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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG706: Freeze Mountain, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x684 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0022. | |
Variables | |
| AreaBattle | area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 247, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 248, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 295, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 296, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk5Actions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk7Conditions [] |
| u16 | actor2Talk8Conditions [] |
| u16 | actor2Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x7200 | ( 0xB )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (0x7200 | ( 0xB )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x53 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0xE ) << 8 | ( 0x53 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk4Conditions [] |
| u16 | actor5Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
| u16 | actor5Talk5Conditions [] |
| u16 | actor5Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x33 )) , 1, 0xFFFF } |
| u16 | actor5Talk6Conditions [] |
| u16 | actor5Talk7Conditions [] |
| u16 | actor5Talk8Conditions [] |
| u16 | actor5Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x54 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x54 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] |
| u16 | actor6Talk4Conditions [] |
| u16 | actor6Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1281, 401, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 561, 841, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 561, 841, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 561, 841, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 561, 841, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x46, 6, 992, 273, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x46, 6, 992, 273, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x46, 6, 992, 273, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x46, 6, 992, 273, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG706: Freeze Mountain, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG705.
Definition in file wstag706.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag706.c.
| #define STAGE_FILE 0x684 |
Definition at line 17 of file wstag706.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0022.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0022: Freeze Mountain and the Lake of Ice
< ENV_0022: Freeze Mountain and the Lake of Ice
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag706.c.
| AreaBattle area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag706.c.
| AreaBattle area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag706.c.
| AreaBattle area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag706.c.
| AreaBattle area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag706.c.
| AreaBattle area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag706.c.
| AreaBattle area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag706.c.
| AreaBattle area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag706.c.
| AreaBattle area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag706.c.
| BattleList area0Battles |
Definition at line 48 of file wstag706.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag706.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag706.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag706.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag706.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag706.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag706.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag706.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag706.c.
| BattleList area1Battles |
Definition at line 61 of file wstag706.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag706.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag706.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag706.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag706.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag706.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag706.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag706.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag706.c.
| BattleList area2Battles |
Definition at line 74 of file wstag706.c.
| AreaBattle area3Battle0 = { 247, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag706.c.
| AreaBattle area3Battle1 = { 248, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag706.c.
| AreaBattle area3Battle2 = { 295, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag706.c.
| AreaBattle area3Battle3 = { 296, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag706.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag706.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag706.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag706.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag706.c.
| BattleList area3Battles |
Definition at line 87 of file wstag706.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag706.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 106 of file wstag706.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 112 of file wstag706.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 113 of file wstag706.c.
| u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 114 of file wstag706.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 115 of file wstag706.c.
| u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 116 of file wstag706.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 117 of file wstag706.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 118 of file wstag706.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 119 of file wstag706.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 120 of file wstag706.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 121 of file wstag706.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 122 of file wstag706.c.
| u16 actor2Talk3Conditions[] |
Definition at line 123 of file wstag706.c.
| u16 actor2Talk4Conditions[] |
Definition at line 129 of file wstag706.c.
| u16 actor2Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
Definition at line 136 of file wstag706.c.
| u16 actor2Talk5Conditions[] |
Definition at line 137 of file wstag706.c.
| u16 actor2Talk5Actions[] |
Definition at line 145 of file wstag706.c.
| u16 actor2Talk6Conditions[] |
Definition at line 150 of file wstag706.c.
| u16 actor2Talk7Conditions[] |
Definition at line 159 of file wstag706.c.
| u16 actor2Talk8Conditions[] |
Definition at line 169 of file wstag706.c.
| u16 actor2Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
Definition at line 179 of file wstag706.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 180 of file wstag706.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 181 of file wstag706.c.
| u16 actor3Talk1Conditions[] = { (0x7200 | ( 0xB )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 182 of file wstag706.c.
| u16 actor3Talk2Conditions[] = { (0x7200 | ( 0xB )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x53 )) , 0, 0xFFFF } |
Definition at line 183 of file wstag706.c.
