Digimon World 3 decomp
The European version, SLES_039.36
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wstag715.c File Reference

WSTAG715: Lake of Ice, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag715.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x736
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0022.
 

Variables

AreaBattle area0Battle0 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 332, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 179, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 433, 393, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 256, 431, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 433, 393, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 5, 272, 209, 5 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 5, 272, 209, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x35, 5, 512, 519, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x40, 6, 529, 392, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x40, 6, 272, 209, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x40, 6, 529, 392, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x40, 6, 529, 392, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 7, 433, 393, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 8, 272, 209, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG715: Lake of Ice, North Sector.

Definition in file wstag715.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 15 of file wstag715.c.

◆ STAGE_FILE

#define STAGE_FILE   0x736

Definition at line 16 of file wstag715.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0022.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0022: Freeze Mountain and the Lake of Ice

< ENV_0022: Freeze Mountain and the Lake of Ice

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 19 of file wstag715.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag715.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag715.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag715.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag715.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag715.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag715.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag715.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 115, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag715.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag715.c:46
AreaBattle area0Battle1
Definition wstag715.c:40
AreaBattle area0Battle6
Definition wstag715.c:45
AreaBattle area0Battle3
Definition wstag715.c:42
AreaBattle area0Battle5
Definition wstag715.c:44
AreaBattle area0Battle0
Definition wstag715.c:39
AreaBattle area0Battle2
Definition wstag715.c:41
AreaBattle area0Battle4
Definition wstag715.c:43

Definition at line 47 of file wstag715.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag715.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag715.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag715.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag715.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag715.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag715.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag715.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag715.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag715.c:58
AreaBattle area1Battle2
Definition wstag715.c:54
AreaBattle area1Battle4
Definition wstag715.c:56
AreaBattle area1Battle5
Definition wstag715.c:57
AreaBattle area1Battle3
Definition wstag715.c:55
AreaBattle area1Battle0
Definition wstag715.c:52
AreaBattle area1Battle1
Definition wstag715.c:53
AreaBattle area1Battle7
Definition wstag715.c:59

Definition at line 60 of file wstag715.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag715.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag715.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag715.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag715.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag715.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag715.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag715.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag715.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag715.c:72
AreaBattle area2Battle6
Definition wstag715.c:71
AreaBattle area2Battle0
Definition wstag715.c:65
AreaBattle area2Battle4
Definition wstag715.c:69
AreaBattle area2Battle2
Definition wstag715.c:67
AreaBattle area2Battle1
Definition wstag715.c:66
AreaBattle area2Battle5
Definition wstag715.c:70
AreaBattle area2Battle3
Definition wstag715.c:68

Definition at line 73 of file wstag715.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag715.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag715.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag715.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag715.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 332, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag715.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag715.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag715.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 179, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag715.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag715.c:82
AreaBattle area3Battle3
Definition wstag715.c:81
AreaBattle area3Battle0
Definition wstag715.c:78
AreaBattle area3Battle2
Definition wstag715.c:80
AreaBattle area3Battle1
Definition wstag715.c:79
AreaBattle area3Battle6
Definition wstag715.c:84
AreaBattle area3Battle5
Definition wstag715.c:83
AreaBattle area3Battle7
Definition wstag715.c:85

Definition at line 86 of file wstag715.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag715.c:86
BattleList area1Battles
Definition wstag715.c:60
BattleList area2Battles
Definition wstag715.c:73
BattleList area0Battles
Definition wstag715.c:47

Definition at line 91 of file wstag715.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x168, 0x1A5, 0xA0, 0xA5, 0x160, 0x1FF },
{ 0x140, 0x100, 0x170, 0x1A5, 0xC0, 0xA5, 0x170, 0x1FF },
{ 0x140, 0x100, 0x15C, 0x1A8, 0x70, 0xA8, 0x150, 0x1FE },
{ 0x140, 0x100, 0x140, 0x1B1, 0, 0xB1, 0x160, 0x1FE },
{ 0x140, 0x100, 0x148, 0x1B1, 0x20, 0xB1, 0x170, 0x1FE },
}

Definition at line 94 of file wstag715.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x213 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 107 of file wstag715.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x216 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 111 of file wstag715.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x214 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 115 of file wstag715.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x217 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag715.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x218 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag715.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag715.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag715.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag715.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag715.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag715.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x215 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 147 of file wstag715.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x219 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 151 of file wstag715.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 155 of file wstag715.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 156 of file wstag715.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 157 of file wstag715.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 158 of file wstag715.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 159 of file wstag715.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 160 of file wstag715.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 161 of file wstag715.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 162 of file wstag715.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 163 of file wstag715.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 164 of file wstag715.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 165 of file wstag715.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 166 of file wstag715.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 433, 393, 7 }

Definition at line 167 of file wstag715.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 256, 431, 7 }

Definition at line 168 of file wstag715.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 433, 393, 7 }

Definition at line 169 of file wstag715.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 5, 272, 209, 5 }

Definition at line 170 of file wstag715.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 5, 272, 209, 5 }

Definition at line 171 of file wstag715.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x35, 5, 512, 519, 1 }

Definition at line 172 of file wstag715.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x40, 6, 529, 392, 1 }

Definition at line 173 of file wstag715.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x40, 6, 272, 209, 7 }

Definition at line 174 of file wstag715.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x40, 6, 529, 392, 1 }

Definition at line 175 of file wstag715.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x40, 6, 529, 392, 1 }

Definition at line 176 of file wstag715.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 7, 433, 393, 7 }

Definition at line 177 of file wstag715.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 8, 272, 209, 5 }

Definition at line 178 of file wstag715.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag715.c:167
FieldActorEntry actor6
Definition wstag715.c:173
FieldActorEntry actor5
Definition wstag715.c:172
FieldActorEntry actor2
Definition wstag715.c:169
FieldActorEntry actor10
Definition wstag715.c:177
FieldActorEntry actor4
Definition wstag715.c:171
FieldActorEntry actor8
Definition wstag715.c:175
FieldActorEntry actor9
Definition wstag715.c:176
FieldActorEntry actor7
Definition wstag715.c:174
FieldActorEntry actor11
Definition wstag715.c:178
FieldActorEntry actor1
Definition wstag715.c:168
FieldActorEntry actor3
Definition wstag715.c:170

Definition at line 179 of file wstag715.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 49, 138, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 128, 512, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 222, 441, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 600, 352, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 615, 376, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x38, 4, 0, 640, 368, 0, 0 },
{ 1, 0, 0x40, 2, 0x39, 2, 0, 5, 6, 0, 21, 133, 0, 0 },
{ 1, 0, 0x40, 2, 3, 1, 3, 8, 4, 0, 801, 513, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x38, 4, 0, 243, 53, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x38, 4, 0, 270, 56, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 5, 6, 0, 234, 51, 0, 0 },
{ 1, 0, 0x40, 4, 0x3B, 0, 0, 0, 0, 0, 406, 413, 478, 0 },
{ 1, 0, 0x40, 4, 0x3C, 0, 0, 0, 0, 0, 360, 401, 458, 0 },
{ 1, 0, 0x40, 4, 0x46, 1, 0x46, 0x51, 0xC, 0, 381, 406, 458, 0 },
{ 1, 0, 0x40, 4, 0x3E, 0, 0, 0, 0, 0, 406, 388, 438, 0 },
{ 1, 0, 0x40, 4, 0x3F, 0, 0, 0, 0, 0, 433, 401, 458, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 128, 120, 175, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 235, 368, 374, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 665, 307, 322, 0 },
{ 1, 0, 0x4F, 4, 9, 0, 0, 0, 0, 0, 65, 377, 445, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 304, 152, 152, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 352, 128, 128, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 592, 199, 199, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 656, 183, 183, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 704, 207, 207, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 736, 239, 239, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 784, 263, 263, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 194 of file wstag715.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x265, 0xB4, 0x98, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x267, 0x298, 0x134, 3, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E3, 0x380, 0x70, 1, 0, 6, 1 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E3, 0x380, 0x70, 1, 0, 5, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x170, 0x98, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x180, 0xE0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x48, 0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x48, 0xFFDC, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFC8, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 224 of file wstag715.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0022.
Definition wstag715.c:19

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 236 of file wstag715.c.