Digimon World 3 decomp
The European version, SLES_039.36
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ShotCamera Struct Reference

A camera (FIGHTSTG_createShotCamera) that goes through lists of shots (FIGHTSTG_cameraShots), the next list picked at random (FIGHTSTG_nextShotLists) More...

#include <battle/battle_mode/camera.h>

Collaboration diagram for ShotCamera:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct ShotCamera *task, s32 state)
 
void(* setSubstate )(struct ShotCamera *task, s32 substate)
 
void(* setStep )(struct ShotCamera *task, s32 step)
 
void(* setCounter )(struct ShotCamera *task, s32 counter)
 
void(* nextState )(struct ShotCamera *task)
 
void(* nextSubstate )(struct ShotCamera *task)
 
void(* nextStep )(struct ShotCamera *task)
 
void(* tickCounter )(struct ShotCamera *task)
 
void(* update )()
 
void(* destroy )(struct ShotCamera *task)
 
struct BattleCamera * camera
 
struct CameraView * view
 
struct Models * models
 
s16 list
 
s16 shot
 
s16 ry
 where the turn of substate 1 is
 
s16 turned
 
s32 time
 
s32 speed
 

Detailed Description

A camera (FIGHTSTG_createShotCamera) that goes through lists of shots (FIGHTSTG_cameraShots), the next list picked at random (FIGHTSTG_nextShotLists)

Definition at line 34 of file camera.h.

Field Documentation

◆ id

s32 ShotCamera::id

Definition at line 35 of file camera.h.

◆ key1

s32 ShotCamera::key1

Definition at line 35 of file camera.h.

◆ key2

s32 ShotCamera::key2

Definition at line 35 of file camera.h.

◆ state

s32 ShotCamera::state

Definition at line 35 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera().

◆ substate

s32 ShotCamera::substate

Definition at line 35 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera().

◆ step

s32 ShotCamera::step

Definition at line 35 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), and turnAroundFighters().

◆ counter

s32 ShotCamera::counter

Definition at line 35 of file camera.h.

◆ paused

s32 ShotCamera::paused

Definition at line 35 of file camera.h.

◆ childCount

s32 ShotCamera::childCount

Definition at line 35 of file camera.h.

◆ children

void* ShotCamera::children

Definition at line 35 of file camera.h.

◆ setState

void(* ShotCamera::setState) (struct ShotCamera *task, s32 state)

Definition at line 35 of file camera.h.

◆ setSubstate

void(* ShotCamera::setSubstate) (struct ShotCamera *task, s32 substate)

Definition at line 35 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), and startNextShot().

◆ setStep

void(* ShotCamera::setStep) (struct ShotCamera *task, s32 step)

Definition at line 35 of file camera.h.

◆ setCounter

void(* ShotCamera::setCounter) (struct ShotCamera *task, s32 counter)

Definition at line 35 of file camera.h.

◆ nextState

void(* ShotCamera::nextState) (struct ShotCamera *task)

Definition at line 35 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera().

◆ nextSubstate

void(* ShotCamera::nextSubstate) (struct ShotCamera *task)

Definition at line 35 of file camera.h.

◆ nextStep

void(* ShotCamera::nextStep) (struct ShotCamera *task)

Definition at line 35 of file camera.h.

◆ tickCounter

void(* ShotCamera::tickCounter) (struct ShotCamera *task)

Definition at line 35 of file camera.h.

◆ update

void(* ShotCamera::update) ()

Definition at line 35 of file camera.h.

◆ destroy

void(* ShotCamera::destroy) (struct ShotCamera *task)

Definition at line 35 of file camera.h.

◆ camera

struct BattleCamera* ShotCamera::camera

◆ view

◆ models

struct Models* ShotCamera::models

Definition at line 38 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), startNextShot(), viewEnemySide(), and viewPartnerSide().

◆ list

s16 ShotCamera::list

Definition at line 39 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), and startNextShot().

◆ shot

s16 ShotCamera::shot

Definition at line 40 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), and startNextShot().

◆ ry

s16 ShotCamera::ry

where the turn of substate 1 is

Definition at line 41 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), and turnAroundFighters().

◆ turned

s16 ShotCamera::turned

Definition at line 42 of file camera.h.

Referenced by turnAroundFighters().

◆ time

s32 ShotCamera::time

Definition at line 43 of file camera.h.

Referenced by FIGHTSTG_updateShotCamera(), startNextShot(), and turnAroundFighters().

◆ speed

s32 ShotCamera::speed

Definition at line 44 of file camera.h.

Referenced by spinView(), spinViewBack(), viewEnemySide(), viewFromAbove(), and viewPartnerSide().


The documentation for this struct was generated from the following file: