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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG935: Yellow Cruiser, Amaterasu City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"#include "common/start_tween.inc.c"#include "common/update_tween.inc.c"#include "common/list_menu.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TWEEN |
| stageFuncs is a StageFuncs (stage.h) | |
| #define | MENU_TEXT EXTRA_TEXT |
| The text file of the menus. | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x8FD |
| #define | STAGE_FILE_8 0x1AE |
| #define | EVENT_TEXT_FILE EXTRA_TEXT |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP2BGM. | |
| void | updateEvent1616 (StageListMenu *task, StageListMenuChildren *children) |
| A list of up to eight options that each open a message. | |
| void * | startEvent1616 (void) |
| Starts event 1616, the card battle rules: a list of topics (Card Battles, Card Battle Flow, Phases 1 to 5) that each open a message. | |
| void | updateEvent1618 (StageListMenu *task, StageListMenuChildren *children) |
| A list of up to eight options that each open a message. | |
| void * | startEvent1618 (void) |
| Starts event 1618, the cards: a list of topics (Create Folder, Digi Cards, Program Card, Card Colors, D-Energy, Combos, booster pack) that each open a message. | |
Variables | |
| s32 | event1616WindowFrames [] |
| Defined below, after the code that uses them. | |
| s32 | event1618WindowFrames [] |
| MENU_SPRITES' frame of the list's window, by the number of options (5 to 8) | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (0x9000 | ( 0x73 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Actions [] |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Actions [] |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (0x9000 | ( 0x72 )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Actions [] |
| u16 | actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor9Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor9Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { 0x7A43, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 255, 176, 3 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 173, 231, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 173, 231, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x31, 6, 198, 219, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 198, 219, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x32, 7, 224, 257, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x32, 7, 224, 257, 3 } |
| FieldActorEntry | actor7 = { ((void *)0) , actor7Talks, 0x33, 8, 348, 147, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x34, 9, 250, 244, 3 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x34, 9, 250, 244, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0xCE, 0xA, 379, 147, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0xCE, 0xA, 379, 147, 7 } |
| FieldActorEntry | actor12 = { ((void *)0) , ((void *)0) , 0xDC, 0xB, 379, 163, 7 } |
| FieldActorEntry | actor13 = { ((void *)0) , ((void *)0) , 0xE1, 0xC, 347, 158, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| StageFuncs | stageFuncs = { setupStage, startTween, updateTween } |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG935: Yellow Cruiser, Amaterasu City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 640 starts it instead of WSTAG271.
Definition in file wstag935.c.
| #define STAGE_TWEEN |
stageFuncs is a StageFuncs (stage.h)
Definition at line 8 of file wstag935.c.
| #define MENU_TEXT EXTRA_TEXT |
The text file of the menus.
Definition at line 15 of file wstag935.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 22 of file wstag935.c.
| #define STAGE_FILE 0x8FD |
Definition at line 23 of file wstag935.c.
| #define STAGE_FILE_8 0x1AE |
Definition at line 24 of file wstag935.c.
| #define EVENT_TEXT_FILE EXTRA_TEXT |
Definition at line 504 of file wstag935.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP2BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 31 of file wstag935.c.
| void updateEvent1616 | ( | StageListMenu * | task, |
| StageListMenuChildren * | children | ||
| ) |
A list of up to eight options that each open a message.
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< SYSTEM01
< what is unavailable
< the map, its objects and characters, and the menus
Definition at line 56 of file wstag935.c.
Referenced by startEvent1616().
| void * startEvent1616 | ( | void | ) |
Starts event 1616, the card battle rules: a list of topics (Card Battles, Card Battle Flow, Phases 1 to 5) that each open a message.
Definition at line 174 of file wstag935.c.
| void updateEvent1618 | ( | StageListMenu * | task, |
| StageListMenuChildren * | children | ||
| ) |
A list of up to eight options that each open a message.
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< SYSTEM01
< what is unavailable
< the map, its objects and characters, and the menus
Definition at line 179 of file wstag935.c.
Referenced by startEvent1618().
| void * startEvent1618 | ( | void | ) |
Starts event 1618, the cards: a list of topics (Create Folder, Digi Cards, Program Card, Card Colors, D-Energy, Combos, booster pack) that each open a message.
Definition at line 301 of file wstag935.c.
| s32 event1616WindowFrames |
Defined below, after the code that uses them.
MENU_SPRITES' frame of the list's window, by the number of options (5 to 8)
Definition at line 511 of file wstag935.c.
Referenced by updateEvent1616().
| s32 event1618WindowFrames |
MENU_SPRITES' frame of the list's window, by the number of options (5 to 8)
Definition at line 515 of file wstag935.c.
