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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG928: Amaterasu Inn 1F, Amaterasu City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x8EF |
| #define | STAGE_FILE_8 0x1A2 |
| #define | EVENT_TEXT_FILE EXTRA_TEXT |
Functions | |
| void | endEvent1612 (void) |
| After event 1612, with Guardromon: applies 0x7C0C, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP1BGM. | |
Variables | |
| s16 | script1612 [] |
| Defined below, after the tables that use them. | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { 0x7A28, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x9000 | ( 0x70 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0x18 ) << 8 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x18 ) << 8 | ( 5 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk5Actions [] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x3F, 6, 145, 289, 7 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x177, 7, 88, 332, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG928: Amaterasu Inn 1F, Amaterasu City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 633 starts it instead of WSTAG236.
Definition in file wstag928.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 22 of file wstag928.c.
| #define STAGE_FILE 0x8EF |
Definition at line 23 of file wstag928.c.
| #define STAGE_FILE_8 0x1A2 |
Definition at line 24 of file wstag928.c.
| #define EVENT_TEXT_FILE EXTRA_TEXT |
Definition at line 180 of file wstag928.c.
| void endEvent1612 | ( | void | ) |
After event 1612, with Guardromon: applies 0x7C0C, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1)
Definition at line 17 of file wstag928.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 31 of file wstag928.c.
| s16 script1612 |
Defined below, after the tables that use them.
Definition at line 185 of file wstag928.c.
| ActorImage stageImages[] |
Definition at line 53 of file wstag928.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A28, 1, 0xFFFF } |
Definition at line 65 of file wstag928.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x70 )) , 1, 0xFFFF } |
Definition at line 66 of file wstag928.c.
| u16 actor2Talk0Conditions[] = { (( 0x18 ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 67 of file wstag928.c.
| u16 actor2Talk1Conditions[] = { (( 0x18 ) << 8 | ( 5 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 68 of file wstag928.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 69 of file wstag928.c.
| u16 actor2Talk2Conditions[] |
Definition at line 70 of file wstag928.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 76 of file wstag928.c.
| u16 actor2Talk3Conditions[] |
Definition at line 77 of file wstag928.c.
| u16 actor2Talk3Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 84 of file wstag928.c.
| u16 actor2Talk4Conditions[] |
Definition at line 85 of file wstag928.c.
| u16 actor2Talk4Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 93 of file wstag928.c.
| u16 actor2Talk5Conditions[] |
Definition at line 94 of file wstag928.c.
| u16 actor2Talk5Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 103 of file wstag928.c.
| u16 actor2Talk6Conditions[] |
Definition at line 104 of file wstag928.c.
| u16 actor2Talk6Actions[] |
Definition at line 113 of file wstag928.c.
| FieldTalk actor0Talks[] |
Definition at line 119 of file wstag928.c.
| FieldTalk actor1Talks[] |
Definition at line 123 of file wstag928.c.
| FieldTalk actor2Talks[] |
Definition at line 127 of file wstag928.c.
| FieldTalk actor3Talks[] |
Definition at line 137 of file wstag928.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 } |
Definition at line 141 of file wstag928.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 } |
Definition at line 142 of file wstag928.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x3F, 6, 145, 289, 7 } |
Definition at line 143 of file wstag928.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x177, 7, 88, 332, 7 } |
Definition at line 144 of file wstag928.c.
| FieldActorEntry* stageActors[] |
Definition at line 145 of file wstag928.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 152 of file wstag928.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 168 of file wstag928.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 177 of file wstag928.c.
| FieldEvent stageEvents[] |
Definition at line 181 of file wstag928.c.
Referenced by setupStage().