Digimon World 3 decomp
The European version, SLES_039.36
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wstag446.c File Reference

WSTAG446: Bulk Swamp, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag446.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x5A6
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 229, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 277, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x41 )) , 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x41 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 611, 171, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 595, 475, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 232, 316, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 232, 316, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 232, 316, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 232, 316, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 7, 611, 171, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 611, 171, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 8, 595, 475, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 8, 595, 475, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG446: Bulk Swamp, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG445.

Definition in file wstag446.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag446.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5A6

Definition at line 18 of file wstag446.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag446.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 8 of file wstag446.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag446.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag446.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag446.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag446.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag446.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag446.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag446.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag446.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag446.c:49
AreaBattle area0Battle1
Definition wstag446.c:43
AreaBattle area0Battle6
Definition wstag446.c:48
AreaBattle area0Battle3
Definition wstag446.c:45
AreaBattle area0Battle5
Definition wstag446.c:47
AreaBattle area0Battle0
Definition wstag446.c:42
AreaBattle area0Battle2
Definition wstag446.c:44
AreaBattle area0Battle4
Definition wstag446.c:46

Definition at line 50 of file wstag446.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag446.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag446.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag446.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag446.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag446.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag446.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag446.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag446.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag446.c:61
AreaBattle area1Battle2
Definition wstag446.c:57
AreaBattle area1Battle4
Definition wstag446.c:59
AreaBattle area1Battle5
Definition wstag446.c:60
AreaBattle area1Battle3
Definition wstag446.c:58
AreaBattle area1Battle0
Definition wstag446.c:55
AreaBattle area1Battle1
Definition wstag446.c:56
AreaBattle area1Battle7
Definition wstag446.c:62

Definition at line 63 of file wstag446.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag446.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag446.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag446.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag446.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag446.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag446.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag446.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag446.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag446.c:75
AreaBattle area2Battle6
Definition wstag446.c:74
AreaBattle area2Battle0
Definition wstag446.c:68
AreaBattle area2Battle4
Definition wstag446.c:72
AreaBattle area2Battle2
Definition wstag446.c:70
AreaBattle area2Battle1
Definition wstag446.c:69
AreaBattle area2Battle5
Definition wstag446.c:73
AreaBattle area2Battle3
Definition wstag446.c:71

Definition at line 76 of file wstag446.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 229, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag446.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 277, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag446.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag446.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 331, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag446.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag446.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag446.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 177, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag446.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag446.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag446.c:85
AreaBattle area3Battle3
Definition wstag446.c:84
AreaBattle area3Battle0
Definition wstag446.c:81
AreaBattle area3Battle2
Definition wstag446.c:83
AreaBattle area3Battle1
Definition wstag446.c:82
AreaBattle area3Battle6
Definition wstag446.c:87
AreaBattle area3Battle5
Definition wstag446.c:86
AreaBattle area3Battle7
Definition wstag446.c:88

Definition at line 89 of file wstag446.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag446.c:89
BattleList area1Battles
Definition wstag446.c:63
BattleList area2Battles
Definition wstag446.c:76
BattleList area0Battles
Definition wstag446.c:50

Definition at line 94 of file wstag446.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16E, 0x170, 0xB8, 0x70, 0x150, 0x1FF },
{ 0x140, 0x100, 0x166, 0x13E, 0x98, 0x3E, 0x160, 0x1FF },
{ 0x140, 0x100, 0x16E, 0x148, 0xB8, 0x48, 0x170, 0x1FF },
{ 0x140, 0x100, 0x176, 0x148, 0xD8, 0x48, 0x140, 0x1FE },
{ 0x140, 0x100, 0x166, 0x166, 0x98, 0x66, 0x150, 0x1FE },
}

Definition at line 97 of file wstag446.c.

Referenced by setupStage().

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 110 of file wstag446.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 111 of file wstag446.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 0, 0xFFFF }

Definition at line 112 of file wstag446.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 5 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }

Definition at line 113 of file wstag446.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF }

Definition at line 114 of file wstag446.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 5 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x20 )) , 0,
0xFFFF ,
}

Definition at line 115 of file wstag446.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 122 of file wstag446.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 5 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x20 )) , 1,
0xFFFF ,
}

Definition at line 123 of file wstag446.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 130 of file wstag446.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 131 of file wstag446.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 132 of file wstag446.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x41 )) , 0, 0xFFFF }

Definition at line 133 of file wstag446.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x41 )) , 1, 0xFFFF }

Definition at line 134 of file wstag446.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x41 )) , 1,
(0x7200 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 135 of file wstag446.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x41 )) , 1,
(0x7200 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 142 of file wstag446.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2D )) , 1, 0xFFFF }

Definition at line 149 of file wstag446.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 150 of file wstag446.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 151 of file wstag446.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 152 of file wstag446.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 153 of file wstag446.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 154 of file wstag446.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 155 of file wstag446.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag446.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x245 },
{ actor2Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag446.c:112
u16 actor2Talk3Conditions[]
Definition wstag446.c:115
u16 actor2Talk0Actions[]
Definition wstag446.c:111
u16 actor2Talk2Conditions[]
Definition wstag446.c:113
u16 actor2Talk3Actions[]
Definition wstag446.c:122
u16 actor2Talk0Conditions[]
Definition wstag446.c:110
u16 actor2Talk2Actions[]
Definition wstag446.c:114
u16 actor2Talk4Conditions[]
Definition wstag446.c:123

Definition at line 163 of file wstag446.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x24E },
{ actor3Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag446.c:135
u16 actor3Talk4Conditions[]
Definition wstag446.c:142
u16 actor3Talk4Actions[]
Definition wstag446.c:149
u16 actor3Talk0Conditions[]
Definition wstag446.c:130
u16 actor3Talk2Conditions[]
Definition wstag446.c:133
u16 actor3Talk1Conditions[]
Definition wstag446.c:132
u16 actor3Talk2Actions[]
Definition wstag446.c:134
u16 actor3Talk0Actions[]
Definition wstag446.c:131

Definition at line 171 of file wstag446.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x39C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag446.c:152
u16 actor4Talk2Actions[]
Definition wstag446.c:154
u16 actor4Talk1Conditions[]
Definition wstag446.c:151
u16 actor4Talk0Conditions[]
Definition wstag446.c:150
u16 actor4Talk2Conditions[]
Definition wstag446.c:153

Definition at line 179 of file wstag446.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 185 of file wstag446.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 189 of file wstag446.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 193 of file wstag446.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 197 of file wstag446.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 201 of file wstag446.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 205 of file wstag446.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 210 of file wstag446.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 215 of file wstag446.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 222 of file wstag446.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 229 of file wstag446.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 235 of file wstag446.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 240 of file wstag446.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 245 of file wstag446.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 246 of file wstag446.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 251 of file wstag446.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 611, 171, 1 }

Definition at line 252 of file wstag446.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 595, 475, 1 }

Definition at line 253 of file wstag446.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 232, 316, 7 }

Definition at line 254 of file wstag446.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 232, 316, 7 }

Definition at line 255 of file wstag446.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 232, 316, 7 }

Definition at line 256 of file wstag446.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 232, 316, 7 }

Definition at line 257 of file wstag446.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 7, 611, 171, 1 }

Definition at line 258 of file wstag446.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 611, 171, 1 }

Definition at line 259 of file wstag446.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 8, 595, 475, 1 }

Definition at line 260 of file wstag446.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 8, 595, 475, 1 }

Definition at line 261 of file wstag446.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag446.c:252
FieldActorEntry actor6
Definition wstag446.c:258
FieldActorEntry actor5
Definition wstag446.c:257
FieldActorEntry actor2
Definition wstag446.c:254
FieldActorEntry actor4
Definition wstag446.c:256
FieldActorEntry actor8
Definition wstag446.c:260
FieldActorEntry actor9
Definition wstag446.c:261
FieldActorEntry actor7
Definition wstag446.c:259
FieldActorEntry actor1
Definition wstag446.c:253
FieldActorEntry actor3
Definition wstag446.c:255

Definition at line 262 of file wstag446.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 89, 30, 0, 0 },
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 694, 46, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 185, 413, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 428, 276, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 405, 484, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 706, 428, 0, 0 },
{ 1, 0x64, 0x40, 6, 1, 0, 0, 0, 0, 0, 490, 108, 0, 0 },
{ 1, 0, 0x58, 4, 0, 0, 0, 0, 0, 0, 464, 77, 161, 0 },
{ 1, 0, 0x80, 4, 0xD, 0, 0, 0, 0, 0, 358, 119, 155, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 223, 167, 167, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 248, 140, 140, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 295, 115, 115, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 304, 151, 151, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 599, 123, 123, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 656, 313, 313, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 690, 375, 375, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 275 of file wstag446.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A2, 0x668, 0xB4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A0, 0x190, 0x218, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 294 of file wstag446.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Definition wstag446.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 299 of file wstag446.c.