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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG661: Bai Hu City, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x666 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
WSTAG661: Bai Hu City, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG660.
Definition in file wstag661.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 18 of file wstag661.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 19 of file wstag661.c.
| #define STAGE_FILE 0x666 |
Definition at line 20 of file wstag661.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0021: Byakko City and the Bai Hu Dome
< BGM_0021: Byakko City and the Bai Hu Dome
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 26 of file wstag661.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag661.c.
Referenced by setupStage().
| s16 script1230[] |
Definition at line 50 of file wstag661.c.
| ActorImage stageImages[] |
Definition at line 74 of file wstag661.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A2E, 1, 0xFFFF } |
Definition at line 92 of file wstag661.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 93 of file wstag661.c.
| u16 actor2Talk0Actions[] = { 0x7A1B, 1, 0xFFFF } |
Definition at line 94 of file wstag661.c.
| u16 actor3Talk0Actions[] = { 0x7A1A, 1, 0xFFFF } |
Definition at line 95 of file wstag661.c.
| u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 96 of file wstag661.c.
| u16 actor12Talk0Conditions[] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 97 of file wstag661.c.
| u16 actor12Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 98 of file wstag661.c.
| FieldTalk actor0Talks[] |
Definition at line 99 of file wstag661.c.
| FieldTalk actor1Talks[] |
Definition at line 103 of file wstag661.c.
| FieldTalk actor2Talks[] |
Definition at line 107 of file wstag661.c.
| FieldTalk actor3Talks[] |
Definition at line 111 of file wstag661.c.
| FieldTalk actor4Talks[] |
Definition at line 115 of file wstag661.c.
| FieldTalk actor5Talks[] |
Definition at line 119 of file wstag661.c.
| FieldTalk actor6Talks[] |
Definition at line 123 of file wstag661.c.
| FieldTalk actor7Talks[] |
Definition at line 127 of file wstag661.c.
| FieldTalk actor8Talks[] |
Definition at line 131 of file wstag661.c.
| FieldTalk actor9Talks[] |
Definition at line 135 of file wstag661.c.
| FieldTalk actor10Talks[] |
Definition at line 139 of file wstag661.c.
| FieldTalk actor11Talks[] |
Definition at line 143 of file wstag661.c.
| FieldTalk actor12Talks[] |
Definition at line 147 of file wstag661.c.
| FieldTalk actor13Talks[] |
Definition at line 152 of file wstag661.c.
| FieldTalk actor14Talks[] |
Definition at line 156 of file wstag661.c.
| u16 actor5Conditions[] |
Definition at line 160 of file wstag661.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 165 of file wstag661.c.
| u16 actor7Conditions[] |
Definition at line 166 of file wstag661.c.
| u16 actor8Conditions[] |
Definition at line 171 of file wstag661.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 176 of file wstag661.c.
| u16 actor10Conditions[] |
Definition at line 177 of file wstag661.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 182 of file wstag661.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x21 )) , 1, 0xFFFF } |
Definition at line 183 of file wstag661.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 184 of file wstag661.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 185 of file wstag661.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 908, 596, 7 } |
Definition at line 186 of file wstag661.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1119, 502, 1 } |
Definition at line 187 of file wstag661.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 834, 470, 7 } |
Definition at line 188 of file wstag661.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 690, 493, 1 } |
Definition at line 189 of file wstag661.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1329, 411, 1 } |
Definition at line 190 of file wstag661.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 9, 961, 368, 1 } |
Definition at line 191 of file wstag661.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 9, 767, 529, 3 } |
Definition at line 192 of file wstag661.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xA, 993, 531, 7 } |
Definition at line 193 of file wstag661.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 993, 531, 7 } |
Definition at line 194 of file wstag661.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 993, 531, 7 } |
Definition at line 195 of file wstag661.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 961, 368, 1 } |
Definition at line 196 of file wstag661.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 961, 368, 1 } |
Definition at line 197 of file wstag661.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x175, 0xD, 897, 289, 1 } |
Definition at line 198 of file wstag661.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x175, 0xD, 897, 289, 1 } |
Definition at line 199 of file wstag661.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x175, 0xD, 961, 368, 1 } |
Definition at line 200 of file wstag661.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 219 of file wstag661.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 253 of file wstag661.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 260 of file wstag661.c.
| FieldEvent stageEvents[] |
Definition at line 263 of file wstag661.c.
Referenced by setupStage().