Digimon World 3 decomp
The European version, SLES_039.36
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HpDisplay Struct Reference

FIGHTSTG_createHud's task: the names and the hp of the fighters out. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for HpDisplay:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct HpDisplay *task, s32 state)
 
void(* setSubstate )(struct HpDisplay *task, s32 substate)
 
void(* setStep )(struct HpDisplay *task, s32 step)
 
void(* setCounter )(struct HpDisplay *task, s32 counter)
 
void(* nextState )(struct HpDisplay *task)
 
void(* nextSubstate )(struct HpDisplay *task)
 
void(* nextStep )(struct HpDisplay *task)
 
void(* tickCounter )(struct HpDisplay *task)
 
void(* update )()
 
void(* destroy )(struct HpDisplay *task)
 
s32 shown [2]
 the fighters the names are of
 
HpTween hp [2]
 each side's
 
s32 timer
 
s32 interval
 how often the hp is checked
 

Detailed Description

FIGHTSTG_createHud's task: the names and the hp of the fighters out.

Definition at line 22 of file menu.h.

Field Documentation

◆ id

s32 HpDisplay::id

Definition at line 23 of file menu.h.

◆ key1

s32 HpDisplay::key1

Definition at line 23 of file menu.h.

◆ key2

s32 HpDisplay::key2

Definition at line 23 of file menu.h.

◆ state

s32 HpDisplay::state

Definition at line 23 of file menu.h.

Referenced by FIGHTSTG_updateHud().

◆ substate

s32 HpDisplay::substate

Definition at line 23 of file menu.h.

◆ step

s32 HpDisplay::step

Definition at line 23 of file menu.h.

◆ counter

s32 HpDisplay::counter

Definition at line 23 of file menu.h.

◆ paused

s32 HpDisplay::paused

Definition at line 23 of file menu.h.

◆ childCount

s32 HpDisplay::childCount

Definition at line 23 of file menu.h.

◆ children

void* HpDisplay::children

Definition at line 23 of file menu.h.

◆ setState

void(* HpDisplay::setState) (struct HpDisplay *task, s32 state)

Definition at line 23 of file menu.h.

◆ setSubstate

void(* HpDisplay::setSubstate) (struct HpDisplay *task, s32 substate)

Definition at line 23 of file menu.h.

◆ setStep

void(* HpDisplay::setStep) (struct HpDisplay *task, s32 step)

Definition at line 23 of file menu.h.

◆ setCounter

void(* HpDisplay::setCounter) (struct HpDisplay *task, s32 counter)

Definition at line 23 of file menu.h.

◆ nextState

void(* HpDisplay::nextState) (struct HpDisplay *task)

Definition at line 23 of file menu.h.

Referenced by FIGHTSTG_updateHud().

◆ nextSubstate

void(* HpDisplay::nextSubstate) (struct HpDisplay *task)

Definition at line 23 of file menu.h.

◆ nextStep

void(* HpDisplay::nextStep) (struct HpDisplay *task)

Definition at line 23 of file menu.h.

◆ tickCounter

void(* HpDisplay::tickCounter) (struct HpDisplay *task)

Definition at line 23 of file menu.h.

◆ update

void(* HpDisplay::update) ()

Definition at line 23 of file menu.h.

◆ destroy

void(* HpDisplay::destroy) (struct HpDisplay *task)

Definition at line 23 of file menu.h.

◆ shown

s32 HpDisplay::shown[2]

the fighters the names are of

Definition at line 24 of file menu.h.

Referenced by FIGHTSTG_showFighterNames(), and FIGHTSTG_updateHud().

◆ hp

HpTween HpDisplay::hp[2]

each side's

Definition at line 25 of file menu.h.

Referenced by FIGHTSTG_drawHud(), FIGHTSTG_updateHpTweens(), and FIGHTSTG_updateHud().

◆ timer

s32 HpDisplay::timer

Definition at line 26 of file menu.h.

Referenced by FIGHTSTG_updateHpTweens(), and FIGHTSTG_updateHud().

◆ interval

s32 HpDisplay::interval

how often the hp is checked

Definition at line 27 of file menu.h.

Referenced by FIGHTSTG_updateHpTweens(), and FIGHTSTG_updateHud().


The documentation for this struct was generated from the following file: