Digimon World 3 decomp
The European version, SLES_039.36
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wstag250.c File Reference

WSTAG250: Junk Shop, Asuka City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag250.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define STAGE_FILE   0x1A9
 
#define STAGE_ARCHIVE   0x3CF
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP1BGM.
 

Variables

ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x13 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor0Talk1Actions [] = { 0x7A04, 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x12 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions [] = { 0x7A03, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 451, 178, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 382, 331, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x35, 6, 533, 171, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9D, 8, 195, 402, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x9E, 9, 533, 171, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG250: Junk Shop, Asuka City.

Definition in file wstag250.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 16 of file wstag250.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1A9

Definition at line 17 of file wstag250.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3CF

Definition at line 18 of file wstag250.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 21 of file wstag250.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x174, 0x128, 0xD0, 0x28, 0x140, 0x1FE },
{ 0x140, 0x100, 0x174, 0x148, 0xD0, 0x48, 0x150, 0x1FE },
{ 0x140, 0x100, 0x174, 0x170, 0xD0, 0x70, 0x160, 0x1FE },
{ 0x180, 0x100, 0x1B6, 0x158, 0x1D8, 0x58, 0x170, 0x1FE },
{ 0x180, 0x100, 0x180, 0x190, 0x100, 0x90, 0x140, 0x1FD },
}

Definition at line 39 of file wstag250.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 0, 0xFFFF }

Definition at line 53 of file wstag250.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 54 of file wstag250.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 55 of file wstag250.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { 0x7A04, 1, 0xFFFF }

Definition at line 56 of file wstag250.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 0, 0xFFFF }

Definition at line 57 of file wstag250.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 58 of file wstag250.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 59 of file wstag250.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { 0x7A03, 1, 0xFFFF }

Definition at line 60 of file wstag250.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag250.c:54
u16 actor0Talk0Conditions[]
Definition wstag250.c:53
u16 actor0Talk1Conditions[]
Definition wstag250.c:55
u16 actor0Talk1Actions[]
Definition wstag250.c:56

Definition at line 61 of file wstag250.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag250.c:59
u16 actor1Talk0Conditions[]
Definition wstag250.c:57
u16 actor1Talk1Actions[]
Definition wstag250.c:60
u16 actor1Talk0Actions[]
Definition wstag250.c:58

Definition at line 66 of file wstag250.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 71 of file wstag250.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x44A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 75 of file wstag250.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x442 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 79 of file wstag250.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x444 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 83 of file wstag250.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x446 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 87 of file wstag250.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x448 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 91 of file wstag250.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x441 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 95 of file wstag250.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x443 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 99 of file wstag250.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x445 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 103 of file wstag250.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x447 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 107 of file wstag250.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 111 of file wstag250.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x440 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 115 of file wstag250.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x438 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag250.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag250.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag250.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag250.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x437 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag250.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x439 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag250.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag250.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 147 of file wstag250.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 151 of file wstag250.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x449 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 155 of file wstag250.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }

Definition at line 159 of file wstag250.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 160 of file wstag250.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 161 of file wstag250.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 162 of file wstag250.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 163 of file wstag250.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 164 of file wstag250.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 165 of file wstag250.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 166 of file wstag250.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }

Definition at line 167 of file wstag250.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 168 of file wstag250.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 169 of file wstag250.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 170 of file wstag250.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 171 of file wstag250.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 172 of file wstag250.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 173 of file wstag250.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 174 of file wstag250.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 175 of file wstag250.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 176 of file wstag250.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 177 of file wstag250.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 178 of file wstag250.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 179 of file wstag250.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 180 of file wstag250.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 451, 178, 7 }

Definition at line 181 of file wstag250.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 382, 331, 1 }

Definition at line 182 of file wstag250.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x35, 6, 533, 171, 5 }

Definition at line 183 of file wstag250.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x35, 6, 533, 171, 5 }

Definition at line 184 of file wstag250.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x35, 6, 533, 171, 5 }

Definition at line 185 of file wstag250.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x35, 6, 533, 171, 5 }

Definition at line 186 of file wstag250.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x35, 6, 533, 171, 5 }

Definition at line 187 of file wstag250.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 6, 533, 171, 5 }

Definition at line 188 of file wstag250.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x35, 6, 533, 171, 5 }

Definition at line 189 of file wstag250.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x35, 6, 533, 171, 5 }

Definition at line 190 of file wstag250.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x35, 6, 533, 171, 5 }

Definition at line 191 of file wstag250.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x35, 6, 533, 171, 5 }

Definition at line 192 of file wstag250.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 7, 195, 402, 1 }

Definition at line 193 of file wstag250.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x36, 7, 195, 402, 1 }

Definition at line 194 of file wstag250.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x36, 7, 195, 402, 1 }

Definition at line 195 of file wstag250.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x36, 7, 195, 402, 1 }

Definition at line 196 of file wstag250.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x36, 7, 195, 402, 1 }

Definition at line 197 of file wstag250.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x36, 7, 195, 402, 1 }

Definition at line 198 of file wstag250.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x36, 7, 195, 402, 1 }

Definition at line 199 of file wstag250.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x36, 7, 195, 402, 1 }

Definition at line 200 of file wstag250.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x36, 7, 195, 402, 1 }

Definition at line 201 of file wstag250.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x36, 7, 195, 402, 1 }

Definition at line 202 of file wstag250.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9D, 8, 195, 402, 1 }

Definition at line 203 of file wstag250.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x9E, 9, 533, 171, 5 }

Definition at line 204 of file wstag250.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag250.c:181
FieldActorEntry actor6
Definition wstag250.c:187
FieldActorEntry actor17
Definition wstag250.c:198
FieldActorEntry actor18
Definition wstag250.c:199
FieldActorEntry actor5
Definition wstag250.c:186
FieldActorEntry actor2
Definition wstag250.c:183
FieldActorEntry actor23
Definition wstag250.c:204
FieldActorEntry actor19
Definition wstag250.c:200
FieldActorEntry actor22
Definition wstag250.c:203
FieldActorEntry actor10
Definition wstag250.c:191
FieldActorEntry actor4
Definition wstag250.c:185
FieldActorEntry actor8
Definition wstag250.c:189
FieldActorEntry actor9
Definition wstag250.c:190
FieldActorEntry actor20
Definition wstag250.c:201
FieldActorEntry actor15
Definition wstag250.c:196
FieldActorEntry actor12
Definition wstag250.c:193
FieldActorEntry actor16
Definition wstag250.c:197
FieldActorEntry actor7
Definition wstag250.c:188
FieldActorEntry actor13
Definition wstag250.c:194
FieldActorEntry actor11
Definition wstag250.c:192
FieldActorEntry actor1
Definition wstag250.c:182
FieldActorEntry actor21
Definition wstag250.c:202
FieldActorEntry actor3
Definition wstag250.c:184
FieldActorEntry actor14
Definition wstag250.c:195

Definition at line 205 of file wstag250.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x3D, 4, 0, 224, 268, 0, 0 },
{ 1, 0, 0x40, 6, 0x51, 1, 0x51, 0x53, 0xA, 0, 95, 248, 0, 0 },
{ 1, 0, 0x40, 6, 0x51, 1, 0x51, 0x53, 0xA, 0, 181, 470, 0, 0 },
{ 1, 0, 0x40, 6, 0x57, 1, 0x57, 0x59, 0xA, 0, 123, 226, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x40, 0xA, 0, 148, 288, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x40, 0xA, 0, 153, 422, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 114, 401, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 155, 299, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 168, 434, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 105, 333, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 126, 300, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 219, 451, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 59, 341, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 62, 328, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 63, 366, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 95, 378, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 126, 244, 0, 0 },
{ 1, 0, 0x40, 6, 0x4D, 1, 0x4D, 0x50, 8, 0, 73, 439, 0, 0 },
{ 1, 0, 0x40, 6, 0, 1, 0, 5, 4, 0, 299, 241, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 232 of file wstag250.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20D, 0x150, 0x98, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20D, 0x60, 0x150, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 254 of file wstag250.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP1BGM.
Definition wstag250.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 259 of file wstag250.c.