Digimon World 3 decomp
The European version, SLES_039.36
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wstag566.c File Reference

WSTAG566: North Badland W, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag566.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x6C4
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

AreaBattle area0Battle0 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 130, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 130, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 236, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 284, 3, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 175, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions []
 
u16 actor1Talk4Conditions []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x47 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0xE ) << 8 | ( 0x47 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x4A )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (( 2 ) << 8 | ( 0x4B )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1057, 961, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 784, 393, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 784, 393, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 784, 393, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 784, 393, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x4D, 6, 256, 561, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG566: North Badland W, West Sector.

On the Amaterasu server; its Asuka server twin is WSTAG565.

Definition in file wstag566.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag566.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6C4

Definition at line 17 of file wstag566.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0018: the Badlands

< BGM_0018: the Badlands

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag566.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag566.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag566.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 98, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag566.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 130, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag566.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 130, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag566.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag566.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag566.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 131, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag566.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag566.c:54
AreaBattle area0Battle1
Definition wstag566.c:48
AreaBattle area0Battle6
Definition wstag566.c:53
AreaBattle area0Battle3
Definition wstag566.c:50
AreaBattle area0Battle5
Definition wstag566.c:52
AreaBattle area0Battle0
Definition wstag566.c:47
AreaBattle area0Battle2
Definition wstag566.c:49
AreaBattle area0Battle4
Definition wstag566.c:51

Definition at line 55 of file wstag566.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag566.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag566.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag566.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag566.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag566.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag566.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag566.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag566.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag566.c:66
AreaBattle area1Battle2
Definition wstag566.c:62
AreaBattle area1Battle4
Definition wstag566.c:64
AreaBattle area1Battle5
Definition wstag566.c:65
AreaBattle area1Battle3
Definition wstag566.c:63
AreaBattle area1Battle0
Definition wstag566.c:60
AreaBattle area1Battle1
Definition wstag566.c:61
AreaBattle area1Battle7
Definition wstag566.c:67

Definition at line 68 of file wstag566.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag566.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag566.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag566.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag566.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag566.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag566.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag566.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag566.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag566.c:80
AreaBattle area2Battle6
Definition wstag566.c:79
AreaBattle area2Battle0
Definition wstag566.c:73
AreaBattle area2Battle4
Definition wstag566.c:77
AreaBattle area2Battle2
Definition wstag566.c:75
AreaBattle area2Battle1
Definition wstag566.c:74
AreaBattle area2Battle5
Definition wstag566.c:78
AreaBattle area2Battle3
Definition wstag566.c:76

Definition at line 81 of file wstag566.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 236, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag566.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 284, 3, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag566.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag566.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag566.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag566.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag566.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 175, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag566.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag566.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag566.c:90
AreaBattle area3Battle3
Definition wstag566.c:89
AreaBattle area3Battle0
Definition wstag566.c:86
AreaBattle area3Battle2
Definition wstag566.c:88
AreaBattle area3Battle1
Definition wstag566.c:87
AreaBattle area3Battle6
Definition wstag566.c:92
AreaBattle area3Battle5
Definition wstag566.c:91
AreaBattle area3Battle7
Definition wstag566.c:93

Definition at line 94 of file wstag566.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag566.c:94
BattleList area1Battles
Definition wstag566.c:68
BattleList area2Battles
Definition wstag566.c:81
BattleList area0Battles
Definition wstag566.c:55

Definition at line 99 of file wstag566.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x128, 0xD8, 0x28, 0x150, 0x1FF },
{ 0x140, 0x100, 0x176, 0x100, 0xD8, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x146, 0xB0, 0x46, 0x170, 0x1FF },
}

Definition at line 102 of file wstag566.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x4A )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2C )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 113 of file wstag566.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 119 of file wstag566.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 120 of file wstag566.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF }

Definition at line 121 of file wstag566.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 122 of file wstag566.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF }

Definition at line 123 of file wstag566.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 7 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 124 of file wstag566.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 0x27 )) , 1,
0xFFFF ,
}

Definition at line 131 of file wstag566.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 7 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x27 )) , 1,
0xFFFF ,
}

Definition at line 136 of file wstag566.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 143 of file wstag566.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 144 of file wstag566.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }

Definition at line 145 of file wstag566.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x47 )) , 0, 0xFFFF }

Definition at line 146 of file wstag566.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0xE ) << 8 | ( 0x47 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 147 of file wstag566.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x47 )) , 1,
(0x7200 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 148 of file wstag566.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xC )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x47 )) , 1,
0xFFFF ,
}

Definition at line 155 of file wstag566.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x34 )) , 1, 0xFFFF }

Definition at line 162 of file wstag566.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 163 of file wstag566.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 164 of file wstag566.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 165 of file wstag566.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 166 of file wstag566.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 167 of file wstag566.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x4B )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x46 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 168 of file wstag566.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x17D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag566.c:113

Definition at line 174 of file wstag566.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x245 },
{ actor1Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag566.c:131
u16 actor1Talk2Actions[]
Definition wstag566.c:123
u16 actor1Talk1Conditions[]
Definition wstag566.c:121
u16 actor1Talk0Conditions[]
Definition wstag566.c:119
u16 actor1Talk0Actions[]
Definition wstag566.c:120
u16 actor1Talk2Conditions[]
Definition wstag566.c:122
u16 actor1Talk4Conditions[]
Definition wstag566.c:136
u16 actor1Talk3Conditions[]
Definition wstag566.c:124

Definition at line 178 of file wstag566.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x24E },
{ actor2Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag566.c:145
u16 actor2Talk3Conditions[]
Definition wstag566.c:148
u16 actor2Talk4Actions[]
Definition wstag566.c:162
u16 actor2Talk0Actions[]
Definition wstag566.c:144
u16 actor2Talk2Conditions[]
Definition wstag566.c:146
u16 actor2Talk0Conditions[]
Definition wstag566.c:143
u16 actor2Talk2Actions[]
Definition wstag566.c:147
u16 actor2Talk4Conditions[]
Definition wstag566.c:155

Definition at line 186 of file wstag566.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x39C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag566.c:163
u16 actor3Talk2Conditions[]
Definition wstag566.c:166
u16 actor3Talk1Conditions[]
Definition wstag566.c:164
u16 actor3Talk1Actions[]
Definition wstag566.c:165
u16 actor3Talk2Actions[]
Definition wstag566.c:167

Definition at line 194 of file wstag566.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 200 of file wstag566.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x183 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag566.c:168

Definition at line 204 of file wstag566.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x4A )) , 0, 0xFFFF }

Definition at line 208 of file wstag566.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 209 of file wstag566.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 216 of file wstag566.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 223 of file wstag566.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 229 of file wstag566.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x4B )) , 0, 0xFFFF }

Definition at line 234 of file wstag566.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1057, 961, 1 }

Definition at line 235 of file wstag566.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 784, 393, 7 }

Definition at line 236 of file wstag566.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 784, 393, 7 }

Definition at line 237 of file wstag566.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 784, 393, 7 }

Definition at line 238 of file wstag566.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 784, 393, 7 }

Definition at line 239 of file wstag566.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x4D, 6, 256, 561, 1 }

Definition at line 240 of file wstag566.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag566.c:235
FieldActorEntry actor5
Definition wstag566.c:240
FieldActorEntry actor2
Definition wstag566.c:237
FieldActorEntry actor4
Definition wstag566.c:239
FieldActorEntry actor1
Definition wstag566.c:236
FieldActorEntry actor3
Definition wstag566.c:238

Definition at line 241 of file wstag566.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 1234, 165, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 1279, 187, 0, 0 },
{ 1, 0, 0x80, 2, 4, 0, 0, 0, 0, 0, 896, 149, 0, 0 },
{ 1, 0, 0x80, 2, 5, 0, 0, 0, 0, 0, 1239, 635, 0, 0 },
{ 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 125, 286, 0, 0 },
{ 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 1409, 823, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 1497, 247, 283, 0 },
{ 1, 0, 0x6C, 4, 1, 0, 0, 0, 0, 0, 920, 640, 699, 0 },
{ 1, 0, 0x57, 4, 2, 0, 0, 0, 0, 0, 1040, 220, 285, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 320, 512, 512, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 432, 320, 320, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 496, 336, 336, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 720, 584, 584, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 936, 900, 900, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 1136, 168, 168, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 1328, 896, 896, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 1568, 479, 479, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 250 of file wstag566.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B3, 0x294, 0x1F0, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B6, 0xA8, 0x3FC, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B5, 0x90, 0xD0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 9, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 4, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x1E, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x12, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 270 of file wstag566.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0018; BGM_0029 instead except at STORY_PR...
Definition wstag566.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 281 of file wstag566.c.