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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG505: Suzaku Inn, Suzaku City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x23C |
| #define | STAGE_ARCHIVE 0x3DB |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP1BGM. | |
WSTAG505: Suzaku Inn, Suzaku City.
Definition in file wstag505.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
Definition at line 17 of file wstag505.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 18 of file wstag505.c.
| #define STAGE_FILE 0x23C |
Definition at line 19 of file wstag505.c.
| #define STAGE_ARCHIVE 0x3DB |
Definition at line 20 of file wstag505.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 23 of file wstag505.c.
| s16 script1220[] |
Definition at line 42 of file wstag505.c.
| ActorImage stageImages[] |
Definition at line 62 of file wstag505.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A22, 1, 0xFFFF } |
Definition at line 74 of file wstag505.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 75 of file wstag505.c.
| FieldTalk actor0Talks[] |
Definition at line 76 of file wstag505.c.
| FieldTalk actor1Talks[] |
Definition at line 80 of file wstag505.c.
| FieldTalk actor2Talks[] |
Definition at line 84 of file wstag505.c.
| FieldTalk actor3Talks[] |
Definition at line 88 of file wstag505.c.
| FieldTalk actor4Talks[] |
Definition at line 92 of file wstag505.c.
| FieldTalk actor5Talks[] |
Definition at line 96 of file wstag505.c.
| FieldTalk actor6Talks[] |
Definition at line 100 of file wstag505.c.
| FieldTalk actor7Talks[] |
Definition at line 104 of file wstag505.c.
| FieldTalk actor8Talks[] |
Definition at line 108 of file wstag505.c.
| FieldTalk actor9Talks[] |
Definition at line 112 of file wstag505.c.
| FieldTalk actor10Talks[] |
Definition at line 116 of file wstag505.c.
| FieldTalk actor11Talks[] |
Definition at line 120 of file wstag505.c.
| FieldTalk actor12Talks[] |
Definition at line 124 of file wstag505.c.
| FieldTalk actor13Talks[] |
Definition at line 128 of file wstag505.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 132 of file wstag505.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 133 of file wstag505.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 134 of file wstag505.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 135 of file wstag505.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 136 of file wstag505.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 137 of file wstag505.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 138 of file wstag505.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 139 of file wstag505.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 140 of file wstag505.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 141 of file wstag505.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 142 of file wstag505.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 143 of file wstag505.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 673, 370, 1 } |
Definition at line 144 of file wstag505.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 752, 401, 1 } |
Definition at line 145 of file wstag505.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 6, 273, 217, 1 } |
Definition at line 146 of file wstag505.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 147 of file wstag505.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 148 of file wstag505.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 149 of file wstag505.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 150 of file wstag505.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 151 of file wstag505.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 152 of file wstag505.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 153 of file wstag505.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 154 of file wstag505.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 155 of file wstag505.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 6, 550, 222, 5 } |
Definition at line 156 of file wstag505.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 7, 550, 222, 5 } |
Definition at line 157 of file wstag505.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 175 of file wstag505.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 188 of file wstag505.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 192 of file wstag505.c.
| FieldEvent stageEvents[] |
Definition at line 195 of file wstag505.c.
Referenced by setupStage().