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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG710: Kulon Mine, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | STAGE_FILE 0x2A8 |
| #define | STAGE_ARCHIVE 0x31D |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0007. | |
Variables | |
| AreaBattle | area0Battle0 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 220, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 221, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 127, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { (( 0xE ) << 8 | ( 0x14 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk7Conditions [] |
| u16 | actor0Talk8Conditions [] |
| u16 | actor0Talk9Conditions [] |
| u16 | actor0Talk9Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk6Actions [] = { (( 0xE ) << 8 | ( 0x15 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk7Conditions [] |
| u16 | actor4Talk8Conditions [] |
| u16 | actor4Talk9Conditions [] |
| u16 | actor4Talk9Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk4Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor8Talk3Conditions [] |
| u16 | actor8Talk4Conditions [] |
| u16 | actor8Talk4Actions [] = { (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor8Talk5Conditions [] |
| u16 | actor8Talk6Conditions [] |
| u16 | actor8Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
| u16 | actor9Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk4Conditions [] |
| u16 | actor9Talk4Actions [] = { (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor9Talk5Conditions [] |
| u16 | actor9Talk6Conditions [] |
| u16 | actor9Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 464, 193, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 464, 193, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 464, 193, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 464, 193, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x39, 5, 1088, 234, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 1088, 234, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 1088, 234, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 1088, 234, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9D, 6, 464, 193, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9E, 7, 1088, 234, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG710: Kulon Mine, North Sector.
Definition in file wstag710.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 16 of file wstag710.c.
| #define STAGE_FILE 0x2A8 |
Definition at line 17 of file wstag710.c.
| #define STAGE_ARCHIVE 0x31D |
Definition at line 18 of file wstag710.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 21 of file wstag710.c.
| AreaBattle area0Battle0 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag710.c.
| AreaBattle area0Battle1 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag710.c.
| AreaBattle area0Battle2 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag710.c.
| AreaBattle area0Battle3 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag710.c.
| AreaBattle area0Battle4 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag710.c.
| AreaBattle area0Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag710.c.
| AreaBattle area0Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag710.c.
| AreaBattle area0Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag710.c.
| BattleList area0Battles |
Definition at line 49 of file wstag710.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag710.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag710.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag710.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag710.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag710.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag710.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag710.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag710.c.
| BattleList area1Battles |
Definition at line 62 of file wstag710.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag710.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag710.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag710.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag710.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag710.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag710.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag710.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag710.c.
| BattleList area2Battles |
Definition at line 75 of file wstag710.c.
| AreaBattle area3Battle0 = { 220, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag710.c.
| AreaBattle area3Battle1 = { 221, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag710.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag710.c.
| AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag710.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag710.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag710.c.
| AreaBattle area3Battle6 = { 127, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag710.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag710.c.
| BattleList area3Battles |
Definition at line 88 of file wstag710.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 96 of file wstag710.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 108 of file wstag710.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 109 of file wstag710.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 110 of file wstag710.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 111 of file wstag710.c.
| u16 actor0Talk2Conditions[] |
Definition at line 112 of file wstag710.c.
| u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 118 of file wstag710.c.
| u16 actor0Talk3Conditions[] |
Definition at line 119 of file wstag710.c.
| u16 actor0Talk3Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 125 of file wstag710.c.
| u16 actor0Talk4Conditions[] |
Definition at line 126 of file wstag710.c.
| u16 actor0Talk5Conditions[] |
Definition at line 132 of file wstag710.c.
| u16 actor0Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 139 of file wstag710.c.
| u16 actor0Talk6Conditions[] |
Definition at line 140 of file wstag710.c.
| u16 actor0Talk6Actions[] = { (( 0xE ) << 8 | ( 0x14 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 148 of file wstag710.c.
| u16 actor0Talk7Conditions[] |
Definition at line 149 of file wstag710.c.
| u16 actor0Talk8Conditions[] |
Definition at line 158 of file wstag710.c.
| u16 actor0Talk9Conditions[] |
Definition at line 168 of file wstag710.c.
| u16 actor0Talk9Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 178 of file wstag710.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 179 of file wstag710.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 180 of file wstag710.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 181 of file wstag710.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 182 of file wstag710.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 183 of file wstag710.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 184 of file wstag710.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 185 of file wstag710.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
Definition at line 186 of file wstag710.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
Definition at line 187 of file wstag710.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 188 of file wstag710.c.
| u16 actor3Talk3Conditions[] |
Definition at line 189 of file wstag710.c.
| u16 actor3Talk4Conditions[] |
Definition at line 196 of file wstag710.c.
| u16 actor3Talk4Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 204 of file wstag710.c.
| u16 actor3Talk5Conditions[] |
Definition at line 205 of file wstag710.c.
| u16 actor3Talk6Conditions[] |
Definition at line 214 of file wstag710.c.
| u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 223 of file wstag710.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 224 of file wstag710.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 225 of file wstag710.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 226 of file wstag710.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 227 of file wstag710.c.
| u16 actor4Talk2Conditions[] |
Definition at line 228 of file wstag710.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 234 of file wstag710.c.
| u16 actor4Talk3Conditions[] |
Definition at line 235 of file wstag710.c.
