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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG721: Legendary Gym, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x676 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0022. | |
Variables | |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 249, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 250, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 297, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 298, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8F )), 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 0, 0xFFFF } |
| u16 | actor0Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 1, 0xFFFF } |
| u16 | actor0Talk3Actions [] |
| u16 | actor1Talk0Conditions [] |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Conditions [] |
| u16 | actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] |
| u16 | actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk4Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk5Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk7Conditions [] |
| u16 | actor1Talk7Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF } |
| u16 | actor1Talk8Conditions [] |
| u16 | actor1Talk8Actions [] = { (( 0xE ) << 8 | ( 0x34 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk9Conditions [] |
| u16 | actor1Talk10Conditions [] |
| u16 | actor1Talk11Conditions [] |
| u16 | actor1Talk11Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk4Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk5Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk7Conditions [] |
| u16 | actor4Talk7Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF } |
| u16 | actor4Talk8Conditions [] |
| u16 | actor4Talk8Actions [] = { (( 0xE ) << 8 | ( 0x35 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk9Conditions [] |
| u16 | actor4Talk10Conditions [] |
| u16 | actor4Talk11Conditions [] |
| u16 | actor4Talk11Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { 0x940B, 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { 0x940C, 1, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { 0x940D, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x1F, 4, 538, 145, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x36, 5, 320, 216, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x36, 5, 320, 216, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x36, 5, 320, 216, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x39, 6, 203, 152, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x39, 6, 273, 89, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x39, 6, 203, 152, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x8C, 7, 124, 700, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x8C, 7, 124, 700, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 320, 216, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9E, 9, 203, 152, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG721: Legendary Gym, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG720.
Definition in file wstag721.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag721.c.
| #define STAGE_FILE 0x676 |
Definition at line 17 of file wstag721.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0022.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0022: the Legendary Gym
< BGM_0022: the Legendary Gym
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 20 of file wstag721.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 39 of file wstag721.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag721.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag721.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag721.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag721.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag721.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag721.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag721.c.
| BattleList area0Battles |
Definition at line 47 of file wstag721.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag721.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag721.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag721.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag721.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag721.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag721.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag721.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag721.c.
| BattleList area1Battles |
Definition at line 60 of file wstag721.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag721.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag721.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag721.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag721.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag721.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag721.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag721.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag721.c.
| BattleList area2Battles |
Definition at line 73 of file wstag721.c.
| AreaBattle area3Battle0 = { 249, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag721.c.
| AreaBattle area3Battle1 = { 250, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag721.c.
| AreaBattle area3Battle2 = { 297, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag721.c.
| AreaBattle area3Battle3 = { 298, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag721.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag721.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag721.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag721.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag721.c.
| BattleList area3Battles |
Definition at line 86 of file wstag721.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 94 of file wstag721.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8F )), 1, 0xFFFF } |
Definition at line 108 of file wstag721.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, 0xFFFF } |
Definition at line 109 of file wstag721.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 110 of file wstag721.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 0, 0xFFFF } |
Definition at line 111 of file wstag721.c.
| u16 actor0Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 1, 0xFFFF } |
Definition at line 112 of file wstag721.c.
| u16 actor0Talk3Actions[] |
Definition at line 113 of file wstag721.c.
| u16 actor1Talk0Conditions[] |
Definition at line 120 of file wstag721.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 126 of file wstag721.c.
| u16 actor1Talk1Conditions[] |
Definition at line 127 of file wstag721.c.
| u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 133 of file wstag721.c.
| u16 actor1Talk2Conditions[] |
Definition at line 134 of file wstag721.c.
| u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 140 of file wstag721.c.
| u16 actor1Talk3Conditions[] |
Definition at line 141 of file wstag721.c.
| u16 actor1Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 147 of file wstag721.c.
| u16 actor1Talk4Conditions[] |
Definition at line 148 of file wstag721.c.
| u16 actor1Talk4Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 154 of file wstag721.c.
| u16 actor1Talk5Conditions[] |
Definition at line 155 of file wstag721.c.
| u16 actor1Talk5Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 161 of file wstag721.c.
| u16 actor1Talk6Conditions[] |
Definition at line 162 of file wstag721.c.
| u16 actor1Talk7Conditions[] |
Definition at line 168 of file wstag721.c.
| u16 actor1Talk7Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF } |
Definition at line 175 of file wstag721.c.
| u16 actor1Talk8Conditions[] |
Definition at line 176 of file wstag721.c.
| u16 actor1Talk8Actions[] = { (( 0xE ) << 8 | ( 0x34 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 184 of file wstag721.c.
| u16 actor1Talk9Conditions[] |
Definition at line 185 of file wstag721.c.
| u16 actor1Talk10Conditions[] |
Definition at line 194 of file wstag721.c.
| u16 actor1Talk11Conditions[] |
Definition at line 204 of file wstag721.c.
| u16 actor1Talk11Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF } |
Definition at line 214 of file wstag721.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 215 of file wstag721.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 216 of file wstag721.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 217 of file wstag721.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 218 of file wstag721.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 219 of file wstag721.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 220 of file wstag721.c.
| u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 221 of file wstag721.c.
| u16 actor4Talk0Conditions[] |
Definition at line 222 of file wstag721.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 228 of file wstag721.c.
| u16 actor4Talk1Conditions[] |
Definition at line 229 of file wstag721.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 235 of file wstag721.c.
| u16 actor4Talk2Conditions[] |
Definition at line 236 of file wstag721.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 242 of file wstag721.c.
| u16 actor4Talk3Conditions[] |
Definition at line 243 of file wstag721.c.
| u16 actor4Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 249 of file wstag721.c.
| u16 actor4Talk4Conditions[] |
Definition at line 250 of file wstag721.c.
| u16 actor4Talk4Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 256 of file wstag721.c.
| u16 actor4Talk5Conditions[] |
Definition at line 257 of file wstag721.c.
| u16 actor4Talk5Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag721.c.
| u16 actor4Talk6Conditions[] |
Definition at line 264 of file wstag721.c.
| u16 actor4Talk7Conditions[] |
Definition at line 270 of file wstag721.c.
| u16 actor4Talk7Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF } |
Definition at line 277 of file wstag721.c.
| u16 actor4Talk8Conditions[] |
Definition at line 278 of file wstag721.c.
| u16 actor4Talk8Actions[] = { (( 0xE ) << 8 | ( 0x35 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 286 of file wstag721.c.
| u16 actor4Talk9Conditions[] |
Definition at line 287 of file wstag721.c.
| u16 actor4Talk10Conditions[] |
Definition at line 296 of file wstag721.c.
| u16 actor4Talk11Conditions[] |
Definition at line 306 of file wstag721.c.
| u16 actor4Talk11Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF } |
Definition at line 316 of file wstag721.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 317 of file wstag721.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 318 of file wstag721.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 319 of file wstag721.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 320 of file wstag721.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 321 of file wstag721.c.
| u16 actor6Talk0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 322 of file wstag721.c.
| u16 actor6Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 323 of file wstag721.c.
| u16 actor7Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
Definition at line 324 of file wstag721.c.
| u16 actor7Talk0Actions[] = { 0x940B, 1, 0xFFFF } |
Definition at line 325 of file wstag721.c.
| u16 actor7Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
Definition at line 326 of file wstag721.c.
| u16 actor7Talk1Actions[] = { 0x940C, 1, 0xFFFF } |
Definition at line 327 of file wstag721.c.
| u16 actor8Talk0Actions[] = { 0x940D, 1, 0xFFFF } |
Definition at line 328 of file wstag721.c.
| FieldTalk actor0Talks[] |
Definition at line 329 of file wstag721.c.
| FieldTalk actor1Talks[] |
Definition at line 336 of file wstag721.c.
| FieldTalk actor2Talks[] |
Definition at line 351 of file wstag721.c.
| FieldTalk actor3Talks[] |
Definition at line 357 of file wstag721.c.
| FieldTalk actor4Talks[] |
Definition at line 362 of file wstag721.c.
| FieldTalk actor5Talks[] |
Definition at line 377 of file wstag721.c.
| FieldTalk actor6Talks[] |
Definition at line 383 of file wstag721.c.
| FieldTalk actor7Talks[] |
Definition at line 388 of file wstag721.c.
| FieldTalk actor8Talks[] |
Definition at line 393 of file wstag721.c.
| FieldTalk actor9Talks[] |
Definition at line 397 of file wstag721.c.
| FieldTalk actor10Talks[] |
Definition at line 401 of file wstag721.c.
| u16 actor0Conditions[] |
Definition at line 405 of file wstag721.c.
| u16 actor1Conditions[] |
Definition at line 412 of file wstag721.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 417 of file wstag721.c.
| u16 actor3Conditions[] |
Definition at line 418 of file wstag721.c.
| u16 actor4Conditions[] |
Definition at line 423 of file wstag721.c.
| u16 actor5Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 428 of file wstag721.c.
| u16 actor6Conditions[] |
Definition at line 429 of file wstag721.c.
| u16 actor7Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
Definition at line 434 of file wstag721.c.
| u16 actor8Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 435 of file wstag721.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 436 of file wstag721.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 437 of file wstag721.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1F, 4, 538, 145, 1 } |
Definition at line 438 of file wstag721.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x36, 5, 320, 216, 1 } |
Definition at line 439 of file wstag721.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 5, 320, 216, 1 } |
Definition at line 440 of file wstag721.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x36, 5, 320, 216, 1 } |
Definition at line 441 of file wstag721.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 6, 203, 152, 1 } |
Definition at line 442 of file wstag721.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 6, 273, 89, 1 } |
Definition at line 443 of file wstag721.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 6, 203, 152, 1 } |
Definition at line 444 of file wstag721.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x8C, 7, 124, 700, 7 } |
Definition at line 445 of file wstag721.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x8C, 7, 124, 700, 7 } |
Definition at line 446 of file wstag721.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 320, 216, 1 } |
Definition at line 447 of file wstag721.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 9, 203, 152, 1 } |
Definition at line 448 of file wstag721.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 463 of file wstag721.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 518 of file wstag721.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 532 of file wstag721.c.