Digimon World 3 decomp
The European version, SLES_039.36
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wstag232.c File Reference

WSTAG232: Digimon Arena, Asuka City. More...

Include dependency graph for wstag232.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define STAGE_FILE   0x347
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
 

Variables

AnimFrame updateTileAnimsFrames0 []
 Defined below, after the code that uses them.
 
AnimFrame updateTileAnimsFrames1 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 253, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 254, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 255, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 256, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 257, 20, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG232: Digimon Arena, Asuka City.

Definition in file wstag232.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 18 of file wstag232.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 25 of file wstag232.c.

◆ STAGE_FILE

#define STAGE_FILE   0x347

Definition at line 26 of file wstag232.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 32 of file wstag232.c.

Variable Documentation

◆ updateTileAnimsFrames0

AnimFrame updateTileAnimsFrames0[]
Initial value:
= {
{ 50, 18 }, { 44, 6 }, { 50, 60 }, { 44, 6 },
{ 45, 6 }, { 46, 6 }, { 44, 6 }, { 51, 78 },
{ 44, 6 }, { 45, 6 }, { 46, 6 }, { 44, 6 },
{ 52, 60 }, { 44, 6 }, { 52, 18 }, { 44, 6 },
{ 45, 6 }, { 46, 6 }, { 44, 6 }, { 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 56 of file wstag232.c.

◆ updateTileAnimsFrames1

AnimFrame updateTileAnimsFrames1[]
Initial value:
= {
{ 56, 60 }, { 47, 6 }, { 56, 18 }, { 47, 6 },
{ 48, 6 }, { 49, 6 }, { 47, 6 }, { 57, 78 },
{ 47, 6 }, { 48, 6 }, { 49, 6 }, { 47, 6 },
{ 58, 18 }, { 47, 6 }, { 58, 60 }, { 47, 6 },
{ 48, 6 }, { 49, 6 }, { 47, 6 }, { 255, 0 },
}

Definition at line 63 of file wstag232.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag232.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag232.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag232.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag232.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag232.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag232.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag232.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag232.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag232.c:77
AreaBattle area0Battle1
Definition wstag232.c:71
AreaBattle area0Battle6
Definition wstag232.c:76
AreaBattle area0Battle3
Definition wstag232.c:73
AreaBattle area0Battle5
Definition wstag232.c:75
AreaBattle area0Battle0
Definition wstag232.c:70
AreaBattle area0Battle2
Definition wstag232.c:72
AreaBattle area0Battle4
Definition wstag232.c:74

Definition at line 78 of file wstag232.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag232.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag232.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag232.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag232.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag232.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag232.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag232.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag232.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag232.c:89
AreaBattle area1Battle2
Definition wstag232.c:85
AreaBattle area1Battle4
Definition wstag232.c:87
AreaBattle area1Battle5
Definition wstag232.c:88
AreaBattle area1Battle3
Definition wstag232.c:86
AreaBattle area1Battle0
Definition wstag232.c:83
AreaBattle area1Battle1
Definition wstag232.c:84
AreaBattle area1Battle7
Definition wstag232.c:90

Definition at line 91 of file wstag232.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag232.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag232.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag232.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag232.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag232.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag232.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag232.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag232.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag232.c:103
AreaBattle area2Battle6
Definition wstag232.c:102
AreaBattle area2Battle0
Definition wstag232.c:96
AreaBattle area2Battle4
Definition wstag232.c:100
AreaBattle area2Battle2
Definition wstag232.c:98
AreaBattle area2Battle1
Definition wstag232.c:97
AreaBattle area2Battle5
Definition wstag232.c:101
AreaBattle area2Battle3
Definition wstag232.c:99

Definition at line 104 of file wstag232.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 253, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag232.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 254, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag232.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 255, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag232.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 256, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag232.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 257, 20, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag232.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag232.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag232.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag232.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag232.c:113
AreaBattle area3Battle3
Definition wstag232.c:112
AreaBattle area3Battle0
Definition wstag232.c:109
AreaBattle area3Battle2
Definition wstag232.c:111
AreaBattle area3Battle1
Definition wstag232.c:110
AreaBattle area3Battle6
Definition wstag232.c:115
AreaBattle area3Battle5
Definition wstag232.c:114
AreaBattle area3Battle7
Definition wstag232.c:116

Definition at line 117 of file wstag232.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag232.c:117
BattleList area1Battles
Definition wstag232.c:91
BattleList area2Battles
Definition wstag232.c:104
BattleList area0Battles
Definition wstag232.c:78

Definition at line 122 of file wstag232.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
}

Definition at line 125 of file wstag232.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x41, 2, 0, 5, 8, 0, 350, 180, 0, 0 },
{ 1, 0, 0x40, 2, 0x45, 2, 0, 5, 8, 0, 314, 180, 0, 0 },
{ 1, 2, 0x58, 2, 0x38, 0, 0, 0, 0, 0, 229, 79, 0, 0 },
{ 1, 1, 0x58, 2, 0x32, 0, 0, 0, 0, 0, 395, 79, 0, 0 },
{ 1, 0, 0x40, 2, 0x3E, 1, 0x3E, 0x40, 8, 0, 354, 185, 0, 0 },
{ 1, 0, 0x40, 2, 0x42, 1, 0x42, 0x44, 8, 0, 318, 185, 0, 0 },
{ 1, 0, 0x40, 2, 0x46, 2, 0, 3, 4, 0, 206, 186, 0, 0 },
{ 1, 0, 0x40, 2, 0x46, 2, 0, 3, 4, 0, 370, 138, 0, 0 },
{ 1, 0, 0x40, 2, 0x47, 2, 0, 3, 4, 0, 238, 170, 0, 0 },
{ 1, 0, 0x40, 2, 0x47, 2, 0, 3, 4, 0, 402, 154, 0, 0 },
{ 1, 0, 0x40, 2, 0x48, 2, 0, 3, 4, 0, 270, 154, 0, 0 },
{ 1, 0, 0x40, 2, 0x48, 2, 0, 3, 4, 0, 434, 170, 0, 0 },
{ 1, 0, 0x40, 2, 0x49, 2, 0, 3, 4, 0, 302, 138, 0, 0 },
{ 1, 0, 0x40, 2, 0x49, 2, 0, 3, 4, 0, 466, 186, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 2, 0, 5, 6, 0, 387, 77, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 2, 0, 5, 6, 0, 395, 79, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 2, 0, 5, 6, 0, 229, 77, 0, 0 },
{ 1, 0, 0x40, 6, 0x3D, 2, 0, 5, 6, 0, 229, 79, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 133 of file wstag232.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing KANRIBGM; BGM_0029 instead at story steps 0x1...
Definition wstag232.c:32

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 154 of file wstag232.c.