Digimon World 3 decomp
The European version, SLES_039.36
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wstag721.c File Reference

WSTAG721: Legendary Gym, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag721.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x676
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0022.
 

Variables

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 249, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 250, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 297, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 298, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8F )), 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 0, 0xFFFF }
 
u16 actor0Talk3Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 1, 0xFFFF }
 
u16 actor0Talk3Actions []
 
u16 actor1Talk0Conditions []
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions []
 
u16 actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions []
 
u16 actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk4Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk5Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk7Conditions []
 
u16 actor1Talk7Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }
 
u16 actor1Talk8Conditions []
 
u16 actor1Talk8Actions [] = { (( 0xE ) << 8 | ( 0x34 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk9Conditions []
 
u16 actor1Talk10Conditions []
 
u16 actor1Talk11Conditions []
 
u16 actor1Talk11Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions []
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions []
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions []
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk4Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk5Conditions []
 
u16 actor4Talk5Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk6Conditions []
 
u16 actor4Talk7Conditions []
 
u16 actor4Talk7Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }
 
u16 actor4Talk8Conditions []
 
u16 actor4Talk8Actions [] = { (( 0xE ) << 8 | ( 0x35 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk9Conditions []
 
u16 actor4Talk10Conditions []
 
u16 actor4Talk11Conditions []
 
u16 actor4Talk11Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { 0x940B, 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 actor7Talk1Actions [] = { 0x940C, 1, 0xFFFF }
 
u16 actor8Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actor8Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1F, 4, 538, 145, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x36, 5, 320, 216, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 5, 320, 216, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x36, 5, 320, 216, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 6, 203, 152, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 6, 273, 89, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 6, 203, 152, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x8C, 7, 124, 700, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x8C, 7, 124, 700, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 320, 216, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 9, 203, 152, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG721: Legendary Gym, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG720.

Definition in file wstag721.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag721.c.

◆ STAGE_FILE

#define STAGE_FILE   0x676

Definition at line 17 of file wstag721.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0022.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0022: the Legendary Gym

< BGM_0022: the Legendary Gym

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 20 of file wstag721.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag721.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag721.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag721.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag721.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag721.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag721.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag721.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag721.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag721.c:46
AreaBattle area0Battle1
Definition wstag721.c:40
AreaBattle area0Battle6
Definition wstag721.c:45
AreaBattle area0Battle3
Definition wstag721.c:42
AreaBattle area0Battle5
Definition wstag721.c:44
AreaBattle area0Battle0
Definition wstag721.c:39
AreaBattle area0Battle2
Definition wstag721.c:41
AreaBattle area0Battle4
Definition wstag721.c:43

Definition at line 47 of file wstag721.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag721.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag721.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag721.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag721.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag721.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag721.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag721.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag721.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag721.c:58
AreaBattle area1Battle2
Definition wstag721.c:54
AreaBattle area1Battle4
Definition wstag721.c:56
AreaBattle area1Battle5
Definition wstag721.c:57
AreaBattle area1Battle3
Definition wstag721.c:55
AreaBattle area1Battle0
Definition wstag721.c:52
AreaBattle area1Battle1
Definition wstag721.c:53
AreaBattle area1Battle7
Definition wstag721.c:59

Definition at line 60 of file wstag721.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag721.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag721.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag721.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag721.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag721.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag721.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag721.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag721.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag721.c:72
AreaBattle area2Battle6
Definition wstag721.c:71
AreaBattle area2Battle0
Definition wstag721.c:65
AreaBattle area2Battle4
Definition wstag721.c:69
AreaBattle area2Battle2
Definition wstag721.c:67
AreaBattle area2Battle1
Definition wstag721.c:66
AreaBattle area2Battle5
Definition wstag721.c:70
AreaBattle area2Battle3
Definition wstag721.c:68

Definition at line 73 of file wstag721.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 249, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag721.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 250, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag721.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 297, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag721.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 298, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag721.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag721.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag721.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag721.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag721.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag721.c:82
AreaBattle area3Battle3
Definition wstag721.c:81
AreaBattle area3Battle0
Definition wstag721.c:78
AreaBattle area3Battle2
Definition wstag721.c:80
AreaBattle area3Battle1
Definition wstag721.c:79
AreaBattle area3Battle6
Definition wstag721.c:84
AreaBattle area3Battle5
Definition wstag721.c:83
AreaBattle area3Battle7
Definition wstag721.c:85

