Digimon World 3 decomp
The European version, SLES_039.36
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wstag951.c File Reference

WSTAG951: Duel Island, East Sector, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag951.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x91D
 
#define STAGE_FILE_8   0x513
 
#define EVENT_TEXT_FILE   EXTRA_TEXT
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing BGM_0008.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1620 []
 Defined below, after the tables that use them.
 
s16 script1622 []
 
s16 script1624 []
 
s16 script1626 []
 
s16 script1628 []
 
ActorImage stageImages []
 
u16 actor5Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions []
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor5Talk2Conditions []
 
u16 actor5Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x48 )) , 1, 0xFFFF }
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor5Talk4Conditions []
 
u16 actor5Talk4Actions []
 
u16 actor8Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions []
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor8Talk2Conditions []
 
u16 actor8Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4F )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk4Actions []
 
u16 actor9Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions []
 
u16 actor9Talk1Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions []
 
u16 actor9Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4C )) , 1, 0xFFFF }
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor9Talk4Conditions []
 
u16 actor9Talk4Actions []
 
u16 actor10Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions []
 
u16 actor10Talk1Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor10Talk2Conditions []
 
u16 actor10Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x50 )) , 1, 0xFFFF }
 
u16 actor10Talk3Conditions []
 
u16 actor10Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }
 
u16 actor10Talk4Conditions []
 
u16 actor10Talk4Actions []
 
u16 actor11Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions []
 
u16 actor11Talk1Actions [] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor11Talk2Conditions []
 
u16 actor11Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4A )) , 1, 0xFFFF }
 
u16 actor11Talk3Conditions []
 
u16 actor11Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 4 )) , 0, 0xFFFF }
 
u16 actor11Talk4Conditions []
 
u16 actor11Talk4Actions []
 
u16 actor12Talk0Conditions [] = { (( 0x10 ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions []
 
u16 actor12Talk1Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor12Talk2Conditions []
 
u16 actor12Talk2Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4E )) , 1, 0xFFFF }
 
u16 actor12Talk3Conditions []
 
u16 actor12Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }
 
u16 actor12Talk4Conditions []
 
u16 actor12Talk4Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor0Conditions [] = { (( 0x10 ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (( 0x10 ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (( 0x10 ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (( 0x10 ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (( 0x10 ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (( 0x10 ) << 8 | ( 0x12 )) , 0, 0xFFFF }
 
u16 actor9Conditions [] = { (( 0x10 ) << 8 | ( 0x13 )) , 0, 0xFFFF }
 
u16 actor10Conditions [] = { (( 0x10 ) << 8 | ( 0x14 )) , 0, 0xFFFF }
 
u16 actor11Conditions [] = { (( 0x10 ) << 8 | ( 0x15 )) , 0, 0xFFFF }
 
u16 actor12Conditions [] = { (( 0x10 ) << 8 | ( 0x16 )) , 0, 0xFFFF }
 
u16 actor13Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor14Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 260, 247, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 504, 496, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x34, 6, 321, 485, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 7, 204, 462, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 8, 341, 349, 1 }
 
FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x66, 9, 159, 177, 7 }
 
FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x16F, 0xA, 929, 417, 1 }
 
FieldActorEntry actor7 = { ((void *)0) , actor7Talks, 0x177, 0xB, 769, 209, 3 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x18F, 0xC, 216, 269, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x190, 0xD, 297, 373, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x191, 0xE, 272, 497, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x192, 0xF, 375, 493, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x193, 0x10, 480, 521, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x194, 0x11, 501, 549, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x195, 0x12, 522, 538, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG951: Duel Island, East Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 663 starts it instead of WSTAG386.

Definition in file wstag951.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 11 of file wstag951.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 16 of file wstag951.c.

◆ STAGE_FILE

#define STAGE_FILE   0x91D

Definition at line 17 of file wstag951.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x513

Definition at line 18 of file wstag951.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   EXTRA_TEXT

Definition at line 610 of file wstag951.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing BGM_0008.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0008: Duel Island

< BGM_0008: Duel Island

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 25 of file wstag951.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 14 of file wstag951.c.

Referenced by setupStage().

◆ script1620

s16 script1620
Initial value:
= {
0x102, 2 , 0x1F7 , 0x214 , 3 ,
0x100, 0x193 , 0x1E0 , 0x209 ,
0x101, 0x193 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x193 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x193 , 0x1D5 , 0x202 , 3 ,
0x302, 0x193 ,
0x101, 0x193 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x193 , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x193 , 0x1F8 , 0x1F0 , 5 ,
0x302, 0x193 ,
0x101, 0x193 , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x193 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x193 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Defined below, after the tables that use them.

