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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG371: Protocol Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x6BE |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV10_00. | |
Variables | |
| AreaBattle | area0Battle0 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
| u16 | actor0Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
| u16 | actor0Talk3Actions [] |
| FieldTalk | actor0Talks [] |
| u16 | actor0Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 734, 417, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG371: Protocol Forest, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG370.
Definition in file wstag371.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 16 of file wstag371.c.
| #define STAGE_FILE 0x6BE |
Definition at line 17 of file wstag371.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV10_00.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV10_00: the Protocol Forest
< ENV10_00: the Protocol Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag371.c.
| AreaBattle area0Battle0 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag371.c.
| AreaBattle area0Battle1 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag371.c.
| AreaBattle area0Battle2 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag371.c.
| AreaBattle area0Battle3 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag371.c.
| AreaBattle area0Battle4 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag371.c.
| AreaBattle area0Battle5 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag371.c.
| AreaBattle area0Battle6 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag371.c.
| AreaBattle area0Battle7 = { 96, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag371.c.
| BattleList area0Battles |
Definition at line 48 of file wstag371.c.
| AreaBattle area1Battle0 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag371.c.
| AreaBattle area1Battle1 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag371.c.
| AreaBattle area1Battle2 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag371.c.
| AreaBattle area1Battle3 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag371.c.
| AreaBattle area1Battle4 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag371.c.
| AreaBattle area1Battle5 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag371.c.
| AreaBattle area1Battle6 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag371.c.
| AreaBattle area1Battle7 = { 99, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag371.c.
| BattleList area1Battles |
Definition at line 61 of file wstag371.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag371.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag371.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag371.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag371.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag371.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag371.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag371.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag371.c.
| BattleList area2Battles |
Definition at line 74 of file wstag371.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag371.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag371.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag371.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag371.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag371.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag371.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag371.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag371.c.
| BattleList area3Battles |
Definition at line 87 of file wstag371.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag371.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
Definition at line 104 of file wstag371.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, 0xFFFF } |
Definition at line 105 of file wstag371.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 106 of file wstag371.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
Definition at line 107 of file wstag371.c.
| u16 actor0Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
Definition at line 108 of file wstag371.c.
| u16 actor0Talk3Actions[] |
Definition at line 109 of file wstag371.c.
| FieldTalk actor0Talks[] |
Definition at line 116 of file wstag371.c.
| u16 actor0Conditions[] |
Definition at line 123 of file wstag371.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 734, 417, 7 } |
Definition at line 130 of file wstag371.c.
| FieldActorEntry* stageActors[] |
Definition at line 131 of file wstag371.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 135 of file wstag371.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 146 of file wstag371.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 151 of file wstag371.c.