Digimon World 3 decomp
The European version, SLES_039.36
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wstag451.c File Reference

WSTAG451: Bulk Bridge, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag451.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x5F7
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 230, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 278, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x42 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x42 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 1345, 225, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 305, 281, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 305, 281, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 305, 281, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 305, 281, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 1345, 225, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 1345, 225, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG451: Bulk Bridge, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG450.

Definition in file wstag451.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag451.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5F7

Definition at line 18 of file wstag451.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag451.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 8 of file wstag451.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag451.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag451.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag451.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag451.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag451.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag451.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag451.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag451.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag451.c:49
AreaBattle area0Battle1
Definition wstag451.c:43
AreaBattle area0Battle6
Definition wstag451.c:48
AreaBattle area0Battle3
Definition wstag451.c:45
AreaBattle area0Battle5
Definition wstag451.c:47
AreaBattle area0Battle0
Definition wstag451.c:42
AreaBattle area0Battle2
Definition wstag451.c:44
AreaBattle area0Battle4
Definition wstag451.c:46

Definition at line 50 of file wstag451.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag451.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag451.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag451.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag451.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag451.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag451.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag451.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag451.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag451.c:61
AreaBattle area1Battle2
Definition wstag451.c:57
AreaBattle area1Battle4
Definition wstag451.c:59
AreaBattle area1Battle5
Definition wstag451.c:60
AreaBattle area1Battle3
Definition wstag451.c:58
AreaBattle area1Battle0
Definition wstag451.c:55
AreaBattle area1Battle1
Definition wstag451.c:56
AreaBattle area1Battle7
Definition wstag451.c:62

Definition at line 63 of file wstag451.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag451.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag451.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag451.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag451.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag451.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag451.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag451.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag451.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag451.c:75
AreaBattle area2Battle6
Definition wstag451.c:74
AreaBattle area2Battle0
Definition wstag451.c:68
AreaBattle area2Battle4
Definition wstag451.c:72
AreaBattle area2Battle2
Definition wstag451.c:70
AreaBattle area2Battle1
Definition wstag451.c:69
AreaBattle area2Battle5
Definition wstag451.c:73
AreaBattle area2Battle3
Definition wstag451.c:71

Definition at line 76 of file wstag451.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 230, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag451.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 278, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag451.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag451.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag451.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag451.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag451.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag451.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag451.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag451.c:85
AreaBattle area3Battle3
Definition wstag451.c:84
AreaBattle area3Battle0
Definition wstag451.c:81
AreaBattle area3Battle2
Definition wstag451.c:83
AreaBattle area3Battle1
Definition wstag451.c:82
AreaBattle area3Battle6
Definition wstag451.c:87
AreaBattle area3Battle5
Definition wstag451.c:86
AreaBattle area3Battle7
Definition wstag451.c:88

Definition at line 89 of file wstag451.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag451.c:89
BattleList area1Battles
Definition wstag451.c:63
BattleList area2Battles
Definition wstag451.c:76
BattleList area0Battles
Definition wstag451.c:50

Definition at line 94 of file wstag451.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x100, 0xD8, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x15C, 0x145, 0x70, 0x45, 0x170, 0x1FF },
{ 0x140, 0x100, 0x150, 0x158, 0x40, 0x58, 0x140, 0x1FE },
}

Definition at line 97 of file wstag451.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 108 of file wstag451.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 109 of file wstag451.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF }

Definition at line 110 of file wstag451.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }

Definition at line 111 of file wstag451.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2E )) , 1, 0xFFFF }

Definition at line 112 of file wstag451.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 5 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x21 )) , 0,
0xFFFF ,
}

Definition at line 113 of file wstag451.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x21 )) , 1, 0xFFFF }

Definition at line 120 of file wstag451.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 5 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x21 )) , 1,
0xFFFF ,
}

Definition at line 121 of file wstag451.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 128 of file wstag451.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 129 of file wstag451.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 130 of file wstag451.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x42 )) , 0, 0xFFFF }

Definition at line 131 of file wstag451.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x42 )) , 1, 0xFFFF }

Definition at line 132 of file wstag451.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x42 )) , 1,
(0x7200 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 133 of file wstag451.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x42 )) , 1,
(0x7200 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 140 of file wstag451.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2E )) , 1, 0xFFFF }

Definition at line 147 of file wstag451.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 148 of file wstag451.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 149 of file wstag451.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 150 of file wstag451.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 151 of file wstag451.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 152 of file wstag451.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 153 of file wstag451.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x245 },
{ actor1Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag451.c:120
u16 actor1Talk2Actions[]
Definition wstag451.c:112
u16 actor1Talk1Conditions[]
Definition wstag451.c:110
u16 actor1Talk0Conditions[]
Definition wstag451.c:108
u16 actor1Talk0Actions[]
Definition wstag451.c:109
u16 actor1Talk2Conditions[]
Definition wstag451.c:111
u16 actor1Talk4Conditions[]
Definition wstag451.c:121
u16 actor1Talk3Conditions[]
Definition wstag451.c:113

Definition at line 157 of file wstag451.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x24E },
{ actor2Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag451.c:130
u16 actor2Talk3Conditions[]
Definition wstag451.c:133
u16 actor2Talk4Actions[]
Definition wstag451.c:147
u16 actor2Talk0Actions[]
Definition wstag451.c:129
u16 actor2Talk2Conditions[]
Definition wstag451.c:131
u16 actor2Talk0Conditions[]
Definition wstag451.c:128
u16 actor2Talk2Actions[]
Definition wstag451.c:132
u16 actor2Talk4Conditions[]
Definition wstag451.c:140

Definition at line 165 of file wstag451.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x39D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag451.c:148
u16 actor3Talk2Conditions[]
Definition wstag451.c:151
u16 actor3Talk1Conditions[]
Definition wstag451.c:149
u16 actor3Talk1Actions[]
Definition wstag451.c:150
u16 actor3Talk2Actions[]
Definition wstag451.c:152

Definition at line 173 of file wstag451.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 179 of file wstag451.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag451.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag451.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 191 of file wstag451.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 196 of file wstag451.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 203 of file wstag451.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 210 of file wstag451.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 216 of file wstag451.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 221 of file wstag451.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 226 of file wstag451.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 1345, 225, 7 }

Definition at line 227 of file wstag451.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 305, 281, 7 }

Definition at line 228 of file wstag451.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 305, 281, 7 }

Definition at line 229 of file wstag451.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 305, 281, 7 }

Definition at line 230 of file wstag451.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 305, 281, 7 }

Definition at line 231 of file wstag451.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 1345, 225, 7 }

Definition at line 232 of file wstag451.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 1345, 225, 7 }

Definition at line 233 of file wstag451.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag451.c:227
FieldActorEntry actor6
Definition wstag451.c:233
FieldActorEntry actor5
Definition wstag451.c:232
FieldActorEntry actor2
Definition wstag451.c:229
FieldActorEntry actor4
Definition wstag451.c:231
FieldActorEntry actor1
Definition wstag451.c:228
FieldActorEntry actor3
Definition wstag451.c:230

Definition at line 234 of file wstag451.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x64, 2, 9, 0, 0, 0, 0, 0, 29, 246, 0, 0 },
{ 1, 0, 0x64, 2, 0xA, 0, 0, 0, 0, 0, 30, 321, 0, 0 },
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 658, 621, 0, 0 },
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 1094, 879, 0, 0 },
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 1224, 196, 0, 0 },
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 1660, 433, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 243, 555, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 582, 592, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 845, 348, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 930, 107, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 1253, 561, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 1303, 821, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 1632, 260, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 526, 419, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 694, 821, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 953, 881, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1020, 767, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1301, 392, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1413, 161, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 1625, 713, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 1425, 433, 443, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 1041, 394, 430, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 918, 546, 581, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 244 of file wstag451.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A1, 0x80, 0x220, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A4, 0x49C, 0x246, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A3, 0xF8, 0xA4, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A7, 0x560, 0x440, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 0xB, 2 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFB8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 270 of file wstag451.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Definition wstag451.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 283 of file wstag451.c.