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wstag236.c File Reference

WSTAG236: Amaterasu Inn 1F, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag236.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x4D8
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing SHOP1BGM.
 

Variables

s16 script1201 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A28, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 2 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 6, 88, 332, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 88, 332, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 8, 88, 332, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 88, 332, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG236: Amaterasu Inn 1F, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG235.

Definition in file wstag236.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag236.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 18 of file wstag236.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4D8

Definition at line 19 of file wstag236.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 22 of file wstag236.c.

Variable Documentation

◆ script1201

s16 script1201[]
Initial value:
= {
0x102, 2 , 0xCF , 0xD0 , 3 ,
0x100, 0x15 , 0xAF , 0xC0 ,
0x101, 0x15 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 7 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 7 ,
0x300, 0x5A ,
0x304, 0xC0A , 0 , 0 , 0 ,
0 ,
}

Definition at line 41 of file wstag236.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x148, 0x16B, 0x20, 0x6B, 0x160, 0x1FF },
{ 0x140, 0x100, 0x173, 0x100, 0xCC, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x169, 0xB0, 0x69, 0x160, 0x1FE },
{ 0x140, 0x100, 0x150, 0x16B, 0x40, 0x6B, 0x170, 0x1FE },
{ 0x140, 0x100, 0x158, 0x16B, 0x60, 0x6B, 0x140, 0x1FD },
}

Definition at line 61 of file wstag236.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A28, 1, 0xFFFF }

Definition at line 74 of file wstag236.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 2 )) , 1, 0xFFFF }

Definition at line 75 of file wstag236.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag236.c:74

Definition at line 76 of file wstag236.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x1A2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag236.c:75

Definition at line 80 of file wstag236.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x61 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 84 of file wstag236.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x5F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 88 of file wstag236.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x5E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 92 of file wstag236.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x60 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 96 of file wstag236.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 100 of file wstag236.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 101 of file wstag236.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 106 of file wstag236.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 111 of file wstag236.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 }

Definition at line 112 of file wstag236.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 }

Definition at line 113 of file wstag236.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 6, 88, 332, 7 }

Definition at line 114 of file wstag236.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 88, 332, 7 }

Definition at line 115 of file wstag236.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 8, 88, 332, 7 }

Definition at line 116 of file wstag236.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 88, 332, 7 }

Definition at line 117 of file wstag236.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag236.c:112
FieldActorEntry actor5
Definition wstag236.c:117
FieldActorEntry actor2
Definition wstag236.c:114
FieldActorEntry actor4
Definition wstag236.c:116
FieldActorEntry actor1
Definition wstag236.c:113
FieldActorEntry actor3
Definition wstag236.c:115

Definition at line 118 of file wstag236.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 78, 77, 0, 0 },
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 97, 115, 0, 0 },
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 135, 231, 0, 0 },
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 141, 44, 0, 0 },
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 261, 63, 0, 0 },
{ 1, 0, 0x40, 2, 6, 2, 0, 1, 4, 0, 326, 95, 0, 0 },
{ 1, 0, 0x40, 2, 7, 2, 0, 1, 4, 0, 165, 76, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 256, 151, 184, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 240, 127, 162, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 215, 20, 86, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 144, 185, 200, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 125, 175, 194, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 148, 127, 167, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 127 of file wstag236.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27B, 0x96, 0x114, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x270, 0x2A0, 0x17A, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27E, 0x15A, 0xBA, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27A, 0x146, 0xBA, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0xC8, 0xEC, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0xB8, 0x132, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 143 of file wstag236.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Definition wstag236.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 152 of file wstag236.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1201, script1201, ( ( 0x113 - 1) << 16 | ( 0x2B )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1201[]
Definition wstag236.c:41

Definition at line 155 of file wstag236.c.

Referenced by setupStage().