Digimon World 3 decomp
The European version, SLES_039.36
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wstag355.c File Reference

WSTAG355: East Wire Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag355.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x50
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x1BB
 
#define STAGE_ARCHIVE   0x3D5
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV05_00; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
FieldBattles stageBattles2 []
 
AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
AreaBattle battles2Area0Battle0 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle1 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle2 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle3 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area0Battles
 
AreaBattle battles2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area1Battles
 
AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area2Battles
 
AreaBattle battles2Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area3Battles
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk4Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor0Talk5Conditions []
 
u16 actor0Talk6Conditions []
 
u16 actor0Talk6Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor0Talk7Conditions []
 
u16 actor0Talk7Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor0Talk8Conditions []
 
u16 actor0Talk9Conditions []
 
u16 actor0Talk10Conditions []
 
u16 actor0Talk10Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk5Conditions []
 
u16 actor2Talk6Conditions []
 
u16 actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions []
 
u16 actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk3Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor5Talk4Conditions []
 
u16 actor5Talk4Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor5Talk5Conditions []
 
u16 actor5Talk6Conditions []
 
u16 actor5Talk6Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor5Talk7Conditions []
 
u16 actor5Talk7Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor5Talk8Conditions []
 
u16 actor5Talk9Conditions []
 
u16 actor5Talk10Conditions []
 
u16 actor5Talk10Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk5Conditions []
 
u16 actor8Talk6Conditions []
 
u16 actor8Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor11Talk3Conditions []
 
u16 actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor11Talk4Conditions []
 
u16 actor11Talk5Conditions []
 
u16 actor11Talk6Conditions []
 
u16 actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor12Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
u16 actor12Talk3Conditions []
 
u16 actor12Talk3Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor12Talk4Conditions []
 
u16 actor12Talk5Conditions []
 
u16 actor12Talk6Conditions []
 
u16 actor12Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 731, 350, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 731, 350, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 731, 350, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 731, 350, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 731, 350, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x38, 5, 545, 249, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 5, 545, 249, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 5, 545, 249, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x38, 5, 545, 249, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 5, 545, 249, 1 }
 
FieldActorEntry actor10 = { ((void *)0) , actor10Talks, 0x3F, 6, 319, 600, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 545, 249, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 731, 350, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG355: East Wire Forest, East Sector.

Definition in file wstag355.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x50

Definition at line 9 of file wstag355.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 21 of file wstag355.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1BB

Definition at line 22 of file wstag355.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D5

Definition at line 23 of file wstag355.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV05_00; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV05_00: the Wire Forests and the Kicking Forest

< ENV05_00: the Wire Forests and the Kicking Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 30 of file wstag355.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0[]
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag355.c:103
BattleList battles0Area0Battles
Definition wstag355.c:64
BattleList battles0Area2Battles
Definition wstag355.c:90
BattleList battles0Area1Battles
Definition wstag355.c:77

Defined below, after the code that uses them.

Definition at line 212 of file wstag355.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1[]
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag355.c:129
BattleList battles1Area3Battles
Definition wstag355.c:155
BattleList battles1Area0Battles
Definition wstag355.c:116
BattleList battles1Area2Battles
Definition wstag355.c:142

Definition at line 215 of file wstag355.c.

Referenced by setupStage().

◆ stageBattles2

FieldBattles stageBattles2[]
Initial value:
= {
}
BattleList battles2Area1Battles
Definition wstag355.c:181
BattleList battles2Area0Battles
Definition wstag355.c:168
BattleList battles2Area2Battles
Definition wstag355.c:194
BattleList battles2Area3Battles
Definition wstag355.c:207

Definition at line 218 of file wstag355.c.

Referenced by setupStage().

