Digimon World 3 decomp
The European version, SLES_039.36
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wstag316.c File Reference

WSTAG316: Admin Center B1F, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag316.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x56D
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0003.
 

Variables

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 195, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 199, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Actions []
 
u16 actor2Talk0Actions [] = { (( 2 ) << 8 | ( 0x63 )) , 1, 0xFFFF }
 
u16 actor3Talk0Actions []
 
u16 actor4Talk0Actions []
 
u16 actor5Talk0Actions []
 
u16 actor6Talk0Actions []
 
u16 actor7Talk0Actions []
 
u16 actor8Talk0Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x61 )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (( 2 ) << 8 | ( 0x62 )) , 0, 0xFFFF }
 
u16 actor2Conditions [] = { (( 2 ) << 8 | ( 0x63 )) , 0, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 144, 647, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 209, 201, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 768, 490, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x12B, 7, 236, 720, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x12D, 8, 377, 310, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x12E, 9, 593, 608, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x12F, 0xA, 419, 666, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x130, 0xB, 736, 233, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x131, 0xC, 446, 679, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG316: Admin Center B1F, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG315.

Definition in file wstag316.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 16 of file wstag316.c.

◆ STAGE_FILE

#define STAGE_FILE   0x56D

Definition at line 17 of file wstag316.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0003.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0003: the Admin Center's basement and the cities' sewers

< BGM_0003: the Admin Center's basement and the cities' sewers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 20 of file wstag316.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag316.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag316.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag316.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag316.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag316.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag316.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag316.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag316.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag316.c:46
AreaBattle area0Battle1
Definition wstag316.c:40
AreaBattle area0Battle6
Definition wstag316.c:45
AreaBattle area0Battle3
Definition wstag316.c:42
AreaBattle area0Battle5
Definition wstag316.c:44
AreaBattle area0Battle0
Definition wstag316.c:39
AreaBattle area0Battle2
Definition wstag316.c:41
AreaBattle area0Battle4
Definition wstag316.c:43

Definition at line 47 of file wstag316.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag316.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag316.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag316.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag316.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag316.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag316.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag316.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag316.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag316.c:58
AreaBattle area1Battle2
Definition wstag316.c:54
AreaBattle area1Battle4
Definition wstag316.c:56
AreaBattle area1Battle5
Definition wstag316.c:57
AreaBattle area1Battle3
Definition wstag316.c:55
AreaBattle area1Battle0
Definition wstag316.c:52
AreaBattle area1Battle1
Definition wstag316.c:53
AreaBattle area1Battle7
Definition wstag316.c:59

Definition at line 60 of file wstag316.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag316.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag316.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag316.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag316.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag316.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag316.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag316.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag316.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag316.c:72
AreaBattle area2Battle6
Definition wstag316.c:71
AreaBattle area2Battle0
Definition wstag316.c:65
AreaBattle area2Battle4
Definition wstag316.c:69
AreaBattle area2Battle2
Definition wstag316.c:67
AreaBattle area2Battle1
Definition wstag316.c:66
AreaBattle area2Battle5
Definition wstag316.c:70
AreaBattle area2Battle3
Definition wstag316.c:68

Definition at line 73 of file wstag316.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 195, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag316.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 199, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag316.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag316.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag316.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag316.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag316.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag316.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag316.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag316.c:82
AreaBattle area3Battle3
Definition wstag316.c:81
AreaBattle area3Battle0
Definition wstag316.c:78
AreaBattle area3Battle2
Definition wstag316.c:80
AreaBattle area3Battle1
Definition wstag316.c:79
AreaBattle area3Battle6
Definition wstag316.c:84
AreaBattle area3Battle5
Definition wstag316.c:83
AreaBattle area3Battle7
Definition wstag316.c:85

Definition at line 86 of file wstag316.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag316.c:86
BattleList area1Battles
Definition wstag316.c:60
BattleList area2Battles
Definition wstag316.c:73
BattleList area0Battles
Definition wstag316.c:47

Definition at line 91 of file wstag316.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x178, 0x175, 0xE0, 0x75, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B8, 0x100, 0x1E0, 0, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1A8, 0x118, 0x1A0, 0x18, 0x170, 0x1FD },
{ 0x140, 0x100, 0x170, 0x155, 0xC0, 0x55, 0x170, 0x1FC },
{ 0x140, 0x100, 0x170, 0x17D, 0xC0, 0x7D, 0x150, 0x1FB },
{ 0x140, 0x100, 0x158, 0x18E, 0x60, 0x8E, 0x160, 0x1FB },
{ 0x140, 0x100, 0x172, 0x1A5, 0xC8, 0xA5, 0x170, 0x1FB },
{ 0x140, 0x100, 0x172, 0x1CD, 0xC8, 0xCD, 0x150, 0x1FA },
{ 0x180, 0x100, 0x1A0, 0x100, 0x180, 0, 0x160, 0x1FA },
}

Definition at line 94 of file wstag316.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x92 )) , 1,
(( 2 ) << 8 | ( 0x61 )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 111 of file wstag316.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x62 )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2D )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 117 of file wstag316.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 2 ) << 8 | ( 0x63 )) , 1, 0xFFFF }

Definition at line 123 of file wstag316.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x34 )) , 1,
0xFFFF ,
}

Definition at line 124 of file wstag316.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[]
Initial value:
= {
(0x7400 | ( 1 )) , 1,
(( 0xC ) << 8 | ( 0x38 )) , 1,
0xFFFF ,
}

