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 862 of file wstag220.c.

Referenced by updateEvent1512(), updateEvent1514(), and updateEvent1516().

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 53, script53, ( ( 0x113 - 1) << 16 | ( 0xD )), ((void *)0) , ((void *)0) },
{ 54, script54, ( ( 0x113 - 1) << 16 | ( 0xE )), ((void *)0) , ((void *)0) },
{ 55, script55, ( ( 0x113 - 1) << 16 | ( 0xF )), ((void *)0) , ((void *)0) },
{ 56, script56, ( ( 0x113 - 1) << 16 | ( 0x10 )), ((void *)0) , ((void *)0) },
{ 1512, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 0x36 )), startEvent1512, ((void *)0) },
{ 1513, script1513, ( ( 0x113 - 1) << 16 | ( 0x31 )), ((void *)0) , ((void *)0) },
{ 1514, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 0x37 )), startEvent1514, ((void *)0) },
{ 1515, script1515, ( ( 0x113 - 1) << 16 | ( 0x32 )), ((void *)0) , ((void *)0) },
{ 1516, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 0x38 )), startEvent1516, ((void *)0) },
{ 1517, script1517, ( ( 0x113 - 1) << 16 | ( 0x33 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * startEvent1516(void)
Starts event 1516, which asks whether to listen to digivolve information: yes starts event 56,...
Definition wstag220.c:357
void * startEvent1512(void)
Starts event 1512, which asks whether to listen to partner Digimon information: yes starts event 53,...
Definition wstag220.c:127
s16 script56[]
Definition wstag220.c:497
s16 script1517[]
Definition wstag220.c:539
s16 script1513[]
Definition wstag220.c:525
s16 script55[]
Definition wstag220.c:472
s16 script53[]
Definition wstag220.c:414
s16 script54[]
Definition wstag220.c:448
void * startEvent1514(void)
Starts event 1514, which asks whether to listen to digivolve information: yes starts event 55,...
Definition wstag220.c:242
s16 script1515[]
Definition wstag220.c:532

Definition at line 863 of file wstag220.c.

Referenced by setupStage().