Digimon World 3 decomp
The European version, SLES_039.36
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wstag370.c File Reference

WSTAG370: Protocol Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag370.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x1BD
 
#define STAGE_ARCHIVE   0x3D8
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV10_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
AreaBattle battles0Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xB2, 4, 320, 736, 3 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xB2, 4, 320, 736, 3 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB2, 4, 320, 736, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG370: Protocol Forest, East Sector.

Definition in file wstag370.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 19 of file wstag370.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1BD

Definition at line 20 of file wstag370.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D8

Definition at line 21 of file wstag370.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV10_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV10_00: the Protocol Forest

< ENV10_00: the Protocol Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 27 of file wstag370.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0[]
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag370.c:98
BattleList battles0Area0Battles
Definition wstag370.c:59
BattleList battles0Area2Battles
Definition wstag370.c:85
BattleList battles0Area1Battles
Definition wstag370.c:72

Defined below, after the code that uses them.

Definition at line 155 of file wstag370.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1[]
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag370.c:124
BattleList battles1Area3Battles
Definition wstag370.c:150
BattleList battles1Area0Battles
Definition wstag370.c:111
BattleList battles1Area2Battles
Definition wstag370.c:137

Definition at line 158 of file wstag370.c.

Referenced by setupStage().

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag370.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag370.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag370.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag370.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag370.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag370.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag370.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag370.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag370.c:54
AreaBattle battles0Area0Battle7
Definition wstag370.c:58
AreaBattle battles0Area0Battle5
Definition wstag370.c:56
AreaBattle battles0Area0Battle4
Definition wstag370.c:55
AreaBattle battles0Area0Battle1
Definition wstag370.c:52
AreaBattle battles0Area0Battle0
Definition wstag370.c:51
AreaBattle battles0Area0Battle2
Definition wstag370.c:53
AreaBattle battles0Area0Battle6
Definition wstag370.c:57

Definition at line 59 of file wstag370.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag370.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag370.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag370.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag370.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag370.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag370.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag370.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag370.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
1,
}
AreaBattle battles0Area1Battle4
Definition wstag370.c:68
AreaBattle battles0Area1Battle2
Definition wstag370.c:66
AreaBattle battles0Area1Battle3
Definition wstag370.c:67
AreaBattle battles0Area1Battle6
Definition wstag370.c:70
AreaBattle battles0Area1Battle5
Definition wstag370.c:69
AreaBattle battles0Area1Battle7
Definition wstag370.c:71
AreaBattle battles0Area1Battle1
Definition wstag370.c:65
AreaBattle battles0Area1Battle0
Definition wstag370.c:64

Definition at line 72 of file wstag370.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag370.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag370.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag370.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag370.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag370.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag370.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag370.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag370.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag370.c:79
AreaBattle battles0Area2Battle1
Definition wstag370.c:78
AreaBattle battles0Area2Battle3
Definition wstag370.c:80
AreaBattle battles0Area2Battle0
Definition wstag370.c:77
AreaBattle battles0Area2Battle5
Definition wstag370.c:82
AreaBattle battles0Area2Battle4
Definition wstag370.c:81
AreaBattle battles0Area2Battle6
Definition wstag370.c:83
AreaBattle battles0Area2Battle7
Definition wstag370.c:84

Definition at line 85 of file wstag370.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag370.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag370.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag370.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag370.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag370.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag370.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag370.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag370.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag370.c:93
AreaBattle battles0Area3Battle7
Definition wstag370.c:97
AreaBattle battles0Area3Battle1
Definition wstag370.c:91
AreaBattle battles0Area3Battle6
Definition wstag370.c:96
AreaBattle battles0Area3Battle4
Definition wstag370.c:94
AreaBattle battles0Area3Battle2
Definition wstag370.c:92
AreaBattle battles0Area3Battle5
Definition wstag370.c:95
AreaBattle battles0Area3Battle0
Definition wstag370.c:90

