Digimon World 3 decomp
The European version, SLES_039.36
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PlayerTurnChild Union Reference

One of FIGHTSTG_updatePlayerTurn's seven children: 0 the HUD, 1 the command or the confused menu, 2 the partner's view, 3 the open command's menu, 4 the pair switch or switch-in menu and 6 the shot camera, which substate 0 closes alike as tasks. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for PlayerTurnChild:
[legend]

Data Fields

Task * task
 
HpDisplay * hud
 
CommandMenu * commandMenu
 
ConfusedMenu * confusedMenu
 
PartnerView * partnerView
 
DigivolveMenu * digivolveMenu
 
ItemMenu * itemMenu
 
TechMenu * techMenu
 
SwitchMenu * switchMenu
 
SwitchInMenu * switchInMenu
 
ShotCamera * shotCamera
 

Detailed Description

One of FIGHTSTG_updatePlayerTurn's seven children: 0 the HUD, 1 the command or the confused menu, 2 the partner's view, 3 the open command's menu, 4 the pair switch or switch-in menu and 6 the shot camera, which substate 0 closes alike as tasks.

Definition at line 323 of file menu.h.

Field Documentation

◆ task

Task* PlayerTurnChild::task

Definition at line 324 of file menu.h.

Referenced by FIGHTSTG_updatePlayerTurn(), and runConfusedMenu().

◆ hud

HpDisplay* PlayerTurnChild::hud

Definition at line 325 of file menu.h.

Referenced by FIGHTSTG_updatePlayerTurn(), and runCommandMenu().

◆ commandMenu

CommandMenu* PlayerTurnChild::commandMenu

Definition at line 326 of file menu.h.

Referenced by runCommandMenu().

◆ confusedMenu

ConfusedMenu* PlayerTurnChild::confusedMenu

Definition at line 327 of file menu.h.

Referenced by runConfusedMenu().

◆ partnerView

PartnerView* PlayerTurnChild::partnerView

Definition at line 328 of file menu.h.

Referenced by runCommandMenu(), and runConfusedMenu().

◆ digivolveMenu

DigivolveMenu* PlayerTurnChild::digivolveMenu

Definition at line 329 of file menu.h.

Referenced by runDigivolveMenu().

◆ itemMenu

ItemMenu* PlayerTurnChild::itemMenu

Definition at line 330 of file menu.h.

Referenced by runItemMenu().

◆ techMenu

TechMenu* PlayerTurnChild::techMenu

Definition at line 331 of file menu.h.

Referenced by runTechMenu().

◆ switchMenu

SwitchMenu* PlayerTurnChild::switchMenu

Definition at line 332 of file menu.h.

Referenced by runKnockOutSwitchMenu(), and runSwitchMenu().

◆ switchInMenu

SwitchInMenu* PlayerTurnChild::switchInMenu

Definition at line 333 of file menu.h.

Referenced by runKnockOutSwitchMenu(), and runSwitchMenu().

◆ shotCamera

ShotCamera* PlayerTurnChild::shotCamera

Definition at line 334 of file menu.h.

Referenced by runCommandMenu(), runConfusedMenu(), and runKnockOutSwitchMenu().


The documentation for this union was generated from the following file: