Digimon World 3 decomp
The European version, SLES_039.36
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wstag695.c File Reference

WSTAG695: Snow Mountain, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag695.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x76E
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
 

Variables

AreaBattle area0Battle0 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 218, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x7200 | ( 6 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk4Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { (( 0xE ) << 8 | ( 0x12 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor5Talk0Actions []
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }
 
u16 actor6Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor6Talk3Conditions []
 
u16 actor6Talk4Conditions []
 
u16 actor6Talk4Actions [] = { (( 0xE ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor6Talk5Conditions []
 
u16 actor6Talk6Conditions []
 
u16 actor6Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x22 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (( 2 ) << 8 | ( 0x23 )) , 0, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 384, 453, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x34, 5, 657, 408, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x34, 5, 657, 408, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x34, 5, 657, 408, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x34, 5, 657, 408, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x4D, 6, 961, 241, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 7, 657, 408, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG695: Snow Mountain, North Sector.

Definition in file wstag695.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 15 of file wstag695.c.

◆ STAGE_FILE

#define STAGE_FILE   0x76E

Definition at line 16 of file wstag695.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 19 of file wstag695.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag695.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag695.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag695.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 113, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag695.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag695.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag695.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag695.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag695.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag695.c:46
AreaBattle area0Battle1
Definition wstag695.c:40
AreaBattle area0Battle6
Definition wstag695.c:45
AreaBattle area0Battle3
Definition wstag695.c:42
AreaBattle area0Battle5
Definition wstag695.c:44
AreaBattle area0Battle0
Definition wstag695.c:39
AreaBattle area0Battle2
Definition wstag695.c:41
AreaBattle area0Battle4
Definition wstag695.c:43

Definition at line 47 of file wstag695.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag695.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag695.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag695.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag695.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag695.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag695.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag695.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag695.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag695.c:58
AreaBattle area1Battle2
Definition wstag695.c:54
AreaBattle area1Battle4
Definition wstag695.c:56
AreaBattle area1Battle5
Definition wstag695.c:57
AreaBattle area1Battle3
Definition wstag695.c:55
AreaBattle area1Battle0
Definition wstag695.c:52
AreaBattle area1Battle1
Definition wstag695.c:53
AreaBattle area1Battle7
Definition wstag695.c:59

Definition at line 60 of file wstag695.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag695.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag695.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag695.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag695.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag695.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag695.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag695.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag695.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag695.c:72
AreaBattle area2Battle6
Definition wstag695.c:71
AreaBattle area2Battle0
Definition wstag695.c:65
AreaBattle area2Battle4
Definition wstag695.c:69
AreaBattle area2Battle2
Definition wstag695.c:67
AreaBattle area2Battle1
Definition wstag695.c:66
AreaBattle area2Battle5
Definition wstag695.c:70
AreaBattle area2Battle3
Definition wstag695.c:68

Definition at line 73 of file wstag695.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 218, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag695.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag695.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag695.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag695.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag695.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag695.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 114, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag695.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag695.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag695.c:82
AreaBattle area3Battle3
Definition wstag695.c:81
AreaBattle area3Battle0
Definition wstag695.c:78
AreaBattle area3Battle2
Definition wstag695.c:80
AreaBattle area3Battle1
Definition wstag695.c:79
AreaBattle area3Battle6
Definition wstag695.c:84
AreaBattle area3Battle5
Definition wstag695.c:83
AreaBattle area3Battle7
Definition wstag695.c:85

Definition at line 86 of file wstag695.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag695.c:86
BattleList area1Battles
Definition wstag695.c:60
BattleList area2Battles
Definition wstag695.c:73
BattleList area0Battles
Definition wstag695.c:47

Definition at line 91 of file wstag695.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x156, 0x1C8, 0x58, 0xC8, 0x170, 0x1FD },
{ 0x140, 0x100, 0x176, 0x188, 0xD8, 0x88, 0x170, 0x1FC },
{ 0x140, 0x100, 0x176, 0x1D0, 0xD8, 0xD0, 0x160, 0x1FB },
{ 0x140, 0x100, 0x176, 0x1B0, 0xD8, 0xB0, 0x170, 0x1FB },
}

Definition at line 94 of file wstag695.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x90 )) , 1,
(( 2 ) << 8 | ( 0x22 )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 106 of file wstag695.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 112 of file wstag695.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 113 of file wstag695.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x7200 | ( 6 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 114 of file wstag695.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (0x7200 | ( 6 )) , 1, 0xFFFF }

Definition at line 115 of file wstag695.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 116 of file wstag695.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 6 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 117 of file wstag695.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 0,
0xFFFF ,
}

Definition at line 124 of file wstag695.c.

◆ actor1Talk4Actions

u16 actor1Talk4Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 132 of file wstag695.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 133 of file wstag695.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 142 of file wstag695.c.

◆ actor1Talk6Actions

u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 151 of file wstag695.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 152 of file wstag695.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 153 of file wstag695.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 154 of file wstag695.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 155 of file wstag695.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 156 of file wstag695.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 157 of file wstag695.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 158 of file wstag695.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 159 of file wstag695.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, 0xFFFF }

Definition at line 160 of file wstag695.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 161 of file wstag695.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 6 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 162 of file wstag695.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 0,
0xFFFF ,
}

Definition at line 169 of file wstag695.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { (( 0xE ) << 8 | ( 0x12 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 177 of file wstag695.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 178 of file wstag695.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 187 of file wstag695.c.

◆ actor3Talk6Actions

u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 196 of file wstag695.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x23 )) , 1,
(0x8000 | ( 4 ) << 9 | ( 0xA0 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 197 of file wstag695.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 203 of file wstag695.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 204 of file wstag695.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF }

Definition at line 205 of file wstag695.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 206 of file wstag695.c.

◆ actor6Talk3Conditions

u16 actor6Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 207 of file wstag695.c.

◆ actor6Talk4Conditions

u16 actor6Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 0,
0xFFFF ,
}

Definition at line 214 of file wstag695.c.

◆ actor6Talk4Actions

u16 actor6Talk4Actions[] = { (( 0xE ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 222 of file wstag695.c.

◆ actor6Talk5Conditions

u16 actor6Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 223 of file wstag695.c.

◆ actor6Talk6Conditions

u16 actor6Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x12 )) , 1,
(0x7200 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 232 of file wstag695.c.

◆ actor6Talk6Actions

u16 actor6Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1C )) , 1, 0xFFFF }

Definition at line 241 of file wstag695.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x32E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag695.c:106

Definition at line 242 of file wstag695.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x11 },
{ actor1Talk3Conditions, ((void *)0) , 0x13 },
{ actor1Talk5Conditions, ((void *)0) , 0x15 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk2Actions[]
Definition wstag695.c:116
u16 actor1Talk1Conditions[]
Definition wstag695.c:114
u16 actor1Talk6Actions[]
Definition wstag695.c:151
u16 actor1Talk0Conditions[]
Definition wstag695.c:112
u16 actor1Talk0Actions[]
Definition wstag695.c:113
u16 actor1Talk5Conditions[]
Definition wstag695.c:133
u16 actor1Talk2Conditions[]
Definition wstag695.c:115
u16 actor1Talk4Actions[]
Definition wstag695.c:132
u16 actor1Talk4Conditions[]
Definition wstag695.c:124
u16 actor1Talk6Conditions[]
Definition wstag695.c:142
u16 actor1Talk3Conditions[]
Definition wstag695.c:117

Definition at line 246 of file wstag695.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0xD },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag695.c:153
u16 actor2Talk1Actions[]
Definition wstag695.c:154
u16 actor2Talk2Conditions[]
Definition wstag695.c:155
u16 actor2Talk0Conditions[]
Definition wstag695.c:152
u16 actor2Talk2Actions[]
Definition wstag695.c:156

Definition at line 256 of file wstag695.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x11 },
{ actor3Talk3Conditions, ((void *)0) , 0x13 },
{ actor3Talk5Conditions, ((void *)0) , 0x15 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag695.c:162
u16 actor3Talk4Conditions[]
Definition wstag695.c:169
u16 actor3Talk4Actions[]
Definition wstag695.c:177
u16 actor3Talk0Conditions[]
Definition wstag695.c:157
u16 actor3Talk6Actions[]
Definition wstag695.c:196
u16 actor3Talk2Conditions[]
Definition wstag695.c:160
u16 actor3Talk1Conditions[]
Definition wstag695.c:159
u16 actor3Talk6Conditions[]
Definition wstag695.c:187
u16 actor3Talk2Actions[]
Definition wstag695.c:161
u16 actor3Talk5Conditions[]
Definition wstag695.c:178
u16 actor3Talk0Actions[]
Definition wstag695.c:158

Definition at line 262 of file wstag695.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x295 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 272 of file wstag695.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x268 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag695.c:197

Definition at line 276 of file wstag695.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0xF },
{ actor6Talk1Conditions, ((void *)0) , 0xF },
{ actor6Talk3Conditions, ((void *)0) , 0xF },
{ actor6Talk5Conditions, ((void *)0) , 0xF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk5Conditions[]
Definition wstag695.c:223
u16 actor6Talk4Actions[]
Definition wstag695.c:222
u16 actor6Talk1Conditions[]
Definition wstag695.c:204
u16 actor6Talk2Conditions[]
Definition wstag695.c:205
u16 actor6Talk2Actions[]
Definition wstag695.c:206
u16 actor6Talk6Conditions[]
Definition wstag695.c:232
u16 actor6Talk3Conditions[]
Definition wstag695.c:207
u16 actor6Talk0Conditions[]
Definition wstag695.c:203
u16 actor6Talk6Actions[]
Definition wstag695.c:241
u16 actor6Talk4Conditions[]
Definition wstag695.c:214

Definition at line 280 of file wstag695.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x22 )) , 0, 0xFFFF }

Definition at line 290 of file wstag695.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 291 of file wstag695.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 297 of file wstag695.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 303 of file wstag695.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 309 of file wstag695.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x23 )) , 0, 0xFFFF }

Definition at line 315 of file wstag695.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 316 of file wstag695.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 384, 453, 1 }

Definition at line 317 of file wstag695.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x34, 5, 657, 408, 1 }

Definition at line 318 of file wstag695.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x34, 5, 657, 408, 1 }

Definition at line 319 of file wstag695.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x34, 5, 657, 408, 1 }

Definition at line 320 of file wstag695.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x34, 5, 657, 408, 1 }

Definition at line 321 of file wstag695.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x4D, 6, 961, 241, 1 }

Definition at line 322 of file wstag695.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 7, 657, 408, 1 }

Definition at line 323 of file wstag695.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag695.c:317
FieldActorEntry actor6
Definition wstag695.c:323
FieldActorEntry actor5
Definition wstag695.c:322
FieldActorEntry actor2
Definition wstag695.c:319
FieldActorEntry actor4
Definition wstag695.c:321
FieldActorEntry actor1
Definition wstag695.c:318
FieldActorEntry actor3
Definition wstag695.c:320

Definition at line 324 of file wstag695.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 5, 6, 0, 472, 329, 0, 0 },
{ 1, 0, 0xC8, 2, 0x34, 1, 0x34, 0x37, 8, 0, 542, 52, 0, 0 },
{ 1, 0, 0x40, 2, 0x3B, 2, 0, 3, 8, 0, 412, 670, 0, 0 },
{ 1, 0, 0x40, 2, 2, 1, 2, 7, 4, 0, 93, 305, 0, 0 },
{ 1, 0, 0x40, 2, 2, 1, 2, 7, 4, 0, 585, 772, 0, 0 },
{ 1, 0, 0x40, 2, 2, 1, 2, 7, 4, 0, 1033, 514, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 0xD, 6, 0, 579, 336, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 3, 8, 0, 557, 494, 0, 0 },
{ 1, 0, 0x50, 6, 0x39, 2, 0, 3, 8, 0, 549, 528, 0, 0 },
{ 1, 0, 0x50, 6, 0x3A, 2, 0, 3, 8, 0, 493, 598, 0, 0 },
{ 1, 0x64, 0x40, 6, 1, 0, 0, 0, 0, 0, 546, 340, 0, 0 },
{ 1, 0, 0x48, 4, 0, 0, 0, 0, 0, 0, 517, 329, 393, 0 },
{ 1, 0, 0x53, 4, 8, 0, 0, 0, 0, 0, 448, 290, 368, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 192, 783, 783, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 400, 263, 263, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 672, 175, 175, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 720, 199, 199, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 334 of file wstag695.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x261, 0x500, 0x290, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x261, 0x500, 0x300, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x264, 0x238, 0x444, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x263, 0x108, 0x12C, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x1CE, 0xAA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x1BF, 0x112, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x3B0, 0x16A, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x3BF, 0x1D0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x380, 0x253, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x38F, 0x2EA, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x13, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 7, 2 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 354 of file wstag695.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Definition wstag695.c:19

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 370 of file wstag695.c.