Definition at line 619 of file wstag951.c.

◆ script1622

s16 script1622
Initial value:
= {
0x102, 2 , 0x191 , 0x1E1 , 1 ,
0x100, 0x192 , 0x177 , 0x1ED ,
0x101, 0x192 , 1 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x101, 0x192 , 1 , 1 ,
0x300, 0x1E ,
0x102, 0x192 , 0x165 , 0x1F5 , 1 ,
0x302, 0x192 ,
0x101, 0x192 , 1 , 1 ,
0x300, 0x1E ,
0x101, 0x192 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x192 , 0x141 , 0x1E5 , 3 ,
0x302, 0x192 ,
0x101, 0x192 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x192 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x192 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 646 of file wstag951.c.

◆ script1624

s16 script1624
Initial value:
= {
0x102, 2 , 0x128 , 0x1FC , 3 ,
0x100, 0x191 , 0x110 , 0x1F1 ,
0x101, 0x191 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x191 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x191 , 0xCC , 0x1CE , 3 ,
0x302, 0x191 ,
0x101, 0x191 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x191 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x191 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 673 of file wstag951.c.

◆ script1626

s16 script1626
Initial value:
= {
0x102, 2 , 0x140 , 0x180 , 3 ,
0x100, 0x190 , 0x129 , 0x175 ,
0x101, 0x190 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x190 , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x190 , 0x155 , 0x15D , 5 ,
0x302, 0x190 ,
0x101, 0x190 , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x190 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x190 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 694 of file wstag951.c.

◆ script1628

s16 script1628
Initial value:
= {
0x102, 2 , 0xF0 , 0x118 , 3 ,
0x100, 0x18F , 0xD8 , 0x10D ,
0x101, 0x18F , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x18F , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x18F , 0x104 , 0xF7 , 5 ,
0x302, 0x18F ,
0x101, 0x18F , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x18F , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x18F , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 715 of file wstag951.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1AC, 0x150, 0x1B0, 0x50, 0x170, 0x1F8 },
{ 0x140, 0x100, 0x172, 0x1B3, 0xC8, 0xB3, 0x140, 0x1F7 },
{ 0x140, 0x100, 0x16A, 0x1C5, 0xA8, 0xC5, 0x150, 0x1F7 },
{ 0x180, 0x100, 0x1AC, 0x100, 0x1B0, 0, 0x170, 0x1F7 },
{ 0x180, 0x100, 0x1B4, 0x150, 0x1D0, 0x50, 0x140, 0x1F6 },
{ 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x150, 0x1F6 },
{ 0x180, 0x100, 0x1AC, 0x170, 0x1B0, 0x70, 0x170, 0x1F6 },
{ 0x180, 0x100, 0x1B4, 0x170, 0x1D0, 0x70, 0x140, 0x1F5 },
{ 0x180, 0x100, 0x180, 0x178, 0x100, 0x78, 0x150, 0x1F5 },
{ 0x180, 0x100, 0x188, 0x178, 0x120, 0x78, 0x170, 0x1F5 },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x140, 0x1F4 },
{ 0x180, 0x100, 0x1AC, 0x128, 0x1B0, 0x28, 0x150, 0x1F4 },
{ 0x180, 0x100, 0x1B4, 0x128, 0x1D0, 0x28, 0x170, 0x1F4 },
{ 0x180, 0x100, 0x190, 0x178, 0x140, 0x78, 0x140, 0x1F3 },
{ 0x180, 0x100, 0x198, 0x178, 0x160, 0x78, 0x150, 0x1F3 },
}

Definition at line 52 of file wstag951.c.

Referenced by setupStage().

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 75 of file wstag951.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 76 of file wstag951.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 82 of file wstag951.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
0xFFFF ,
}

Definition at line 83 of file wstag951.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x48 )) , 1, 0xFFFF }

Definition at line 89 of file wstag951.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 90 of file wstag951.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 96 of file wstag951.c.

◆ actor5Talk4Conditions

u16 actor5Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 97 of file wstag951.c.

◆ actor5Talk4Actions

u16 actor5Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0x10 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x24 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 103 of file wstag951.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 112 of file wstag951.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x12 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 113 of file wstag951.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 119 of file wstag951.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x12 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 120 of file wstag951.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4F )) , 1, 0xFFFF }

Definition at line 126 of file wstag951.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x12 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 127 of file wstag951.c.

