Digimon World 3 decomp
The European version, SLES_039.36
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wstag256.c File Reference

WSTAG256: Lamb Chop, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag256.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x291
 
#define STAGE_ARCHIVE   0x3D1
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP2BGM.
 

Variables

ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor14Conditions []
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor20Conditions []
 
u16 actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor22Conditions []
 
u16 actor23Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor24Conditions []
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 101, 203, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x36, 7, 133, 187, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x36, 7, 217, 257, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 8, 217, 257, 5 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 9, 101, 203, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3A, 0xA, 133, 187, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 0xC, 275, 255, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0xC, 275, 255, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xD, 256, 321, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0xD, 256, 321, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 }
 
FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xA0, 0xF, 217, 257, 5 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0xF, 217, 257, 5 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x10, 101, 203, 5 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xA1, 0x10, 101, 203, 5 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA2, 0x11, 133, 187, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA2, 0x11, 133, 187, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG256: Lamb Chop, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG255.

Definition in file wstag256.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag256.c.

◆ STAGE_FILE

#define STAGE_FILE   0x291

Definition at line 18 of file wstag256.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D1

Definition at line 19 of file wstag256.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP2BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 22 of file wstag256.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16A, 0x162, 0xA8, 0x62, 0x150, 0x1FF },
{ 0x140, 0x100, 0x140, 0x15A, 0, 0x5A, 0x160, 0x1FF },
{ 0x140, 0x100, 0x154, 0x172, 0x50, 0x72, 0x170, 0x1FF },
{ 0x140, 0x100, 0x15C, 0x180, 0x70, 0x80, 0x150, 0x1FE },
{ 0x140, 0x100, 0x140, 0x182, 0, 0x82, 0x160, 0x1FE },
{ 0x140, 0x100, 0x164, 0x18A, 0x90, 0x8A, 0x170, 0x1FE },
{ 0x140, 0x100, 0x148, 0x193, 0x20, 0x93, 0x150, 0x1FD },
{ 0x140, 0x100, 0x172, 0x160, 0xC8, 0x60, 0x160, 0x1FD },
{ 0x140, 0x100, 0x150, 0x19A, 0x40, 0x9A, 0x170, 0x1FD },
{ 0x140, 0x100, 0x158, 0x1A8, 0x60, 0xA8, 0x140, 0x1FC },
{ 0x140, 0x100, 0x140, 0x1AA, 0, 0xAA, 0x150, 0x1FC },
{ 0x140, 0x100, 0x160, 0x1AA, 0x80, 0xAA, 0x160, 0x1FC },
{ 0x140, 0x100, 0x168, 0x1AA, 0xA0, 0xAA, 0x170, 0x1FC },
{ 0x140, 0x100, 0x170, 0x1AA, 0xC0, 0xAA, 0x140, 0x1FB },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 40 of file wstag256.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x78 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 64 of file wstag256.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 68 of file wstag256.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 72 of file wstag256.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 76 of file wstag256.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x84 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 80 of file wstag256.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x80 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 84 of file wstag256.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x82 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 88 of file wstag256.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x87 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 92 of file wstag256.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 96 of file wstag256.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x89 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 100 of file wstag256.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 104 of file wstag256.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x79 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 108 of file wstag256.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 112 of file wstag256.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 116 of file wstag256.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x86 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 120 of file wstag256.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x88 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 124 of file wstag256.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x83 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 128 of file wstag256.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x85 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 132 of file wstag256.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 136 of file wstag256.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x81 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 140 of file wstag256.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 144 of file wstag256.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 149 of file wstag256.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 150 of file wstag256.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 155 of file wstag256.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 156 of file wstag256.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 161 of file wstag256.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 166 of file wstag256.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 167 of file wstag256.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 172 of file wstag256.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 173 of file wstag256.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 174 of file wstag256.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 179 of file wstag256.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 180 of file wstag256.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 185 of file wstag256.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 186 of file wstag256.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 191 of file wstag256.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 192 of file wstag256.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 197 of file wstag256.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 198 of file wstag256.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 203 of file wstag256.c.

◆ actor20Conditions

u16 actor20Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 204 of file wstag256.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 209 of file wstag256.c.

◆ actor22Conditions

u16 actor22Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 210 of file wstag256.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 215 of file wstag256.c.

◆ actor24Conditions

u16 actor24Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 216 of file wstag256.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 221 of file wstag256.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 222 of file wstag256.c.

◆ actor27Conditions

u16 actor27Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 223 of file wstag256.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x19, 4, 275, 255, 1 }

Definition at line 228 of file wstag256.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x19, 4, 275, 255, 1 }

Definition at line 229 of file wstag256.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 230 of file wstag256.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 231 of file wstag256.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 101, 203, 5 }

Definition at line 232 of file wstag256.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x36, 7, 133, 187, 1 }

Definition at line 233 of file wstag256.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x36, 7, 217, 257, 5 }

Definition at line 234 of file wstag256.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 8, 217, 257, 5 }

Definition at line 235 of file wstag256.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 9, 101, 203, 5 }

Definition at line 236 of file wstag256.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3A, 0xA, 133, 187, 1 }

Definition at line 237 of file wstag256.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 }

Definition at line 238 of file wstag256.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x44, 0xB, 307, 240, 5 }

Definition at line 239 of file wstag256.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 0xC, 275, 255, 1 }

Definition at line 240 of file wstag256.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0xC, 275, 255, 1 }

Definition at line 241 of file wstag256.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xD, 256, 321, 1 }

Definition at line 242 of file wstag256.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0xD, 256, 321, 1 }

Definition at line 243 of file wstag256.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 }

Definition at line 244 of file wstag256.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x9F, 0xE, 307, 240, 5 }

Definition at line 245 of file wstag256.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xA0, 0xF, 217, 257, 5 }

Definition at line 246 of file wstag256.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0xF, 217, 257, 5 }

Definition at line 247 of file wstag256.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x10, 101, 203, 5 }

Definition at line 248 of file wstag256.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xA1, 0x10, 101, 203, 5 }

Definition at line 249 of file wstag256.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA2, 0x11, 133, 187, 1 }

Definition at line 250 of file wstag256.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA2, 0x11, 133, 187, 1 }

Definition at line 251 of file wstag256.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 }

Definition at line 252 of file wstag256.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0xE0, 0x12, 267, 266, 1 }

Definition at line 253 of file wstag256.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 }

Definition at line 254 of file wstag256.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x10E, 0x13, 267, 266, 1 }

Definition at line 255 of file wstag256.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 256 of file wstag256.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 115, 131, 0, 0 },
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 163, 107, 0, 0 },
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 227, 75, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 280, 73, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 328, 97, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 376, 121, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 117, 147, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 165, 124, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 229, 92, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 259, 90, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 307, 115, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 355, 139, 0, 0 },
{ 1, 0x64, 0x40, 6, 0xF, 0, 0, 0, 0, 0, 350, 125, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 192, 271, 301, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 184, 263, 288, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 178, 254, 277, 0 },
{ 1, 0, 0x40, 4, 0xE, 0, 0, 0, 0, 0, 152, 216, 233, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 280, 256, 280, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 264, 248, 271, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 248, 240, 264, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 232, 232, 256, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 217, 222, 248, 0 },
{ 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 312, 231, 263, 0 },
{ 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 332, 222, 253, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 287 of file wstag256.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x270, 0x112, 0x220, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x279, 0x68, 0x15A, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 314 of file wstag256.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP2BGM.
Definition wstag256.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 319 of file wstag256.c.