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag355.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag355.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag355.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag355.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag355.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag355.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag355.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag355.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag355.c:59
AreaBattle battles0Area0Battle7
Definition wstag355.c:63
AreaBattle battles0Area0Battle5
Definition wstag355.c:61
AreaBattle battles0Area0Battle4
Definition wstag355.c:60
AreaBattle battles0Area0Battle1
Definition wstag355.c:57
AreaBattle battles0Area0Battle0
Definition wstag355.c:56
AreaBattle battles0Area0Battle2
Definition wstag355.c:58
AreaBattle battles0Area0Battle6
Definition wstag355.c:62

Definition at line 64 of file wstag355.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag355.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag355.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag355.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag355.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag355.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag355.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag355.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag355.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
0,
}
AreaBattle battles0Area1Battle4
Definition wstag355.c:73
AreaBattle battles0Area1Battle2
Definition wstag355.c:71
AreaBattle battles0Area1Battle3
Definition wstag355.c:72
AreaBattle battles0Area1Battle6
Definition wstag355.c:75
AreaBattle battles0Area1Battle5
Definition wstag355.c:74
AreaBattle battles0Area1Battle7
Definition wstag355.c:76
AreaBattle battles0Area1Battle1
Definition wstag355.c:70
AreaBattle battles0Area1Battle0
Definition wstag355.c:69

Definition at line 77 of file wstag355.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag355.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag355.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag355.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag355.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag355.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag355.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag355.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag355.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag355.c:84
AreaBattle battles0Area2Battle1
Definition wstag355.c:83
AreaBattle battles0Area2Battle3
Definition wstag355.c:85
AreaBattle battles0Area2Battle0
Definition wstag355.c:82
AreaBattle battles0Area2Battle5
Definition wstag355.c:87
AreaBattle battles0Area2Battle4
Definition wstag355.c:86
AreaBattle battles0Area2Battle6
Definition wstag355.c:88
AreaBattle battles0Area2Battle7
Definition wstag355.c:89

Definition at line 90 of file wstag355.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag355.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag355.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag355.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag355.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag355.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag355.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag355.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag355.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag355.c:98
AreaBattle battles0Area3Battle7
Definition wstag355.c:102
AreaBattle battles0Area3Battle1
Definition wstag355.c:96
AreaBattle battles0Area3Battle6
Definition wstag355.c:101
AreaBattle battles0Area3Battle4
Definition wstag355.c:99
AreaBattle battles0Area3Battle2
Definition wstag355.c:97
AreaBattle battles0Area3Battle5
Definition wstag355.c:100
AreaBattle battles0Area3Battle0
Definition wstag355.c:95

Definition at line 103 of file wstag355.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag355.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag355.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag355.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag355.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag355.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag355.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag355.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag355.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag355.c:112
AreaBattle battles1Area0Battle5
Definition wstag355.c:113
AreaBattle battles1Area0Battle6
Definition wstag355.c:114
AreaBattle battles1Area0Battle0
Definition wstag355.c:108
AreaBattle battles1Area0Battle3
Definition wstag355.c:111
AreaBattle battles1Area0Battle7
Definition wstag355.c:115
AreaBattle battles1Area0Battle1
Definition wstag355.c:109
AreaBattle battles1Area0Battle2
Definition wstag355.c:110

Definition at line 116 of file wstag355.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag355.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag355.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag355.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag355.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag355.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag355.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag355.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag355.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
0,
}
AreaBattle battles1Area1Battle5
Definition wstag355.c:126
AreaBattle battles1Area1Battle3
Definition wstag355.c:124
AreaBattle battles1Area1Battle2
Definition wstag355.c:123
AreaBattle battles1Area1Battle1
Definition wstag355.c:122
AreaBattle battles1Area1Battle4
Definition wstag355.c:125
AreaBattle battles1Area1Battle0
Definition wstag355.c:121
AreaBattle battles1Area1Battle6
Definition wstag355.c:127
AreaBattle battles1Area1Battle7
Definition wstag355.c:128

Definition at line 129 of file wstag355.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag355.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag355.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag355.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag355.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag355.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag355.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag355.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag355.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag355.c:138
AreaBattle battles1Area2Battle2
Definition wstag355.c:136
AreaBattle battles1Area2Battle6
Definition wstag355.c:140
AreaBattle battles1Area2Battle3
Definition wstag355.c:137
AreaBattle battles1Area2Battle0
Definition wstag355.c:134
AreaBattle battles1Area2Battle5
Definition wstag355.c:139
AreaBattle battles1Area2Battle1
Definition wstag355.c:135
AreaBattle battles1Area2Battle7
Definition wstag355.c:141