| u16 actor4Talk3Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 241 of file wstag710.c.
| u16 actor4Talk4Conditions[] |
Definition at line 242 of file wstag710.c.
| u16 actor4Talk5Conditions[] |
Definition at line 248 of file wstag710.c.
| u16 actor4Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 255 of file wstag710.c.
| u16 actor4Talk6Conditions[] |
Definition at line 256 of file wstag710.c.
| u16 actor4Talk6Actions[] = { (( 0xE ) << 8 | ( 0x15 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 264 of file wstag710.c.
| u16 actor4Talk7Conditions[] |
Definition at line 265 of file wstag710.c.
| u16 actor4Talk8Conditions[] |
Definition at line 274 of file wstag710.c.
| u16 actor4Talk9Conditions[] |
Definition at line 284 of file wstag710.c.
| u16 actor4Talk9Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 294 of file wstag710.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 295 of file wstag710.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 296 of file wstag710.c.
| u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 297 of file wstag710.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 298 of file wstag710.c.
| u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 299 of file wstag710.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 300 of file wstag710.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 301 of file wstag710.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
Definition at line 302 of file wstag710.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
Definition at line 303 of file wstag710.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 304 of file wstag710.c.
| u16 actor7Talk3Conditions[] |
Definition at line 305 of file wstag710.c.
| u16 actor7Talk4Conditions[] |
Definition at line 312 of file wstag710.c.
| u16 actor7Talk4Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 320 of file wstag710.c.
| u16 actor7Talk5Conditions[] |
Definition at line 321 of file wstag710.c.
| u16 actor7Talk6Conditions[] |
Definition at line 330 of file wstag710.c.
| u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 339 of file wstag710.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 340 of file wstag710.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
Definition at line 341 of file wstag710.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF } |
Definition at line 342 of file wstag710.c.
| u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 343 of file wstag710.c.
| u16 actor8Talk3Conditions[] |
Definition at line 344 of file wstag710.c.
| u16 actor8Talk4Conditions[] |
Definition at line 351 of file wstag710.c.
| u16 actor8Talk4Actions[] = { (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 359 of file wstag710.c.
| u16 actor8Talk5Conditions[] |
Definition at line 360 of file wstag710.c.
| u16 actor8Talk6Conditions[] |
Definition at line 369 of file wstag710.c.
| u16 actor8Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 378 of file wstag710.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 379 of file wstag710.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
Definition at line 380 of file wstag710.c.
| u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
Definition at line 381 of file wstag710.c.
| u16 actor9Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 382 of file wstag710.c.
| u16 actor9Talk3Conditions[] |
Definition at line 383 of file wstag710.c.
| u16 actor9Talk4Conditions[] |
Definition at line 390 of file wstag710.c.
| u16 actor9Talk4Actions[] = { (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 398 of file wstag710.c.
| u16 actor9Talk5Conditions[] |
Definition at line 399 of file wstag710.c.
| u16 actor9Talk6Conditions[] |
Definition at line 408 of file wstag710.c.
| u16 actor9Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 417 of file wstag710.c.
| FieldTalk actor0Talks[] |
Definition at line 418 of file wstag710.c.
| FieldTalk actor1Talks[] |
Definition at line 431 of file wstag710.c.
| FieldTalk actor2Talks[] |
Definition at line 435 of file wstag710.c.
| FieldTalk actor3Talks[] |
Definition at line 441 of file wstag710.c.
| FieldTalk actor4Talks[] |
Definition at line 451 of file wstag710.c.
| FieldTalk actor5Talks[] |
Definition at line 464 of file wstag710.c.
| FieldTalk actor6Talks[] |
Definition at line 468 of file wstag710.c.
| FieldTalk actor7Talks[] |
Definition at line 474 of file wstag710.c.
| FieldTalk actor8Talks[] |
Definition at line 484 of file wstag710.c.
| FieldTalk actor9Talks[] |
Definition at line 494 of file wstag710.c.
| u16 actor0Conditions[] |
Definition at line 504 of file wstag710.c.
| u16 actor1Conditions[] |
Definition at line 509 of file wstag710.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 514 of file wstag710.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 515 of file wstag710.c.
| u16 actor4Conditions[] |
Definition at line 516 of file wstag710.c.
| u16 actor5Conditions[] |
Definition at line 521 of file wstag710.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 526 of file wstag710.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 527 of file wstag710.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 528 of file wstag710.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 529 of file wstag710.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 464, 193, 1 } |
Definition at line 530 of file wstag710.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 464, 193, 1 } |
Definition at line 531 of file wstag710.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 464, 193, 1 } |
Definition at line 532 of file wstag710.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 464, 193, 1 } |
Definition at line 533 of file wstag710.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 5, 1088, 234, 7 } |
Definition at line 534 of file wstag710.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 1088, 234, 7 } |
Definition at line 535 of file wstag710.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 1088, 234, 7 } |
Definition at line 536 of file wstag710.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 1088, 234, 7 } |
Definition at line 537 of file wstag710.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 6, 464, 193, 1 } |
Definition at line 538 of file wstag710.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 7, 1088, 234, 7 } |
Definition at line 539 of file wstag710.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 553 of file wstag710.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 594 of file wstag710.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 614 of file wstag710.c.