Definition at line 86 of file wstag721.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag721.c:86
BattleList area1Battles
Definition wstag721.c:60
BattleList area2Battles
Definition wstag721.c:73
BattleList area0Battles
Definition wstag721.c:47

Definition at line 91 of file wstag721.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x172, 0x174, 0xC8, 0x74, 0x160, 0x1FF },
{ 0x140, 0x100, 0x176, 0x139, 0xD8, 0x39, 0x170, 0x1FF },
{ 0x140, 0x100, 0x148, 0x176, 0x20, 0x76, 0x160, 0x1FE },
{ 0x140, 0x100, 0x140, 0x176, 0, 0x76, 0x170, 0x1FE },
{ 0x140, 0x100, 0x150, 0x176, 0x40, 0x76, 0x160, 0x1FD },
{ 0x140, 0x100, 0x158, 0x176, 0x60, 0x76, 0x170, 0x1FD },
}

Definition at line 94 of file wstag721.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8F )), 1, 0xFFFF }

Definition at line 108 of file wstag721.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, 0xFFFF }

Definition at line 109 of file wstag721.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 110 of file wstag721.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 0, 0xFFFF }

Definition at line 111 of file wstag721.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8F )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8B )), 1, 0xFFFF }

Definition at line 112 of file wstag721.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[]
Initial value:
= {
(0x8000 | ( 3 ) << 9 | ( 0x8F )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x8E )), 0,
(0x8000 | ( 2 ) << 9 | ( 0x8B )), 0,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 113 of file wstag721.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 120 of file wstag721.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 126 of file wstag721.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 127 of file wstag721.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 133 of file wstag721.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 134 of file wstag721.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 140 of file wstag721.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 141 of file wstag721.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 147 of file wstag721.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 148 of file wstag721.c.

◆ actor1Talk4Actions

u16 actor1Talk4Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 154 of file wstag721.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 155 of file wstag721.c.

◆ actor1Talk5Actions

u16 actor1Talk5Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 161 of file wstag721.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 162 of file wstag721.c.

◆ actor1Talk7Conditions

u16 actor1Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 168 of file wstag721.c.

◆ actor1Talk7Actions

u16 actor1Talk7Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }

Definition at line 175 of file wstag721.c.

◆ actor1Talk8Conditions

u16 actor1Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x34 )) , 0,
(0x7200 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 176 of file wstag721.c.

◆ actor1Talk8Actions

u16 actor1Talk8Actions[] = { (( 0xE ) << 8 | ( 0x34 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 184 of file wstag721.c.

◆ actor1Talk9Conditions

u16 actor1Talk9Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x34 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 185 of file wstag721.c.

◆ actor1Talk10Conditions

u16 actor1Talk10Conditions[]
Initial value:
= {
(0x7200 | ( 0xC )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x34 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 194 of file wstag721.c.

◆ actor1Talk11Conditions

u16 actor1Talk11Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x34 )) , 1,
(0x7200 | ( 0xC )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 204 of file wstag721.c.

◆ actor1Talk11Actions

u16 actor1Talk11Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x41 )) , 1, 0xFFFF }

Definition at line 214 of file wstag721.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 215 of file wstag721.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 216 of file wstag721.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 217 of file wstag721.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 218 of file wstag721.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 219 of file wstag721.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 220 of file wstag721.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 221 of file wstag721.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 222 of file wstag721.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 228 of file wstag721.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 229 of file wstag721.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 235 of file wstag721.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 236 of file wstag721.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 242 of file wstag721.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 243 of file wstag721.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 249 of file wstag721.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 250 of file wstag721.c.

◆ actor4Talk4Actions

u16 actor4Talk4Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 256 of file wstag721.c.

◆ actor4Talk5Conditions

u16 actor4Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 257 of file wstag721.c.

◆ actor4Talk5Actions

u16 actor4Talk5Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 263 of file wstag721.c.

◆ actor4Talk6Conditions

u16 actor4Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 264 of file wstag721.c.

◆ actor4Talk7Conditions

u16 actor4Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 270 of file wstag721.c.

◆ actor4Talk7Actions

u16 actor4Talk7Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }

Definition at line 277 of file wstag721.c.

◆ actor4Talk8Conditions

u16 actor4Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x35 )) , 0,
(0x7200 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 278 of file wstag721.c.

◆ actor4Talk8Actions

u16 actor4Talk8Actions[] = { (( 0xE ) << 8 | ( 0x35 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 286 of file wstag721.c.

◆ actor4Talk9Conditions

u16 actor4Talk9Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x35 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 287 of file wstag721.c.

