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Digimon World 3 decomp
The European version, SLES_039.36
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One of FIGHTSTG_updatePlayerTurn's seven children: 0 the HUD, 1 the command or the confused menu, 2 the partner's view, 3 the open command's menu, 4 the pair switch or switch-in menu and 6 the shot camera, which substate 0 closes alike as tasks. More...
#include <battle/battle_mode/menu.h>
Data Fields | |
| Task * | task |
| HpDisplay * | hud |
| CommandMenu * | commandMenu |
| ConfusedMenu * | confusedMenu |
| PartnerView * | partnerView |
| DigivolveMenu * | digivolveMenu |
| ItemMenu * | itemMenu |
| TechMenu * | techMenu |
| SwitchMenu * | switchMenu |
| SwitchInMenu * | switchInMenu |
| ShotCamera * | shotCamera |
One of FIGHTSTG_updatePlayerTurn's seven children: 0 the HUD, 1 the command or the confused menu, 2 the partner's view, 3 the open command's menu, 4 the pair switch or switch-in menu and 6 the shot camera, which substate 0 closes alike as tasks.
| Task* PlayerTurnChild::task |
Definition at line 324 of file menu.h.
Referenced by FIGHTSTG_updatePlayerTurn(), and runConfusedMenu().
| HpDisplay* PlayerTurnChild::hud |
Definition at line 325 of file menu.h.
Referenced by FIGHTSTG_updatePlayerTurn(), and runCommandMenu().
| CommandMenu* PlayerTurnChild::commandMenu |
Definition at line 326 of file menu.h.
Referenced by runCommandMenu().
| ConfusedMenu* PlayerTurnChild::confusedMenu |
Definition at line 327 of file menu.h.
Referenced by runConfusedMenu().
| PartnerView* PlayerTurnChild::partnerView |
Definition at line 328 of file menu.h.
Referenced by runCommandMenu(), and runConfusedMenu().
| DigivolveMenu* PlayerTurnChild::digivolveMenu |
Definition at line 329 of file menu.h.
Referenced by runDigivolveMenu().
| ItemMenu* PlayerTurnChild::itemMenu |
Definition at line 330 of file menu.h.
Referenced by runItemMenu().
| TechMenu* PlayerTurnChild::techMenu |
Definition at line 331 of file menu.h.
Referenced by runTechMenu().
| SwitchMenu* PlayerTurnChild::switchMenu |
Definition at line 332 of file menu.h.
Referenced by runKnockOutSwitchMenu(), and runSwitchMenu().
| SwitchInMenu* PlayerTurnChild::switchInMenu |
Definition at line 333 of file menu.h.
Referenced by runKnockOutSwitchMenu(), and runSwitchMenu().
| ShotCamera* PlayerTurnChild::shotCamera |
Definition at line 334 of file menu.h.
Referenced by runCommandMenu(), runConfusedMenu(), and runKnockOutSwitchMenu().