Digimon World 3 decomp
The European version, SLES_039.36
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wstag710.c File Reference

WSTAG710: Kulon Mine, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag710.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x2A8
 
#define STAGE_ARCHIVE   0x31D
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
 

Variables

AreaBattle area0Battle0 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 220, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 221, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 127, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk5Conditions []
 
u16 actor0Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor0Talk6Conditions []
 
u16 actor0Talk6Actions [] = { (( 0xE ) << 8 | ( 0x14 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk7Conditions []
 
u16 actor0Talk8Conditions []
 
u16 actor0Talk9Conditions []
 
u16 actor0Talk9Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions []
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk5Conditions []
 
u16 actor4Talk5Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor4Talk6Conditions []
 
u16 actor4Talk6Actions [] = { (( 0xE ) << 8 | ( 0x15 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk7Conditions []
 
u16 actor4Talk8Conditions []
 
u16 actor4Talk9Conditions []
 
u16 actor4Talk9Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk4Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF }
 
u16 actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk4Actions [] = { (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor8Talk5Conditions []
 
u16 actor8Talk6Conditions []
 
u16 actor8Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }
 
u16 actor9Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk4Conditions []
 
u16 actor9Talk4Actions [] = { (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor9Talk5Conditions []
 
u16 actor9Talk6Conditions []
 
u16 actor9Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 464, 193, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 464, 193, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 464, 193, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 464, 193, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 5, 1088, 234, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 1088, 234, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 1088, 234, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 1088, 234, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 6, 464, 193, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 7, 1088, 234, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG710: Kulon Mine, North Sector.

Definition in file wstag710.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 16 of file wstag710.c.

◆ STAGE_FILE

#define STAGE_FILE   0x2A8

Definition at line 17 of file wstag710.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x31D

Definition at line 18 of file wstag710.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag710.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag710.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag710.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 161, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag710.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag710.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 110, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag710.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag710.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag710.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag710.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag710.c:48
AreaBattle area0Battle1
Definition wstag710.c:42
AreaBattle area0Battle6
Definition wstag710.c:47
AreaBattle area0Battle3
Definition wstag710.c:44
AreaBattle area0Battle5
Definition wstag710.c:46
AreaBattle area0Battle0
Definition wstag710.c:41
AreaBattle area0Battle2
Definition wstag710.c:43
AreaBattle area0Battle4
Definition wstag710.c:45

Definition at line 49 of file wstag710.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag710.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag710.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag710.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag710.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag710.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag710.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag710.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag710.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag710.c:60
AreaBattle area1Battle2
Definition wstag710.c:56
AreaBattle area1Battle4
Definition wstag710.c:58
AreaBattle area1Battle5
Definition wstag710.c:59
AreaBattle area1Battle3
Definition wstag710.c:57
AreaBattle area1Battle0
Definition wstag710.c:54
AreaBattle area1Battle1
Definition wstag710.c:55
AreaBattle area1Battle7
Definition wstag710.c:61

Definition at line 62 of file wstag710.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag710.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag710.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag710.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag710.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag710.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag710.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag710.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag710.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag710.c:74
AreaBattle area2Battle6
Definition wstag710.c:73
AreaBattle area2Battle0
Definition wstag710.c:67
AreaBattle area2Battle4
Definition wstag710.c:71
AreaBattle area2Battle2
Definition wstag710.c:69
AreaBattle area2Battle1
Definition wstag710.c:68
AreaBattle area2Battle5
Definition wstag710.c:72
AreaBattle area2Battle3
Definition wstag710.c:70

Definition at line 75 of file wstag710.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 220, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag710.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 221, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag710.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag710.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag710.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag710.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag710.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 127, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag710.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag710.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag710.c:84
AreaBattle area3Battle3
Definition wstag710.c:83
AreaBattle area3Battle0
Definition wstag710.c:80
AreaBattle area3Battle2
Definition wstag710.c:82
AreaBattle area3Battle1
Definition wstag710.c:81
AreaBattle area3Battle6
Definition wstag710.c:86
AreaBattle area3Battle5
Definition wstag710.c:85
AreaBattle area3Battle7
Definition wstag710.c:87

Definition at line 88 of file wstag710.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag710.c:88
BattleList area1Battles
Definition wstag710.c:62
BattleList area2Battles
Definition wstag710.c:75
BattleList area0Battles
Definition wstag710.c:49

Definition at line 93 of file wstag710.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B4, 0x140, 0x1D0, 0x40, 0x160, 0x1FF },
{ 0x140, 0x100, 0x174, 0x1C1, 0xD0, 0xC1, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x160, 0x1FE },
{ 0x180, 0x100, 0x1B4, 0x120, 0x1D0, 0x20, 0x170, 0x1FE },
}

Definition at line 96 of file wstag710.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 108 of file wstag710.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 109 of file wstag710.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 110 of file wstag710.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 111 of file wstag710.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 112 of file wstag710.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 118 of file wstag710.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 119 of file wstag710.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 125 of file wstag710.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 126 of file wstag710.c.

◆ actor0Talk5Conditions

u16 actor0Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 132 of file wstag710.c.

◆ actor0Talk5Actions

u16 actor0Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 139 of file wstag710.c.

◆ actor0Talk6Conditions

u16 actor0Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 140 of file wstag710.c.

◆ actor0Talk6Actions

u16 actor0Talk6Actions[] = { (( 0xE ) << 8 | ( 0x14 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 148 of file wstag710.c.

◆ actor0Talk7Conditions

u16 actor0Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 149 of file wstag710.c.

◆ actor0Talk8Conditions

u16 actor0Talk8Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 158 of file wstag710.c.

◆ actor0Talk9Conditions

u16 actor0Talk9Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 168 of file wstag710.c.

◆ actor0Talk9Actions

u16 actor0Talk9Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 178 of file wstag710.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 179 of file wstag710.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 180 of file wstag710.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 181 of file wstag710.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 182 of file wstag710.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 183 of file wstag710.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 184 of file wstag710.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 185 of file wstag710.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 186 of file wstag710.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }

Definition at line 187 of file wstag710.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 188 of file wstag710.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 189 of file wstag710.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 0,
0xFFFF ,
}

Definition at line 196 of file wstag710.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 204 of file wstag710.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 205 of file wstag710.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 214 of file wstag710.c.

◆ actor3Talk6Actions

u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 223 of file wstag710.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 224 of file wstag710.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 225 of file wstag710.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 226 of file wstag710.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 227 of file wstag710.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 228 of file wstag710.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 234 of file wstag710.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 235 of file wstag710.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 241 of file wstag710.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 242 of file wstag710.c.

◆ actor4Talk5Conditions

u16 actor4Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 248 of file wstag710.c.

◆ actor4Talk5Actions

u16 actor4Talk5Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 255 of file wstag710.c.

◆ actor4Talk6Conditions

u16 actor4Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 256 of file wstag710.c.

◆ actor4Talk6Actions

u16 actor4Talk6Actions[] = { (( 0xE ) << 8 | ( 0x15 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 264 of file wstag710.c.

◆ actor4Talk7Conditions

u16 actor4Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 265 of file wstag710.c.

◆ actor4Talk8Conditions

u16 actor4Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 274 of file wstag710.c.

◆ actor4Talk9Conditions

u16 actor4Talk9Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 284 of file wstag710.c.

◆ actor4Talk9Actions

u16 actor4Talk9Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 294 of file wstag710.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 295 of file wstag710.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 296 of file wstag710.c.

◆ actor6Talk1Actions

u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 297 of file wstag710.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 298 of file wstag710.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 299 of file wstag710.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 300 of file wstag710.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 301 of file wstag710.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 302 of file wstag710.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }

Definition at line 303 of file wstag710.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 304 of file wstag710.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 305 of file wstag710.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 0,
0xFFFF ,
}

Definition at line 312 of file wstag710.c.

◆ actor7Talk4Actions

u16 actor7Talk4Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 320 of file wstag710.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 321 of file wstag710.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 330 of file wstag710.c.

◆ actor7Talk6Actions

u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 339 of file wstag710.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 340 of file wstag710.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 341 of file wstag710.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF }

Definition at line 342 of file wstag710.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 343 of file wstag710.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 344 of file wstag710.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 0,
0xFFFF ,
}

Definition at line 351 of file wstag710.c.

◆ actor8Talk4Actions

u16 actor8Talk4Actions[] = { (( 0xE ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 359 of file wstag710.c.

◆ actor8Talk5Conditions

u16 actor8Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 360 of file wstag710.c.

◆ actor8Talk6Conditions

u16 actor8Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x14 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 369 of file wstag710.c.

◆ actor8Talk6Actions

u16 actor8Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1E )) , 1, 0xFFFF }

Definition at line 378 of file wstag710.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 379 of file wstag710.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 380 of file wstag710.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }

Definition at line 381 of file wstag710.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 382 of file wstag710.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 383 of file wstag710.c.

◆ actor9Talk4Conditions

u16 actor9Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 0,
0xFFFF ,
}

Definition at line 390 of file wstag710.c.

◆ actor9Talk4Actions

u16 actor9Talk4Actions[] = { (( 0xE ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 398 of file wstag710.c.

◆ actor9Talk5Conditions

u16 actor9Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 399 of file wstag710.c.

◆ actor9Talk6Conditions

u16 actor9Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x15 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 408 of file wstag710.c.

◆ actor9Talk6Actions

u16 actor9Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1F )) , 1, 0xFFFF }

Definition at line 417 of file wstag710.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk4Conditions, ((void *)0) , 0x180 },
{ actor0Talk7Conditions, ((void *)0) , 0x182 },
{ actor0Talk8Conditions, ((void *)0) , 0x184 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag710.c:109
u16 actor0Talk7Conditions[]
Definition wstag710.c:149
u16 actor0Talk0Conditions[]
Definition wstag710.c:108
u16 actor0Talk9Conditions[]
Definition wstag710.c:168
u16 actor0Talk1Conditions[]
Definition wstag710.c:110
u16 actor0Talk8Conditions[]
Definition wstag710.c:158
u16 actor0Talk6Actions[]
Definition wstag710.c:148
u16 actor0Talk3Conditions[]
Definition wstag710.c:119
u16 actor0Talk1Actions[]
Definition wstag710.c:111
u16 actor0Talk4Conditions[]
Definition wstag710.c:126
u16 actor0Talk2Actions[]
Definition wstag710.c:118
u16 actor0Talk9Actions[]
Definition wstag710.c:178
u16 actor0Talk5Conditions[]
Definition wstag710.c:132
u16 actor0Talk2Conditions[]
Definition wstag710.c:112
u16 actor0Talk5Actions[]
Definition wstag710.c:139
u16 actor0Talk6Conditions[]
Definition wstag710.c:140
u16 actor0Talk3Actions[]
Definition wstag710.c:125

Definition at line 418 of file wstag710.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x297 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 431 of file wstag710.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0x17C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag710.c:180
u16 actor2Talk1Actions[]
Definition wstag710.c:181
u16 actor2Talk2Conditions[]
Definition wstag710.c:182
u16 actor2Talk0Conditions[]
Definition wstag710.c:179
u16 actor2Talk2Actions[]
Definition wstag710.c:183

Definition at line 435 of file wstag710.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x180 },
{ actor3Talk3Conditions, ((void *)0) , 0x182 },
{ actor3Talk5Conditions, ((void *)0) , 0x184 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag710.c:189
u16 actor3Talk4Conditions[]
Definition wstag710.c:196
u16 actor3Talk4Actions[]
Definition wstag710.c:204
u16 actor3Talk0Conditions[]
Definition wstag710.c:184
u16 actor3Talk6Actions[]
Definition wstag710.c:223
u16 actor3Talk2Conditions[]
Definition wstag710.c:187
u16 actor3Talk1Conditions[]
Definition wstag710.c:186
u16 actor3Talk6Conditions[]
Definition wstag710.c:214
u16 actor3Talk2Actions[]
Definition wstag710.c:188
u16 actor3Talk5Conditions[]
Definition wstag710.c:205
u16 actor3Talk0Actions[]
Definition wstag710.c:185

Definition at line 441 of file wstag710.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk4Conditions, ((void *)0) , 0x18C },
{ actor4Talk7Conditions, ((void *)0) , 0x18E },
{ actor4Talk8Conditions, ((void *)0) , 0x190 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk9Conditions[]
Definition wstag710.c:284
u16 actor4Talk3Conditions[]
Definition wstag710.c:235
u16 actor4Talk1Actions[]
Definition wstag710.c:227
u16 actor4Talk6Actions[]
Definition wstag710.c:264
u16 actor4Talk8Conditions[]
Definition wstag710.c:274
u16 actor4Talk6Conditions[]
Definition wstag710.c:256
u16 actor4Talk2Actions[]
Definition wstag710.c:234
u16 actor4Talk4Conditions[]
Definition wstag710.c:242
u16 actor4Talk9Actions[]
Definition wstag710.c:294
u16 actor4Talk1Conditions[]
Definition wstag710.c:226
u16 actor4Talk5Conditions[]
Definition wstag710.c:248
u16 actor4Talk7Conditions[]
Definition wstag710.c:265
u16 actor4Talk0Conditions[]
Definition wstag710.c:224
u16 actor4Talk5Actions[]
Definition wstag710.c:255
u16 actor4Talk0Actions[]
Definition wstag710.c:225
u16 actor4Talk3Actions[]
Definition wstag710.c:241
u16 actor4Talk2Conditions[]
Definition wstag710.c:228

Definition at line 451 of file wstag710.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x298 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 464 of file wstag710.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x188 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag710.c:296
u16 actor6Talk2Conditions[]
Definition wstag710.c:298
u16 actor6Talk2Actions[]
Definition wstag710.c:299
u16 actor6Talk0Conditions[]
Definition wstag710.c:295
u16 actor6Talk1Actions[]
Definition wstag710.c:297

Definition at line 468 of file wstag710.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x18C },
{ actor7Talk3Conditions, ((void *)0) , 0x18E },
{ actor7Talk5Conditions, ((void *)0) , 0x190 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag710.c:302
u16 actor7Talk4Conditions[]
Definition wstag710.c:312
u16 actor7Talk5Conditions[]
Definition wstag710.c:321
u16 actor7Talk2Conditions[]
Definition wstag710.c:303
u16 actor7Talk4Actions[]
Definition wstag710.c:320
u16 actor7Talk0Conditions[]
Definition wstag710.c:300
u16 actor7Talk0Actions[]
Definition wstag710.c:301
u16 actor7Talk6Conditions[]
Definition wstag710.c:330
u16 actor7Talk6Actions[]
Definition wstag710.c:339
u16 actor7Talk3Conditions[]
Definition wstag710.c:305
u16 actor7Talk2Actions[]
Definition wstag710.c:304

Definition at line 474 of file wstag710.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x17E },
{ actor8Talk1Conditions, ((void *)0) , 0x17E },
{ actor8Talk3Conditions, ((void *)0) , 0x17E },
{ actor8Talk5Conditions, ((void *)0) , 0x17E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk4Actions[]
Definition wstag710.c:359
u16 actor8Talk1Conditions[]
Definition wstag710.c:341
u16 actor8Talk3Conditions[]
Definition wstag710.c:344
u16 actor8Talk6Conditions[]
Definition wstag710.c:369
u16 actor8Talk2Conditions[]
Definition wstag710.c:342
u16 actor8Talk5Conditions[]
Definition wstag710.c:360
u16 actor8Talk6Actions[]
Definition wstag710.c:378
u16 actor8Talk2Actions[]
Definition wstag710.c:343
u16 actor8Talk4Conditions[]
Definition wstag710.c:351
u16 actor8Talk0Conditions[]
Definition wstag710.c:340

Definition at line 484 of file wstag710.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x18A },
{ actor9Talk1Conditions, ((void *)0) , 0x18A },
{ actor9Talk3Conditions, ((void *)0) , 0x18A },
{ actor9Talk5Conditions, ((void *)0) , 0x18A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk4Actions[]
Definition wstag710.c:398
u16 actor9Talk0Conditions[]
Definition wstag710.c:379
u16 actor9Talk2Actions[]
Definition wstag710.c:382
u16 actor9Talk5Conditions[]
Definition wstag710.c:399
u16 actor9Talk6Conditions[]
Definition wstag710.c:408
u16 actor9Talk1Conditions[]
Definition wstag710.c:380
u16 actor9Talk6Actions[]
Definition wstag710.c:417
u16 actor9Talk4Conditions[]
Definition wstag710.c:390
u16 actor9Talk2Conditions[]
Definition wstag710.c:381
u16 actor9Talk3Conditions[]
Definition wstag710.c:383

Definition at line 494 of file wstag710.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 504 of file wstag710.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 509 of file wstag710.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 514 of file wstag710.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 515 of file wstag710.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 516 of file wstag710.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 521 of file wstag710.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 526 of file wstag710.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 527 of file wstag710.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 528 of file wstag710.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 529 of file wstag710.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 464, 193, 1 }

Definition at line 530 of file wstag710.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 464, 193, 1 }

Definition at line 531 of file wstag710.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 464, 193, 1 }

Definition at line 532 of file wstag710.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 464, 193, 1 }

Definition at line 533 of file wstag710.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 5, 1088, 234, 7 }

Definition at line 534 of file wstag710.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 1088, 234, 7 }

Definition at line 535 of file wstag710.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 1088, 234, 7 }

Definition at line 536 of file wstag710.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 1088, 234, 7 }

Definition at line 537 of file wstag710.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 6, 464, 193, 1 }

Definition at line 538 of file wstag710.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 7, 1088, 234, 7 }

Definition at line 539 of file wstag710.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag710.c:530
FieldActorEntry actor6
Definition wstag710.c:536
FieldActorEntry actor5
Definition wstag710.c:535
FieldActorEntry actor2
Definition wstag710.c:532
FieldActorEntry actor4
Definition wstag710.c:534
FieldActorEntry actor8
Definition wstag710.c:538
FieldActorEntry actor9
Definition wstag710.c:539
FieldActorEntry actor7
Definition wstag710.c:537
FieldActorEntry actor1
Definition wstag710.c:531
FieldActorEntry actor3
Definition wstag710.c:533

Definition at line 540 of file wstag710.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 553 of file wstag710.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x266, 0x390, 0x1E8, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x261, 0x80, 0x90, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x268, 0x390, 0x118, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x20F, 0xF8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x21F, 0x190, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x34F, 0x106, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x35F, 0x16F, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x440, 0x161, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x430, 0x1C8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x3EF, 0x2C9, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x3E1, 0x32F, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x150, 0x258, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x15F, 0x2BE, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 5, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0xA, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 6, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x16, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 594 of file wstag710.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Definition wstag710.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 614 of file wstag710.c.