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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG944: West Wire Forest, East Sector, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x90F |
| #define | STAGE_FILE_8 0x1B8 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV05_00. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x6A )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 722, 161, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 722, 161, 7 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x8A, 6, 241, 297, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | area0Battle0 = { 69, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 69, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 154, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 154, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 70, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 70, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 67, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 67, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 334, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 152, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 186, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
WSTAG944: West Wire Forest, East Sector, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 656 starts it instead of WSTAG351.
Definition in file wstag944.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 14 of file wstag944.c.
| #define STAGE_FILE 0x90F |
Definition at line 15 of file wstag944.c.
| #define STAGE_FILE_8 0x1B8 |
Definition at line 16 of file wstag944.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV05_00.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV05_00: the Wire Forests and the Kicking Forest
< ENV05_00: the Wire Forests and the Kicking Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 23 of file wstag944.c.
| ActorImage stageImages[] |
Definition at line 43 of file wstag944.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 54 of file wstag944.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 60 of file wstag944.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 61 of file wstag944.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 62 of file wstag944.c.
| u16 actor2Talk1Actions[] |
Definition at line 63 of file wstag944.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 69 of file wstag944.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 70 of file wstag944.c.
| u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 71 of file wstag944.c.
| u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 72 of file wstag944.c.
| FieldTalk actor0Talks[] |
Definition at line 73 of file wstag944.c.
| FieldTalk actor1Talks[] |
Definition at line 77 of file wstag944.c.
| FieldTalk actor2Talks[] |
Definition at line 81 of file wstag944.c.
| FieldTalk actor3Talks[] |
Definition at line 88 of file wstag944.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x6A )) , 0, 0xFFFF } |
Definition at line 92 of file wstag944.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 93 of file wstag944.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 94 of file wstag944.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 } |
Definition at line 95 of file wstag944.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 722, 161, 7 } |
Definition at line 96 of file wstag944.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 722, 161, 7 } |
Definition at line 97 of file wstag944.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x8A, 6, 241, 297, 1 } |
Definition at line 98 of file wstag944.c.
| FieldActorEntry* stageActors[] |
Definition at line 99 of file wstag944.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 106 of file wstag944.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 153 of file wstag944.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 160 of file wstag944.c.
| AreaBattle area0Battle0 = { 69, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag944.c.
| AreaBattle area0Battle1 = { 69, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag944.c.
| AreaBattle area0Battle2 = { 154, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag944.c.
| AreaBattle area0Battle3 = { 154, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag944.c.
| AreaBattle area0Battle4 = { 70, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag944.c.
| AreaBattle area0Battle5 = { 70, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag944.c.
| AreaBattle area0Battle6 = { 67, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag944.c.
| AreaBattle area0Battle7 = { 67, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag944.c.
| BattleList area0Battles |
Definition at line 171 of file wstag944.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag944.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag944.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag944.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag944.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag944.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag944.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag944.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag944.c.
| BattleList area1Battles |
Definition at line 184 of file wstag944.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag944.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag944.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag944.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag944.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag944.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag944.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag944.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag944.c.
| BattleList area2Battles |
Definition at line 197 of file wstag944.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag944.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag944.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag944.c.
| AreaBattle area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag944.c.
| AreaBattle area3Battle4 = { 334, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag944.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag944.c.
| AreaBattle area3Battle6 = { 152, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag944.c.
| AreaBattle area3Battle7 = { 186, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag944.c.
| BattleList area3Battles |
Definition at line 210 of file wstag944.c.
| FieldBattles stageBattles[] |