Definition at line 142 of file wstag355.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag355.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag355.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag355.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag355.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag355.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag355.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag355.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag355.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag355.c:152
AreaBattle battles1Area3Battle0
Definition wstag355.c:147
AreaBattle battles1Area3Battle7
Definition wstag355.c:154
AreaBattle battles1Area3Battle2
Definition wstag355.c:149
AreaBattle battles1Area3Battle6
Definition wstag355.c:153
AreaBattle battles1Area3Battle4
Definition wstag355.c:151
AreaBattle battles1Area3Battle3
Definition wstag355.c:150
AreaBattle battles1Area3Battle1
Definition wstag355.c:148

Definition at line 155 of file wstag355.c.

◆ battles2Area0Battle0

AreaBattle battles2Area0Battle0 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag355.c.

◆ battles2Area0Battle1

AreaBattle battles2Area0Battle1 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag355.c.

◆ battles2Area0Battle2

AreaBattle battles2Area0Battle2 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag355.c.

◆ battles2Area0Battle3

AreaBattle battles2Area0Battle3 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag355.c.

◆ battles2Area0Battle4

AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag355.c.

◆ battles2Area0Battle5

AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag355.c.

◆ battles2Area0Battle6

AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag355.c.

◆ battles2Area0Battle7

AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag355.c.

◆ battles2Area0Battles

BattleList battles2Area0Battles
Initial value:
= {
3,
}
AreaBattle battles2Area0Battle5
Definition wstag355.c:165
AreaBattle battles2Area0Battle7
Definition wstag355.c:167
AreaBattle battles2Area0Battle1
Definition wstag355.c:161
AreaBattle battles2Area0Battle4
Definition wstag355.c:164
AreaBattle battles2Area0Battle0
Definition wstag355.c:160
AreaBattle battles2Area0Battle6
Definition wstag355.c:166
AreaBattle battles2Area0Battle2
Definition wstag355.c:162
AreaBattle battles2Area0Battle3
Definition wstag355.c:163

Definition at line 168 of file wstag355.c.

◆ battles2Area1Battle0

AreaBattle battles2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag355.c.

◆ battles2Area1Battle1

AreaBattle battles2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag355.c.

◆ battles2Area1Battle2

AreaBattle battles2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag355.c.

◆ battles2Area1Battle3

AreaBattle battles2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag355.c.

◆ battles2Area1Battle4

AreaBattle battles2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag355.c.

◆ battles2Area1Battle5

AreaBattle battles2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag355.c.

◆ battles2Area1Battle6

AreaBattle battles2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag355.c.

◆ battles2Area1Battle7

AreaBattle battles2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag355.c.

◆ battles2Area1Battles

BattleList battles2Area1Battles
Initial value:
= {
0,
}
AreaBattle battles2Area1Battle1
Definition wstag355.c:174
AreaBattle battles2Area1Battle6
Definition wstag355.c:179
AreaBattle battles2Area1Battle4
Definition wstag355.c:177
AreaBattle battles2Area1Battle7
Definition wstag355.c:180
AreaBattle battles2Area1Battle5
Definition wstag355.c:178
AreaBattle battles2Area1Battle3
Definition wstag355.c:176
AreaBattle battles2Area1Battle0
Definition wstag355.c:173
AreaBattle battles2Area1Battle2
Definition wstag355.c:175

Definition at line 181 of file wstag355.c.

◆ battles2Area2Battle0

AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag355.c.

◆ battles2Area2Battle1

AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag355.c.

◆ battles2Area2Battle2

AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag355.c.

◆ battles2Area2Battle3

AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag355.c.

◆ battles2Area2Battle4

AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag355.c.

◆ battles2Area2Battle5

AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag355.c.

◆ battles2Area2Battle6

AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag355.c.

◆ battles2Area2Battle7

AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag355.c.

◆ battles2Area2Battles

BattleList battles2Area2Battles
Initial value:
= {
0,
}
AreaBattle battles2Area2Battle1
Definition wstag355.c:187
AreaBattle battles2Area2Battle6
Definition wstag355.c:192
AreaBattle battles2Area2Battle0
Definition wstag355.c:186
AreaBattle battles2Area2Battle5
Definition wstag355.c:191
AreaBattle battles2Area2Battle7
Definition wstag355.c:193
AreaBattle battles2Area2Battle4
Definition wstag355.c:190
AreaBattle battles2Area2Battle2
Definition wstag355.c:188
AreaBattle battles2Area2Battle3
Definition wstag355.c:189

Definition at line 194 of file wstag355.c.

◆ battles2Area3Battle0

AreaBattle battles2Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag355.c.

◆ battles2Area3Battle1

AreaBattle battles2Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag355.c.

◆ battles2Area3Battle2

AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag355.c.

◆ battles2Area3Battle3

AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag355.c.

◆ battles2Area3Battle4

AreaBattle battles2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag355.c.

◆ battles2Area3Battle5

AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag355.c.

◆ battles2Area3Battle6

AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag355.c.

◆ battles2Area3Battle7

AreaBattle battles2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag355.c.

◆ battles2Area3Battles

BattleList battles2Area3Battles
Initial value:
= {
0,
}
AreaBattle battles2Area3Battle6
Definition wstag355.c:205
AreaBattle battles2Area3Battle0
Definition wstag355.c:199
AreaBattle battles2Area3Battle7
Definition wstag355.c:206
AreaBattle battles2Area3Battle2
Definition wstag355.c:201
AreaBattle battles2Area3Battle5
Definition wstag355.c:204
AreaBattle battles2Area3Battle4
Definition wstag355.c:203
AreaBattle battles2Area3Battle1
Definition wstag355.c:200
AreaBattle battles2Area3Battle3
Definition wstag355.c:202

Definition at line 207 of file wstag355.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16C, 0x146, 0xB0, 0x46, 0x150, 0x1FF },
{ 0x140, 0x100, 0x174, 0x146, 0xD0, 0x46, 0x160, 0x1FF },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x170, 0x16E, 0xC0, 0x6E, 0x170, 0x1FF },
{ 0x140, 0x100, 0x170, 0x18E, 0xC0, 0x8E, 0x150, 0x1FE },
}

Definition at line 221 of file wstag355.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 234 of file wstag355.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 235 of file wstag355.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 236 of file wstag355.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 237 of file wstag355.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
(0x7000 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 238 of file wstag355.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 244 of file wstag355.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 0,
(0x7000 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 245 of file wstag355.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 251 of file wstag355.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 252 of file wstag355.c.

◆ actor0Talk4Actions

u16 actor0Talk4Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 258 of file wstag355.c.

◆ actor0Talk5Conditions

u16 actor0Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 259 of file wstag355.c.

◆ actor0Talk6Conditions

u16 actor0Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 265 of file wstag355.c.

◆ actor0Talk6Actions

u16 actor0Talk6Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 272 of file wstag355.c.

◆ actor0Talk7Conditions

u16 actor0Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 273 of file wstag355.c.

◆ actor0Talk7Actions

u16 actor0Talk7Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 281 of file wstag355.c.

◆ actor0Talk8Conditions

u16 actor0Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 5 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 282 of file wstag355.c.

◆ actor0Talk9Conditions

u16 actor0Talk9Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 5 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 291 of file wstag355.c.

◆ actor0Talk10Conditions

u16 actor0Talk10Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 301 of file wstag355.c.

◆ actor0Talk10Actions

u16 actor0Talk10Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 311 of file wstag355.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 312 of file wstag355.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 313 of file wstag355.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 314 of file wstag355.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 315 of file wstag355.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 316 of file wstag355.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 3 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 317 of file wstag355.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 324 of file wstag355.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 325 of file wstag355.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 333 of file wstag355.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 342 of file wstag355.c.

◆ actor1Talk6Actions

u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 351 of file wstag355.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 352 of file wstag355.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 353 of file wstag355.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 354 of file wstag355.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 355 of file wstag355.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 356 of file wstag355.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 357 of file wstag355.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 364 of file wstag355.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 365 of file wstag355.c.

◆ actor2Talk5Conditions

u16 actor2Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 373 of file wstag355.c.

◆ actor2Talk6Conditions

u16 actor2Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 382 of file wstag355.c.

◆ actor2Talk6Actions

u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 391 of file wstag355.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 392 of file wstag355.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 393 of file wstag355.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 394 of file wstag355.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 395 of file wstag355.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 396 of file wstag355.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 397 of file wstag355.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 398 of file wstag355.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 399 of file wstag355.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 400 of file wstag355.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
(0x7000 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 401 of file wstag355.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 407 of file wstag355.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
(0x7000 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 408 of file wstag355.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 414 of file wstag355.c.

◆ actor5Talk4Conditions

u16 actor5Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 415 of file wstag355.c.

◆ actor5Talk4Actions

u16 actor5Talk4Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 421 of file wstag355.c.

◆ actor5Talk5Conditions

u16 actor5Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 422 of file wstag355.c.

◆ actor5Talk6Conditions

u16 actor5Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 428 of file wstag355.c.

◆ actor5Talk6Actions

u16 actor5Talk6Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 435 of file wstag355.c.

◆ actor5Talk7Conditions

u16 actor5Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 436 of file wstag355.c.

◆ actor5Talk7Actions

u16 actor5Talk7Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 444 of file wstag355.c.

◆ actor5Talk8Conditions

u16 actor5Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 445 of file wstag355.c.

◆ actor5Talk9Conditions

u16 actor5Talk9Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 454 of file wstag355.c.

◆ actor5Talk10Conditions

u16 actor5Talk10Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 464 of file wstag355.c.

◆ actor5Talk10Actions

u16 actor5Talk10Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 474 of file wstag355.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 475 of file wstag355.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 476 of file wstag355.c.

◆ actor6Talk1Actions

u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 477 of file wstag355.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 478 of file wstag355.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 479 of file wstag355.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 480 of file wstag355.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 481 of file wstag355.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 482 of file wstag355.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 483 of file wstag355.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 484 of file wstag355.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 485 of file wstag355.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 492 of file wstag355.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 493 of file wstag355.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 501 of file wstag355.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 510 of file wstag355.c.

◆ actor7Talk6Actions

u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 519 of file wstag355.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 520 of file wstag355.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 521 of file wstag355.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 522 of file wstag355.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 523 of file wstag355.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 524 of file wstag355.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 0,
0xFFFF ,
}

Definition at line 525 of file wstag355.c.

◆ actor8Talk3Actions

u16 actor8Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 532 of file wstag355.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 533 of file wstag355.c.

◆ actor8Talk5Conditions

u16 actor8Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 541 of file wstag355.c.

◆ actor8Talk6Conditions

u16 actor8Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 550 of file wstag355.c.

◆ actor8Talk6Actions

u16 actor8Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 559 of file wstag355.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 560 of file wstag355.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 561 of file wstag355.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 562 of file wstag355.c.

◆ actor11Talk2Actions

u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 563 of file wstag355.c.

◆ actor11Talk3Conditions

u16 actor11Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 564 of file wstag355.c.

◆ actor11Talk3Actions

u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 571 of file wstag355.c.

◆ actor11Talk4Conditions

u16 actor11Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 572 of file wstag355.c.

◆ actor11Talk5Conditions

u16 actor11Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 580 of file wstag355.c.

◆ actor11Talk6Conditions

u16 actor11Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 589 of file wstag355.c.

◆ actor11Talk6Actions

u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF }

Definition at line 598 of file wstag355.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 599 of file wstag355.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 600 of file wstag355.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 601 of file wstag355.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 602 of file wstag355.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 603 of file wstag355.c.

◆ actor12Talk3Actions

u16 actor12Talk3Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 610 of file wstag355.c.

◆ actor12Talk4Conditions

u16 actor12Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 611 of file wstag355.c.

◆ actor12Talk5Conditions

u16 actor12Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 619 of file wstag355.c.

