Digimon World 3 decomp
The European version, SLES_039.36
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wstag456.c File Reference

WSTAG456: Bios Swamp, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag456.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x6E9
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 993, 520, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 881, 311, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x3A, 6, 337, 255, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 7, 337, 255, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 7, 337, 255, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 8, 993, 520, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9E, 8, 993, 520, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9F, 9, 881, 311, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9F, 9, 881, 311, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG456: Bios Swamp, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG455.

Definition in file wstag456.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag456.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6E9

Definition at line 18 of file wstag456.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag456.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 8 of file wstag456.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag456.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag456.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag456.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag456.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag456.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag456.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag456.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag456.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag456.c:49
AreaBattle area0Battle1
Definition wstag456.c:43
AreaBattle area0Battle6
Definition wstag456.c:48
AreaBattle area0Battle3
Definition wstag456.c:45
AreaBattle area0Battle5
Definition wstag456.c:47
AreaBattle area0Battle0
Definition wstag456.c:42
AreaBattle area0Battle2
Definition wstag456.c:44
AreaBattle area0Battle4
Definition wstag456.c:46

Definition at line 50 of file wstag456.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag456.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag456.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag456.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag456.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag456.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag456.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag456.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag456.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag456.c:61
AreaBattle area1Battle2
Definition wstag456.c:57
AreaBattle area1Battle4
Definition wstag456.c:59
AreaBattle area1Battle5
Definition wstag456.c:60
AreaBattle area1Battle3
Definition wstag456.c:58
AreaBattle area1Battle0
Definition wstag456.c:55
AreaBattle area1Battle1
Definition wstag456.c:56
AreaBattle area1Battle7
Definition wstag456.c:62

Definition at line 63 of file wstag456.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag456.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag456.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag456.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag456.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag456.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag456.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag456.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag456.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag456.c:75
AreaBattle area2Battle6
Definition wstag456.c:74
AreaBattle area2Battle0
Definition wstag456.c:68
AreaBattle area2Battle4
Definition wstag456.c:72
AreaBattle area2Battle2
Definition wstag456.c:70
AreaBattle area2Battle1
Definition wstag456.c:69
AreaBattle area2Battle5
Definition wstag456.c:73
AreaBattle area2Battle3
Definition wstag456.c:71

Definition at line 76 of file wstag456.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag456.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag456.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag456.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag456.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag456.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag456.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag456.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag456.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag456.c:85
AreaBattle area3Battle3
Definition wstag456.c:84
AreaBattle area3Battle0
Definition wstag456.c:81
AreaBattle area3Battle2
Definition wstag456.c:83
AreaBattle area3Battle1
Definition wstag456.c:82
AreaBattle area3Battle6
Definition wstag456.c:87
AreaBattle area3Battle5
Definition wstag456.c:86
AreaBattle area3Battle7
Definition wstag456.c:88

Definition at line 89 of file wstag456.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag456.c:89
BattleList area1Battles
Definition wstag456.c:63
BattleList area2Battles
Definition wstag456.c:76
BattleList area0Battles
Definition wstag456.c:50

Definition at line 94 of file wstag456.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x164, 0x18D, 0x90, 0x8D, 0x150, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x18D, 0xB0, 0x8D, 0x160, 0x1FF },
{ 0x140, 0x100, 0x164, 0x1B5, 0x90, 0xB5, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x1B5, 0xB0, 0xB5, 0x140, 0x1FE },
{ 0x140, 0x100, 0x174, 0x1BD, 0xD0, 0xBD, 0x150, 0x1FE },
{ 0x140, 0x100, 0x140, 0x1C0, 0, 0xC0, 0x160, 0x1FE },
}

Definition at line 97 of file wstag456.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 111 of file wstag456.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 115 of file wstag456.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag456.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag456.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag456.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag456.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag456.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag456.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag456.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 147 of file wstag456.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 152 of file wstag456.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 157 of file wstag456.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 162 of file wstag456.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 167 of file wstag456.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 168 of file wstag456.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 173 of file wstag456.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 174 of file wstag456.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 179 of file wstag456.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 993, 520, 1 }

Definition at line 180 of file wstag456.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 881, 311, 7 }

Definition at line 181 of file wstag456.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x3A, 6, 337, 255, 7 }

Definition at line 182 of file wstag456.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 7, 337, 255, 7 }

Definition at line 183 of file wstag456.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 7, 337, 255, 7 }

Definition at line 184 of file wstag456.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 8, 993, 520, 1 }

Definition at line 185 of file wstag456.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9E, 8, 993, 520, 1 }

Definition at line 186 of file wstag456.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9F, 9, 881, 311, 7 }

Definition at line 187 of file wstag456.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9F, 9, 881, 311, 7 }

Definition at line 188 of file wstag456.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag456.c:180
FieldActorEntry actor6
Definition wstag456.c:186
FieldActorEntry actor5
Definition wstag456.c:185
FieldActorEntry actor2
Definition wstag456.c:182
FieldActorEntry actor4
Definition wstag456.c:184
FieldActorEntry actor8
Definition wstag456.c:188
FieldActorEntry actor7
Definition wstag456.c:187
FieldActorEntry actor1
Definition wstag456.c:181
FieldActorEntry actor3
Definition wstag456.c:183

Definition at line 189 of file wstag456.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 250, 247, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 267, 357, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 506, 695, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 534, 116, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 1103, 550, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 1245, 347, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 147, 165, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 515, 288, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 593, 453, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 705, 666, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 769, 258, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 913, 605, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1003, 377, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1089, 108, 0, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 979, 425, 436, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 674, 460, 490, 0 },
{ 1, 0, 0xDA, 4, 0, 0, 0, 0, 0, 0, 923, 72, 210, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 392, 185, 185, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 481, 549, 549, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 545, 613, 613, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 817, 189, 189, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 865, 165, 165, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 201 of file wstag456.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A2, 0x570, 0x3B8, 3, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x48, 0xFFEC, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 226 of file wstag456.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Definition wstag456.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 231 of file wstag456.c.