Digimon World 3 decomp
The European version, SLES_039.36
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CommandMenu Struct Reference

The battle's command menu (FIGHTSTG_createCommandMenu) More...

#include <battle/battle_mode/menu.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct CommandMenu *task, s32 state)
 
void(* setSubstate )(struct CommandMenu *task, s32 substate)
 
void(* setStep )(struct CommandMenu *task, s32 step)
 
void(* setCounter )(struct CommandMenu *task, s32 counter)
 
void(* nextState )(struct CommandMenu *task)
 
void(* nextSubstate )(struct CommandMenu *task)
 
void(* nextStep )(struct CommandMenu *task)
 
void(* tickCounter )(struct CommandMenu *task)
 
void(* update )()
 
void(* destroy )(struct CommandMenu *task)
 
s32 start
 the line the cursor starts on
 
s32 * result
 -1 until it is done
 

Detailed Description

The battle's command menu (FIGHTSTG_createCommandMenu)

Definition at line 145 of file menu.h.

Field Documentation

◆ id

s32 CommandMenu::id

Definition at line 146 of file menu.h.

◆ key1

s32 CommandMenu::key1

Definition at line 146 of file menu.h.

◆ key2

s32 CommandMenu::key2

Definition at line 146 of file menu.h.

◆ state

s32 CommandMenu::state

Definition at line 146 of file menu.h.

Referenced by FIGHTSTG_updateCommandMenu().

◆ substate

s32 CommandMenu::substate

Definition at line 146 of file menu.h.

◆ step

s32 CommandMenu::step

Definition at line 146 of file menu.h.

◆ counter

s32 CommandMenu::counter

Definition at line 146 of file menu.h.

◆ paused

s32 CommandMenu::paused

Definition at line 146 of file menu.h.

◆ childCount

s32 CommandMenu::childCount

Definition at line 146 of file menu.h.

◆ children

void* CommandMenu::children

Definition at line 146 of file menu.h.

Referenced by FIGHTSTG_showCommands().

◆ setState

void(* CommandMenu::setState) (struct CommandMenu *task, s32 state)

Definition at line 146 of file menu.h.

Referenced by FIGHTSTG_updateCommandMenu().

◆ setSubstate

void(* CommandMenu::setSubstate) (struct CommandMenu *task, s32 substate)

Definition at line 146 of file menu.h.

◆ setStep

void(* CommandMenu::setStep) (struct CommandMenu *task, s32 step)

Definition at line 146 of file menu.h.

◆ setCounter

void(* CommandMenu::setCounter) (struct CommandMenu *task, s32 counter)

Definition at line 146 of file menu.h.

◆ nextState

void(* CommandMenu::nextState) (struct CommandMenu *task)

Definition at line 146 of file menu.h.

Referenced by FIGHTSTG_updateCommandMenu().

◆ nextSubstate

void(* CommandMenu::nextSubstate) (struct CommandMenu *task)

Definition at line 146 of file menu.h.

◆ nextStep

void(* CommandMenu::nextStep) (struct CommandMenu *task)

Definition at line 146 of file menu.h.

◆ tickCounter

void(* CommandMenu::tickCounter) (struct CommandMenu *task)

Definition at line 146 of file menu.h.

◆ update

void(* CommandMenu::update) ()

Definition at line 146 of file menu.h.

◆ destroy

void(* CommandMenu::destroy) (struct CommandMenu *task)

Definition at line 146 of file menu.h.

◆ start

s32 CommandMenu::start

the line the cursor starts on

Definition at line 147 of file menu.h.

Referenced by FIGHTSTG_createCommandMenu(), and FIGHTSTG_updateCommandMenu().

◆ result

s32* CommandMenu::result

-1 until it is done

Definition at line 148 of file menu.h.

Referenced by FIGHTSTG_createCommandMenu(), and FIGHTSTG_updateCommandMenu().


The documentation for this struct was generated from the following file: