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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG256: Lamb Chop, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x291 |
| #define | STAGE_ARCHIVE 0x3D1 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP2BGM. | |
WSTAG256: Lamb Chop, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG255.
Definition in file wstag256.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag256.c.
| #define STAGE_FILE 0x291 |
Definition at line 18 of file wstag256.c.
| #define STAGE_ARCHIVE 0x3D1 |
Definition at line 19 of file wstag256.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP2BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 22 of file wstag256.c.
| ActorImage stageImages[] |
Definition at line 40 of file wstag256.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 64 of file wstag256.c.
| FieldTalk actor1Talks[] |
Definition at line 68 of file wstag256.c.
| FieldTalk actor2Talks[] |
Definition at line 72 of file wstag256.c.
| FieldTalk actor3Talks[] |
Definition at line 76 of file wstag256.c.
| FieldTalk actor4Talks[] |
Definition at line 80 of file wstag256.c.
| FieldTalk actor5Talks[] |
Definition at line 84 of file wstag256.c.
| FieldTalk actor6Talks[] |
Definition at line 88 of file wstag256.c.
| FieldTalk actor7Talks[] |
Definition at line 92 of file wstag256.c.
| FieldTalk actor8Talks[] |
Definition at line 96 of file wstag256.c.
| FieldTalk actor9Talks[] |
Definition at line 100 of file wstag256.c.
| FieldTalk actor12Talks[] |
Definition at line 104 of file wstag256.c.
| FieldTalk actor13Talks[] |
Definition at line 108 of file wstag256.c.
| FieldTalk actor14Talks[] |
Definition at line 112 of file wstag256.c.
| FieldTalk actor15Talks[] |
Definition at line 116 of file wstag256.c.
| FieldTalk actor18Talks[] |
Definition at line 120 of file wstag256.c.
| FieldTalk actor19Talks[] |
Definition at line 124 of file wstag256.c.
| FieldTalk actor20Talks[] |
Definition at line 128 of file wstag256.c.
| FieldTalk actor21Talks[] |
Definition at line 132 of file wstag256.c.
| FieldTalk actor22Talks[] |
Definition at line 136 of file wstag256.c.
| FieldTalk actor23Talks[] |
Definition at line 140 of file wstag256.c.
| u16 actor0Conditions[] |
Definition at line 144 of file wstag256.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 149 of file wstag256.c.
| u16 actor2Conditions[] |
Definition at line 150 of file wstag256.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 155 of file wstag256.c.
| u16 actor4Conditions[] |
Definition at line 156 of file wstag256.c.
| u16 actor5Conditions[] |
Definition at line 161 of file wstag256.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 166 of file wstag256.c.
| u16 actor7Conditions[] |
Definition at line 167 of file wstag256.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 172 of file wstag256.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 173 of file wstag256.c.
| u16 actor10Conditions[] |
Definition at line 174 of file wstag256.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 179 of file wstag256.c.
| u16 actor12Conditions[] |
Definition at line 180 of file wstag256.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 185 of file wstag256.c.
| u16 actor14Conditions[] |
Definition at line 186 of file wstag256.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 191 of file wstag256.c.
| u16 actor16Conditions[] |
Definition at line 192 of file wstag256.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 197 of file wstag256.c.
| u16 actor18Conditions[] |
Definition at line 198 of file wstag256.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 203 of file wstag256.c.
| u16 actor20Conditions[] |
Definition at line 204 of file wstag256.c.
| u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 209 of file wstag256.c.
| u16 actor22Conditions[] |
Definition at line 210 of file wstag256.c.
| u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 215 of file wstag256.c.
| u16 actor24Conditions[] |
Definition at line 216 of file wstag256.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 221 of file wstag256.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 222 of file wstag256.c.
| u16 actor27Conditions[] |
Definition at line 223 of file wstag256.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x19, 4, 275, 255, 1 } |
Definition at line 228 of file wstag256.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x19, 4, 275, 255, 1 } |
Definition at line 229 of file wstag256.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x1A, 5, 256, 321, 1 } |
Definition at line 230 of file wstag256.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x1A, 5, 256, 321, 1 } |
Definition at line 231 of file wstag256.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 101, 203, 5 } |
Definition at line 232 of file wstag256.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x36, 7, 133, 187, 1 } |
Definition at line 233 of file wstag256.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x36, 7, 217, 257, 5 } |
Definition at line 234 of file wstag256.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 8, 217, 257, 5 } |
Definition at line 235 of file wstag256.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 9, 101, 203, 5 } |
Definition at line 236 of file wstag256.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3A, 0xA, 133, 187, 1 } |
Definition at line 237 of file wstag256.c.
| FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 } |
Definition at line 238 of file wstag256.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 } |
Definition at line 239 of file wstag256.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 0xC, 275, 255, 1 } |
Definition at line 240 of file wstag256.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0xC, 275, 255, 1 } |
Definition at line 241 of file wstag256.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xD, 256, 321, 1 } |
Definition at line 242 of file wstag256.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0xD, 256, 321, 1 } |
Definition at line 243 of file wstag256.c.
| FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 } |
Definition at line 244 of file wstag256.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 } |
Definition at line 245 of file wstag256.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xA0, 0xF, 217, 257, 5 } |
Definition at line 246 of file wstag256.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0xF, 217, 257, 5 } |
Definition at line 247 of file wstag256.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x10, 101, 203, 5 } |
Definition at line 248 of file wstag256.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xA1, 0x10, 101, 203, 5 } |
Definition at line 249 of file wstag256.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA2, 0x11, 133, 187, 1 } |
Definition at line 250 of file wstag256.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA2, 0x11, 133, 187, 1 } |
Definition at line 251 of file wstag256.c.
| FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 } |
Definition at line 252 of file wstag256.c.
| FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 } |
Definition at line 253 of file wstag256.c.
| FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 } |
Definition at line 254 of file wstag256.c.
| FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 } |
Definition at line 255 of file wstag256.c.
| FieldActorEntry* stageActors[] |
Definition at line 256 of file wstag256.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 287 of file wstag256.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 314 of file wstag256.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 319 of file wstag256.c.