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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG355: East Wire Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x50 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x1BB |
| #define | STAGE_ARCHIVE 0x3D5 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV05_00; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| FieldBattles | stageBattles2 [] |
| AreaBattle | battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| AreaBattle | battles2Area0Battle0 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle1 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle2 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle3 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area0Battles |
| AreaBattle | battles2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area1Battles |
| AreaBattle | battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area2Battles |
| AreaBattle | battles2Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area3Battles |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk4Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor0Talk7Conditions [] |
| u16 | actor0Talk7Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk8Conditions [] |
| u16 | actor0Talk9Conditions [] |
| u16 | actor0Talk10Conditions [] |
| u16 | actor0Talk10Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk3Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk4Conditions [] |
| u16 | actor5Talk4Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk5Conditions [] |
| u16 | actor5Talk6Conditions [] |
| u16 | actor5Talk6Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor5Talk7Conditions [] |
| u16 | actor5Talk7Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor5Talk8Conditions [] |
| u16 | actor5Talk9Conditions [] |
| u16 | actor5Talk10Conditions [] |
| u16 | actor5Talk10Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor8Talk3Conditions [] |
| u16 | actor8Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor8Talk4Conditions [] |
| u16 | actor8Talk5Conditions [] |
| u16 | actor8Talk6Conditions [] |
| u16 | actor8Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor11Talk3Conditions [] |
| u16 | actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor11Talk4Conditions [] |
| u16 | actor11Talk5Conditions [] |
| u16 | actor11Talk6Conditions [] |
| u16 | actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| u16 | actor12Talk3Conditions [] |
| u16 | actor12Talk3Actions [] = { (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor12Talk4Conditions [] |
| u16 | actor12Talk5Conditions [] |
| u16 | actor12Talk6Conditions [] |
| u16 | actor12Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 731, 350, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 731, 350, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 731, 350, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 731, 350, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 731, 350, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x38, 5, 545, 249, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x38, 5, 545, 249, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x38, 5, 545, 249, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x38, 5, 545, 249, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x38, 5, 545, 249, 1 } |
| FieldActorEntry | actor10 = { ((void *)0) , actor10Talks, 0x3F, 6, 319, 600, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 545, 249, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 731, 350, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG355: East Wire Forest, East Sector.
Definition in file wstag355.c.
| #define STAGE_CHILDREN_SIZE 0x50 |
Definition at line 9 of file wstag355.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 21 of file wstag355.c.
| #define STAGE_FILE 0x1BB |
Definition at line 22 of file wstag355.c.
| #define STAGE_ARCHIVE 0x3D5 |
Definition at line 23 of file wstag355.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV05_00; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV05_00: the Wire Forests and the Kicking Forest
< ENV05_00: the Wire Forests and the Kicking Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 30 of file wstag355.c.
| FieldBattles stageBattles0[] |
Defined below, after the code that uses them.
Definition at line 212 of file wstag355.c.
Referenced by setupStage().
| FieldBattles stageBattles1[] |
Definition at line 215 of file wstag355.c.
Referenced by setupStage().
| FieldBattles stageBattles2[] |
Definition at line 218 of file wstag355.c.
Referenced by setupStage().
| AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag355.c.
| AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag355.c.
| AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag355.c.
| AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag355.c.
| AreaBattle battles0Area0Battle4 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag355.c.
| AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag355.c.
| AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag355.c.
| AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag355.c.
| BattleList battles0Area0Battles |
Definition at line 64 of file wstag355.c.
| AreaBattle battles0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag355.c.
| AreaBattle battles0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag355.c.
| AreaBattle battles0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag355.c.
| AreaBattle battles0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag355.c.
| AreaBattle battles0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag355.c.
| AreaBattle battles0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag355.c.
| AreaBattle battles0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag355.c.
| AreaBattle battles0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag355.c.
| BattleList battles0Area1Battles |
Definition at line 77 of file wstag355.c.
| AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag355.c.
| AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag355.c.
| AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag355.c.
| AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag355.c.
| AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag355.c.
| AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag355.c.
| AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag355.c.
| AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag355.c.
| BattleList battles0Area2Battles |
Definition at line 90 of file wstag355.c.
| AreaBattle battles0Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag355.c.
| AreaBattle battles0Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag355.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag355.c.
| AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag355.c.
| AreaBattle battles0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag355.c.
| AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag355.c.
| AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag355.c.
| AreaBattle battles0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag355.c.
| BattleList battles0Area3Battles |
Definition at line 103 of file wstag355.c.
| AreaBattle battles1Area0Battle0 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag355.c.
| AreaBattle battles1Area0Battle1 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag355.c.
| AreaBattle battles1Area0Battle2 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag355.c.
| AreaBattle battles1Area0Battle3 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag355.c.
| AreaBattle battles1Area0Battle4 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag355.c.
| AreaBattle battles1Area0Battle5 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag355.c.
| AreaBattle battles1Area0Battle6 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag355.c.
| AreaBattle battles1Area0Battle7 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag355.c.
| BattleList battles1Area0Battles |
Definition at line 116 of file wstag355.c.
| AreaBattle battles1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag355.c.
| AreaBattle battles1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag355.c.
| AreaBattle battles1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag355.c.
| AreaBattle battles1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag355.c.
| AreaBattle battles1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag355.c.
| AreaBattle battles1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag355.c.
| AreaBattle battles1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag355.c.
| AreaBattle battles1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag355.c.
| BattleList battles1Area1Battles |
Definition at line 129 of file wstag355.c.
| AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag355.c.
| AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag355.c.
| AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag355.c.
| AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag355.c.
| AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag355.c.
| AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag355.c.
| AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag355.c.
| AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag355.c.
| BattleList battles1Area2Battles |
Definition at line 142 of file wstag355.c.
| AreaBattle battles1Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag355.c.
| AreaBattle battles1Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag355.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag355.c.
| AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag355.c.
| AreaBattle battles1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag355.c.
| AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag355.c.
| AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag355.c.
| AreaBattle battles1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag355.c.
| BattleList battles1Area3Battles |
Definition at line 155 of file wstag355.c.
| AreaBattle battles2Area0Battle0 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag355.c.
| AreaBattle battles2Area0Battle1 = { 45, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag355.c.
| AreaBattle battles2Area0Battle2 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag355.c.
| AreaBattle battles2Area0Battle3 = { 57, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag355.c.
| AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag355.c.
| AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag355.c.
| AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag355.c.
| AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag355.c.
| BattleList battles2Area0Battles |
Definition at line 168 of file wstag355.c.
| AreaBattle battles2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag355.c.
| AreaBattle battles2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag355.c.
| AreaBattle battles2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag355.c.
| AreaBattle battles2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag355.c.
| AreaBattle battles2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag355.c.
| AreaBattle battles2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag355.c.
| AreaBattle battles2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag355.c.
| AreaBattle battles2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag355.c.
| BattleList battles2Area1Battles |
Definition at line 181 of file wstag355.c.
| AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag355.c.
| AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag355.c.
| AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag355.c.
| AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag355.c.
| AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag355.c.
| AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag355.c.
| AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag355.c.
| AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag355.c.
| BattleList battles2Area2Battles |
Definition at line 194 of file wstag355.c.
| AreaBattle battles2Area3Battle0 = { 204, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag355.c.
| AreaBattle battles2Area3Battle1 = { 205, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag355.c.
| AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag355.c.
| AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag355.c.
| AreaBattle battles2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag355.c.
| AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag355.c.
| AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag355.c.
| AreaBattle battles2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag355.c.
| BattleList battles2Area3Battles |
Definition at line 207 of file wstag355.c.
| ActorImage stageImages[] |
Definition at line 221 of file wstag355.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 234 of file wstag355.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 235 of file wstag355.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 236 of file wstag355.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 237 of file wstag355.c.
| u16 actor0Talk2Conditions[] |
Definition at line 238 of file wstag355.c.
| u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 244 of file wstag355.c.
| u16 actor0Talk3Conditions[] |
Definition at line 245 of file wstag355.c.
| u16 actor0Talk3Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 251 of file wstag355.c.
| u16 actor0Talk4Conditions[] |
Definition at line 252 of file wstag355.c.
| u16 actor0Talk4Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 258 of file wstag355.c.
| u16 actor0Talk5Conditions[] |
Definition at line 259 of file wstag355.c.
| u16 actor0Talk6Conditions[] |
Definition at line 265 of file wstag355.c.
| u16 actor0Talk6Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 272 of file wstag355.c.
| u16 actor0Talk7Conditions[] |
Definition at line 273 of file wstag355.c.
| u16 actor0Talk7Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag355.c.
| u16 actor0Talk8Conditions[] |
Definition at line 282 of file wstag355.c.
| u16 actor0Talk9Conditions[] |
Definition at line 291 of file wstag355.c.
| u16 actor0Talk10Conditions[] |
Definition at line 301 of file wstag355.c.
| u16 actor0Talk10Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 311 of file wstag355.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 312 of file wstag355.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 313 of file wstag355.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 314 of file wstag355.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 315 of file wstag355.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 316 of file wstag355.c.
| u16 actor1Talk3Conditions[] |
Definition at line 317 of file wstag355.c.
| u16 actor1Talk3Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 324 of file wstag355.c.
| u16 actor1Talk4Conditions[] |
Definition at line 325 of file wstag355.c.
| u16 actor1Talk5Conditions[] |
Definition at line 333 of file wstag355.c.
| u16 actor1Talk6Conditions[] |
Definition at line 342 of file wstag355.c.
| u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 351 of file wstag355.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 352 of file wstag355.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 353 of file wstag355.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 354 of file wstag355.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 355 of file wstag355.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 356 of file wstag355.c.
| u16 actor2Talk3Conditions[] |
Definition at line 357 of file wstag355.c.
| u16 actor2Talk3Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 364 of file wstag355.c.
| u16 actor2Talk4Conditions[] |
Definition at line 365 of file wstag355.c.
| u16 actor2Talk5Conditions[] |
Definition at line 373 of file wstag355.c.
| u16 actor2Talk6Conditions[] |
Definition at line 382 of file wstag355.c.
| u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 391 of file wstag355.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 392 of file wstag355.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 393 of file wstag355.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 394 of file wstag355.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 395 of file wstag355.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 396 of file wstag355.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 397 of file wstag355.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 398 of file wstag355.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 399 of file wstag355.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 400 of file wstag355.c.
| u16 actor5Talk2Conditions[] |
Definition at line 401 of file wstag355.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 407 of file wstag355.c.
| u16 actor5Talk3Conditions[] |
Definition at line 408 of file wstag355.c.
| u16 actor5Talk3Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 414 of file wstag355.c.
| u16 actor5Talk4Conditions[] |
Definition at line 415 of file wstag355.c.
| u16 actor5Talk4Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 421 of file wstag355.c.
| u16 actor5Talk5Conditions[] |
Definition at line 422 of file wstag355.c.
| u16 actor5Talk6Conditions[] |
Definition at line 428 of file wstag355.c.
| u16 actor5Talk6Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 435 of file wstag355.c.
| u16 actor5Talk7Conditions[] |
Definition at line 436 of file wstag355.c.
| u16 actor5Talk7Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 444 of file wstag355.c.
| u16 actor5Talk8Conditions[] |
Definition at line 445 of file wstag355.c.
| u16 actor5Talk9Conditions[] |
Definition at line 454 of file wstag355.c.
| u16 actor5Talk10Conditions[] |
Definition at line 464 of file wstag355.c.
| u16 actor5Talk10Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 474 of file wstag355.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 475 of file wstag355.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 476 of file wstag355.c.
| u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 477 of file wstag355.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 478 of file wstag355.c.
| u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 479 of file wstag355.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 480 of file wstag355.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 481 of file wstag355.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 482 of file wstag355.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 483 of file wstag355.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 484 of file wstag355.c.
| u16 actor7Talk3Conditions[] |
Definition at line 485 of file wstag355.c.
| u16 actor7Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 492 of file wstag355.c.
| u16 actor7Talk4Conditions[] |
Definition at line 493 of file wstag355.c.
| u16 actor7Talk5Conditions[] |
Definition at line 501 of file wstag355.c.
| u16 actor7Talk6Conditions[] |
Definition at line 510 of file wstag355.c.
| u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 519 of file wstag355.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 520 of file wstag355.c.
| u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 521 of file wstag355.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 522 of file wstag355.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 523 of file wstag355.c.
| u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 524 of file wstag355.c.
| u16 actor8Talk3Conditions[] |
Definition at line 525 of file wstag355.c.
| u16 actor8Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 532 of file wstag355.c.
| u16 actor8Talk4Conditions[] |
Definition at line 533 of file wstag355.c.
| u16 actor8Talk5Conditions[] |
Definition at line 541 of file wstag355.c.