◆ actor12Talk6Conditions

u16 actor12Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 628 of file wstag355.c.

◆ actor12Talk6Actions

u16 actor12Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF }

Definition at line 637 of file wstag355.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk5Conditions, ((void *)0) , 0x56 },
{ actor0Talk8Conditions, ((void *)0) , 0x59 },
{ actor0Talk9Conditions, ((void *)0) , 0x5A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag355.c:235
u16 actor0Talk7Conditions[]
Definition wstag355.c:273
u16 actor0Talk0Conditions[]
Definition wstag355.c:234
u16 actor0Talk9Conditions[]
Definition wstag355.c:291
u16 actor0Talk1Conditions[]
Definition wstag355.c:236
u16 actor0Talk8Conditions[]
Definition wstag355.c:282
u16 actor0Talk6Actions[]
Definition wstag355.c:272
u16 actor0Talk3Conditions[]
Definition wstag355.c:245
u16 actor0Talk1Actions[]
Definition wstag355.c:237
u16 actor0Talk7Actions[]
Definition wstag355.c:281
u16 actor0Talk10Conditions[]
Definition wstag355.c:301
u16 actor0Talk4Conditions[]
Definition wstag355.c:252
u16 actor0Talk4Actions[]
Definition wstag355.c:258
u16 actor0Talk2Actions[]
Definition wstag355.c:244
u16 actor0Talk5Conditions[]
Definition wstag355.c:259
u16 actor0Talk2Conditions[]
Definition wstag355.c:238
u16 actor0Talk10Actions[]
Definition wstag355.c:311
u16 actor0Talk6Conditions[]
Definition wstag355.c:265
u16 actor0Talk3Actions[]
Definition wstag355.c:251

Definition at line 638 of file wstag355.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x56 },
{ actor1Talk4Conditions, ((void *)0) , 0x59 },
{ actor1Talk5Conditions, ((void *)0) , 0x5A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag355.c:324
u16 actor1Talk2Actions[]
Definition wstag355.c:316
u16 actor1Talk1Conditions[]
Definition wstag355.c:314
u16 actor1Talk6Actions[]
Definition wstag355.c:351
u16 actor1Talk0Conditions[]
Definition wstag355.c:312
u16 actor1Talk0Actions[]
Definition wstag355.c:313
u16 actor1Talk5Conditions[]
Definition wstag355.c:333
u16 actor1Talk2Conditions[]
Definition wstag355.c:315
u16 actor1Talk4Conditions[]
Definition wstag355.c:325
u16 actor1Talk6Conditions[]
Definition wstag355.c:342
u16 actor1Talk3Conditions[]
Definition wstag355.c:317

Definition at line 652 of file wstag355.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x56 },
{ actor2Talk4Conditions, ((void *)0) , 0x59 },
{ actor2Talk5Conditions, ((void *)0) , 0x5A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag355.c:354
u16 actor2Talk3Conditions[]
Definition wstag355.c:357
u16 actor2Talk0Actions[]
Definition wstag355.c:353
u16 actor2Talk2Conditions[]
Definition wstag355.c:355
u16 actor2Talk3Actions[]
Definition wstag355.c:364
u16 actor2Talk6Actions[]
Definition wstag355.c:391
u16 actor2Talk5Conditions[]
Definition wstag355.c:373
u16 actor2Talk0Conditions[]
Definition wstag355.c:352
u16 actor2Talk2Actions[]
Definition wstag355.c:356
u16 actor2Talk6Conditions[]
Definition wstag355.c:382
u16 actor2Talk4Conditions[]
Definition wstag355.c:365

Definition at line 662 of file wstag355.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x52 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag355.c:392
u16 actor3Talk2Conditions[]
Definition wstag355.c:395
u16 actor3Talk1Conditions[]
Definition wstag355.c:393
u16 actor3Talk1Actions[]
Definition wstag355.c:394
u16 actor3Talk2Actions[]
Definition wstag355.c:396