◆ actor4Talk10Conditions

u16 actor4Talk10Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x35 )) , 1,
(0x7200 | ( 0xC )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 296 of file wstag721.c.

◆ actor4Talk11Conditions

u16 actor4Talk11Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x35 )) , 1,
(0x7200 | ( 0xC )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 306 of file wstag721.c.

◆ actor4Talk11Actions

u16 actor4Talk11Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }

Definition at line 316 of file wstag721.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 317 of file wstag721.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 318 of file wstag721.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 319 of file wstag721.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 320 of file wstag721.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 321 of file wstag721.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 322 of file wstag721.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 323 of file wstag721.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }

Definition at line 324 of file wstag721.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { 0x940B, 1, 0xFFFF }

Definition at line 325 of file wstag721.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 326 of file wstag721.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { 0x940C, 1, 0xFFFF }

Definition at line 327 of file wstag721.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 328 of file wstag721.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x306 },
{ actor0Talk2Conditions, ((void *)0) , 0x308 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag721.c:108
u16 actor0Talk1Conditions[]
Definition wstag721.c:109
u16 actor0Talk3Conditions[]
Definition wstag721.c:112
u16 actor0Talk1Actions[]
Definition wstag721.c:110
u16 actor0Talk2Conditions[]
Definition wstag721.c:111
u16 actor0Talk3Actions[]
Definition wstag721.c:113

Definition at line 329 of file wstag721.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk6Conditions, ((void *)0) , 0x29C },
{ actor1Talk9Conditions, ((void *)0) , 0x29E },
{ actor1Talk10Conditions, ((void *)0) , 0x2A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk5Actions[]
Definition wstag721.c:161
u16 actor1Talk3Actions[]
Definition wstag721.c:147
u16 actor1Talk2Actions[]
Definition wstag721.c:140
u16 actor1Talk1Conditions[]
Definition wstag721.c:127
u16 actor1Talk8Conditions[]
Definition wstag721.c:176
u16 actor1Talk0Conditions[]
Definition wstag721.c:120
u16 actor1Talk11Conditions[]
Definition wstag721.c:204
u16 actor1Talk1Actions[]
Definition wstag721.c:133
u16 actor1Talk8Actions[]
Definition wstag721.c:184
u16 actor1Talk7Conditions[]
Definition wstag721.c:168
u16 actor1Talk0Actions[]
Definition wstag721.c:126
u16 actor1Talk11Actions[]
Definition wstag721.c:214
u16 actor1Talk5Conditions[]
Definition wstag721.c:155
u16 actor1Talk7Actions[]
Definition wstag721.c:175
u16 actor1Talk2Conditions[]
Definition wstag721.c:134
u16 actor1Talk9Conditions[]
Definition wstag721.c:185
u16 actor1Talk10Conditions[]
Definition wstag721.c:194
u16 actor1Talk4Actions[]
Definition wstag721.c:154
u16 actor1Talk4Conditions[]
Definition wstag721.c:148
u16 actor1Talk6Conditions[]
Definition wstag721.c:162
u16 actor1Talk3Conditions[]
Definition wstag721.c:141

Definition at line 336 of file wstag721.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0x2A2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag721.c:216
u16 actor2Talk1Actions[]
Definition wstag721.c:217
u16 actor2Talk2Conditions[]
Definition wstag721.c:218
u16 actor2Talk0Conditions[]
Definition wstag721.c:215
u16 actor2Talk2Actions[]
Definition wstag721.c:219

Definition at line 351 of file wstag721.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x2A2 },
{ actor3Talk1Conditions, ((void *)0) , 0x23 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag721.c:220
u16 actor3Talk1Conditions[]
Definition wstag721.c:221