Definition at line 98 of file wstag370.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag370.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag370.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag370.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag370.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag370.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag370.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag370.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag370.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag370.c:107
AreaBattle battles1Area0Battle5
Definition wstag370.c:108
AreaBattle battles1Area0Battle6
Definition wstag370.c:109
AreaBattle battles1Area0Battle0
Definition wstag370.c:103
AreaBattle battles1Area0Battle3
Definition wstag370.c:106
AreaBattle battles1Area0Battle7
Definition wstag370.c:110
AreaBattle battles1Area0Battle1
Definition wstag370.c:104
AreaBattle battles1Area0Battle2
Definition wstag370.c:105

Definition at line 111 of file wstag370.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag370.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag370.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag370.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag370.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag370.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag370.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag370.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag370.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
1,
}
AreaBattle battles1Area1Battle5
Definition wstag370.c:121
AreaBattle battles1Area1Battle3
Definition wstag370.c:119
AreaBattle battles1Area1Battle2
Definition wstag370.c:118
AreaBattle battles1Area1Battle1
Definition wstag370.c:117
AreaBattle battles1Area1Battle4
Definition wstag370.c:120
AreaBattle battles1Area1Battle0
Definition wstag370.c:116
AreaBattle battles1Area1Battle6
Definition wstag370.c:122
AreaBattle battles1Area1Battle7
Definition wstag370.c:123

Definition at line 124 of file wstag370.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag370.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag370.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag370.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag370.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag370.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag370.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag370.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag370.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag370.c:133
AreaBattle battles1Area2Battle2
Definition wstag370.c:131
AreaBattle battles1Area2Battle6
Definition wstag370.c:135
AreaBattle battles1Area2Battle3
Definition wstag370.c:132
AreaBattle battles1Area2Battle0
Definition wstag370.c:129
AreaBattle battles1Area2Battle5
Definition wstag370.c:134
AreaBattle battles1Area2Battle1
Definition wstag370.c:130
AreaBattle battles1Area2Battle7
Definition wstag370.c:136

Definition at line 137 of file wstag370.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag370.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag370.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag370.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag370.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag370.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag370.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag370.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag370.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag370.c:147
AreaBattle battles1Area3Battle0
Definition wstag370.c:142
AreaBattle battles1Area3Battle7
Definition wstag370.c:149
AreaBattle battles1Area3Battle2
Definition wstag370.c:144
AreaBattle battles1Area3Battle6
Definition wstag370.c:148
AreaBattle battles1Area3Battle4
Definition wstag370.c:146
AreaBattle battles1Area3Battle3
Definition wstag370.c:145
AreaBattle battles1Area3Battle1
Definition wstag370.c:143

Definition at line 150 of file wstag370.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x140, 0x1FF },
}

Definition at line 161 of file wstag370.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x330 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 170 of file wstag370.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x330 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 174 of file wstag370.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x330 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 178 of file wstag370.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }

Definition at line 182 of file wstag370.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }

Definition at line 183 of file wstag370.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }

Definition at line 184 of file wstag370.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xB2, 4, 320, 736, 3 }

Definition at line 185 of file wstag370.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xB2, 4, 320, 736, 3 }

Definition at line 186 of file wstag370.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB2, 4, 320, 736, 3 }

Definition at line 187 of file wstag370.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag370.c:185
FieldActorEntry actor2
Definition wstag370.c:187
FieldActorEntry actor1
Definition wstag370.c:186

Definition at line 188 of file wstag370.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 1024, 448, 0, 0 },
{ 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 1088, 448, 0, 0 },
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 896, 576, 0, 0 },
{ 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 960, 576, 0, 0 },
{ 1, 0, 0x40, 2, 4, 0, 0, 0, 0, 0, 1024, 576, 0, 0 },
{ 1, 0, 0x40, 2, 5, 0, 0, 0, 0, 0, 1088, 576, 0, 0 },
{ 1, 0, 0x40, 2, 6, 0, 0, 0, 0, 0, 1024, 640, 0, 0 },
{ 1, 0, 0x40, 2, 7, 0, 0, 0, 0, 0, 1088, 640, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 194 of file wstag370.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x226, 0x5E, 0x40E, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x222, 0x374, 0x9B, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 205 of file wstag370.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV10_00; battle list 0 before S...
Definition wstag370.c:27

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 210 of file wstag370.c.