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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG495: South Cape, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x3C7 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0014. | |
Variables | |
| AreaBattle | area0Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 214, 2, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { 0x9402, 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
| u16 | actor9Talk1Actions [] = { 0x9406, 1, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { 0x940D, 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor11Talk3Conditions [] |
| u16 | actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor11Talk4Conditions [] |
| u16 | actor11Talk5Conditions [] |
| u16 | actor11Talk6Conditions [] |
| u16 | actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 480, 480, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 480, 480, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 480, 480, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 480, 480, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 480, 480, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x65, 5, 192, 496, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x65, 5, 192, 496, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x65, 5, 192, 496, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x65, 5, 192, 496, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x86, 6, 204, 412, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x86, 6, 204, 412, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 480, 480, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG495: South Cape, South Sector.
Definition in file wstag495.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 15 of file wstag495.c.
| #define STAGE_FILE 0x3C7 |
Definition at line 16 of file wstag495.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 19 of file wstag495.c.
| AreaBattle area0Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 39 of file wstag495.c.
| AreaBattle area0Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag495.c.
| AreaBattle area0Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag495.c.
| AreaBattle area0Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag495.c.
| AreaBattle area0Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag495.c.
| AreaBattle area0Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag495.c.
| AreaBattle area0Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag495.c.
| AreaBattle area0Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag495.c.
| BattleList area0Battles |
Definition at line 47 of file wstag495.c.
| AreaBattle area1Battle0 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag495.c.
| AreaBattle area1Battle1 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag495.c.
| AreaBattle area1Battle2 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag495.c.
| AreaBattle area1Battle3 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag495.c.
| AreaBattle area1Battle4 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag495.c.
| AreaBattle area1Battle5 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag495.c.
| AreaBattle area1Battle6 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag495.c.
| AreaBattle area1Battle7 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag495.c.
| BattleList area1Battles |
Definition at line 60 of file wstag495.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag495.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag495.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag495.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag495.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag495.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag495.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag495.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag495.c.
| BattleList area2Battles |
Definition at line 73 of file wstag495.c.
| AreaBattle area3Battle0 = { 214, 2, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag495.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag495.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag495.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag495.c.
| AreaBattle area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag495.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag495.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag495.c.
| AreaBattle area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag495.c.
| BattleList area3Battles |
Definition at line 86 of file wstag495.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 94 of file wstag495.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 106 of file wstag495.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 107 of file wstag495.c.
| u16 actor0Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 108 of file wstag495.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 109 of file wstag495.c.
| u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 110 of file wstag495.c.
| u16 actor0Talk3Conditions[] |
Definition at line 111 of file wstag495.c.
| u16 actor0Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 118 of file wstag495.c.
| u16 actor0Talk4Conditions[] |
Definition at line 119 of file wstag495.c.
| u16 actor0Talk5Conditions[] |
Definition at line 127 of file wstag495.c.
| u16 actor0Talk6Conditions[] |
Definition at line 136 of file wstag495.c.
| u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 145 of file wstag495.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 146 of file wstag495.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag495.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 148 of file wstag495.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 149 of file wstag495.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 150 of file wstag495.c.
| u16 actor1Talk3Conditions[] |
Definition at line 151 of file wstag495.c.
| u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 158 of file wstag495.c.
| u16 actor1Talk4Conditions[] |
Definition at line 159 of file wstag495.c.
| u16 actor1Talk5Conditions[] |
Definition at line 167 of file wstag495.c.
| u16 actor1Talk6Conditions[] |
Definition at line 176 of file wstag495.c.
| u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 185 of file wstag495.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 186 of file wstag495.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 187 of file wstag495.c.
| u16 actor3Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 188 of file wstag495.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF } |
Definition at line 189 of file wstag495.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 190 of file wstag495.c.
| u16 actor3Talk3Conditions[] |
Definition at line 191 of file wstag495.c.
| u16 actor3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 198 of file wstag495.c.
| u16 actor3Talk4Conditions[] |
Definition at line 199 of file wstag495.c.
| u16 actor3Talk5Conditions[] |
Definition at line 207 of file wstag495.c.
| u16 actor3Talk6Conditions[] |
Definition at line 216 of file wstag495.c.
| u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 225 of file wstag495.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 226 of file wstag495.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 227 of file wstag495.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 228 of file wstag495.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag495.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 230 of file wstag495.c.
| u16 actor9Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
Definition at line 231 of file wstag495.c.
| u16 actor9Talk0Actions[] = { 0x9402, 1, 0xFFFF } |
Definition at line 232 of file wstag495.c.
| u16 actor9Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
Definition at line 233 of file wstag495.c.
| u16 actor9Talk1Actions[] = { 0x9406, 1, 0xFFFF } |
Definition at line 234 of file wstag495.c.
| u16 actor10Talk0Actions[] = { 0x940D, 1, 0xFFFF } |
Definition at line 235 of file wstag495.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 236 of file wstag495.c.
| u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 237 of file wstag495.c.
| u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 238 of file wstag495.c.
| u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag495.c.
| u16 actor11Talk3Conditions[] |
Definition at line 240 of file wstag495.c.
| u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 247 of file wstag495.c.
| u16 actor11Talk4Conditions[] |
Definition at line 248 of file wstag495.c.
| u16 actor11Talk5Conditions[] |
Definition at line 256 of file wstag495.c.
| u16 actor11Talk6Conditions[] |
Definition at line 265 of file wstag495.c.
| u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 274 of file wstag495.c.
| FieldTalk actor0Talks[] |
Definition at line 275 of file wstag495.c.
| FieldTalk actor1Talks[] |
Definition at line 285 of file wstag495.c.
| FieldTalk actor2Talks[] |
Definition at line 295 of file wstag495.c.
| FieldTalk actor3Talks[] |
Definition at line 299 of file wstag495.c.
| FieldTalk actor4Talks[] |
Definition at line 309 of file wstag495.c.
| FieldTalk actor5Talks[] |
Definition at line 315 of file wstag495.c.
| FieldTalk actor6Talks[] |
Definition at line 319 of file wstag495.c.
| FieldTalk actor7Talks[] |
Definition at line 323 of file wstag495.c.
| FieldTalk actor8Talks[] |
Definition at line 327 of file wstag495.c.
| FieldTalk actor9Talks[] |
Definition at line 331 of file wstag495.c.
| FieldTalk actor10Talks[] |
Definition at line 336 of file wstag495.c.
| FieldTalk actor11Talks[] |
Definition at line 340 of file wstag495.c.
| u16 actor0Conditions[] |
Definition at line 350 of file wstag495.c.
| u16 actor1Conditions[] |
Definition at line 356 of file wstag495.c.
| u16 actor2Conditions[] |
Definition at line 362 of file wstag495.c.
| u16 actor3Conditions[] |
Definition at line 368 of file wstag495.c.
| u16 actor4Conditions[] |
Definition at line 374 of file wstag495.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 380 of file wstag495.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 381 of file wstag495.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 382 of file wstag495.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 383 of file wstag495.c.
| u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
Definition at line 384 of file wstag495.c.
| u16 actor10Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 385 of file wstag495.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 386 of file wstag495.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 480, 480, 7 } |
Definition at line 387 of file wstag495.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 480, 480, 7 } |
Definition at line 388 of file wstag495.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 480, 480, 7 } |
Definition at line 389 of file wstag495.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 480, 480, 7 } |
Definition at line 390 of file wstag495.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 480, 480, 7 } |
Definition at line 391 of file wstag495.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x65, 5, 192, 496, 1 } |
Definition at line 392 of file wstag495.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x65, 5, 192, 496, 1 } |
Definition at line 393 of file wstag495.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x65, 5, 192, 496, 1 } |
Definition at line 394 of file wstag495.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x65, 5, 192, 496, 1 } |
Definition at line 395 of file wstag495.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x86, 6, 204, 412, 7 } |
Definition at line 396 of file wstag495.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x86, 6, 204, 412, 7 } |
Definition at line 397 of file wstag495.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 480, 480, 7 } |
Definition at line 398 of file wstag495.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 414 of file wstag495.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 460 of file wstag495.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 466 of file wstag495.c.