Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
ItemMenu Struct Reference

The battle's item menu (FIGHTSTG_updateItemMenu): the usable items, seven a page. More...

#include <battle/battle_mode/menu.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct ItemMenu *task, s32 state)
 
void(* setSubstate )(struct ItemMenu *task, s32 substate)
 
void(* setStep )(struct ItemMenu *task, s32 step)
 
void(* setCounter )(struct ItemMenu *task, s32 counter)
 
void(* nextState )(struct ItemMenu *task)
 
void(* nextSubstate )(struct ItemMenu *task)
 
void(* nextStep )(struct ItemMenu *task)
 
void(* tickCounter )(struct ItemMenu *task)
 
void(* update )()
 
void(* destroy )(struct ItemMenu *task)
 
s32 * result
 -1 until it is done, then the item or -2
 
s32 sel
 the cursor's line last frame
 
s16 items [0x194]
 the bag's (ITEM_FUNCS.list)
 
s16 * usable
 the items with flag 2
 
s32 count
 
s32 page
 
s32 pageCount
 

Detailed Description

The battle's item menu (FIGHTSTG_updateItemMenu): the usable items, seven a page.

Definition at line 84 of file menu.h.

Field Documentation

◆ id

s32 ItemMenu::id

Definition at line 85 of file menu.h.

◆ key1

s32 ItemMenu::key1

Definition at line 85 of file menu.h.

◆ key2

s32 ItemMenu::key2

Definition at line 85 of file menu.h.

◆ state

s32 ItemMenu::state

Definition at line 85 of file menu.h.

Referenced by FIGHTSTG_updateItemMenu().

◆ substate

s32 ItemMenu::substate

Definition at line 85 of file menu.h.

◆ step

s32 ItemMenu::step

Definition at line 85 of file menu.h.

◆ counter

s32 ItemMenu::counter

Definition at line 85 of file menu.h.

◆ paused

s32 ItemMenu::paused

Definition at line 85 of file menu.h.

◆ childCount

s32 ItemMenu::childCount

Definition at line 85 of file menu.h.

◆ children

void* ItemMenu::children

Definition at line 85 of file menu.h.

◆ setState

void(* ItemMenu::setState) (struct ItemMenu *task, s32 state)

Definition at line 85 of file menu.h.

Referenced by FIGHTSTG_updateItemMenu().

◆ setSubstate

void(* ItemMenu::setSubstate) (struct ItemMenu *task, s32 substate)

Definition at line 85 of file menu.h.

◆ setStep

void(* ItemMenu::setStep) (struct ItemMenu *task, s32 step)

Definition at line 85 of file menu.h.

◆ setCounter

void(* ItemMenu::setCounter) (struct ItemMenu *task, s32 counter)

Definition at line 85 of file menu.h.

◆ nextState

void(* ItemMenu::nextState) (struct ItemMenu *task)

Definition at line 85 of file menu.h.

Referenced by FIGHTSTG_updateItemMenu().

◆ nextSubstate

void(* ItemMenu::nextSubstate) (struct ItemMenu *task)

Definition at line 85 of file menu.h.

◆ nextStep

void(* ItemMenu::nextStep) (struct ItemMenu *task)

Definition at line 85 of file menu.h.

◆ tickCounter

void(* ItemMenu::tickCounter) (struct ItemMenu *task)

Definition at line 85 of file menu.h.

◆ update

void(* ItemMenu::update) ()

Definition at line 85 of file menu.h.

◆ destroy

void(* ItemMenu::destroy) (struct ItemMenu *task)

Definition at line 85 of file menu.h.

◆ result

s32* ItemMenu::result

-1 until it is done, then the item or -2

Definition at line 86 of file menu.h.

Referenced by FIGHTSTG_createItemMenu(), and FIGHTSTG_updateItemMenu().

◆ sel

s32 ItemMenu::sel

the cursor's line last frame

Definition at line 87 of file menu.h.

Referenced by FIGHTSTG_updateItemMenu().

◆ items

s16 ItemMenu::items[0x194]

the bag's (ITEM_FUNCS.list)

Definition at line 88 of file menu.h.

Referenced by FIGHTSTG_updateItemMenu().

◆ usable

s16* ItemMenu::usable

the items with flag 2

Definition at line 89 of file menu.h.

Referenced by FIGHTSTG_drawItemMenu(), FIGHTSTG_showItemPage(), and FIGHTSTG_updateItemMenu().

◆ count

s32 ItemMenu::count

Definition at line 90 of file menu.h.

Referenced by FIGHTSTG_drawItemMenu(), FIGHTSTG_showItemPage(), and FIGHTSTG_updateItemMenu().

◆ page

s32 ItemMenu::page

Definition at line 91 of file menu.h.

Referenced by FIGHTSTG_drawItemMenu(), FIGHTSTG_showItemPage(), and FIGHTSTG_updateItemMenu().

◆ pageCount

s32 ItemMenu::pageCount

Definition at line 92 of file menu.h.

Referenced by FIGHTSTG_drawItemMenu(), and FIGHTSTG_updateItemMenu().


The documentation for this struct was generated from the following file: