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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG570: North Badland E, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x424 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 330, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 61, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { 0x9403, 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { 0x9406, 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x940D, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 335, 718, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x87, 5, 730, 440, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x87, 5, 730, 440, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG570: North Badland E, West Sector.
Definition in file wstag570.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 16 of file wstag570.c.
| #define STAGE_FILE 0x424 |
Definition at line 17 of file wstag570.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0018: the Badlands
< BGM_0018: the Badlands
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 23 of file wstag570.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 11 of file wstag570.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag570.c.
| AreaBattle area0Battle1 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag570.c.
| AreaBattle area0Battle2 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag570.c.
| AreaBattle area0Battle3 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag570.c.
| AreaBattle area0Battle4 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag570.c.
| AreaBattle area0Battle5 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag570.c.
| AreaBattle area0Battle6 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag570.c.
| AreaBattle area0Battle7 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag570.c.
| BattleList area0Battles |
Definition at line 56 of file wstag570.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag570.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag570.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag570.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag570.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag570.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag570.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag570.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag570.c.
| BattleList area1Battles |
Definition at line 69 of file wstag570.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag570.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag570.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag570.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag570.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag570.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag570.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag570.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag570.c.
| BattleList area2Battles |
Definition at line 82 of file wstag570.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag570.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag570.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag570.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag570.c.
| AreaBattle area3Battle4 = { 330, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag570.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag570.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag570.c.
| AreaBattle area3Battle7 = { 61, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag570.c.
| BattleList area3Battles |
Definition at line 95 of file wstag570.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 103 of file wstag570.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 113 of file wstag570.c.
| u16 actor1Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
Definition at line 119 of file wstag570.c.
| u16 actor1Talk0Actions[] = { 0x9403, 1, 0xFFFF } |
Definition at line 120 of file wstag570.c.
| u16 actor1Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
Definition at line 121 of file wstag570.c.
| u16 actor1Talk1Actions[] = { 0x9406, 1, 0xFFFF } |
Definition at line 122 of file wstag570.c.
| u16 actor2Talk0Actions[] = { 0x940D, 1, 0xFFFF } |
Definition at line 123 of file wstag570.c.
| FieldTalk actor0Talks[] |
Definition at line 124 of file wstag570.c.
| FieldTalk actor1Talks[] |
Definition at line 128 of file wstag570.c.
| FieldTalk actor2Talks[] |
Definition at line 133 of file wstag570.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 137 of file wstag570.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
Definition at line 138 of file wstag570.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 139 of file wstag570.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 335, 718, 1 } |
Definition at line 140 of file wstag570.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x87, 5, 730, 440, 7 } |
Definition at line 141 of file wstag570.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x87, 5, 730, 440, 7 } |
Definition at line 142 of file wstag570.c.
| FieldActorEntry* stageActors[] |
Definition at line 143 of file wstag570.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 149 of file wstag570.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 220 of file wstag570.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 232 of file wstag570.c.