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Digimon World 3 decomp
The European version, SLES_039.36
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The battle script's children. More...
#include <battle/battle_mode/effect.h>
Data Fields | |
| WhiteFlash * | fade |
| Jump * | jump |
| MoveTask * | move |
| BattleSound * | sound |
| SpriteEffect * | spriteEffects [8] |
| EffectModel * | effects [3] |
| BattleScript * | script |
| one it plays | |
| WhiteFlash* BattleScriptChildren::fade |
Definition at line 177 of file effect.h.
Referenced by FIGHTSTG_updateBattleScript().
| Jump* BattleScriptChildren::jump |
Definition at line 178 of file effect.h.
Referenced by FIGHTSTG_runScriptModel(), FIGHTSTG_updateBattleScript(), and startModelJump().
| MoveTask* BattleScriptChildren::move |
Definition at line 179 of file effect.h.
Referenced by FIGHTSTG_runScriptModel(), and moveModelHome().
| BattleSound* BattleScriptChildren::sound |
Definition at line 180 of file effect.h.
Referenced by FIGHTSTG_runScriptSound().
| SpriteEffect* BattleScriptChildren::spriteEffects[8] |
Definition at line 181 of file effect.h.
Referenced by FIGHTSTG_runScriptEffect(), and FIGHTSTG_updateBattleScript().
| EffectModel* BattleScriptChildren::effects[3] |
Definition at line 182 of file effect.h.
Referenced by FIGHTSTG_runScriptEffectModel().
| BattleScript* BattleScriptChildren::script |
one it plays
Definition at line 183 of file effect.h.
Referenced by FIGHTSTG_runScriptHits(), and FIGHTSTG_updateBattleScript().