Definition at line 129 of file wstag316.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(0x7400 | ( 1 )) , 1,
(( 0xC ) << 8 | ( 0x39 )) , 1,
0xFFFF ,
}

Definition at line 134 of file wstag316.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x35 )) , 1,
0xFFFF ,
}

Definition at line 139 of file wstag316.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x36 )) , 1,
0xFFFF ,
}

Definition at line 144 of file wstag316.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x35 )) , 1,
0xFFFF ,
}

Definition at line 149 of file wstag316.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x1F8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag316.c:111

Definition at line 154 of file wstag316.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag316.c:117

Definition at line 158 of file wstag316.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x16F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag316.c:123

Definition at line 162 of file wstag316.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x1C9 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag316.c:124

Definition at line 166 of file wstag316.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x1CD },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag316.c:129

Definition at line 170 of file wstag316.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x1CE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag316.c:134

Definition at line 174 of file wstag316.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , actor6Talk0Actions, 0x1CA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag316.c:139

Definition at line 178 of file wstag316.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , actor7Talk0Actions, 0x1CB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk0Actions[]
Definition wstag316.c:144

Definition at line 182 of file wstag316.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , actor8Talk0Actions, 0x1CC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk0Actions[]
Definition wstag316.c:149

Definition at line 186 of file wstag316.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x61 )) , 0, 0xFFFF }

Definition at line 190 of file wstag316.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (( 2 ) << 8 | ( 0x62 )) , 0, 0xFFFF }

Definition at line 191 of file wstag316.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (( 2 ) << 8 | ( 0x63 )) , 0, 0xFFFF }

Definition at line 192 of file wstag316.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x34 )) , 0,
0xFFFF ,
}
@ STORY_AMATERASU_BRIDGE
WSTAG206 (Amaterasu Bridge), event 922: an Attacker holds the bridge.
Definition story.h:133

Definition at line 193 of file wstag316.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x38 )) , 0,
0xFFFF ,
}

Definition at line 198 of file wstag316.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x39 )) , 0,
0xFFFF ,
}

Definition at line 203 of file wstag316.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x35 )) , 0,
0xFFFF ,
}

Definition at line 208 of file wstag316.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x36 )) , 0,
0xFFFF ,
}

Definition at line 213 of file wstag316.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x35 )) , 0,
0xFFFF ,
}

Definition at line 218 of file wstag316.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 144, 647, 1 }

Definition at line 223 of file wstag316.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 209, 201, 1 }

Definition at line 224 of file wstag316.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 768, 490, 1 }

Definition at line 225 of file wstag316.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x12B, 7, 236, 720, 1 }

Definition at line 226 of file wstag316.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x12D, 8, 377, 310, 7 }

Definition at line 227 of file wstag316.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x12E, 9, 593, 608, 1 }

Definition at line 228 of file wstag316.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x12F, 0xA, 419, 666, 1 }

Definition at line 229 of file wstag316.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x130, 0xB, 736, 233, 1 }

Definition at line 230 of file wstag316.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x131, 0xC, 446, 679, 1 }

Definition at line 231 of file wstag316.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag316.c:223
FieldActorEntry actor6
Definition wstag316.c:229
FieldActorEntry actor5
Definition wstag316.c:228
FieldActorEntry actor2
Definition wstag316.c:225
FieldActorEntry actor4
Definition wstag316.c:227
FieldActorEntry actor8
Definition wstag316.c:231
FieldActorEntry actor7
Definition wstag316.c:230
FieldActorEntry actor1
Definition wstag316.c:224
FieldActorEntry actor3
Definition wstag316.c:226

Definition at line 232 of file wstag316.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 191, 124, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 383, 219, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 735, 142, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 807, 178, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 855, 202, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 4, 0, 927, 238, 0, 0 },
{ 1, 0, 0x40, 2, 0x33, 2, 0, 3, 4, 0, 492, 156, 0, 0 },
{ 1, 0, 0x40, 2, 0x34, 2, 0, 3, 4, 0, 70, 458, 0, 0 },
{ 1, 0, 0x40, 2, 0x34, 2, 0, 3, 4, 0, 110, 478, 0, 0 },
{ 1, 0, 0x40, 2, 0x34, 2, 0, 3, 4, 0, 150, 498, 0, 0 },
{ 1, 0, 0x40, 2, 0x35, 2, 0, 3, 4, 0, 380, 474, 0, 0 },
{ 1, 0, 0x40, 2, 0x37, 2, 0, 3, 4, 0, 584, 338, 0, 0 },
{ 1, 0, 0x40, 2, 0x38, 2, 0, 0xB, 4, 0, 569, 365, 0, 0 },
{ 1, 0, 0x4E, 2, 5, 0, 0, 0, 0, 0, 640, 434, 0, 0 },
{ 1, 0, 0x40, 2, 6, 0, 0, 0, 0, 0, 704, 448, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 2, 0, 3, 4, 0, 336, 602, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 0xB, 4, 0, 702, 441, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 0xB, 4, 0, 838, 509, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 737, 176, 214, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 392, 265, 292, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 419, 258, 304, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 544, 550, 583, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 185, 681, 707, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 704, 89, 176, 0 },
{ 1, 0, 0x60, 4, 8, 0, 0, 0, 0, 0, 512, 89, 174, 0 },
{ 1, 0, 0x48, 4, 9, 0, 0, 0, 0, 0, 233, 359, 422, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 244 of file wstag316.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x284, 0x78, 0x124, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 8, 0x19E, 0x1C0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 8, 0x1AE, 0x248, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 273 of file wstag316.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0003.
Definition wstag316.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 279 of file wstag316.c.