Digimon World 3 decomp
The European version, SLES_039.36
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wstag942.c File Reference

WSTAG942: Shell Beach, Central Sector, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag942.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x90B
 
#define STAGE_FILE_8   0x3A1
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions []
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions [] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 288, 424, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x36, 4, 288, 424, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x8C, 5, 640, 593, 7 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x11A, 6, 412, 642, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x171, 7, 299, 282, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle area0Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG942: Shell Beach, Central Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 654 starts it instead of WSTAG341.

Definition in file wstag942.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 15 of file wstag942.c.

◆ STAGE_FILE

#define STAGE_FILE   0x90B

Definition at line 16 of file wstag942.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x3A1

Definition at line 17 of file wstag942.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 24 of file wstag942.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 13 of file wstag942.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x172, 0x151, 0xC8, 0x51, 0x150, 0x1FF },
{ 0x140, 0x100, 0x172, 0x179, 0xC8, 0x79, 0x160, 0x1FF },
{ 0x180, 0x100, 0x1A0, 0x100, 0x180, 0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1A8, 0x100, 0x1A0, 0, 0x140, 0x1FE },
}

Definition at line 45 of file wstag942.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 57 of file wstag942.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 58 of file wstag942.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 59 of file wstag942.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 60 of file wstag942.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 66 of file wstag942.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 67 of file wstag942.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 68 of file wstag942.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }

Definition at line 69 of file wstag942.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }

Definition at line 70 of file wstag942.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 71 of file wstag942.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 72 of file wstag942.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 73 of file wstag942.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 74 of file wstag942.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[] = { (( 0 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 75 of file wstag942.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 76 of file wstag942.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag942.c:69
u16 actor1Talk2Actions[]
Definition wstag942.c:67
u16 actor1Talk1Conditions[]
Definition wstag942.c:59
u16 actor1Talk0Conditions[]
Definition wstag942.c:57
u16 actor1Talk1Actions[]
Definition wstag942.c:60
u16 actor1Talk0Actions[]
Definition wstag942.c:58
u16 actor1Talk2Conditions[]
Definition wstag942.c:66
u16 actor1Talk3Conditions[]
Definition wstag942.c:68

Definition at line 80 of file wstag942.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x78 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 87 of file wstag942.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x77 },
{ actor3Talk3Conditions, ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag942.c:75
u16 actor3Talk0Conditions[]
Definition wstag942.c:70
u16 actor3Talk2Conditions[]
Definition wstag942.c:73
u16 actor3Talk1Conditions[]
Definition wstag942.c:72
u16 actor3Talk2Actions[]
Definition wstag942.c:74
u16 actor3Talk0Actions[]
Definition wstag942.c:71

Definition at line 91 of file wstag942.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x79 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 98 of file wstag942.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 102 of file wstag942.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 103 of file wstag942.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 288, 424, 1 }

Definition at line 104 of file wstag942.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x36, 4, 288, 424, 1 }

Definition at line 105 of file wstag942.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x8C, 5, 640, 593, 7 }

Definition at line 106 of file wstag942.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x11A, 6, 412, 642, 1 }

Definition at line 107 of file wstag942.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x171, 7, 299, 282, 5 }

Definition at line 108 of file wstag942.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag942.c:104
FieldActorEntry actor2
Definition wstag942.c:106
FieldActorEntry actor4
Definition wstag942.c:108
FieldActorEntry actor1
Definition wstag942.c:105
FieldActorEntry actor3
Definition wstag942.c:107

Definition at line 109 of file wstag942.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 117 of file wstag942.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28C, 0x102, 0x3AC, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 10 , 0x2E3, 0x380, 0x70, 1, 0, 4, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x3C, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x40, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 163 of file wstag942.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
Definition wstag942.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 172 of file wstag942.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag942.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag942.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag942.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag942.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag942.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag942.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag942.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag942.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag942.c:182
AreaBattle area0Battle1
Definition wstag942.c:176
AreaBattle area0Battle6
Definition wstag942.c:181
AreaBattle area0Battle3
Definition wstag942.c:178
AreaBattle area0Battle5
Definition wstag942.c:180
AreaBattle area0Battle0
Definition wstag942.c:175
AreaBattle area0Battle2
Definition wstag942.c:177
AreaBattle area0Battle4
Definition wstag942.c:179

Definition at line 183 of file wstag942.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag942.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag942.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag942.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 36, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag942.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag942.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag942.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag942.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag942.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
3,
}
AreaBattle area1Battle6
Definition wstag942.c:194
AreaBattle area1Battle2
Definition wstag942.c:190
AreaBattle area1Battle4
Definition wstag942.c:192
AreaBattle area1Battle5
Definition wstag942.c:193
AreaBattle area1Battle3
Definition wstag942.c:191
AreaBattle area1Battle0
Definition wstag942.c:188
AreaBattle area1Battle1
Definition wstag942.c:189
AreaBattle area1Battle7
Definition wstag942.c:195

Definition at line 196 of file wstag942.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag942.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag942.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag942.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag942.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag942.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag942.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag942.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag942.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag942.c:208
AreaBattle area2Battle6
Definition wstag942.c:207
AreaBattle area2Battle0
Definition wstag942.c:201
AreaBattle area2Battle4
Definition wstag942.c:205
AreaBattle area2Battle2
Definition wstag942.c:203
AreaBattle area2Battle1
Definition wstag942.c:202
AreaBattle area2Battle5
Definition wstag942.c:206
AreaBattle area2Battle3
Definition wstag942.c:204

Definition at line 209 of file wstag942.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag942.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag942.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag942.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag942.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag942.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag942.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag942.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag942.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag942.c:218
AreaBattle area3Battle3
Definition wstag942.c:217
AreaBattle area3Battle0
Definition wstag942.c:214
AreaBattle area3Battle2
Definition wstag942.c:216
AreaBattle area3Battle1
Definition wstag942.c:215
AreaBattle area3Battle6
Definition wstag942.c:220
AreaBattle area3Battle5
Definition wstag942.c:219
AreaBattle area3Battle7
Definition wstag942.c:221

Definition at line 222 of file wstag942.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag942.c:222
BattleList area1Battles
Definition wstag942.c:196
BattleList area2Battles
Definition wstag942.c:209
BattleList area0Battles
Definition wstag942.c:183

Definition at line 227 of file wstag942.c.

Referenced by setupStage().