42 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
43 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
44 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
45 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
46 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
47 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
48 { 0x140, 0x100, 0x140, 0x100, 0, 0, 0x160, 0x1FF },
49 { 0x140, 0x100, 0x14A, 0x100, 0x28, 0, 0x170, 0x1FF },
50 { 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x160, 0x1FE },
51 { 0, 0, 0, 0, 0, 0, 0, 0 },
52 { 0, 0, 0, 0, 0, 0, 0, 0 },
53 { 0, 0, 0, 0, 0, 0, 0, 0 },
83 { 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 62, 115, 0, 0 },
84 { 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 124, 173, 0, 0 },
85 { 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 218, 227, 0, 0 },
86 { 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 242, 146, 0, 0 },
87 { 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 295, 210, 0, 0 },
88 { 1, 0, 0x40, 2, 1, 2, 0, 1, 4, 0, 227, 130, 0, 0 },
89 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
92 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x279, 0xD8, 0x54, 1, 0, 0, 0 },
93 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 3, 0x100, 0xF6, 0, 0, 0, 0 },
94 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 3, 0xF0, 0xBF, 0, 0, 0, 0 },
95 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 4, 0x120, 0xF6, 0, 0, 0, 0 },
96 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 4, 0x12F, 0xAE, 0, 0, 0, 0 },
97 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...