Digimon World 3 decomp
The European version, SLES_039.36
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BattleScriptChildren Struct Reference

The battle script's children. More...

#include <battle/battle_mode/effect.h>

Collaboration diagram for BattleScriptChildren:
[legend]

Data Fields

WhiteFlash * fade
 
Jump * jump
 
MoveTask * move
 
BattleSound * sound
 
SpriteEffect * spriteEffects [8]
 
EffectModel * effects [3]
 
BattleScript * script
 one it plays
 

Detailed Description

The battle script's children.

Definition at line 176 of file effect.h.

Field Documentation

◆ fade

WhiteFlash* BattleScriptChildren::fade

Definition at line 177 of file effect.h.

Referenced by FIGHTSTG_updateBattleScript().

◆ jump

Jump* BattleScriptChildren::jump

Definition at line 178 of file effect.h.

Referenced by FIGHTSTG_runScriptModel(), FIGHTSTG_updateBattleScript(), and startModelJump().

◆ move

MoveTask* BattleScriptChildren::move

Definition at line 179 of file effect.h.

Referenced by FIGHTSTG_runScriptModel(), and moveModelHome().

◆ sound

BattleSound* BattleScriptChildren::sound

Definition at line 180 of file effect.h.

Referenced by FIGHTSTG_runScriptSound().

◆ spriteEffects

SpriteEffect* BattleScriptChildren::spriteEffects[8]

Definition at line 181 of file effect.h.

Referenced by FIGHTSTG_runScriptEffect(), and FIGHTSTG_updateBattleScript().

◆ effects

EffectModel* BattleScriptChildren::effects[3]

Definition at line 182 of file effect.h.

Referenced by FIGHTSTG_runScriptEffectModel().

◆ script

BattleScript* BattleScriptChildren::script

one it plays

Definition at line 183 of file effect.h.

Referenced by FIGHTSTG_runScriptHits(), and FIGHTSTG_updateBattleScript().


The documentation for this struct was generated from the following file: