Digimon World 3 decomp
The European version, SLES_039.36
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wstag396.c File Reference

WSTAG396: Wind Prairie, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag396.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define STAGE_FILE   0x591
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0006.
 

Variables

AreaBattle area0Battle0 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 227, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 275, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 99, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2B )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3F )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3F )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2B )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x2A )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1566, 529, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 1408, 936, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 1408, 936, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 1408, 936, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 1408, 936, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG396: Wind Prairie, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG395.

Definition in file wstag396.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 16 of file wstag396.c.

◆ STAGE_FILE

#define STAGE_FILE   0x591

Definition at line 17 of file wstag396.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0006.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0006: the Wind Prairie

< ENV_0006: the Wind Prairie

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 20 of file wstag396.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag396.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag396.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag396.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag396.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag396.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag396.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag396.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag396.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag396.c:47
AreaBattle area0Battle1
Definition wstag396.c:41
AreaBattle area0Battle6
Definition wstag396.c:46
AreaBattle area0Battle3
Definition wstag396.c:43
AreaBattle area0Battle5
Definition wstag396.c:45
AreaBattle area0Battle0
Definition wstag396.c:40
AreaBattle area0Battle2
Definition wstag396.c:42
AreaBattle area0Battle4
Definition wstag396.c:44

Definition at line 48 of file wstag396.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag396.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag396.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag396.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 151, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag396.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag396.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag396.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag396.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 94, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag396.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
1,
}
AreaBattle area1Battle6
Definition wstag396.c:59
AreaBattle area1Battle2
Definition wstag396.c:55
AreaBattle area1Battle4
Definition wstag396.c:57
AreaBattle area1Battle5
Definition wstag396.c:58
AreaBattle area1Battle3
Definition wstag396.c:56
AreaBattle area1Battle0
Definition wstag396.c:53
AreaBattle area1Battle1
Definition wstag396.c:54
AreaBattle area1Battle7
Definition wstag396.c:60

Definition at line 61 of file wstag396.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag396.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag396.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag396.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag396.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag396.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag396.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag396.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag396.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
3,
}
AreaBattle area2Battle7
Definition wstag396.c:73
AreaBattle area2Battle6
Definition wstag396.c:72
AreaBattle area2Battle0
Definition wstag396.c:66
AreaBattle area2Battle4
Definition wstag396.c:70
AreaBattle area2Battle2
Definition wstag396.c:68
AreaBattle area2Battle1
Definition wstag396.c:67
AreaBattle area2Battle5
Definition wstag396.c:71
AreaBattle area2Battle3
Definition wstag396.c:69

Definition at line 74 of file wstag396.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 227, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag396.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 275, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag396.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag396.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag396.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag396.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag396.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 99, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag396.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag396.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag396.c:83
AreaBattle area3Battle3
Definition wstag396.c:82
AreaBattle area3Battle0
Definition wstag396.c:79
AreaBattle area3Battle2
Definition wstag396.c:81
AreaBattle area3Battle1
Definition wstag396.c:80
AreaBattle area3Battle6
Definition wstag396.c:85
AreaBattle area3Battle5
Definition wstag396.c:84
AreaBattle area3Battle7
Definition wstag396.c:86

Definition at line 87 of file wstag396.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag396.c:87
BattleList area1Battles
Definition wstag396.c:61
BattleList area2Battles
Definition wstag396.c:74
BattleList area0Battles
Definition wstag396.c:48

Definition at line 92 of file wstag396.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x140, 0x1FF },
{ 0x180, 0x100, 0x1A6, 0x100, 0x198, 0, 0x160, 0x1FF },
}

Definition at line 95 of file wstag396.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x8F )) , 1,
(( 2 ) << 8 | ( 0x2A )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 105 of file wstag396.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 111 of file wstag396.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 112 of file wstag396.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF }

Definition at line 113 of file wstag396.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF }

Definition at line 114 of file wstag396.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2B )) , 1, 0xFFFF }

Definition at line 115 of file wstag396.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1E )) , 0,
0xFFFF ,
}

Definition at line 116 of file wstag396.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 123 of file wstag396.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 124 of file wstag396.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 131 of file wstag396.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 132 of file wstag396.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 133 of file wstag396.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3F )) , 0, 0xFFFF }

Definition at line 134 of file wstag396.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3F )) , 1, 0xFFFF }

Definition at line 135 of file wstag396.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x3F )) , 1,
(0x7200 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 136 of file wstag396.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x3F )) , 1,
(0x7200 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 143 of file wstag396.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2B )) , 1, 0xFFFF }

Definition at line 150 of file wstag396.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 151 of file wstag396.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 152 of file wstag396.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 153 of file wstag396.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 154 of file wstag396.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 155 of file wstag396.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x180 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag396.c:105

Definition at line 156 of file wstag396.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x245 },
{ actor1Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag396.c:123
u16 actor1Talk2Actions[]
Definition wstag396.c:115
u16 actor1Talk1Conditions[]
Definition wstag396.c:113
u16 actor1Talk0Conditions[]
Definition wstag396.c:111
u16 actor1Talk0Actions[]
Definition wstag396.c:112
u16 actor1Talk2Conditions[]
Definition wstag396.c:114
u16 actor1Talk4Conditions[]
Definition wstag396.c:124
u16 actor1Talk3Conditions[]
Definition wstag396.c:116

Definition at line 160 of file wstag396.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x24E },
{ actor2Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag396.c:133
u16 actor2Talk3Conditions[]
Definition wstag396.c:136
u16 actor2Talk4Actions[]
Definition wstag396.c:150
u16 actor2Talk0Actions[]
Definition wstag396.c:132
u16 actor2Talk2Conditions[]
Definition wstag396.c:134
u16 actor2Talk0Conditions[]
Definition wstag396.c:131
u16 actor2Talk2Actions[]
Definition wstag396.c:135
u16 actor2Talk4Conditions[]
Definition wstag396.c:143

Definition at line 168 of file wstag396.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 176 of file wstag396.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x39C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag396.c:153
u16 actor4Talk2Actions[]
Definition wstag396.c:155
u16 actor4Talk1Conditions[]
Definition wstag396.c:152
u16 actor4Talk0Conditions[]
Definition wstag396.c:151
u16 actor4Talk2Conditions[]
Definition wstag396.c:154

Definition at line 180 of file wstag396.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x2A )) , 0, 0xFFFF }

Definition at line 186 of file wstag396.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 187 of file wstag396.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 194 of file wstag396.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 201 of file wstag396.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 206 of file wstag396.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1566, 529, 1 }

Definition at line 212 of file wstag396.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 1408, 936, 1 }

Definition at line 213 of file wstag396.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 1408, 936, 1 }

Definition at line 214 of file wstag396.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 1408, 936, 1 }

Definition at line 215 of file wstag396.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 1408, 936, 1 }

Definition at line 216 of file wstag396.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag396.c:212
FieldActorEntry actor2
Definition wstag396.c:214
FieldActorEntry actor4
Definition wstag396.c:216
FieldActorEntry actor1
Definition wstag396.c:213
FieldActorEntry actor3
Definition wstag396.c:215

Definition at line 217 of file wstag396.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 225 of file wstag396.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x296, 0x4A2, 0x36A, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x299, 0xAA, 0xC3, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29C, 0x150, 0x268, 5, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 8, 3 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 7, 3 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 269 of file wstag396.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0006.
Definition wstag396.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 278 of file wstag396.c.