39 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
40 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
41 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
42 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
43 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
44 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
45 { 0x140, 0x100, 0x174, 0x150, 0xD0, 0x50, 0x160, 0x1F6 },
46 { 0x140, 0x100, 0x14C, 0x178, 0x30, 0x78, 0x160, 0x1F5 },
47 { 0x140, 0x100, 0x154, 0x178, 0x50, 0x78, 0x170, 0x1F5 },
48 { 0x140, 0x100, 0x16C, 0x190, 0xB0, 0x90, 0x140, 0x1F4 },
49 { 0x140, 0x100, 0x140, 0x198, 0, 0x98, 0x160, 0x1F4 },
50 { 0x140, 0x100, 0x174, 0x198, 0xD0, 0x98, 0x170, 0x1F4 },
51 { 0x140, 0x100, 0x148, 0x1A0, 0x20, 0xA0, 0x140, 0x1F3 },
52 { 0x140, 0x100, 0x150, 0x1A0, 0x40, 0xA0, 0x150, 0x1F3 },
53 { 0x140, 0x100, 0x158, 0x1A0, 0x60, 0xA0, 0x160, 0x1F3 },
54 { 0x140, 0x100, 0x15C, 0x178, 0x70, 0x78, 0x170, 0x1F3 },
151 { 1, 0, 0x40, 2, 0x40, 2, 0, 3, 6, 0, 521, 212, 0, 0 },
152 { 1, 0, 0x40, 2, 0x40, 2, 0, 3, 6, 0, 569, 236, 0, 0 },
153 { 1, 0, 0x40, 2, 0x41, 2, 0, 3, 6, 0, 617, 260, 0, 0 },
154 { 1, 0, 0x40, 2, 0x43, 2, 0, 5, 6, 0, 392, 163, 0, 0 },
155 { 1, 0, 0x40, 2, 0x44, 2, 0, 5, 6, 0, 369, 205, 0, 0 },
156 { 1, 0, 0x40, 6, 0x3F, 2, 0, 3, 6, 0, 360, 389, 0, 0 },
157 { 1, 0, 0x40, 6, 0x42, 2, 0, 5, 6, 0, 361, 186, 0, 0 },
158 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 377, 371, 399, 0 },
159 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
162 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2BE, 0x2D4, 0xC4, 7, 0, 0, 0 },
163 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 5, 0x1D0, 0xF8, 0, 0, 0, 0 },
164 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 5, 0x1E0, 0x150, 0, 0, 0, 0 },
165 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
@ STORY_AMATERASU_BRIDGE
WSTAG206 (Amaterasu Bridge), event 922: an Attacker holds the bridge.
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
#define SPECIAL_STORY_JUNGLE_SOUND_TO_BLACK_ID_PASS
GAME.progress is from STORY_JUNGLE_SOUND to STORY_BLACK_ID_PASS (PROGRESS_RANGES[0x15])
#define SPECIAL_KOTEMON_IN_PARTY
PARTNER_KOTEMON is in the party.
#define SPECIAL_STORY_JUNGLE_SOUND_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_JUNGLE_SOUND to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x17])
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
#define SPECIAL_KOTEMON_LEVEL_45
PARTNER_KOTEMON is unlocked and at level 45 or more.
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...