Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag570.c File Reference

WSTAG570: North Badland E, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag570.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x424
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 330, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 61, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { 0x9403, 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 actor1Talk1Actions [] = { 0x9406, 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 335, 718, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x87, 5, 730, 440, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x87, 5, 730, 440, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG570: North Badland E, West Sector.

Definition in file wstag570.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 16 of file wstag570.c.

◆ STAGE_FILE

#define STAGE_FILE   0x424

Definition at line 17 of file wstag570.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0018: the Badlands

< BGM_0018: the Badlands

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag570.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 11 of file wstag570.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag570.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag570.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag570.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 69, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag570.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag570.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag570.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag570.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 68, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag570.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag570.c:55
AreaBattle area0Battle1
Definition wstag570.c:49
AreaBattle area0Battle6
Definition wstag570.c:54
AreaBattle area0Battle3
Definition wstag570.c:51
AreaBattle area0Battle5
Definition wstag570.c:53
AreaBattle area0Battle0
Definition wstag570.c:48
AreaBattle area0Battle2
Definition wstag570.c:50
AreaBattle area0Battle4
Definition wstag570.c:52

Definition at line 56 of file wstag570.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag570.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag570.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag570.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag570.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag570.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag570.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag570.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag570.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag570.c:67
AreaBattle area1Battle2
Definition wstag570.c:63
AreaBattle area1Battle4
Definition wstag570.c:65
AreaBattle area1Battle5
Definition wstag570.c:66
AreaBattle area1Battle3
Definition wstag570.c:64
AreaBattle area1Battle0
Definition wstag570.c:61
AreaBattle area1Battle1
Definition wstag570.c:62
AreaBattle area1Battle7
Definition wstag570.c:68

Definition at line 69 of file wstag570.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag570.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag570.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag570.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag570.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag570.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag570.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag570.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag570.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag570.c:81
AreaBattle area2Battle6
Definition wstag570.c:80
AreaBattle area2Battle0
Definition wstag570.c:74
AreaBattle area2Battle4
Definition wstag570.c:78
AreaBattle area2Battle2
Definition wstag570.c:76
AreaBattle area2Battle1
Definition wstag570.c:75
AreaBattle area2Battle5
Definition wstag570.c:79
AreaBattle area2Battle3
Definition wstag570.c:77

Definition at line 82 of file wstag570.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag570.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag570.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag570.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag570.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 330, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag570.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag570.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag570.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 61, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag570.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag570.c:91
AreaBattle area3Battle3
Definition wstag570.c:90
AreaBattle area3Battle0
Definition wstag570.c:87
AreaBattle area3Battle2
Definition wstag570.c:89
AreaBattle area3Battle1
Definition wstag570.c:88
AreaBattle area3Battle6
Definition wstag570.c:93
AreaBattle area3Battle5
Definition wstag570.c:92
AreaBattle area3Battle7
Definition wstag570.c:94

Definition at line 95 of file wstag570.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag570.c:95
BattleList area1Battles
Definition wstag570.c:69
BattleList area2Battles
Definition wstag570.c:82
BattleList area0Battles
Definition wstag570.c:56

Definition at line 100 of file wstag570.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x100, 0x1E0, 0, 0x150, 0x1FF },
{ 0x180, 0x100, 0x1AC, 0x1B1, 0x1B0, 0xB1, 0x160, 0x1FF },
}

Definition at line 103 of file wstag570.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x8D )) , 1,
(( 2 ) << 8 | ( 0xC )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 113 of file wstag570.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }

Definition at line 119 of file wstag570.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { 0x9403, 1, 0xFFFF }

Definition at line 120 of file wstag570.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 121 of file wstag570.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { 0x9406, 1, 0xFFFF }

Definition at line 122 of file wstag570.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 123 of file wstag570.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x32C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag570.c:113

Definition at line 124 of file wstag570.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag570.c:121
u16 actor1Talk0Conditions[]
Definition wstag570.c:119
u16 actor1Talk1Actions[]
Definition wstag570.c:122
u16 actor1Talk0Actions[]
Definition wstag570.c:120

Definition at line 128 of file wstag570.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x24 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag570.c:123

Definition at line 133 of file wstag570.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 137 of file wstag570.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 138 of file wstag570.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 139 of file wstag570.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 335, 718, 1 }

Definition at line 140 of file wstag570.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x87, 5, 730, 440, 7 }

Definition at line 141 of file wstag570.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x87, 5, 730, 440, 7 }

Definition at line 142 of file wstag570.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag570.c:140
FieldActorEntry actor2
Definition wstag570.c:142
FieldActorEntry actor1
Definition wstag570.c:141

Definition at line 143 of file wstag570.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 149 of file wstag570.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x24A, 0x570, 0x3C0, 3, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 0xA, 2 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E2, 0xB0, 0x148, 7, 0, 3, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x1C0, 0x272, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x1CF, 0x2D8, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE7, 0x46, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x19, 0x46, 0, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E2, 0xB0, 0x148, 7, 0, 3, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 220 of file wstag570.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead at story steps 0x2...
Definition wstag570.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 232 of file wstag570.c.