Referenced by updateEvent1618().
| ActorImage stageImages[] |
Definition at line 305 of file wstag935.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (0x9000 | ( 0x73 )) , 1, 0xFFFF } |
Definition at line 322 of file wstag935.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 323 of file wstag935.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF } |
Definition at line 324 of file wstag935.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 325 of file wstag935.c.
| u16 actor2Talk1Actions[] |
Definition at line 326 of file wstag935.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 0, 0xFFFF } |
Definition at line 332 of file wstag935.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 333 of file wstag935.c.
| u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 334 of file wstag935.c.
| u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
Definition at line 335 of file wstag935.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 336 of file wstag935.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 337 of file wstag935.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 338 of file wstag935.c.
| u16 actor4Talk1Actions[] |
Definition at line 339 of file wstag935.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 345 of file wstag935.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 346 of file wstag935.c.
| u16 actor4Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 347 of file wstag935.c.
| u16 actor4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 348 of file wstag935.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 349 of file wstag935.c.
| u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 350 of file wstag935.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 351 of file wstag935.c.
| u16 actor6Talk1Actions[] |
Definition at line 352 of file wstag935.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 358 of file wstag935.c.
| u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 359 of file wstag935.c.
| u16 actor6Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 360 of file wstag935.c.
| u16 actor6Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 361 of file wstag935.c.
| u16 actor7Talk0Actions[] = { (0x9000 | ( 0x72 )) , 1, 0xFFFF } |
Definition at line 362 of file wstag935.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 363 of file wstag935.c.
| u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 364 of file wstag935.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 365 of file wstag935.c.
| u16 actor9Talk1Actions[] |
Definition at line 366 of file wstag935.c.
| u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 372 of file wstag935.c.
| u16 actor9Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 373 of file wstag935.c.
| u16 actor9Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 374 of file wstag935.c.
| u16 actor9Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 375 of file wstag935.c.
| u16 actor10Talk0Actions[] = { 0x7A43, 1, 0xFFFF } |
Definition at line 376 of file wstag935.c.
| FieldTalk actor0Talks[] |
Definition at line 377 of file wstag935.c.
| FieldTalk actor1Talks[] |
Definition at line 381 of file wstag935.c.
| FieldTalk actor2Talks[] |
Definition at line 385 of file wstag935.c.
| FieldTalk actor3Talks[] |
Definition at line 392 of file wstag935.c.
| FieldTalk actor4Talks[] |
Definition at line 396 of file wstag935.c.
| FieldTalk actor5Talks[] |
Definition at line 403 of file wstag935.c.
| FieldTalk actor6Talks[] |
Definition at line 407 of file wstag935.c.
| FieldTalk actor7Talks[] |
Definition at line 414 of file wstag935.c.
| FieldTalk actor8Talks[] |
Definition at line 418 of file wstag935.c.
| FieldTalk actor9Talks[] |
Definition at line 422 of file wstag935.c.
| FieldTalk actor10Talks[] |
Definition at line 429 of file wstag935.c.
| FieldTalk actor11Talks[] |
Definition at line 433 of file wstag935.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 437 of file wstag935.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 438 of file wstag935.c.
| u16 actor3Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 439 of file wstag935.c.
| u16 actor4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 440 of file wstag935.c.
| u16 actor5Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 441 of file wstag935.c.
| u16 actor6Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 442 of file wstag935.c.
| u16 actor8Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 443 of file wstag935.c.
| u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 444 of file wstag935.c.
| u16 actor10Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 445 of file wstag935.c.
| u16 actor11Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 446 of file wstag935.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 255, 176, 3 } |
Definition at line 447 of file wstag935.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 173, 231, 7 } |
Definition at line 448 of file wstag935.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 5, 173, 231, 7 } |
Definition at line 449 of file wstag935.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 6, 198, 219, 7 } |
Definition at line 450 of file wstag935.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 198, 219, 7 } |
Definition at line 451 of file wstag935.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x32, 7, 224, 257, 3 } |
Definition at line 452 of file wstag935.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x32, 7, 224, 257, 3 } |
Definition at line 453 of file wstag935.c.
| FieldActorEntry actor7 = { ((void *)0) , actor7Talks, 0x33, 8, 348, 147, 1 } |
Definition at line 454 of file wstag935.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x34, 9, 250, 244, 3 } |
Definition at line 455 of file wstag935.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x34, 9, 250, 244, 3 } |
Definition at line 456 of file wstag935.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xCE, 0xA, 379, 147, 7 } |
Definition at line 457 of file wstag935.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xCE, 0xA, 379, 147, 7 } |
Definition at line 458 of file wstag935.c.
| FieldActorEntry actor12 = { ((void *)0) , ((void *)0) , 0xDC, 0xB, 379, 163, 7 } |
Definition at line 459 of file wstag935.c.
| FieldActorEntry actor13 = { ((void *)0) , ((void *)0) , 0xE1, 0xC, 347, 158, 3 } |
Definition at line 460 of file wstag935.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 478 of file wstag935.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 499 of file wstag935.c.
Referenced by setupStage().
| StageFuncs stageFuncs | ( | void | ) | = { setupStage, startTween, updateTween } |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 503 of file wstag935.c.
Referenced by updateEvent1616(), and updateEvent1618().
| FieldEvent stageEvents[] |
Definition at line 505 of file wstag935.c.
Referenced by setupStage().