◆ actor8Talk3Actions

u16 actor8Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 133 of file wstag951.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x12 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 134 of file wstag951.c.

◆ actor8Talk4Actions

u16 actor8Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
(( 0x10 ) << 8 | ( 0x12 )) , 1,
(0x9000 | ( 0x78 )) , 1,
0xFFFF ,
}

Definition at line 140 of file wstag951.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 148 of file wstag951.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x13 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 2 )) , 0,
0xFFFF ,
}

Definition at line 149 of file wstag951.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 155 of file wstag951.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x13 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 2 )) , 1,
0xFFFF ,
}

Definition at line 156 of file wstag951.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4C )) , 1, 0xFFFF }

Definition at line 162 of file wstag951.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x13 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 163 of file wstag951.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 169 of file wstag951.c.

◆ actor9Talk4Conditions

u16 actor9Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x13 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 170 of file wstag951.c.

◆ actor9Talk4Actions

u16 actor9Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 2 )) , 0,
(( 0x10 ) << 8 | ( 0x13 )) , 1,
(0x9000 | ( 0x77 )) , 1,
0xFFFF ,
}

Definition at line 176 of file wstag951.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 184 of file wstag951.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x14 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 3 )) , 0,
0xFFFF ,
}

Definition at line 185 of file wstag951.c.

◆ actor10Talk1Actions

u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 191 of file wstag951.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x14 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 192 of file wstag951.c.

◆ actor10Talk2Actions

u16 actor10Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x50 )) , 1, 0xFFFF }

Definition at line 198 of file wstag951.c.

◆ actor10Talk3Conditions

u16 actor10Talk3Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x14 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 199 of file wstag951.c.

◆ actor10Talk3Actions

u16 actor10Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF }

Definition at line 205 of file wstag951.c.

◆ actor10Talk4Conditions

u16 actor10Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x14 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 206 of file wstag951.c.

◆ actor10Talk4Actions

u16 actor10Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 3 )) , 0,
(( 0x10 ) << 8 | ( 0x14 )) , 1,
(0x9000 | ( 0x76 )) , 1,
0xFFFF ,
}

Definition at line 212 of file wstag951.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 220 of file wstag951.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x15 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 4 )) , 0,
0xFFFF ,
}

Definition at line 221 of file wstag951.c.

◆ actor11Talk1Actions

u16 actor11Talk1Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 227 of file wstag951.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x15 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 228 of file wstag951.c.

◆ actor11Talk2Actions

u16 actor11Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4A )) , 1, 0xFFFF }

Definition at line 234 of file wstag951.c.

◆ actor11Talk3Conditions

u16 actor11Talk3Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x15 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 235 of file wstag951.c.

◆ actor11Talk3Actions

u16 actor11Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 4 )) , 0, 0xFFFF }

Definition at line 241 of file wstag951.c.

◆ actor11Talk4Conditions

u16 actor11Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x15 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 242 of file wstag951.c.

◆ actor11Talk4Actions

u16 actor11Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 4 )) , 0,
(( 0x10 ) << 8 | ( 0x15 )) , 1,
(0x9000 | ( 0x75 )) , 1,
0xFFFF ,
}

Definition at line 248 of file wstag951.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0x10 ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 256 of file wstag951.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x16 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 257 of file wstag951.c.

◆ actor12Talk1Actions

u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 263 of file wstag951.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x16 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 264 of file wstag951.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4E )) , 1, 0xFFFF }

Definition at line 270 of file wstag951.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x10 ) << 8 | ( 0x16 )) , 0,
0xFFFF ,
}

Definition at line 271 of file wstag951.c.

◆ actor12Talk3Actions

u16 actor12Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }

Definition at line 277 of file wstag951.c.

◆ actor12Talk4Conditions

u16 actor12Talk4Conditions[]
Initial value:
= {
(( 0x10 ) << 8 | ( 0x16 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 278 of file wstag951.c.

◆ actor12Talk4Actions

u16 actor12Talk4Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 5 )) , 0,
(( 0x10 ) << 8 | ( 0x16 )) , 1,
(0x9000 | ( 0x74 )) , 1,
0xFFFF ,
}

Definition at line 284 of file wstag951.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x5A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 292 of file wstag951.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x6E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 296 of file wstag951.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x69 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 300 of file wstag951.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x64 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 304 of file wstag951.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x5F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 308 of file wstag951.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x55 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag951.c:90
u16 actor5Talk2Actions[]
Definition wstag951.c:89
u16 actor5Talk0Conditions[]
Definition wstag951.c:75
u16 actor5Talk3Actions[]
Definition wstag951.c:96
u16 actor5Talk4Actions[]
Definition wstag951.c:103
u16 actor5Talk1Conditions[]
Definition wstag951.c:76
u16 actor5Talk2Conditions[]
Definition wstag951.c:83
u16 actor5Talk1Actions[]
Definition wstag951.c:82
u16 actor5Talk4Conditions[]
Definition wstag951.c:97

Definition at line 312 of file wstag951.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 320 of file wstag951.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x89 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 324 of file wstag951.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x5A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk4Actions[]
Definition wstag951.c:140
u16 actor8Talk1Conditions[]
Definition wstag951.c:113
u16 actor8Talk3Conditions[]
Definition wstag951.c:127
u16 actor8Talk3Actions[]
Definition wstag951.c:133
u16 actor8Talk2Conditions[]
Definition wstag951.c:120
u16 actor8Talk1Actions[]
Definition wstag951.c:119
u16 actor8Talk2Actions[]
Definition wstag951.c:126
u16 actor8Talk4Conditions[]
Definition wstag951.c:134
u16 actor8Talk0Conditions[]
Definition wstag951.c:112

Definition at line 328 of file wstag951.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x5F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag951.c:155
u16 actor9Talk4Actions[]
Definition wstag951.c:176
u16 actor9Talk0Conditions[]
Definition wstag951.c:148
u16 actor9Talk2Actions[]
Definition wstag951.c:162
u16 actor9Talk1Conditions[]
Definition wstag951.c:149
u16 actor9Talk3Actions[]
Definition wstag951.c:169
u16 actor9Talk4Conditions[]
Definition wstag951.c:170
u16 actor9Talk2Conditions[]
Definition wstag951.c:156
u16 actor9Talk3Conditions[]
Definition wstag951.c:163

Definition at line 336 of file wstag951.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk0Conditions, ((void *)0) , 0x64 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag951.c:192
u16 actor10Talk1Actions[]
Definition wstag951.c:191
u16 actor10Talk3Actions[]
Definition wstag951.c:205
u16 actor10Talk2Actions[]
Definition wstag951.c:198
u16 actor10Talk4Actions[]
Definition wstag951.c:212
u16 actor10Talk1Conditions[]
Definition wstag951.c:185
u16 actor10Talk0Conditions[]
Definition wstag951.c:184
u16 actor10Talk3Conditions[]
Definition wstag951.c:199
u16 actor10Talk4Conditions[]
Definition wstag951.c:206

Definition at line 344 of file wstag951.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0x69 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk3Conditions[]
Definition wstag951.c:235
u16 actor11Talk1Conditions[]
Definition wstag951.c:221
u16 actor11Talk2Actions[]
Definition wstag951.c:234
u16 actor11Talk3Actions[]
Definition wstag951.c:241
u16 actor11Talk4Actions[]
Definition wstag951.c:248
u16 actor11Talk0Conditions[]
Definition wstag951.c:220
u16 actor11Talk4Conditions[]
Definition wstag951.c:242
u16 actor11Talk1Actions[]
Definition wstag951.c:227
u16 actor11Talk2Conditions[]
Definition wstag951.c:228

Definition at line 352 of file wstag951.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x6E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag951.c:264
u16 actor12Talk2Actions[]
Definition wstag951.c:270
u16 actor12Talk4Conditions[]
Definition wstag951.c:278
u16 actor12Talk0Conditions[]
Definition wstag951.c:256
u16 actor12Talk3Conditions[]
Definition wstag951.c:271
u16 actor12Talk1Conditions[]
Definition wstag951.c:257
u16 actor12Talk1Actions[]
Definition wstag951.c:263
u16 actor12Talk3Actions[]
Definition wstag951.c:277
u16 actor12Talk4Actions[]
Definition wstag951.c:284

Definition at line 360 of file wstag951.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x88 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 368 of file wstag951.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 372 of file wstag951.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 0x10 ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 376 of file wstag951.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (( 0x10 ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 377 of file wstag951.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (( 0x10 ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 378 of file wstag951.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (( 0x10 ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 379 of file wstag951.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (( 0x10 ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 380 of file wstag951.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (( 0x10 ) << 8 | ( 0x12 )) , 0, 0xFFFF }