| u16 actor8Talk6Conditions[] |
Definition at line 550 of file wstag355.c.
| u16 actor8Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 559 of file wstag355.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 560 of file wstag355.c.
| u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 561 of file wstag355.c.
| u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 562 of file wstag355.c.
| u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 563 of file wstag355.c.
| u16 actor11Talk3Conditions[] |
Definition at line 564 of file wstag355.c.
| u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 571 of file wstag355.c.
| u16 actor11Talk4Conditions[] |
Definition at line 572 of file wstag355.c.
| u16 actor11Talk5Conditions[] |
Definition at line 580 of file wstag355.c.
| u16 actor11Talk6Conditions[] |
Definition at line 589 of file wstag355.c.
| u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 8 )) , 1, 0xFFFF } |
Definition at line 598 of file wstag355.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 599 of file wstag355.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 600 of file wstag355.c.
| u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 601 of file wstag355.c.
| u16 actor12Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 602 of file wstag355.c.
| u16 actor12Talk3Conditions[] |
Definition at line 603 of file wstag355.c.
| u16 actor12Talk3Actions[] = { (( 0xE ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 610 of file wstag355.c.
| u16 actor12Talk4Conditions[] |
Definition at line 611 of file wstag355.c.
| u16 actor12Talk5Conditions[] |
Definition at line 619 of file wstag355.c.
| u16 actor12Talk6Conditions[] |
Definition at line 628 of file wstag355.c.
| u16 actor12Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 9 )) , 1, 0xFFFF } |
Definition at line 637 of file wstag355.c.
| FieldTalk actor0Talks[] |
Definition at line 638 of file wstag355.c.
| FieldTalk actor1Talks[] |
Definition at line 652 of file wstag355.c.
| FieldTalk actor2Talks[] |
Definition at line 662 of file wstag355.c.
| FieldTalk actor3Talks[] |
Definition at line 672 of file wstag355.c.
| FieldTalk actor4Talks[] |
Definition at line 678 of file wstag355.c.
| FieldTalk actor5Talks[] |
Definition at line 682 of file wstag355.c.
| FieldTalk actor6Talks[] |
Definition at line 696 of file wstag355.c.
| FieldTalk actor7Talks[] |
Definition at line 702 of file wstag355.c.
| FieldTalk actor8Talks[] |
Definition at line 712 of file wstag355.c.
| FieldTalk actor9Talks[] |
Definition at line 722 of file wstag355.c.
| FieldTalk actor10Talks[] |
Definition at line 726 of file wstag355.c.
| FieldTalk actor11Talks[] |
Definition at line 730 of file wstag355.c.
| FieldTalk actor12Talks[] |
Definition at line 740 of file wstag355.c.
| u16 actor0Conditions[] |
Definition at line 750 of file wstag355.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 755 of file wstag355.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 756 of file wstag355.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 757 of file wstag355.c.
| u16 actor4Conditions[] |
Definition at line 758 of file wstag355.c.
| u16 actor5Conditions[] |
Definition at line 763 of file wstag355.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 768 of file wstag355.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 769 of file wstag355.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 770 of file wstag355.c.
| u16 actor9Conditions[] |
Definition at line 771 of file wstag355.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 776 of file wstag355.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 777 of file wstag355.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x35, 4, 731, 350, 7 } |
Definition at line 778 of file wstag355.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x35, 4, 731, 350, 7 } |
Definition at line 779 of file wstag355.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 4, 731, 350, 7 } |
Definition at line 780 of file wstag355.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 4, 731, 350, 7 } |
Definition at line 781 of file wstag355.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 4, 731, 350, 7 } |
Definition at line 782 of file wstag355.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x38, 5, 545, 249, 1 } |
Definition at line 783 of file wstag355.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 5, 545, 249, 1 } |
Definition at line 784 of file wstag355.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 5, 545, 249, 1 } |
Definition at line 785 of file wstag355.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x38, 5, 545, 249, 1 } |
Definition at line 786 of file wstag355.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 5, 545, 249, 1 } |
Definition at line 787 of file wstag355.c.
| FieldActorEntry actor10 = { ((void *)0) , actor10Talks, 0x3F, 6, 319, 600, 1 } |
Definition at line 788 of file wstag355.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 545, 249, 1 } |
Definition at line 789 of file wstag355.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 731, 350, 7 } |
Definition at line 790 of file wstag355.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 807 of file wstag355.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 857 of file wstag355.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 865 of file wstag355.c.