|
Digimon World 3 decomp
The European version, SLES_039.36
|
A ModelControl's jump (FIGHTSTG_startJump): up and down from its y, or for kinds 4 and 5 also forwards from or back to its home. More...
#include <battle/battle_mode/model.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct Jump *task, s32 state) |
| void(* | setSubstate )(struct Jump *task, s32 substate) |
| void(* | setStep )(struct Jump *task, s32 step) |
| void(* | setCounter )(struct Jump *task, s32 counter) |
| void(* | nextState )(struct Jump *task) |
| void(* | nextSubstate )(struct Jump *task) |
| void(* | nextStep )(struct Jump *task) |
| void(* | tickCounter )(struct Jump *task) |
| void(* | update )() |
| void(* | destroy )(struct Jump *task) |
| s32 | kind |
| s32 | distance |
| kind 4: past 0x2800 | |
| s32 | zTravel |
| kinds 4 and 5: the z it moves from home, negated for the enemy | |
| ModelControl * | control |
| s32 | height |
| s32 | y |
| s32 | speed |
| s32 | t |
| 0-0x1000 | |
A ModelControl's jump (FIGHTSTG_startJump): up and down from its y, or for kinds 4 and 5 also forwards from or back to its home.
| s32 Jump::state |
Definition at line 333 of file model.h.
Referenced by FIGHTSTG_runScriptModel(), FIGHTSTG_updateBattleScript(), and FIGHTSTG_updateJump().
| void(* Jump::nextState) (struct Jump *task) |
Definition at line 333 of file model.h.
Referenced by FIGHTSTG_updateJump().
| void(* Jump::destroy) (struct Jump *task) |
Definition at line 333 of file model.h.
Referenced by startModelJump().
| s32 Jump::kind |
Definition at line 334 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::distance |
kind 4: past 0x2800
Definition at line 335 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::zTravel |
kinds 4 and 5: the z it moves from home, negated for the enemy
Definition at line 336 of file model.h.
Referenced by FIGHTSTG_updateJump().
| ModelControl* Jump::control |
Definition at line 337 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::height |
Definition at line 338 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::y |
Definition at line 339 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::speed |
Definition at line 340 of file model.h.
Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().
| s32 Jump::t |