| u16 actor3Talk2Actions[] = { (( 0xE ) << 8 | ( 0x53 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 184 of file wstag706.c.
| u16 actor3Talk3Conditions[] |
Definition at line 185 of file wstag706.c.
| u16 actor3Talk4Conditions[] |
Definition at line 192 of file wstag706.c.
| u16 actor3Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3F )) , 1, 0xFFFF } |
Definition at line 199 of file wstag706.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 200 of file wstag706.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 201 of file wstag706.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 202 of file wstag706.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 203 of file wstag706.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 204 of file wstag706.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 205 of file wstag706.c.
| u16 actor5Talk3Conditions[] |
Definition at line 206 of file wstag706.c.
| u16 actor5Talk4Conditions[] |
Definition at line 212 of file wstag706.c.
| u16 actor5Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 219 of file wstag706.c.
| u16 actor5Talk5Conditions[] |
Definition at line 220 of file wstag706.c.
| u16 actor5Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 228 of file wstag706.c.
| u16 actor5Talk6Conditions[] |
Definition at line 229 of file wstag706.c.
| u16 actor5Talk7Conditions[] |
Definition at line 238 of file wstag706.c.
| u16 actor5Talk8Conditions[] |
Definition at line 248 of file wstag706.c.
| u16 actor5Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 258 of file wstag706.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 259 of file wstag706.c.
| u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 260 of file wstag706.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 261 of file wstag706.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x54 )) , 0, 0xFFFF } |
Definition at line 262 of file wstag706.c.
| u16 actor6Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x54 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag706.c.
| u16 actor6Talk3Conditions[] |
Definition at line 264 of file wstag706.c.
| u16 actor6Talk4Conditions[] |
Definition at line 271 of file wstag706.c.
| u16 actor6Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 278 of file wstag706.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 279 of file wstag706.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 280 of file wstag706.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 281 of file wstag706.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 282 of file wstag706.c.
| u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 283 of file wstag706.c.
| FieldTalk actor0Talks[] |
Definition at line 284 of file wstag706.c.
| FieldTalk actor1Talks[] |
Definition at line 288 of file wstag706.c.
| FieldTalk actor2Talks[] |
Definition at line 294 of file wstag706.c.
| FieldTalk actor3Talks[] |
Definition at line 306 of file wstag706.c.
| FieldTalk actor4Talks[] |
Definition at line 314 of file wstag706.c.
| FieldTalk actor5Talks[] |
Definition at line 318 of file wstag706.c.
| FieldTalk actor6Talks[] |
Definition at line 330 of file wstag706.c.
| FieldTalk actor7Talks[] |
Definition at line 338 of file wstag706.c.
| FieldTalk actor8Talks[] |
Definition at line 344 of file wstag706.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
Definition at line 348 of file wstag706.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 349 of file wstag706.c.
| u16 actor2Conditions[] |
Definition at line 350 of file wstag706.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 355 of file wstag706.c.
| u16 actor4Conditions[] |
Definition at line 356 of file wstag706.c.
| u16 actor5Conditions[] |
Definition at line 361 of file wstag706.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 366 of file wstag706.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 367 of file wstag706.c.
| u16 actor8Conditions[] |
Definition at line 368 of file wstag706.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1281, 401, 1 } |
Definition at line 373 of file wstag706.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 561, 841, 1 } |
Definition at line 374 of file wstag706.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 561, 841, 1 } |
Definition at line 375 of file wstag706.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 561, 841, 1 } |
Definition at line 376 of file wstag706.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 561, 841, 1 } |
Definition at line 377 of file wstag706.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x46, 6, 992, 273, 7 } |
Definition at line 378 of file wstag706.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 6, 992, 273, 7 } |
Definition at line 379 of file wstag706.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 6, 992, 273, 7 } |
Definition at line 380 of file wstag706.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 6, 992, 273, 7 } |
Definition at line 381 of file wstag706.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 394 of file wstag706.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 401 of file wstag706.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 425 of file wstag706.c.