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Digimon World 3 decomp
The European version, SLES_039.36
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The battle's switch menu (FIGHTSTG_createSwitchMenu): the player's other fighters, with their HP and MP, to bring in for the active one; a message when there are none. More...
#include <battle/battle_mode/menu.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct SwitchMenu *task, s32 state) |
| void(* | setSubstate )(struct SwitchMenu *task, s32 substate) |
| void(* | setStep )(struct SwitchMenu *task, s32 step) |
| void(* | setCounter )(struct SwitchMenu *task, s32 counter) |
| void(* | nextState )(struct SwitchMenu *task) |
| void(* | nextSubstate )(struct SwitchMenu *task) |
| void(* | nextStep )(struct SwitchMenu *task) |
| void(* | tickCounter )(struct SwitchMenu *task) |
| void(* | update )() |
| void(* | destroy )(struct SwitchMenu *task) |
| s32 * | result |
| -1 until it is done, then the fighter or -2 | |
| s32 * | line |
| the cursor's line, kept for the next time | |
| s32 | canCancel |
| triangle goes back (not after a knockout) | |
| s32 | others [2] |
| the other fighters of the player's side | |
| s32 | count |
| s32 | arrowShown |
| the message's arrow, from its second frame | |
| s32 | arrowTime |
| s32 | arrowPalette |
| s32 | pairs [2] |
| FIGHTSTG_getPairDigimon's, marked with an icon. | |
| s16 | slots [6] |
| GAME.funcs.getPartnerSlots's. | |
The battle's switch menu (FIGHTSTG_createSwitchMenu): the player's other fighters, with their HP and MP, to bring in for the active one; a message when there are none.
| s32 SwitchMenu::state |
Definition at line 225 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| void(* SwitchMenu::setState) (struct SwitchMenu *task, s32 state) |
Definition at line 225 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| void(* SwitchMenu::setSubstate) (struct SwitchMenu *task, s32 substate) |
| void(* SwitchMenu::setStep) (struct SwitchMenu *task, s32 step) |
| void(* SwitchMenu::setCounter) (struct SwitchMenu *task, s32 counter) |
| void(* SwitchMenu::nextState) (struct SwitchMenu *task) |
Definition at line 225 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| void(* SwitchMenu::nextSubstate) (struct SwitchMenu *task) |
| void(* SwitchMenu::nextStep) (struct SwitchMenu *task) |
| void(* SwitchMenu::tickCounter) (struct SwitchMenu *task) |
| void(* SwitchMenu::destroy) (struct SwitchMenu *task) |
| s32* SwitchMenu::result |
-1 until it is done, then the fighter or -2
Definition at line 226 of file menu.h.
Referenced by FIGHTSTG_createSwitchMenu(), and FIGHTSTG_updateSwitchMenu().
| s32* SwitchMenu::line |
the cursor's line, kept for the next time
Definition at line 227 of file menu.h.
Referenced by FIGHTSTG_createSwitchMenu(), and FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::canCancel |
triangle goes back (not after a knockout)
Definition at line 228 of file menu.h.
Referenced by FIGHTSTG_createSwitchMenu(), and FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::others[2] |
the other fighters of the player's side
Definition at line 229 of file menu.h.
Referenced by FIGHTSTG_showSwitchFighters(), and FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::count |
Definition at line 230 of file menu.h.
Referenced by FIGHTSTG_createSwitchWindows(), FIGHTSTG_drawSwitchMenu(), FIGHTSTG_showSwitchFighters(), and FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::arrowShown |
the message's arrow, from its second frame
Definition at line 231 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::arrowTime |
Definition at line 232 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::arrowPalette |
Definition at line 233 of file menu.h.
Referenced by FIGHTSTG_updateSwitchMenu().
| s32 SwitchMenu::pairs[2] |
FIGHTSTG_getPairDigimon's, marked with an icon.
Definition at line 234 of file menu.h.
Referenced by FIGHTSTG_drawSwitchMenu(), and FIGHTSTG_updateSwitchMenu().
| s16 SwitchMenu::slots[6] |
GAME.funcs.getPartnerSlots's.
Definition at line 235 of file menu.h.
Referenced by FIGHTSTG_getPairDigimon().