Digimon World 3 decomp
The European version, SLES_039.36
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wstag945.c File Reference

WSTAG945: East Wire Forest, East Sector, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag945.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x911
 
#define STAGE_FILE_8   0x1BA
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV05_00.
 

Variables

ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions []
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor1Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk1Actions []
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x35 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
u16 actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 361, 749, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 4, 361, 749, 7 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x33, 5, 768, 664, 3 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 6, 319, 313, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 319, 313, 1 }
 
FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x3F, 7, 319, 600, 1 }
 
FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x8B, 8, 731, 350, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle area0Battle0 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 101, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 101, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG945: East Wire Forest, East Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 657 starts it instead of WSTAG356.

Definition in file wstag945.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 14 of file wstag945.c.

◆ STAGE_FILE

#define STAGE_FILE   0x911

Definition at line 15 of file wstag945.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x1BA

Definition at line 16 of file wstag945.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV05_00.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV05_00: the Wire Forests and the Kicking Forest

< ENV05_00: the Wire Forests and the Kicking Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 23 of file wstag945.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x176, 0xC0, 0x76, 0x150, 0x1FF },
{ 0x140, 0x100, 0x170, 0x19E, 0xC0, 0x9E, 0x160, 0x1FF },
{ 0x140, 0x100, 0x170, 0x1C6, 0xC0, 0xC6, 0x170, 0x1FF },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x150, 0x1FE },
}

Definition at line 43 of file wstag945.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 56 of file wstag945.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 57 of file wstag945.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 58 of file wstag945.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 59 of file wstag945.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 65 of file wstag945.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 66 of file wstag945.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 67 of file wstag945.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }

Definition at line 68 of file wstag945.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 69 of file wstag945.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 70 of file wstag945.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 71 of file wstag945.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 72 of file wstag945.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 78 of file wstag945.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 79 of file wstag945.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 80 of file wstag945.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x35 )) , 1, 0xFFFF }

Definition at line 81 of file wstag945.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x31 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 82 of file wstag945.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag945.c:68
u16 actor1Talk2Actions[]
Definition wstag945.c:66
u16 actor1Talk1Conditions[]
Definition wstag945.c:58
u16 actor1Talk0Conditions[]
Definition wstag945.c:56
u16 actor1Talk1Actions[]
Definition wstag945.c:59
u16 actor1Talk0Actions[]
Definition wstag945.c:57
u16 actor1Talk2Conditions[]
Definition wstag945.c:65
u16 actor1Talk3Conditions[]
Definition wstag945.c:67

Definition at line 86 of file wstag945.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 93 of file wstag945.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 97 of file wstag945.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag945.c:80
u16 actor4Talk1Actions[]
Definition wstag945.c:72
u16 actor4Talk2Actions[]
Definition wstag945.c:79
u16 actor4Talk1Conditions[]
Definition wstag945.c:71
u16 actor4Talk0Conditions[]
Definition wstag945.c:69
u16 actor4Talk0Actions[]
Definition wstag945.c:70
u16 actor4Talk3Actions[]
Definition wstag945.c:81
u16 actor4Talk2Conditions[]
Definition wstag945.c:78

Definition at line 101 of file wstag945.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 108 of file wstag945.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x80 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 112 of file wstag945.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 116 of file wstag945.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 117 of file wstag945.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 118 of file wstag945.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 119 of file wstag945.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 361, 749, 7 }

Definition at line 120 of file wstag945.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 4, 361, 749, 7 }

Definition at line 121 of file wstag945.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x33, 5, 768, 664, 3 }

Definition at line 122 of file wstag945.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 6, 319, 313, 1 }

Definition at line 123 of file wstag945.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 319, 313, 1 }

Definition at line 124 of file wstag945.c.

◆ actor5

FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x3F, 7, 319, 600, 1 }

Definition at line 125 of file wstag945.c.

◆ actor6

FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x8B, 8, 731, 350, 7 }

Definition at line 126 of file wstag945.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag945.c:120
FieldActorEntry actor6
Definition wstag945.c:126
FieldActorEntry actor5
Definition wstag945.c:125
FieldActorEntry actor2
Definition wstag945.c:122
FieldActorEntry actor4
Definition wstag945.c:124
FieldActorEntry actor1
Definition wstag945.c:121
FieldActorEntry actor3
Definition wstag945.c:123

Definition at line 127 of file wstag945.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 137 of file wstag945.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x290, 0x598, 0x260, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x296, 0x154, 0x6A, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x294, 0x80, 0x31C, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x292, 0x1B2, 0x156, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 187 of file wstag945.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV05_00.
Definition wstag945.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 195 of file wstag945.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag945.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag945.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag945.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag945.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag945.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag945.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 101, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag945.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 101, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag945.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag945.c:205
AreaBattle area0Battle1
Definition wstag945.c:199
AreaBattle area0Battle6
Definition wstag945.c:204
AreaBattle area0Battle3
Definition wstag945.c:201
AreaBattle area0Battle5
Definition wstag945.c:203
AreaBattle area0Battle0
Definition wstag945.c:198
AreaBattle area0Battle2
Definition wstag945.c:200
AreaBattle area0Battle4
Definition wstag945.c:202

Definition at line 206 of file wstag945.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag945.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag945.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag945.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag945.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag945.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag945.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag945.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag945.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag945.c:217
AreaBattle area1Battle2
Definition wstag945.c:213
AreaBattle area1Battle4
Definition wstag945.c:215
AreaBattle area1Battle5
Definition wstag945.c:216
AreaBattle area1Battle3
Definition wstag945.c:214
AreaBattle area1Battle0
Definition wstag945.c:211
AreaBattle area1Battle1
Definition wstag945.c:212
AreaBattle area1Battle7
Definition wstag945.c:218

Definition at line 219 of file wstag945.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag945.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag945.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag945.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag945.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag945.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag945.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag945.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag945.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag945.c:231
AreaBattle area2Battle6
Definition wstag945.c:230
AreaBattle area2Battle0
Definition wstag945.c:224
AreaBattle area2Battle4
Definition wstag945.c:228
AreaBattle area2Battle2
Definition wstag945.c:226
AreaBattle area2Battle1
Definition wstag945.c:225
AreaBattle area2Battle5
Definition wstag945.c:229
AreaBattle area2Battle3
Definition wstag945.c:227

Definition at line 232 of file wstag945.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag945.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag945.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag945.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag945.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 241 of file wstag945.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 242 of file wstag945.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag945.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag945.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag945.c:241
AreaBattle area3Battle3
Definition wstag945.c:240
AreaBattle area3Battle0
Definition wstag945.c:237
AreaBattle area3Battle2
Definition wstag945.c:239
AreaBattle area3Battle1
Definition wstag945.c:238
AreaBattle area3Battle6
Definition wstag945.c:243
AreaBattle area3Battle5
Definition wstag945.c:242
AreaBattle area3Battle7
Definition wstag945.c:244

Definition at line 245 of file wstag945.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag945.c:245
BattleList area1Battles
Definition wstag945.c:219
BattleList area2Battles
Definition wstag945.c:232
BattleList area0Battles
Definition wstag945.c:206

Definition at line 250 of file wstag945.c.

Referenced by setupStage().