Definition at line 381 of file wstag951.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (( 0x10 ) << 8 | ( 0x13 )) , 0, 0xFFFF }

Definition at line 382 of file wstag951.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (( 0x10 ) << 8 | ( 0x14 )) , 0, 0xFFFF }

Definition at line 383 of file wstag951.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (( 0x10 ) << 8 | ( 0x15 )) , 0, 0xFFFF }

Definition at line 384 of file wstag951.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (( 0x10 ) << 8 | ( 0x16 )) , 0, 0xFFFF }

Definition at line 385 of file wstag951.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 386 of file wstag951.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 387 of file wstag951.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 260, 247, 1 }

Definition at line 388 of file wstag951.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 504, 496, 1 }

Definition at line 389 of file wstag951.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x34, 6, 321, 485, 7 }

Definition at line 390 of file wstag951.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 7, 204, 462, 7 }

Definition at line 391 of file wstag951.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 8, 341, 349, 1 }

Definition at line 392 of file wstag951.c.

◆ actor5

FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x66, 9, 159, 177, 7 }

Definition at line 393 of file wstag951.c.

◆ actor6

FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x16F, 0xA, 929, 417, 1 }

Definition at line 394 of file wstag951.c.

◆ actor7

FieldActorEntry actor7 = { ((void *)0) , actor7Talks, 0x177, 0xB, 769, 209, 3 }

Definition at line 395 of file wstag951.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x18F, 0xC, 216, 269, 7 }

Definition at line 396 of file wstag951.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x190, 0xD, 297, 373, 7 }

Definition at line 397 of file wstag951.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x191, 0xE, 272, 497, 7 }

Definition at line 398 of file wstag951.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x192, 0xF, 375, 493, 7 }

Definition at line 399 of file wstag951.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x193, 0x10, 480, 521, 7 }

Definition at line 400 of file wstag951.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x194, 0x11, 501, 549, 7 }

Definition at line 401 of file wstag951.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x195, 0x12, 522, 538, 7 }

Definition at line 402 of file wstag951.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag951.c:388
FieldActorEntry actor6
Definition wstag951.c:394
FieldActorEntry actor5
Definition wstag951.c:393
FieldActorEntry actor2
Definition wstag951.c:390
FieldActorEntry actor10
Definition wstag951.c:398
FieldActorEntry actor4
Definition wstag951.c:392
FieldActorEntry actor8
Definition wstag951.c:396
FieldActorEntry actor9
Definition wstag951.c:397
FieldActorEntry actor12
Definition wstag951.c:400
FieldActorEntry actor7
Definition wstag951.c:395
FieldActorEntry actor13
Definition wstag951.c:401
FieldActorEntry actor11
Definition wstag951.c:399
FieldActorEntry actor1
Definition wstag951.c:389
FieldActorEntry actor3
Definition wstag951.c:391
FieldActorEntry actor14
Definition wstag951.c:402

Definition at line 403 of file wstag951.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 421 of file wstag951.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0xC0, 0xC2, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0xCF, 0x106, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x110, 0x12B, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x11F, 0x16E, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x100, 0x192, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0xF1, 0x1D6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x330, 0xEA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x33F, 0x12E, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x2DE, 0x141, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x2CE, 0x186, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 3, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 593 of file wstag951.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing BGM_0008.
Definition wstag951.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 607 of file wstag951.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1620, script1620, ( ( 0x159 - 1) << 16 | ( 0xA )), ((void *)0) , ((void *)0) },
{ 1622, script1622, ( ( 0x159 - 1) << 16 | ( 0xB )), ((void *)0) , ((void *)0) },
{ 1624, script1624, ( ( 0x159 - 1) << 16 | ( 0xC )), ((void *)0) , ((void *)0) },
{ 1626, script1626, ( ( 0x159 - 1) << 16 | ( 0xD )), ((void *)0) , ((void *)0) },
{ 1628, script1628, ( ( 0x159 - 1) << 16 | ( 0xE )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1626[]
Definition wstag951.c:694
s16 script1624[]
Definition wstag951.c:673
s16 script1620[]
Defined below, after the tables that use them.
Definition wstag951.c:619
s16 script1622[]
Definition wstag951.c:646
s16 script1628[]
Definition wstag951.c:715

Definition at line 611 of file wstag951.c.

Referenced by setupStage().