Digimon World 3 decomp
The European version, SLES_039.36
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wstag301.c File Reference

WSTAG301: Admin Center 2F, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag301.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x434
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 196, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 197, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x60 )) , 1, 0xFFFF }
 
u16 actor5Talk0Actions []
 
u16 actor6Talk0Actions []
 
u16 actor7Talk0Actions []
 
u16 actor8Talk0Actions []
 
u16 actor9Talk0Actions []
 
u16 actor10Talk0Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x60 )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 700, 283, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 961, 217, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x26, 6, 896, 185, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 7, 961, 217, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 8, 896, 185, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x12B, 9, 1120, 281, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x12D, 0xA, 992, 282, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x12E, 0xB, 769, 169, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x12F, 0xC, 936, 477, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x130, 0xD, 1225, 429, 3 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x131, 0xE, 321, 201, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG301: Admin Center 2F, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG300.

Definition in file wstag301.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 16 of file wstag301.c.

◆ STAGE_FILE

#define STAGE_FILE   0x434

Definition at line 17 of file wstag301.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag301.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag301.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag301.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag301.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag301.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag301.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag301.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag301.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag301.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag301.c:53
AreaBattle area0Battle1
Definition wstag301.c:47
AreaBattle area0Battle6
Definition wstag301.c:52
AreaBattle area0Battle3
Definition wstag301.c:49
AreaBattle area0Battle5
Definition wstag301.c:51
AreaBattle area0Battle0
Definition wstag301.c:46
AreaBattle area0Battle2
Definition wstag301.c:48
AreaBattle area0Battle4
Definition wstag301.c:50

Definition at line 54 of file wstag301.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag301.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag301.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag301.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag301.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag301.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag301.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag301.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag301.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag301.c:65
AreaBattle area1Battle2
Definition wstag301.c:61
AreaBattle area1Battle4
Definition wstag301.c:63
AreaBattle area1Battle5
Definition wstag301.c:64
AreaBattle area1Battle3
Definition wstag301.c:62
AreaBattle area1Battle0
Definition wstag301.c:59
AreaBattle area1Battle1
Definition wstag301.c:60
AreaBattle area1Battle7
Definition wstag301.c:66

Definition at line 67 of file wstag301.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag301.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag301.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag301.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag301.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag301.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag301.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag301.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag301.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag301.c:79
AreaBattle area2Battle6
Definition wstag301.c:78
AreaBattle area2Battle0
Definition wstag301.c:72
AreaBattle area2Battle4
Definition wstag301.c:76
AreaBattle area2Battle2
Definition wstag301.c:74
AreaBattle area2Battle1
Definition wstag301.c:73
AreaBattle area2Battle5
Definition wstag301.c:77
AreaBattle area2Battle3
Definition wstag301.c:75

Definition at line 80 of file wstag301.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 196, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag301.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 197, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag301.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag301.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag301.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag301.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag301.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag301.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag301.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag301.c:89
AreaBattle area3Battle3
Definition wstag301.c:88
AreaBattle area3Battle0
Definition wstag301.c:85
AreaBattle area3Battle2
Definition wstag301.c:87
AreaBattle area3Battle1
Definition wstag301.c:86
AreaBattle area3Battle6
Definition wstag301.c:91
AreaBattle area3Battle5
Definition wstag301.c:90
AreaBattle area3Battle7
Definition wstag301.c:92

Definition at line 93 of file wstag301.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag301.c:93
BattleList area1Battles
Definition wstag301.c:67
BattleList area2Battles
Definition wstag301.c:80
BattleList area0Battles
Definition wstag301.c:54

Definition at line 98 of file wstag301.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x100, 0x1E0, 0, 0x170, 0x1F9 },
{ 0x140, 0x100, 0x172, 0x1B1, 0xC8, 0xB1, 0x170, 0x1F8 },
{ 0x180, 0x100, 0x1B0, 0x100, 0x1C0, 0, 0x170, 0x1F7 },
{ 0x180, 0x100, 0x180, 0x17F, 0x100, 0x7F, 0x170, 0x1F6 },
{ 0x180, 0x100, 0x188, 0x17F, 0x120, 0x7F, 0x150, 0x1F5 },
{ 0x180, 0x100, 0x1B0, 0x130, 0x1C0, 0x30, 0x160, 0x1F5 },
{ 0x180, 0x100, 0x1B0, 0x158, 0x1C0, 0x58, 0x170, 0x1F5 },
{ 0x180, 0x100, 0x1A0, 0x167, 0x180, 0x67, 0x150, 0x1F4 },
{ 0x180, 0x100, 0x1A8, 0x167, 0x1A0, 0x67, 0x160, 0x1F4 },
{ 0x180, 0x100, 0x190, 0x174, 0x140, 0x74, 0x170, 0x1F4 },
{ 0x180, 0x100, 0x198, 0x174, 0x160, 0x74, 0x150, 0x1F3 },
}

Definition at line 101 of file wstag301.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x60 )) , 1, 0xFFFF }

Definition at line 120 of file wstag301.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x2B )) , 1,
0xFFFF ,
}

Definition at line 121 of file wstag301.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[]
Initial value:
= {
(0x7400 | ( 1 )) , 1,
(( 0xC ) << 8 | ( 0x30 )) , 1,
0xFFFF ,
}

Definition at line 126 of file wstag301.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[]
Initial value:
= {
(0x7400 | ( 1 )) , 1,
(( 0xC ) << 8 | ( 0x31 )) , 1,
0xFFFF ,
}

Definition at line 131 of file wstag301.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x2C )) , 1,
0xFFFF ,
}

Definition at line 136 of file wstag301.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x2D )) , 1,
0xFFFF ,
}

Definition at line 141 of file wstag301.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x2E )) , 1,
0xFFFF ,
}

Definition at line 146 of file wstag301.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x16F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag301.c:120

Definition at line 151 of file wstag301.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 155 of file wstag301.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag301.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 163 of file wstag301.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag301.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x1C3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag301.c:121

Definition at line 171 of file wstag301.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , actor6Talk0Actions, 0x1C7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag301.c:126

Definition at line 175 of file wstag301.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , actor7Talk0Actions, 0x1C8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk0Actions[]
Definition wstag301.c:131

Definition at line 179 of file wstag301.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , actor8Talk0Actions, 0x1C4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk0Actions[]
Definition wstag301.c:136

Definition at line 183 of file wstag301.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , actor9Talk0Actions, 0x1C5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Actions[]
Definition wstag301.c:141

Definition at line 187 of file wstag301.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , actor10Talk0Actions, 0x1C6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk0Actions[]
Definition wstag301.c:146

Definition at line 191 of file wstag301.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x60 )) , 0, 0xFFFF }

Definition at line 195 of file wstag301.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 196 of file wstag301.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 197 of file wstag301.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 198 of file wstag301.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 199 of file wstag301.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x2B )) , 0,
0xFFFF ,
}
@ STORY_AMATERASU_BRIDGE
WSTAG206 (Amaterasu Bridge), event 922: an Attacker holds the bridge.
Definition story.h:133

Definition at line 200 of file wstag301.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(( 0xC ) << 8 | ( 0x30 )) , 0,
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
0xFFFF ,
}

Definition at line 205 of file wstag301.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(( 0xC ) << 8 | ( 0x31 )) , 0,
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
0xFFFF ,
}

Definition at line 210 of file wstag301.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x2C )) , 0,
0xFFFF ,
}

Definition at line 215 of file wstag301.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x2D )) , 0,
0xFFFF ,
}

Definition at line 220 of file wstag301.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x2E )) , 0,
0xFFFF ,
}

Definition at line 225 of file wstag301.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 700, 283, 1 }

Definition at line 230 of file wstag301.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 961, 217, 1 }

Definition at line 231 of file wstag301.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x26, 6, 896, 185, 1 }

Definition at line 232 of file wstag301.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 7, 961, 217, 1 }

Definition at line 233 of file wstag301.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 8, 896, 185, 1 }

Definition at line 234 of file wstag301.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x12B, 9, 1120, 281, 1 }

Definition at line 235 of file wstag301.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x12D, 0xA, 992, 282, 1 }

Definition at line 236 of file wstag301.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x12E, 0xB, 769, 169, 1 }

Definition at line 237 of file wstag301.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x12F, 0xC, 936, 477, 1 }

Definition at line 238 of file wstag301.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x130, 0xD, 1225, 429, 3 }

Definition at line 239 of file wstag301.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x131, 0xE, 321, 201, 7 }

Definition at line 240 of file wstag301.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag301.c:230
FieldActorEntry actor6
Definition wstag301.c:236
FieldActorEntry actor5
Definition wstag301.c:235
FieldActorEntry actor2
Definition wstag301.c:232
FieldActorEntry actor10
Definition wstag301.c:240
FieldActorEntry actor4
Definition wstag301.c:234
FieldActorEntry actor8
Definition wstag301.c:238
FieldActorEntry actor9
Definition wstag301.c:239
FieldActorEntry actor7
Definition wstag301.c:237
FieldActorEntry actor1
Definition wstag301.c:231
FieldActorEntry actor3
Definition wstag301.c:233

Definition at line 241 of file wstag301.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x36, 2, 0, 9, 8, 0, 918, 96, 0, 0 },
{ 1, 0, 0x40, 2, 0x37, 2, 0, 9, 0xA, 0, 918, 96, 0, 0 },
{ 1, 0, 0xFF, 2, 0xB, 0, 0, 0, 0, 0, 992, 126, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 5, 8, 0, 166, 118, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 5, 8, 0, 541, 90, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 5, 8, 0, 1115, 172, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 8, 0, 332, 103, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 8, 0, 1009, 185, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 8, 0, 1211, 143, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 8, 0, 1294, 168, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 2, 0, 5, 8, 0, 860, 89, 0, 0 },
{ 1, 0, 0x80, 6, 0x35, 3, 0, 0xF, 0xE, 0, 660, 434, 0, 0 },
{ 1, 0x64, 0x40, 6, 0, 0, 0, 0, 0, 0, 929, 148, 0, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 768, 107, 151, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 992, 218, 264, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 1088, 218, 264, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 1152, 186, 230, 0 },
{ 1, 0, 0x60, 4, 5, 0, 0, 0, 0, 0, 816, 333, 432, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 945, 441, 462, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 960, 190, 231, 0 },
{ 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 480, 321, 342, 0 },
{ 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 497, 256, 272, 0 },
{ 1, 0, 0x40, 4, 0xA, 0, 0, 0, 0, 0, 953, 144, 200, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 255 of file wstag301.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x274, 0x158, 0xA4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x287, 0x56, 0x18A, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x273, 0xC8, 0x9C, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x283, 0x177, 0xBD, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x274, 0x372, 0x132, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 281 of file wstag301.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead except at STORY_PR...
Definition wstag301.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 289 of file wstag301.c.