Digimon World 3 decomp
The European version, SLES_039.36
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wstag471.c File Reference

WSTAG471: Swamp Inn, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag471.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x57D
 

Functions

void endEvent1461 (void)
 After event 1461, with Guardromon: applies 0x7C18, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1)
 
void setupStage (void)
 Sets the stage up: its map, actors and events, playing SHOP1BGM.
 

Variables

s16 script1461 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A2B, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x67 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 357, 278, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 128, 312, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 496, 321, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 7, 557, 151, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , ((void *)0) , 0x78, 8, 368, 232, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x79, 9, 289, 338, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x79, 9, 289, 338, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x79, 9, 289, 338, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x79, 9, 289, 338, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x79, 9, 289, 338, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xA, 557, 151, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xA, 557, 151, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xB, 496, 321, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xB, 496, 321, 1 }
 
FieldActorEntry actor14 = { ((void *)0) , ((void *)0) , 0xDB, 0xC, 368, 296, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG471: Swamp Inn, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG470.

Definition in file wstag471.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 25 of file wstag471.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 26 of file wstag471.c.

◆ STAGE_FILE

#define STAGE_FILE   0x57D

Definition at line 27 of file wstag471.c.

Function Documentation

◆ endEvent1461()

void endEvent1461 ( void  )

After event 1461, with Guardromon: applies 0x7C18, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1)

Definition at line 16 of file wstag471.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 30 of file wstag471.c.

Variable Documentation

◆ script1461

s16 script1461[]
Initial value:
= {
0x102, 2 , 0xA0 , 0x148 , 3 ,
0x100, 0x15 , 0x80 , 0x138 ,
0x101, 0x15 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 7 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 7 ,
0x300, 0x5A ,
0x304, 0xC16 , 0 , 0 , 0 ,
0 ,
}

Definition at line 49 of file wstag471.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x160, 0x1FF },
{ 0x140, 0x100, 0x172, 0x100, 0xC8, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x170, 0x178, 0xC0, 0x78, 0x160, 0x1FE },
{ 0x140, 0x100, 0x172, 0x130, 0xC8, 0x30, 0x170, 0x1FE },
{ 0x140, 0x100, 0x150, 0x196, 0x40, 0x96, 0x160, 0x1FD },
{ 0x140, 0x100, 0x158, 0x196, 0x60, 0x96, 0x170, 0x1FD },
{ 0x140, 0x100, 0x170, 0x198, 0xC0, 0x98, 0x160, 0x1FC },
{ 0x140, 0x100, 0x160, 0x19C, 0x80, 0x9C, 0x170, 0x1FC },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 68 of file wstag471.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A2B, 1, 0xFFFF }

Definition at line 85 of file wstag471.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x67 )) , 1, 0xFFFF }

Definition at line 86 of file wstag471.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x2CE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag471.c:85

Definition at line 87 of file wstag471.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x2CF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag471.c:86

Definition at line 91 of file wstag471.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 95 of file wstag471.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 99 of file wstag471.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 103 of file wstag471.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 107 of file wstag471.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 111 of file wstag471.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 115 of file wstag471.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag471.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag471.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag471.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag471.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag471.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 139 of file wstag471.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 144 of file wstag471.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 149 of file wstag471.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 150 of file wstag471.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 151 of file wstag471.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 152 of file wstag471.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 153 of file wstag471.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 154 of file wstag471.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 159 of file wstag471.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 160 of file wstag471.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 165 of file wstag471.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 357, 278, 7 }

Definition at line 166 of file wstag471.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 128, 312, 7 }

Definition at line 167 of file wstag471.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 496, 321, 1 }

Definition at line 168 of file wstag471.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 7, 557, 151, 1 }

Definition at line 169 of file wstag471.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , ((void *)0) , 0x78, 8, 368, 232, 5 }

Definition at line 170 of file wstag471.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x79, 9, 289, 338, 7 }

Definition at line 171 of file wstag471.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x79, 9, 289, 338, 7 }

Definition at line 172 of file wstag471.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x79, 9, 289, 338, 7 }

Definition at line 173 of file wstag471.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x79, 9, 289, 338, 7 }

Definition at line 174 of file wstag471.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x79, 9, 289, 338, 7 }

Definition at line 175 of file wstag471.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xA, 557, 151, 1 }

Definition at line 176 of file wstag471.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xA, 557, 151, 1 }

Definition at line 177 of file wstag471.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xB, 496, 321, 1 }

Definition at line 178 of file wstag471.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xB, 496, 321, 1 }

Definition at line 179 of file wstag471.c.

◆ actor14

FieldActorEntry actor14 = { ((void *)0) , ((void *)0) , 0xDB, 0xC, 368, 296, 7 }

Definition at line 180 of file wstag471.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag471.c:166
FieldActorEntry actor6
Definition wstag471.c:172
FieldActorEntry actor5
Definition wstag471.c:171
FieldActorEntry actor2
Definition wstag471.c:168
FieldActorEntry actor10
Definition wstag471.c:176
FieldActorEntry actor4
Definition wstag471.c:170
FieldActorEntry actor8
Definition wstag471.c:174
FieldActorEntry actor9
Definition wstag471.c:175
FieldActorEntry actor12
Definition wstag471.c:178
FieldActorEntry actor7
Definition wstag471.c:173
FieldActorEntry actor13
Definition wstag471.c:179
FieldActorEntry actor11
Definition wstag471.c:177
FieldActorEntry actor1
Definition wstag471.c:167
FieldActorEntry actor3
Definition wstag471.c:169
FieldActorEntry actor14
Definition wstag471.c:180

Definition at line 181 of file wstag471.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 249, 225, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 311, 194, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 472, 215, 0, 0 },
{ 1, 0, 0x40, 2, 0x33, 2, 0, 3, 6, 0, 193, 297, 0, 0 },
{ 1, 0, 0x40, 2, 0x33, 2, 0, 3, 6, 0, 257, 265, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 265, 384, 412, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 367, 333, 361, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 288, 299, 318, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 288, 305, 327, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 306, 299, 320, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 321, 290, 311, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 338, 282, 303, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 356, 275, 295, 0 },
{ 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 370, 266, 287, 0 },
{ 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 386, 258, 279, 0 },
{ 1, 0, 0x40, 4, 0xA, 0, 0, 0, 0, 0, 402, 250, 271, 0 },
{ 1, 0, 0x40, 4, 0xB, 0, 0, 0, 0, 0, 418, 242, 263, 0 },
{ 1, 0, 0x40, 4, 0xC, 0, 0, 0, 0, 0, 434, 235, 255, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 199 of file wstag471.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A4, 0x1BE, 0xBA, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x243, 0xC0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x252, 0x116, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0xB1, 0x149, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0xC0, 0x17E, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 220 of file wstag471.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Definition wstag471.c:30

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 228 of file wstag471.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1461, script1461, ( ( 0x136 - 1) << 16 | ( 0x31 )), ((void *)0) , endEvent1461 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent1461(void)
After event 1461, with Guardromon: applies 0x7C18, an action that does nothing (applyAction's mode ch...
Definition wstag471.c:16
s16 script1461[]
Definition wstag471.c:49

Definition at line 231 of file wstag471.c.

Referenced by setupStage().