Digimon World 3 decomp
The European version, SLES_039.36
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wstag661.c File Reference

WSTAG661: Bai Hu City, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag661.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x666
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1230 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A2E, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7A1B, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x7A1A, 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 908, 596, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1119, 502, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 834, 470, 7 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 690, 493, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1329, 411, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 9, 961, 368, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 9, 767, 529, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xA, 993, 531, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 993, 531, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 993, 531, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 961, 368, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 961, 368, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x175, 0xD, 897, 289, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x175, 0xD, 897, 289, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x175, 0xD, 961, 368, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG661: Bai Hu City, West Sector.

On the Amaterasu server; its Asuka server twin is WSTAG660.

Definition in file wstag661.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 18 of file wstag661.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 19 of file wstag661.c.

◆ STAGE_FILE

#define STAGE_FILE   0x666

Definition at line 20 of file wstag661.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0021: Byakko City and the Bai Hu Dome

< BGM_0021: Byakko City and the Bai Hu Dome

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 26 of file wstag661.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag661.c.

Referenced by setupStage().

◆ script1230

s16 script1230[]
Initial value:
= {
0x102, 2 , 0x43E , 0x204 , 5 ,
0x100, 0x15 , 0x45F , 0x1F6 ,
0x101, 0x15 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 1 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 1 ,
0x300, 0x5A ,
0x304, 0xC0F , 0 , 0 , 0 ,
0 ,
0x2,
}

Definition at line 50 of file wstag661.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x1C0, 0x100, 0x1F6, 0x160, 0x2D8, 0x60, 0x150, 0x1FB },
{ 0x180, 0x100, 0x194, 0x1A8, 0x150, 0xA8, 0x160, 0x1FB },
{ 0x1C0, 0x100, 0x1F4, 0x100, 0x2D0, 0, 0x170, 0x1FB },
{ 0x180, 0x100, 0x1A8, 0x1D8, 0x1A0, 0xD8, 0x150, 0x1FA },
{ 0x1C0, 0x100, 0x1CC, 0x100, 0x230, 0, 0x160, 0x1FA },
{ 0x1C0, 0x100, 0x1C0, 0x178, 0x200, 0x78, 0x170, 0x1FA },
{ 0x1C0, 0x100, 0x1C8, 0x178, 0x220, 0x78, 0x140, 0x1F9 },
{ 0x1C0, 0x100, 0x1D0, 0x178, 0x240, 0x78, 0x150, 0x1F9 },
{ 0x1C0, 0x100, 0x1D8, 0x180, 0x260, 0x80, 0x160, 0x1F9 },
{ 0x1C0, 0x100, 0x1EC, 0x180, 0x2B0, 0x80, 0x170, 0x1F9 },
}

Definition at line 74 of file wstag661.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A2E, 1, 0xFFFF }

Definition at line 92 of file wstag661.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 93 of file wstag661.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7A1B, 1, 0xFFFF }

Definition at line 94 of file wstag661.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x7A1A, 1, 0xFFFF }

Definition at line 95 of file wstag661.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 96 of file wstag661.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF }

Definition at line 97 of file wstag661.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 98 of file wstag661.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag661.c:92

Definition at line 99 of file wstag661.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x1A2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag661.c:93

Definition at line 103 of file wstag661.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x1A8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag661.c:94

Definition at line 107 of file wstag661.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x1A4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag661.c:95

Definition at line 111 of file wstag661.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag661.c:96

Definition at line 115 of file wstag661.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x176 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag661.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x178 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag661.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x174 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag661.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x175 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag661.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x175 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag661.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x177 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag661.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x177 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag661.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x1D7 },
{ actor12Talk1Conditions, ((void *)0) , 0x1D8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk0Conditions[]
Definition wstag661.c:97
u16 actor12Talk1Conditions[]
Definition wstag661.c:98

Definition at line 147 of file wstag661.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 152 of file wstag661.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1EB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 156 of file wstag661.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 160 of file wstag661.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 165 of file wstag661.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 166 of file wstag661.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 171 of file wstag661.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 176 of file wstag661.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 177 of file wstag661.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 182 of file wstag661.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x21 )) , 1, 0xFFFF }

Definition at line 183 of file wstag661.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 184 of file wstag661.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 185 of file wstag661.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 908, 596, 7 }

Definition at line 186 of file wstag661.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1119, 502, 1 }

Definition at line 187 of file wstag661.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 834, 470, 7 }

Definition at line 188 of file wstag661.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 690, 493, 1 }

Definition at line 189 of file wstag661.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1329, 411, 1 }

Definition at line 190 of file wstag661.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 9, 961, 368, 1 }

Definition at line 191 of file wstag661.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 9, 767, 529, 3 }

Definition at line 192 of file wstag661.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xA, 993, 531, 7 }

Definition at line 193 of file wstag661.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 993, 531, 7 }

Definition at line 194 of file wstag661.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 993, 531, 7 }

Definition at line 195 of file wstag661.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 961, 368, 1 }

Definition at line 196 of file wstag661.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 961, 368, 1 }

Definition at line 197 of file wstag661.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x175, 0xD, 897, 289, 1 }

Definition at line 198 of file wstag661.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x175, 0xD, 897, 289, 1 }

Definition at line 199 of file wstag661.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x175, 0xD, 961, 368, 1 }

Definition at line 200 of file wstag661.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag661.c:186
FieldActorEntry actor6
Definition wstag661.c:192
FieldActorEntry actor5
Definition wstag661.c:191
FieldActorEntry actor2
Definition wstag661.c:188
FieldActorEntry actor10
Definition wstag661.c:196
FieldActorEntry actor4
Definition wstag661.c:190
FieldActorEntry actor8
Definition wstag661.c:194
FieldActorEntry actor9
Definition wstag661.c:195
FieldActorEntry actor12
Definition wstag661.c:198
FieldActorEntry actor7
Definition wstag661.c:193
FieldActorEntry actor13
Definition wstag661.c:199
FieldActorEntry actor11
Definition wstag661.c:197
FieldActorEntry actor1
Definition wstag661.c:187
FieldActorEntry actor3
Definition wstag661.c:189
FieldActorEntry actor14
Definition wstag661.c:200

Definition at line 201 of file wstag661.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 219 of file wstag661.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C7, 0x100, 0x220, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B2, 0x1F0, 0x68, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x170, 0x268, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x180, 0x2B0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 253 of file wstag661.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead except at STORY_PRE...
Definition wstag661.c:26

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 260 of file wstag661.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1230, script1230, ( ( 0x144 - 1) << 16 | ( 6 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1230[]
Definition wstag661.c:50

Definition at line 263 of file wstag661.c.

Referenced by setupStage().