Definition at line 672 of file wstag355.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x274 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 678 of file wstag355.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk5Conditions, ((void *)0) , 0x4B },
{ actor5Talk8Conditions, ((void *)0) , 0x4E },
{ actor5Talk9Conditions, ((void *)0) , 0x4F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk9Conditions[]
Definition wstag355.c:454
u16 actor5Talk10Actions[]
Definition wstag355.c:474
u16 actor5Talk3Conditions[]
Definition wstag355.c:408
u16 actor5Talk2Actions[]
Definition wstag355.c:407
u16 actor5Talk6Actions[]
Definition wstag355.c:435
u16 actor5Talk8Conditions[]
Definition wstag355.c:445
u16 actor5Talk7Conditions[]
Definition wstag355.c:436
u16 actor5Talk0Conditions[]
Definition wstag355.c:397
u16 actor5Talk5Conditions[]
Definition wstag355.c:422
u16 actor5Talk3Actions[]
Definition wstag355.c:414
u16 actor5Talk10Conditions[]
Definition wstag355.c:464
u16 actor5Talk4Actions[]
Definition wstag355.c:421
u16 actor5Talk6Conditions[]
Definition wstag355.c:428
u16 actor5Talk0Actions[]
Definition wstag355.c:398
u16 actor5Talk1Conditions[]
Definition wstag355.c:399
u16 actor5Talk2Conditions[]
Definition wstag355.c:401
u16 actor5Talk7Actions[]
Definition wstag355.c:444
u16 actor5Talk1Actions[]
Definition wstag355.c:400
u16 actor5Talk4Conditions[]
Definition wstag355.c:415

Definition at line 682 of file wstag355.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x46 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag355.c:476
u16 actor6Talk2Conditions[]
Definition wstag355.c:478
u16 actor6Talk2Actions[]
Definition wstag355.c:479
u16 actor6Talk0Conditions[]
Definition wstag355.c:475
u16 actor6Talk1Actions[]
Definition wstag355.c:477

Definition at line 696 of file wstag355.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x4B },
{ actor7Talk4Conditions, ((void *)0) , 0x4E },
{ actor7Talk5Conditions, ((void *)0) , 0x4F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag355.c:482
u16 actor7Talk4Conditions[]
Definition wstag355.c:493
u16 actor7Talk5Conditions[]
Definition wstag355.c:501
u16 actor7Talk2Conditions[]
Definition wstag355.c:483
u16 actor7Talk0Conditions[]
Definition wstag355.c:480
u16 actor7Talk0Actions[]
Definition wstag355.c:481
u16 actor7Talk6Conditions[]
Definition wstag355.c:510
u16 actor7Talk6Actions[]
Definition wstag355.c:519
u16 actor7Talk3Conditions[]
Definition wstag355.c:485
u16 actor7Talk3Actions[]
Definition wstag355.c:492
u16 actor7Talk2Actions[]
Definition wstag355.c:484

Definition at line 702 of file wstag355.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x4B },
{ actor8Talk4Conditions, ((void *)0) , 0x4E },
{ actor8Talk5Conditions, ((void *)0) , 0x4F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag355.c:522
u16 actor8Talk3Conditions[]
Definition wstag355.c:525
u16 actor8Talk3Actions[]
Definition wstag355.c:532
u16 actor8Talk6Conditions[]
Definition wstag355.c:550
u16 actor8Talk2Conditions[]
Definition wstag355.c:523
u16 actor8Talk5Conditions[]
Definition wstag355.c:541
u16 actor8Talk6Actions[]
Definition wstag355.c:559
u16 actor8Talk2Actions[]
Definition wstag355.c:524
u16 actor8Talk0Actions[]
Definition wstag355.c:521
u16 actor8Talk4Conditions[]
Definition wstag355.c:533
u16 actor8Talk0Conditions[]
Definition wstag355.c:520

Definition at line 712 of file wstag355.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x273 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 722 of file wstag355.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 726 of file wstag355.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0x49 },
{ actor11Talk1Conditions, ((void *)0) , 0x49 },
{ actor11Talk4Conditions, ((void *)0) , 0x49 },
{ actor11Talk5Conditions, ((void *)0) , 0x49 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk3Conditions[]
Definition wstag355.c:564
u16 actor11Talk1Conditions[]
Definition wstag355.c:561
u16 actor11Talk2Actions[]
Definition wstag355.c:563
u16 actor11Talk3Actions[]
Definition wstag355.c:571
u16 actor11Talk0Conditions[]
Definition wstag355.c:560
u16 actor11Talk6Conditions[]
Definition wstag355.c:589
u16 actor11Talk4Conditions[]
Definition wstag355.c:572
u16 actor11Talk6Actions[]
Definition wstag355.c:598
u16 actor11Talk5Conditions[]
Definition wstag355.c:580
u16 actor11Talk2Conditions[]
Definition wstag355.c:562

Definition at line 730 of file wstag355.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x54 },
{ actor12Talk1Conditions, ((void *)0) , 0x54 },
{ actor12Talk4Conditions, ((void *)0) , 0x54 },
{ actor12Talk5Conditions, ((void *)0) , 0x54 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag355.c:601
u16 actor12Talk2Actions[]
Definition wstag355.c:602
u16 actor12Talk6Actions[]
Definition wstag355.c:637
u16 actor12Talk4Conditions[]
Definition wstag355.c:611
u16 actor12Talk5Conditions[]
Definition wstag355.c:619
u16 actor12Talk0Conditions[]
Definition wstag355.c:599
u16 actor12Talk3Conditions[]
Definition wstag355.c:603
u16 actor12Talk1Conditions[]
Definition wstag355.c:600
u16 actor12Talk6Conditions[]
Definition wstag355.c:628
u16 actor12Talk3Actions[]
Definition wstag355.c:610

Definition at line 740 of file wstag355.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 750 of file wstag355.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 755 of file wstag355.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 756 of file wstag355.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 757 of file wstag355.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 758 of file wstag355.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 763 of file wstag355.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 768 of file wstag355.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 769 of file wstag355.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 770 of file wstag355.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 771 of file wstag355.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 776 of file wstag355.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 777 of file wstag355.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 731, 350, 7 }

Definition at line 778 of file wstag355.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 731, 350, 7 }

Definition at line 779 of file wstag355.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 731, 350, 7 }

Definition at line 780 of file wstag355.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 731, 350, 7 }

Definition at line 781 of file wstag355.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 731, 350, 7 }

Definition at line 782 of file wstag355.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x38, 5, 545, 249, 1 }

Definition at line 783 of file wstag355.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 5, 545, 249, 1 }

Definition at line 784 of file wstag355.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 5, 545, 249, 1 }

Definition at line 785 of file wstag355.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x38, 5, 545, 249, 1 }

Definition at line 786 of file wstag355.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 5, 545, 249, 1 }

Definition at line 787 of file wstag355.c.

◆ actor10

FieldActorEntry actor10 = { ((void *)0) , actor10Talks, 0x3F, 6, 319, 600, 1 }

Definition at line 788 of file wstag355.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 545, 249, 1 }

Definition at line 789 of file wstag355.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 731, 350, 7 }

Definition at line 790 of file wstag355.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag355.c:778
FieldActorEntry actor6
Definition wstag355.c:784
FieldActorEntry actor5
Definition wstag355.c:783
FieldActorEntry actor2
Definition wstag355.c:780
FieldActorEntry actor10
Definition wstag355.c:788
FieldActorEntry actor4
Definition wstag355.c:782
FieldActorEntry actor8
Definition wstag355.c:786
FieldActorEntry actor9
Definition wstag355.c:787
FieldActorEntry actor12
Definition wstag355.c:790
FieldActorEntry actor7
Definition wstag355.c:785
FieldActorEntry actor11
Definition wstag355.c:789
FieldActorEntry actor1
Definition wstag355.c:779
FieldActorEntry actor3
Definition wstag355.c:781

Definition at line 791 of file wstag355.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 807 of file wstag355.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x221, 0x598, 0x260, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x227, 0x154, 0x6A, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x225, 0x80, 0x31C, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x223, 0x1B2, 0x156, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 857 of file wstag355.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV05_00; battle list 0 before S...
Definition wstag355.c:30

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 865 of file wstag355.c.