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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG370: Protocol Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x1BD |
| #define | STAGE_ARCHIVE 0x3D8 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV10_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| AreaBattle | battles0Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0xB2, 4, 320, 736, 3 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0xB2, 4, 320, 736, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0xB2, 4, 320, 736, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG370: Protocol Forest, East Sector.
Definition in file wstag370.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 19 of file wstag370.c.
| #define STAGE_FILE 0x1BD |
Definition at line 20 of file wstag370.c.
| #define STAGE_ARCHIVE 0x3D8 |
Definition at line 21 of file wstag370.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV10_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV10_00: the Protocol Forest
< ENV10_00: the Protocol Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 27 of file wstag370.c.
| FieldBattles stageBattles0[] |
Defined below, after the code that uses them.
Definition at line 155 of file wstag370.c.
Referenced by setupStage().
| FieldBattles stageBattles1[] |
Definition at line 158 of file wstag370.c.
Referenced by setupStage().
| AreaBattle battles0Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag370.c.
| AreaBattle battles0Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag370.c.
| AreaBattle battles0Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag370.c.
| AreaBattle battles0Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag370.c.
| AreaBattle battles0Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag370.c.
| AreaBattle battles0Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag370.c.
| AreaBattle battles0Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag370.c.
| AreaBattle battles0Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag370.c.
| BattleList battles0Area0Battles |
Definition at line 59 of file wstag370.c.
| AreaBattle battles0Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag370.c.
| AreaBattle battles0Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag370.c.
| AreaBattle battles0Area1Battle2 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag370.c.
| AreaBattle battles0Area1Battle3 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag370.c.
| AreaBattle battles0Area1Battle4 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag370.c.
| AreaBattle battles0Area1Battle5 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag370.c.
| AreaBattle battles0Area1Battle6 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag370.c.
| AreaBattle battles0Area1Battle7 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag370.c.
| BattleList battles0Area1Battles |
Definition at line 72 of file wstag370.c.
| AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag370.c.
| AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag370.c.
| AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag370.c.
| AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag370.c.
| AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag370.c.
| AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag370.c.
| AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag370.c.
| AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag370.c.
| BattleList battles0Area2Battles |
Definition at line 85 of file wstag370.c.
| AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag370.c.
| AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag370.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag370.c.
| AreaBattle battles0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag370.c.
| AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag370.c.
| AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag370.c.
| AreaBattle battles0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag370.c.
| AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag370.c.
| BattleList battles0Area3Battles |
Definition at line 98 of file wstag370.c.
| AreaBattle battles1Area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag370.c.
| AreaBattle battles1Area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag370.c.
| AreaBattle battles1Area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag370.c.
| AreaBattle battles1Area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag370.c.
| AreaBattle battles1Area0Battle4 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag370.c.
| AreaBattle battles1Area0Battle5 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag370.c.
| AreaBattle battles1Area0Battle6 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag370.c.
| AreaBattle battles1Area0Battle7 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag370.c.
| BattleList battles1Area0Battles |
Definition at line 111 of file wstag370.c.
| AreaBattle battles1Area1Battle0 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag370.c.
| AreaBattle battles1Area1Battle1 = { 45, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag370.c.
| AreaBattle battles1Area1Battle2 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag370.c.
| AreaBattle battles1Area1Battle3 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag370.c.
| AreaBattle battles1Area1Battle4 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag370.c.
| AreaBattle battles1Area1Battle5 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag370.c.
| AreaBattle battles1Area1Battle6 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag370.c.
| AreaBattle battles1Area1Battle7 = { 57, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag370.c.
| BattleList battles1Area1Battles |
Definition at line 124 of file wstag370.c.
| AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag370.c.
| AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag370.c.
| AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag370.c.
| AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag370.c.
| AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag370.c.
| AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag370.c.
| AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag370.c.
| AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag370.c.
| BattleList battles1Area2Battles |
Definition at line 137 of file wstag370.c.
| AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag370.c.
| AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag370.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag370.c.
| AreaBattle battles1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag370.c.
| AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag370.c.
| AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag370.c.
| AreaBattle battles1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag370.c.
| AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag370.c.
| BattleList battles1Area3Battles |
Definition at line 150 of file wstag370.c.
| ActorImage stageImages[] |
Definition at line 161 of file wstag370.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 170 of file wstag370.c.
| FieldTalk actor1Talks[] |
Definition at line 174 of file wstag370.c.
| FieldTalk actor2Talks[] |
Definition at line 178 of file wstag370.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF } |
Definition at line 182 of file wstag370.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
Definition at line 183 of file wstag370.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
Definition at line 184 of file wstag370.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xB2, 4, 320, 736, 3 } |
Definition at line 185 of file wstag370.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xB2, 4, 320, 736, 3 } |
Definition at line 186 of file wstag370.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB2, 4, 320, 736, 3 } |
Definition at line 187 of file wstag370.c.
| FieldActorEntry* stageActors[] |
Definition at line 188 of file wstag370.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 194 of file wstag370.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 205 of file wstag370.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 210 of file wstag370.c.