Digimon World 3 decomp
The European version, SLES_039.36
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wstag495.c File Reference

WSTAG495: South Cape, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag495.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x3C7
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
 

Variables

AreaBattle area0Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 214, 2, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk5Conditions []
 
u16 actor0Talk6Conditions []
 
u16 actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { 0x9402, 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 actor9Talk1Actions [] = { 0x9406, 1, 0xFFFF }
 
u16 actor10Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor11Talk3Conditions []
 
u16 actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor11Talk4Conditions []
 
u16 actor11Talk5Conditions []
 
u16 actor11Talk6Conditions []
 
u16 actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actor10Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 480, 480, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 480, 480, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 480, 480, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 480, 480, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 480, 480, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x65, 5, 192, 496, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x65, 5, 192, 496, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x65, 5, 192, 496, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x65, 5, 192, 496, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x86, 6, 204, 412, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x86, 6, 204, 412, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 480, 480, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG495: South Cape, South Sector.

Definition in file wstag495.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 15 of file wstag495.c.

◆ STAGE_FILE

#define STAGE_FILE   0x3C7

Definition at line 16 of file wstag495.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 19 of file wstag495.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag495.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag495.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag495.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag495.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag495.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag495.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag495.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag495.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag495.c:46
AreaBattle area0Battle1
Definition wstag495.c:40
AreaBattle area0Battle6
Definition wstag495.c:45
AreaBattle area0Battle3
Definition wstag495.c:42
AreaBattle area0Battle5
Definition wstag495.c:44
AreaBattle area0Battle0
Definition wstag495.c:39
AreaBattle area0Battle2
Definition wstag495.c:41
AreaBattle area0Battle4
Definition wstag495.c:43

Definition at line 47 of file wstag495.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag495.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag495.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag495.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag495.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag495.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag495.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag495.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 152, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag495.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
3,
}
AreaBattle area1Battle6
Definition wstag495.c:58
AreaBattle area1Battle2
Definition wstag495.c:54
AreaBattle area1Battle4
Definition wstag495.c:56
AreaBattle area1Battle5
Definition wstag495.c:57
AreaBattle area1Battle3
Definition wstag495.c:55
AreaBattle area1Battle0
Definition wstag495.c:52
AreaBattle area1Battle1
Definition wstag495.c:53
AreaBattle area1Battle7
Definition wstag495.c:59

Definition at line 60 of file wstag495.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag495.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag495.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag495.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag495.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag495.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag495.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag495.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag495.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag495.c:72
AreaBattle area2Battle6
Definition wstag495.c:71
AreaBattle area2Battle0
Definition wstag495.c:65
AreaBattle area2Battle4
Definition wstag495.c:69
AreaBattle area2Battle2
Definition wstag495.c:67
AreaBattle area2Battle1
Definition wstag495.c:66
AreaBattle area2Battle5
Definition wstag495.c:70
AreaBattle area2Battle3
Definition wstag495.c:68

Definition at line 73 of file wstag495.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 214, 2, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag495.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag495.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag495.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag495.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag495.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag495.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag495.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag495.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag495.c:82
AreaBattle area3Battle3
Definition wstag495.c:81
AreaBattle area3Battle0
Definition wstag495.c:78
AreaBattle area3Battle2
Definition wstag495.c:80
AreaBattle area3Battle1
Definition wstag495.c:79
AreaBattle area3Battle6
Definition wstag495.c:84
AreaBattle area3Battle5
Definition wstag495.c:83
AreaBattle area3Battle7
Definition wstag495.c:85

Definition at line 86 of file wstag495.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag495.c:86
BattleList area1Battles
Definition wstag495.c:60
BattleList area2Battles
Definition wstag495.c:73
BattleList area0Battles
Definition wstag495.c:47

Definition at line 91 of file wstag495.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16C, 0x130, 0xB0, 0x30, 0x150, 0x1FF },
{ 0x140, 0x100, 0x174, 0x130, 0xD0, 0x30, 0x160, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x158, 0xB0, 0x58, 0x140, 0x1FE },
}

Definition at line 94 of file wstag495.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 106 of file wstag495.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 107 of file wstag495.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 108 of file wstag495.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 109 of file wstag495.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 110 of file wstag495.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 0,
0xFFFF ,
}

Definition at line 111 of file wstag495.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }

Definition at line 118 of file wstag495.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 119 of file wstag495.c.

◆ actor0Talk5Conditions

u16 actor0Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 127 of file wstag495.c.

◆ actor0Talk6Conditions

u16 actor0Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 136 of file wstag495.c.

◆ actor0Talk6Actions

u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 145 of file wstag495.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 146 of file wstag495.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 147 of file wstag495.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 148 of file wstag495.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 149 of file wstag495.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 150 of file wstag495.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 151 of file wstag495.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }

Definition at line 158 of file wstag495.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 159 of file wstag495.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 167 of file wstag495.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 176 of file wstag495.c.

◆ actor1Talk6Actions

u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 185 of file wstag495.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 186 of file wstag495.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 187 of file wstag495.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 188 of file wstag495.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF }

Definition at line 189 of file wstag495.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 190 of file wstag495.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 191 of file wstag495.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }

Definition at line 198 of file wstag495.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 199 of file wstag495.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 207 of file wstag495.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 216 of file wstag495.c.

◆ actor3Talk6Actions

u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 225 of file wstag495.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 226 of file wstag495.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 227 of file wstag495.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 228 of file wstag495.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 229 of file wstag495.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 230 of file wstag495.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }

Definition at line 231 of file wstag495.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { 0x9402, 1, 0xFFFF }

Definition at line 232 of file wstag495.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 233 of file wstag495.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { 0x9406, 1, 0xFFFF }

Definition at line 234 of file wstag495.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 235 of file wstag495.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 236 of file wstag495.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 237 of file wstag495.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 238 of file wstag495.c.

◆ actor11Talk2Actions

u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 239 of file wstag495.c.

◆ actor11Talk3Conditions

u16 actor11Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 0,
0xFFFF ,
}

Definition at line 240 of file wstag495.c.

◆ actor11Talk3Actions

u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 0xE )) , 1, 0xFFFF }

Definition at line 247 of file wstag495.c.

◆ actor11Talk4Conditions

u16 actor11Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 248 of file wstag495.c.

◆ actor11Talk5Conditions

u16 actor11Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 256 of file wstag495.c.

◆ actor11Talk6Conditions

u16 actor11Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xE )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 265 of file wstag495.c.

◆ actor11Talk6Actions

u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x18 )) , 1, 0xFFFF }

Definition at line 274 of file wstag495.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0xB6 },
{ actor0Talk4Conditions, ((void *)0) , 0xB9 },
{ actor0Talk5Conditions, ((void *)0) , 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag495.c:107
u16 actor0Talk0Conditions[]
Definition wstag495.c:106
u16 actor0Talk1Conditions[]
Definition wstag495.c:108
u16 actor0Talk6Actions[]
Definition wstag495.c:145
u16 actor0Talk3Conditions[]
Definition wstag495.c:111
u16 actor0Talk4Conditions[]
Definition wstag495.c:119
u16 actor0Talk2Actions[]
Definition wstag495.c:110
u16 actor0Talk5Conditions[]
Definition wstag495.c:127
u16 actor0Talk2Conditions[]
Definition wstag495.c:109
u16 actor0Talk6Conditions[]
Definition wstag495.c:136
u16 actor0Talk3Actions[]
Definition wstag495.c:118

Definition at line 275 of file wstag495.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0xB6 },
{ actor1Talk4Conditions, ((void *)0) , 0xB9 },
{ actor1Talk5Conditions, ((void *)0) , 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag495.c:158
u16 actor1Talk2Actions[]
Definition wstag495.c:150
u16 actor1Talk1Conditions[]
Definition wstag495.c:148
u16 actor1Talk6Actions[]
Definition wstag495.c:185
u16 actor1Talk0Conditions[]
Definition wstag495.c:146
u16 actor1Talk0Actions[]
Definition wstag495.c:147
u16 actor1Talk5Conditions[]
Definition wstag495.c:167
u16 actor1Talk2Conditions[]
Definition wstag495.c:149
u16 actor1Talk4Conditions[]
Definition wstag495.c:159
u16 actor1Talk6Conditions[]
Definition wstag495.c:176
u16 actor1Talk3Conditions[]
Definition wstag495.c:151

Definition at line 285 of file wstag495.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 295 of file wstag495.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0xB6 },
{ actor3Talk4Conditions, ((void *)0) , 0xB9 },
{ actor3Talk5Conditions, ((void *)0) , 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag495.c:191
u16 actor3Talk4Conditions[]
Definition wstag495.c:199
u16 actor3Talk0Conditions[]
Definition wstag495.c:186
u16 actor3Talk6Actions[]
Definition wstag495.c:225
u16 actor3Talk2Conditions[]
Definition wstag495.c:189
u16 actor3Talk1Conditions[]
Definition wstag495.c:188
u16 actor3Talk6Conditions[]
Definition wstag495.c:216
u16 actor3Talk2Actions[]
Definition wstag495.c:190
u16 actor3Talk5Conditions[]
Definition wstag495.c:207
u16 actor3Talk3Actions[]
Definition wstag495.c:198
u16 actor3Talk0Actions[]
Definition wstag495.c:187

Definition at line 299 of file wstag495.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0xB2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag495.c:228
u16 actor4Talk2Actions[]
Definition wstag495.c:230
u16 actor4Talk1Conditions[]
Definition wstag495.c:227
u16 actor4Talk0Conditions[]
Definition wstag495.c:226
u16 actor4Talk2Conditions[]
Definition wstag495.c:229

Definition at line 309 of file wstag495.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x332 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 315 of file wstag495.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x332 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 319 of file wstag495.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x332 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 323 of file wstag495.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x332 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 327 of file wstag495.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag495.c:234
u16 actor9Talk0Conditions[]
Definition wstag495.c:231
u16 actor9Talk1Conditions[]
Definition wstag495.c:233
u16 actor9Talk0Actions[]
Definition wstag495.c:232

Definition at line 331 of file wstag495.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , actor10Talk0Actions, 0x23 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk0Actions[]
Definition wstag495.c:235

Definition at line 336 of file wstag495.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0xB5 },
{ actor11Talk1Conditions, ((void *)0) , 0xB5 },
{ actor11Talk4Conditions, ((void *)0) , 0xB5 },
{ actor11Talk5Conditions, ((void *)0) , 0xB5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk3Conditions[]
Definition wstag495.c:240
u16 actor11Talk1Conditions[]
Definition wstag495.c:237
u16 actor11Talk2Actions[]
Definition wstag495.c:239
u16 actor11Talk3Actions[]
Definition wstag495.c:247
u16 actor11Talk0Conditions[]
Definition wstag495.c:236
u16 actor11Talk6Conditions[]
Definition wstag495.c:265
u16 actor11Talk4Conditions[]
Definition wstag495.c:248
u16 actor11Talk6Actions[]
Definition wstag495.c:274
u16 actor11Talk5Conditions[]
Definition wstag495.c:256
u16 actor11Talk2Conditions[]
Definition wstag495.c:238

Definition at line 340 of file wstag495.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 350 of file wstag495.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 356 of file wstag495.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 362 of file wstag495.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 368 of file wstag495.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 374 of file wstag495.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF }

Definition at line 380 of file wstag495.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 381 of file wstag495.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 382 of file wstag495.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 383 of file wstag495.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 384 of file wstag495.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 385 of file wstag495.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 386 of file wstag495.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 480, 480, 7 }

Definition at line 387 of file wstag495.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 480, 480, 7 }

Definition at line 388 of file wstag495.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 480, 480, 7 }

Definition at line 389 of file wstag495.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 480, 480, 7 }

Definition at line 390 of file wstag495.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 480, 480, 7 }

Definition at line 391 of file wstag495.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x65, 5, 192, 496, 1 }

Definition at line 392 of file wstag495.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x65, 5, 192, 496, 1 }

Definition at line 393 of file wstag495.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x65, 5, 192, 496, 1 }

Definition at line 394 of file wstag495.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x65, 5, 192, 496, 1 }

Definition at line 395 of file wstag495.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x86, 6, 204, 412, 7 }

Definition at line 396 of file wstag495.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x86, 6, 204, 412, 7 }

Definition at line 397 of file wstag495.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 480, 480, 7 }

Definition at line 398 of file wstag495.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag495.c:387
FieldActorEntry actor6
Definition wstag495.c:393
FieldActorEntry actor5
Definition wstag495.c:392
FieldActorEntry actor2
Definition wstag495.c:389
FieldActorEntry actor10
Definition wstag495.c:397
FieldActorEntry actor4
Definition wstag495.c:391
FieldActorEntry actor8
Definition wstag495.c:395
FieldActorEntry actor9
Definition wstag495.c:396
FieldActorEntry actor7
Definition wstag495.c:394
FieldActorEntry actor11
Definition wstag495.c:398
FieldActorEntry actor1
Definition wstag495.c:388
FieldActorEntry actor3
Definition wstag495.c:390

Definition at line 399 of file wstag495.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 414 of file wstag495.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23C, 0x88, 0x1BE, 7, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E3, 0x380, 0x70, 1, 0, 9, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 460 of file wstag495.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
Definition wstag495.c:19

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 466 of file wstag495.c.