Digimon World 3 decomp
The European version, SLES_039.36
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wstag726.c File Reference

WSTAG726: Kulon Pit, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag726.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x688
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.
 

Variables

AreaBattle area0Battle0 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 692, 265, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 161, 321, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 737, 324, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x34, 7, 423, 97, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x37, 8, 816, 209, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 9, 161, 321, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 0xA, 423, 97, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 0xA, 423, 97, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xB, 737, 324, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 0xB, 737, 324, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xC, 161, 321, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9F, 0xC, 161, 321, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xD, 692, 265, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG726: Kulon Pit, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG725.

Definition in file wstag726.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag726.c.

◆ STAGE_FILE

#define STAGE_FILE   0x688

Definition at line 17 of file wstag726.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0023: the Kulon Pit

< ENV_0023: the Kulon Pit

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 20 of file wstag726.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag726.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag726.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag726.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 163, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag726.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag726.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag726.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag726.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 137, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag726.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag726.c:47
AreaBattle area0Battle1
Definition wstag726.c:41
AreaBattle area0Battle6
Definition wstag726.c:46
AreaBattle area0Battle3
Definition wstag726.c:43
AreaBattle area0Battle5
Definition wstag726.c:45
AreaBattle area0Battle0
Definition wstag726.c:40
AreaBattle area0Battle2
Definition wstag726.c:42
AreaBattle area0Battle4
Definition wstag726.c:44

Definition at line 48 of file wstag726.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag726.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag726.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag726.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag726.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag726.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag726.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag726.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag726.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag726.c:59
AreaBattle area1Battle2
Definition wstag726.c:55
AreaBattle area1Battle4
Definition wstag726.c:57
AreaBattle area1Battle5
Definition wstag726.c:58
AreaBattle area1Battle3
Definition wstag726.c:56
AreaBattle area1Battle0
Definition wstag726.c:53
AreaBattle area1Battle1
Definition wstag726.c:54
AreaBattle area1Battle7
Definition wstag726.c:60

Definition at line 61 of file wstag726.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag726.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag726.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag726.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag726.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag726.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag726.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag726.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag726.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag726.c:73
AreaBattle area2Battle6
Definition wstag726.c:72
AreaBattle area2Battle0
Definition wstag726.c:66
AreaBattle area2Battle4
Definition wstag726.c:70
AreaBattle area2Battle2
Definition wstag726.c:68
AreaBattle area2Battle1
Definition wstag726.c:67
AreaBattle area2Battle5
Definition wstag726.c:71
AreaBattle area2Battle3
Definition wstag726.c:69

Definition at line 74 of file wstag726.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag726.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag726.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag726.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag726.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag726.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag726.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag726.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag726.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag726.c:83
AreaBattle area3Battle3
Definition wstag726.c:82
AreaBattle area3Battle0
Definition wstag726.c:79
AreaBattle area3Battle2
Definition wstag726.c:81
AreaBattle area3Battle1
Definition wstag726.c:80
AreaBattle area3Battle6
Definition wstag726.c:85
AreaBattle area3Battle5
Definition wstag726.c:84
AreaBattle area3Battle7
Definition wstag726.c:86

Definition at line 87 of file wstag726.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag726.c:87
BattleList area1Battles
Definition wstag726.c:61
BattleList area2Battles
Definition wstag726.c:74
BattleList area0Battles
Definition wstag726.c:48

Definition at line 92 of file wstag726.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x120, 0xC0, 0x20, 0x160, 0x1FF },
{ 0x140, 0x100, 0x162, 0x142, 0x88, 0x42, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16A, 0x148, 0xA8, 0x48, 0x160, 0x1FE },
{ 0x140, 0x100, 0x172, 0x148, 0xC8, 0x48, 0x170, 0x1FE },
{ 0x140, 0x100, 0x162, 0x16A, 0x88, 0x6A, 0x160, 0x1FD },
{ 0x140, 0x100, 0x16A, 0x170, 0xA8, 0x70, 0x170, 0x1FD },
{ 0x140, 0x100, 0x172, 0x170, 0xC8, 0x70, 0x160, 0x1FC },
{ 0x140, 0x100, 0x16A, 0x190, 0xA8, 0x90, 0x170, 0x1FC },
{ 0x140, 0x100, 0x172, 0x190, 0xC8, 0x90, 0x150, 0x1FB },
{ 0x140, 0x100, 0x160, 0x192, 0x80, 0x92, 0x160, 0x1FB },
}

Definition at line 95 of file wstag726.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 113 of file wstag726.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 114 of file wstag726.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 115 of file wstag726.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x1F3 },
{ actor0Talk1Conditions, ((void *)0) , 0x1F4 },
{ actor0Talk2Conditions, ((void *)0) , 0x1F5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag726.c:113
u16 actor0Talk1Conditions[]
Definition wstag726.c:114
u16 actor0Talk2Conditions[]
Definition wstag726.c:115

Definition at line 116 of file wstag726.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 122 of file wstag726.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 126 of file wstag726.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 130 of file wstag726.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 134 of file wstag726.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 138 of file wstag726.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 142 of file wstag726.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 146 of file wstag726.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 150 of file wstag726.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 154 of file wstag726.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 158 of file wstag726.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1FA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 162 of file wstag726.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 166 of file wstag726.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 170 of file wstag726.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 171 of file wstag726.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 176 of file wstag726.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 181 of file wstag726.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 186 of file wstag726.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 187 of file wstag726.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 188 of file wstag726.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 193 of file wstag726.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 194 of file wstag726.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 199 of file wstag726.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 200 of file wstag726.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 205 of file wstag726.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 206 of file wstag726.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 692, 265, 5 }

Definition at line 207 of file wstag726.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 161, 321, 1 }

Definition at line 208 of file wstag726.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 737, 324, 7 }

Definition at line 209 of file wstag726.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x34, 7, 423, 97, 7 }

Definition at line 210 of file wstag726.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x37, 8, 816, 209, 1 }

Definition at line 211 of file wstag726.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 9, 161, 321, 1 }

Definition at line 212 of file wstag726.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 0xA, 423, 97, 7 }

Definition at line 213 of file wstag726.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 0xA, 423, 97, 7 }

Definition at line 214 of file wstag726.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xB, 737, 324, 7 }

Definition at line 215 of file wstag726.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 0xB, 737, 324, 7 }

Definition at line 216 of file wstag726.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xC, 161, 321, 1 }

Definition at line 217 of file wstag726.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9F, 0xC, 161, 321, 1 }

Definition at line 218 of file wstag726.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xD, 692, 265, 5 }

Definition at line 219 of file wstag726.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag726.c:207
FieldActorEntry actor6
Definition wstag726.c:213
FieldActorEntry actor5
Definition wstag726.c:212
FieldActorEntry actor2
Definition wstag726.c:209
FieldActorEntry actor10
Definition wstag726.c:217
FieldActorEntry actor4
Definition wstag726.c:211
FieldActorEntry actor8
Definition wstag726.c:215
FieldActorEntry actor9
Definition wstag726.c:216
FieldActorEntry actor12
Definition wstag726.c:219
FieldActorEntry actor7
Definition wstag726.c:214
FieldActorEntry actor11
Definition wstag726.c:218
FieldActorEntry actor1
Definition wstag726.c:208
FieldActorEntry actor3
Definition wstag726.c:210

Definition at line 220 of file wstag726.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 236 of file wstag726.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D2, 0x508, 0x54, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D1, 0xA8, 0xF4, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CD, 0x220, 0x2C0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x200, 0x60, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x210, 0xC8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x220, 0x100, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x210, 0x198, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 267 of file wstag726.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.
Definition wstag726.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 277 of file wstag726.c.