Definition at line 357 of file wstag721.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk6Conditions, ((void *)0) , 0x2A7 },
{ actor4Talk9Conditions, ((void *)0) , 0x2AE },
{ actor4Talk10Conditions, ((void *)0) , 0x2AB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk9Conditions[]
Definition wstag721.c:287
u16 actor4Talk3Conditions[]
Definition wstag721.c:243
u16 actor4Talk1Actions[]
Definition wstag721.c:235
u16 actor4Talk8Conditions[]
Definition wstag721.c:278
u16 actor4Talk6Conditions[]
Definition wstag721.c:264
u16 actor4Talk2Actions[]
Definition wstag721.c:242
u16 actor4Talk11Actions[]
Definition wstag721.c:316
u16 actor4Talk10Conditions[]
Definition wstag721.c:296
u16 actor4Talk11Conditions[]
Definition wstag721.c:306
u16 actor4Talk4Conditions[]
Definition wstag721.c:250
u16 actor4Talk1Conditions[]
Definition wstag721.c:229
u16 actor4Talk4Actions[]
Definition wstag721.c:256
u16 actor4Talk5Conditions[]
Definition wstag721.c:257
u16 actor4Talk7Conditions[]
Definition wstag721.c:270
u16 actor4Talk0Conditions[]
Definition wstag721.c:222
u16 actor4Talk5Actions[]
Definition wstag721.c:263
u16 actor4Talk0Actions[]
Definition wstag721.c:228
u16 actor4Talk8Actions[]
Definition wstag721.c:286
u16 actor4Talk3Actions[]
Definition wstag721.c:249
u16 actor4Talk2Conditions[]
Definition wstag721.c:236
u16 actor4Talk7Actions[]
Definition wstag721.c:277

Definition at line 362 of file wstag721.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x2AF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk2Actions[]
Definition wstag721.c:321
u16 actor5Talk0Conditions[]
Definition wstag721.c:317
u16 actor5Talk1Conditions[]
Definition wstag721.c:318
u16 actor5Talk2Conditions[]
Definition wstag721.c:320
u16 actor5Talk1Actions[]
Definition wstag721.c:319

Definition at line 377 of file wstag721.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x2AF },
{ actor6Talk1Conditions, ((void *)0) , 0x2C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag721.c:323
u16 actor6Talk0Conditions[]
Definition wstag721.c:322

Definition at line 383 of file wstag721.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag721.c:326
u16 actor7Talk0Conditions[]
Definition wstag721.c:324
u16 actor7Talk0Actions[]
Definition wstag721.c:325
u16 actor7Talk1Actions[]
Definition wstag721.c:327

Definition at line 388 of file wstag721.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , actor8Talk0Actions, 0x2DB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk0Actions[]
Definition wstag721.c:328

Definition at line 393 of file wstag721.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2B0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 397 of file wstag721.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2B1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 401 of file wstag721.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x49 )) , 1,
(0x7000 | ( 0x51 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x8E )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x8F )), 0,
0xFFFF ,
}

Definition at line 405 of file wstag721.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 412 of file wstag721.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 417 of file wstag721.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 418 of file wstag721.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 423 of file wstag721.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 428 of file wstag721.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 429 of file wstag721.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 434 of file wstag721.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 435 of file wstag721.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 436 of file wstag721.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 437 of file wstag721.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1F, 4, 538, 145, 1 }

Definition at line 438 of file wstag721.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x36, 5, 320, 216, 1 }

Definition at line 439 of file wstag721.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 5, 320, 216, 1 }

Definition at line 440 of file wstag721.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x36, 5, 320, 216, 1 }

Definition at line 441 of file wstag721.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 6, 203, 152, 1 }

Definition at line 442 of file wstag721.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 6, 273, 89, 1 }

Definition at line 443 of file wstag721.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 6, 203, 152, 1 }

Definition at line 444 of file wstag721.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x8C, 7, 124, 700, 7 }

Definition at line 445 of file wstag721.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x8C, 7, 124, 700, 7 }

Definition at line 446 of file wstag721.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 320, 216, 1 }

Definition at line 447 of file wstag721.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 9, 203, 152, 1 }

Definition at line 448 of file wstag721.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag721.c:438
FieldActorEntry actor6
Definition wstag721.c:444
FieldActorEntry actor5
Definition wstag721.c:443
FieldActorEntry actor2
Definition wstag721.c:440
FieldActorEntry actor10
Definition wstag721.c:448
FieldActorEntry actor4
Definition wstag721.c:442
FieldActorEntry actor8
Definition wstag721.c:446
FieldActorEntry actor9
Definition wstag721.c:447
FieldActorEntry actor7
Definition wstag721.c:445
FieldActorEntry actor1
Definition wstag721.c:439
FieldActorEntry actor3
Definition wstag721.c:441

Definition at line 449 of file wstag721.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 463 of file wstag721.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CE, 0xC8, 0xAC, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x1B0, 0xE8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x1A0, 0x140, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x100, 0x140, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0xF0, 0x198, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x161, 0x200, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x171, 0x258, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 0x12, 0xA2, 0xB0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 0x12, 0xB2, 0x1D8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 0x10, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 6, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 518 of file wstag721.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0022.
Definition wstag721.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 532 of file wstag721.c.