|
Digimon World 3 decomp
The European version, SLES_039.36
|
WSTAG701: Mountain Inn, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x66A |
Functions | |
| void | endEvent1464 (void) |
| After event 1464, with Guardromon: applies 0x7C1B, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP1BGM. | |
WSTAG701: Mountain Inn, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG700.
Definition in file wstag701.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 25 of file wstag701.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 26 of file wstag701.c.
| #define STAGE_FILE 0x66A |
Definition at line 27 of file wstag701.c.
| void endEvent1464 | ( | void | ) |
After event 1464, with Guardromon: applies 0x7C1B, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1)
Definition at line 16 of file wstag701.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 30 of file wstag701.c.
| s16 script1464[] |
Definition at line 49 of file wstag701.c.
| ActorImage stageImages[] |
Definition at line 68 of file wstag701.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A2F, 1, 0xFFFF } |
Definition at line 82 of file wstag701.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x6A )) , 1, 0xFFFF } |
Definition at line 83 of file wstag701.c.
| FieldTalk actor0Talks[] |
Definition at line 84 of file wstag701.c.
| FieldTalk actor1Talks[] |
Definition at line 88 of file wstag701.c.
| FieldTalk actor2Talks[] |
Definition at line 92 of file wstag701.c.
| FieldTalk actor3Talks[] |
Definition at line 96 of file wstag701.c.
| FieldTalk actor4Talks[] |
Definition at line 100 of file wstag701.c.
| FieldTalk actor5Talks[] |
Definition at line 104 of file wstag701.c.
| FieldTalk actor6Talks[] |
Definition at line 108 of file wstag701.c.
| FieldTalk actor7Talks[] |
Definition at line 112 of file wstag701.c.
| u16 actor2Conditions[] |
Definition at line 116 of file wstag701.c.
| u16 actor3Conditions[] |
Definition at line 121 of file wstag701.c.
| u16 actor4Conditions[] |
Definition at line 126 of file wstag701.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 131 of file wstag701.c.
| u16 actor6Conditions[] |
Definition at line 132 of file wstag701.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 137 of file wstag701.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 225, 289, 7 } |
Definition at line 138 of file wstag701.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 283, 251, 7 } |
Definition at line 139 of file wstag701.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x33, 6, 145, 297, 7 } |
Definition at line 140 of file wstag701.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x38, 7, 288, 209, 3 } |
Definition at line 141 of file wstag701.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 8, 288, 209, 3 } |
Definition at line 142 of file wstag701.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 288, 209, 3 } |
Definition at line 143 of file wstag701.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9E, 9, 145, 297, 7 } |
Definition at line 144 of file wstag701.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 9, 145, 297, 7 } |
Definition at line 145 of file wstag701.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 157 of file wstag701.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 164 of file wstag701.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 168 of file wstag701.c.
| FieldEvent stageEvents[] |
Definition at line 171 of file wstag701.c.
Referenced by setupStage().