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wstag240.c File Reference

WSTAG240: Asuka Inn 2F, Asuka City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag240.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define STAGE_FILE   0x1A5
 
#define STAGE_ARCHIVE   0x2C2
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP1BGM.
 

Variables

ActorImage stageImages []
 
u16 actor13Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x44 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x44 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x44 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor3Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18F )), 0, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x28, 4, 135, 212, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x29, 5, 173, 155, 7 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x2A, 6, 56, 193, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 7, 224, 169, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x40, 8, 344, 172, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 9, 224, 169, 7 }
 
FieldActorEntry actor15 = { ((void *)0) , ((void *)0) , 0xDD, 0xA, 184, 173, 7 }
 
FieldActorEntry actor16 = { ((void *)0) , ((void *)0) , 0xDE, 0xB, 143, 240, 7 }
 
FieldActorEntry actor17 = { ((void *)0) , ((void *)0) , 0xDF, 0xC, 64, 224, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG240: Asuka Inn 2F, Asuka City.

Definition in file wstag240.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 16 of file wstag240.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1A5

Definition at line 17 of file wstag240.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x2C2

Definition at line 18 of file wstag240.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 21 of file wstag240.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x14A, 0x100, 0x28, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x160, 0x1FE },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x170, 0x1FE },
{ 0x140, 0x100, 0x15C, 0x100, 0x70, 0, 0x140, 0x1FD },
{ 0x140, 0x100, 0x164, 0x100, 0x90, 0, 0x150, 0x1FD },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 39 of file wstag240.c.

Referenced by setupStage().

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x44 )) , 0, 0xFFFF }

Definition at line 56 of file wstag240.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x44 )) , 1, 0xFFFF }

Definition at line 57 of file wstag240.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x44 )) , 1, 0xFFFF }

Definition at line 58 of file wstag240.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 59 of file wstag240.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 63 of file wstag240.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 67 of file wstag240.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 71 of file wstag240.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x431 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 75 of file wstag240.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x433 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 79 of file wstag240.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 83 of file wstag240.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 87 of file wstag240.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 91 of file wstag240.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x430 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 95 of file wstag240.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x432 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 99 of file wstag240.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 103 of file wstag240.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x435 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 107 of file wstag240.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 0xC6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk0Conditions[]
Definition wstag240.c:56
u16 actor13Talk0Actions[]
Definition wstag240.c:57
u16 actor13Talk1Conditions[]
Definition wstag240.c:58

Definition at line 111 of file wstag240.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x434 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 116 of file wstag240.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 120 of file wstag240.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 121 of file wstag240.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 122 of file wstag240.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 123 of file wstag240.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 124 of file wstag240.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 125 of file wstag240.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 126 of file wstag240.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 127 of file wstag240.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 128 of file wstag240.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 129 of file wstag240.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18F )), 0, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }

Definition at line 130 of file wstag240.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 131 of file wstag240.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x28, 4, 135, 212, 7 }

Definition at line 132 of file wstag240.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x29, 5, 173, 155, 7 }

Definition at line 133 of file wstag240.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x2A, 6, 56, 193, 1 }

Definition at line 134 of file wstag240.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 135 of file wstag240.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 136 of file wstag240.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 137 of file wstag240.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 138 of file wstag240.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 139 of file wstag240.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 140 of file wstag240.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 141 of file wstag240.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 142 of file wstag240.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 143 of file wstag240.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 7, 224, 169, 7 }

Definition at line 144 of file wstag240.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x40, 8, 344, 172, 5 }

Definition at line 145 of file wstag240.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 9, 224, 169, 7 }

Definition at line 146 of file wstag240.c.

◆ actor15

FieldActorEntry actor15 = { ((void *)0) , ((void *)0) , 0xDD, 0xA, 184, 173, 7 }

Definition at line 147 of file wstag240.c.

◆ actor16

FieldActorEntry actor16 = { ((void *)0) , ((void *)0) , 0xDE, 0xB, 143, 240, 7 }

Definition at line 148 of file wstag240.c.

◆ actor17

FieldActorEntry actor17 = { ((void *)0) , ((void *)0) , 0xDF, 0xC, 64, 224, 7 }

Definition at line 149 of file wstag240.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag240.c:132
FieldActorEntry actor6
Definition wstag240.c:138
FieldActorEntry actor17
Definition wstag240.c:149
FieldActorEntry actor5
Definition wstag240.c:137
FieldActorEntry actor2
Definition wstag240.c:134
FieldActorEntry actor10
Definition wstag240.c:142
FieldActorEntry actor4
Definition wstag240.c:136
FieldActorEntry actor8
Definition wstag240.c:140
FieldActorEntry actor9
Definition wstag240.c:141
FieldActorEntry actor15
Definition wstag240.c:147
FieldActorEntry actor12
Definition wstag240.c:144
FieldActorEntry actor16
Definition wstag240.c:148
FieldActorEntry actor7
Definition wstag240.c:139
FieldActorEntry actor13
Definition wstag240.c:145
FieldActorEntry actor11
Definition wstag240.c:143
FieldActorEntry actor1
Definition wstag240.c:133
FieldActorEntry actor3
Definition wstag240.c:135
FieldActorEntry actor14
Definition wstag240.c:146

Definition at line 150 of file wstag240.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 62, 115, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 124, 173, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 218, 227, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 242, 146, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 295, 210, 0, 0 },
{ 1, 0, 0x40, 2, 1, 2, 0, 1, 4, 0, 227, 130, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 171 of file wstag240.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20A, 0xD8, 0x54, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x100, 0xF6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0xF0, 0xBF, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x120, 0xF6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x12F, 0xAE, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 180 of file wstag240.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP1BGM.
Definition wstag240.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 188 of file wstag240.c.