Digimon World 3 decomp
The European version, SLES_039.36
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Jump Struct Reference

A ModelControl's jump (FIGHTSTG_startJump): up and down from its y, or for kinds 4 and 5 also forwards from or back to its home. More...

#include <battle/battle_mode/model.h>

Collaboration diagram for Jump:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct Jump *task, s32 state)
 
void(* setSubstate )(struct Jump *task, s32 substate)
 
void(* setStep )(struct Jump *task, s32 step)
 
void(* setCounter )(struct Jump *task, s32 counter)
 
void(* nextState )(struct Jump *task)
 
void(* nextSubstate )(struct Jump *task)
 
void(* nextStep )(struct Jump *task)
 
void(* tickCounter )(struct Jump *task)
 
void(* update )()
 
void(* destroy )(struct Jump *task)
 
s32 kind
 
s32 distance
 kind 4: past 0x2800
 
s32 zTravel
 kinds 4 and 5: the z it moves from home, negated for the enemy
 
ModelControl * control
 
s32 height
 
s32 y
 
s32 speed
 
s32 t
 0-0x1000
 

Detailed Description

A ModelControl's jump (FIGHTSTG_startJump): up and down from its y, or for kinds 4 and 5 also forwards from or back to its home.

Definition at line 332 of file model.h.

Field Documentation

◆ id

s32 Jump::id

Definition at line 333 of file model.h.

◆ key1

s32 Jump::key1

Definition at line 333 of file model.h.

◆ key2

s32 Jump::key2

Definition at line 333 of file model.h.

◆ state

s32 Jump::state

◆ substate

s32 Jump::substate

Definition at line 333 of file model.h.

◆ step

s32 Jump::step

Definition at line 333 of file model.h.

◆ counter

s32 Jump::counter

Definition at line 333 of file model.h.

◆ paused

s32 Jump::paused

Definition at line 333 of file model.h.

◆ childCount

s32 Jump::childCount

Definition at line 333 of file model.h.

◆ children

void* Jump::children

Definition at line 333 of file model.h.

◆ setState

void(* Jump::setState) (struct Jump *task, s32 state)

Definition at line 333 of file model.h.

◆ setSubstate

void(* Jump::setSubstate) (struct Jump *task, s32 substate)

Definition at line 333 of file model.h.

◆ setStep

void(* Jump::setStep) (struct Jump *task, s32 step)

Definition at line 333 of file model.h.

◆ setCounter

void(* Jump::setCounter) (struct Jump *task, s32 counter)

Definition at line 333 of file model.h.

◆ nextState

void(* Jump::nextState) (struct Jump *task)

Definition at line 333 of file model.h.

Referenced by FIGHTSTG_updateJump().

◆ nextSubstate

void(* Jump::nextSubstate) (struct Jump *task)

Definition at line 333 of file model.h.

◆ nextStep

void(* Jump::nextStep) (struct Jump *task)

Definition at line 333 of file model.h.

◆ tickCounter

void(* Jump::tickCounter) (struct Jump *task)

Definition at line 333 of file model.h.

◆ update

void(* Jump::update) ()

Definition at line 333 of file model.h.

◆ destroy

void(* Jump::destroy) (struct Jump *task)

Definition at line 333 of file model.h.

Referenced by startModelJump().

◆ kind

s32 Jump::kind

Definition at line 334 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ distance

s32 Jump::distance

kind 4: past 0x2800

Definition at line 335 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ zTravel

s32 Jump::zTravel

kinds 4 and 5: the z it moves from home, negated for the enemy

Definition at line 336 of file model.h.

Referenced by FIGHTSTG_updateJump().

◆ control

ModelControl* Jump::control

Definition at line 337 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ height

s32 Jump::height

Definition at line 338 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ y

s32 Jump::y

Definition at line 339 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ speed

s32 Jump::speed

Definition at line 340 of file model.h.

Referenced by FIGHTSTG_startJump(), and FIGHTSTG_updateJump().

◆ t

s32 Jump::t

0-0x1000

Definition at line 341 of file model.h.

Referenced by FIGHTSTG_updateJump().


The documentation for this struct was generated from the following file: