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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG466: Tranquil Swamp, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x5B2 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0012. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 231, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 279, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x22 )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x43 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x43 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 897, 514, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 690, 251, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 690, 251, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 690, 251, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 690, 251, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 897, 514, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 897, 514, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG466: Tranquil Swamp, South Sector.
On the Amaterasu server; its Asuka server twin is WSTAG465.
Definition in file wstag466.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 17 of file wstag466.c.
| #define STAGE_FILE 0x5B2 |
Definition at line 18 of file wstag466.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0012: the South Sector's swamps and Bulk Bridge
< ENV_0012: the South Sector's swamps and Bulk Bridge
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 21 of file wstag466.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 8 of file wstag466.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag466.c.
| AreaBattle area0Battle1 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag466.c.
| AreaBattle area0Battle2 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag466.c.
| AreaBattle area0Battle3 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag466.c.
| AreaBattle area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag466.c.
| AreaBattle area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag466.c.
| AreaBattle area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag466.c.
| AreaBattle area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag466.c.
| BattleList area0Battles |
Definition at line 50 of file wstag466.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag466.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag466.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag466.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag466.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag466.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag466.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag466.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag466.c.
| BattleList area1Battles |
Definition at line 63 of file wstag466.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag466.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag466.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag466.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag466.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag466.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag466.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag466.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag466.c.
| BattleList area2Battles |
Definition at line 76 of file wstag466.c.
| AreaBattle area3Battle0 = { 231, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag466.c.
| AreaBattle area3Battle1 = { 279, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag466.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag466.c.
| AreaBattle area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag466.c.
| AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag466.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag466.c.
| AreaBattle area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag466.c.
| AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag466.c.
| BattleList area3Battles |
Definition at line 89 of file wstag466.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 97 of file wstag466.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 108 of file wstag466.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 109 of file wstag466.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF } |
Definition at line 110 of file wstag466.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF } |
Definition at line 111 of file wstag466.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF } |
Definition at line 112 of file wstag466.c.
| u16 actor1Talk3Conditions[] |
Definition at line 113 of file wstag466.c.
| u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x22 )) , 1, 0xFFFF } |
Definition at line 120 of file wstag466.c.
| u16 actor1Talk4Conditions[] |
Definition at line 121 of file wstag466.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 128 of file wstag466.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 129 of file wstag466.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 130 of file wstag466.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x43 )) , 0, 0xFFFF } |
Definition at line 131 of file wstag466.c.
| u16 actor2Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x43 )) , 1, 0xFFFF } |
Definition at line 132 of file wstag466.c.
| u16 actor2Talk3Conditions[] |
Definition at line 133 of file wstag466.c.
| u16 actor2Talk4Conditions[] |
Definition at line 140 of file wstag466.c.
| u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF } |
Definition at line 147 of file wstag466.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 148 of file wstag466.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 149 of file wstag466.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 150 of file wstag466.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 151 of file wstag466.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 152 of file wstag466.c.
| FieldTalk actor0Talks[] |
Definition at line 153 of file wstag466.c.
| FieldTalk actor1Talks[] |
Definition at line 157 of file wstag466.c.
| FieldTalk actor2Talks[] |
Definition at line 165 of file wstag466.c.
| FieldTalk actor3Talks[] |
Definition at line 173 of file wstag466.c.
| FieldTalk actor4Talks[] |
Definition at line 179 of file wstag466.c.
| FieldTalk actor5Talks[] |
Definition at line 183 of file wstag466.c.
| FieldTalk actor6Talks[] |
Definition at line 187 of file wstag466.c.
| u16 actor0Conditions[] |
Definition at line 191 of file wstag466.c.
| u16 actor1Conditions[] |
Definition at line 196 of file wstag466.c.
| u16 actor2Conditions[] |
Definition at line 203 of file wstag466.c.
| u16 actor3Conditions[] |
Definition at line 210 of file wstag466.c.
| u16 actor4Conditions[] |
Definition at line 216 of file wstag466.c.
| u16 actor5Conditions[] |
Definition at line 221 of file wstag466.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 226 of file wstag466.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 897, 514, 1 } |
Definition at line 227 of file wstag466.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 690, 251, 7 } |
Definition at line 228 of file wstag466.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 690, 251, 7 } |
Definition at line 229 of file wstag466.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 690, 251, 7 } |
Definition at line 230 of file wstag466.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 690, 251, 7 } |
Definition at line 231 of file wstag466.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 897, 514, 1 } |
Definition at line 232 of file wstag466.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 897, 514, 1 } |
Definition at line 233 of file wstag466.c.
| FieldActorEntry* stageActors[] |
Definition at line 234 of file wstag466.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 244 of file wstag466.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 283 of file wstag466.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 294 of file wstag466.c.