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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG250: Junk Shop, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | STAGE_FILE 0x1A9 |
| #define | STAGE_ARCHIVE 0x3CF |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP1BGM. | |
WSTAG250: Junk Shop, Asuka City.
Definition in file wstag250.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 16 of file wstag250.c.
| #define STAGE_FILE 0x1A9 |
Definition at line 17 of file wstag250.c.
| #define STAGE_ARCHIVE 0x3CF |
Definition at line 18 of file wstag250.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 21 of file wstag250.c.
| ActorImage stageImages[] |
Definition at line 39 of file wstag250.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 0, 0xFFFF } |
Definition at line 53 of file wstag250.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 54 of file wstag250.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 55 of file wstag250.c.
| u16 actor0Talk1Actions[] = { 0x7A04, 1, 0xFFFF } |
Definition at line 56 of file wstag250.c.
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 0, 0xFFFF } |
Definition at line 57 of file wstag250.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 58 of file wstag250.c.
| u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 59 of file wstag250.c.
| u16 actor1Talk1Actions[] = { 0x7A03, 1, 0xFFFF } |
Definition at line 60 of file wstag250.c.
| FieldTalk actor0Talks[] |
Definition at line 61 of file wstag250.c.
| FieldTalk actor1Talks[] |
Definition at line 66 of file wstag250.c.
| FieldTalk actor2Talks[] |
Definition at line 71 of file wstag250.c.
| FieldTalk actor3Talks[] |
Definition at line 75 of file wstag250.c.
| FieldTalk actor4Talks[] |
Definition at line 79 of file wstag250.c.
| FieldTalk actor5Talks[] |
Definition at line 83 of file wstag250.c.
| FieldTalk actor6Talks[] |
Definition at line 87 of file wstag250.c.
| FieldTalk actor7Talks[] |
Definition at line 91 of file wstag250.c.
| FieldTalk actor8Talks[] |
Definition at line 95 of file wstag250.c.
| FieldTalk actor9Talks[] |
Definition at line 99 of file wstag250.c.
| FieldTalk actor10Talks[] |
Definition at line 103 of file wstag250.c.
| FieldTalk actor11Talks[] |
Definition at line 107 of file wstag250.c.
| FieldTalk actor12Talks[] |
Definition at line 111 of file wstag250.c.
| FieldTalk actor13Talks[] |
Definition at line 115 of file wstag250.c.
| FieldTalk actor14Talks[] |
Definition at line 119 of file wstag250.c.
| FieldTalk actor15Talks[] |
Definition at line 123 of file wstag250.c.
| FieldTalk actor16Talks[] |
Definition at line 127 of file wstag250.c.
| FieldTalk actor17Talks[] |
Definition at line 131 of file wstag250.c.
| FieldTalk actor18Talks[] |
Definition at line 135 of file wstag250.c.
| FieldTalk actor19Talks[] |
Definition at line 139 of file wstag250.c.
| FieldTalk actor20Talks[] |
Definition at line 143 of file wstag250.c.
| FieldTalk actor21Talks[] |
Definition at line 147 of file wstag250.c.
| FieldTalk actor22Talks[] |
Definition at line 151 of file wstag250.c.
| FieldTalk actor23Talks[] |
Definition at line 155 of file wstag250.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF } |
Definition at line 159 of file wstag250.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 160 of file wstag250.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 161 of file wstag250.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 162 of file wstag250.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 163 of file wstag250.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 164 of file wstag250.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 165 of file wstag250.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 166 of file wstag250.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 167 of file wstag250.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 168 of file wstag250.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 169 of file wstag250.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 170 of file wstag250.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 171 of file wstag250.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 172 of file wstag250.c.
| u16 actor16Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 173 of file wstag250.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 174 of file wstag250.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 175 of file wstag250.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 176 of file wstag250.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 177 of file wstag250.c.
| u16 actor21Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 178 of file wstag250.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 179 of file wstag250.c.
| u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 180 of file wstag250.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 451, 178, 7 } |
Definition at line 181 of file wstag250.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 382, 331, 1 } |
Definition at line 182 of file wstag250.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 183 of file wstag250.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 184 of file wstag250.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 185 of file wstag250.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 186 of file wstag250.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 187 of file wstag250.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 188 of file wstag250.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 189 of file wstag250.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 190 of file wstag250.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 191 of file wstag250.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x35, 6, 533, 171, 5 } |
Definition at line 192 of file wstag250.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 193 of file wstag250.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 194 of file wstag250.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 195 of file wstag250.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 196 of file wstag250.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 197 of file wstag250.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 198 of file wstag250.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 199 of file wstag250.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 200 of file wstag250.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 201 of file wstag250.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x36, 7, 195, 402, 1 } |
Definition at line 202 of file wstag250.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9D, 8, 195, 402, 1 } |
Definition at line 203 of file wstag250.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x9E, 9, 533, 171, 5 } |
Definition at line 204 of file wstag250.c.
| FieldActorEntry* stageActors[] |
Definition at line 205 of file wstag250.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 232 of file wstag250.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 254 of file wstag250.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 259 of file wstag250.c.