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Digimon World 3 decomp
The European version, SLES_039.36
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The white flash (FIGHTSTG_startWhiteFlash): fades the screen to white, and back once ended. More...
#include <battle/battle_mode/effect.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct WhiteFlash *task, s32 state) |
| void(* | setSubstate )(struct WhiteFlash *task, s32 substate) |
| void(* | setStep )(struct WhiteFlash *task, s32 step) |
| void(* | setCounter )(struct WhiteFlash *task, s32 counter) |
| void(* | nextState )(struct WhiteFlash *task) |
| void(* | nextSubstate )(struct WhiteFlash *task) |
| void(* | nextStep )(struct WhiteFlash *task) |
| void(* | tickCounter )(struct WhiteFlash *task) |
| void(* | update )() |
| void(* | destroy )(struct WhiteFlash *task) |
| s32 | speed |
| 0xFF / the frames | |
| s32 | level |
| added to the screen (white), 0-0xFF | |
The white flash (FIGHTSTG_startWhiteFlash): fades the screen to white, and back once ended.
| s32 WhiteFlash::state |
Definition at line 106 of file effect.h.
Referenced by FIGHTSTG_updateWhiteFlash().
| s32 WhiteFlash::substate |
Definition at line 106 of file effect.h.
Referenced by FIGHTSTG_updateDigimonChange(), and FIGHTSTG_updateWhiteFlash().
| void(* WhiteFlash::setState) (struct WhiteFlash *task, s32 state) |
Definition at line 106 of file effect.h.
Referenced by FIGHTSTG_endWhiteFlash(), FIGHTSTG_updateDigimonChange(), and FIGHTSTG_updateWhiteFlash().
| void(* WhiteFlash::setSubstate) (struct WhiteFlash *task, s32 substate) |
| void(* WhiteFlash::setStep) (struct WhiteFlash *task, s32 step) |
| void(* WhiteFlash::setCounter) (struct WhiteFlash *task, s32 counter) |
| void(* WhiteFlash::nextState) (struct WhiteFlash *task) |
Definition at line 106 of file effect.h.
Referenced by FIGHTSTG_updateWhiteFlash().
| void(* WhiteFlash::nextSubstate) (struct WhiteFlash *task) |
Definition at line 106 of file effect.h.
Referenced by FIGHTSTG_updateWhiteFlash().
| void(* WhiteFlash::nextStep) (struct WhiteFlash *task) |
| void(* WhiteFlash::tickCounter) (struct WhiteFlash *task) |
| void(* WhiteFlash::destroy) (struct WhiteFlash *task) |
| s32 WhiteFlash::speed |
0xFF / the frames
Definition at line 107 of file effect.h.
Referenced by FIGHTSTG_endWhiteFlash(), FIGHTSTG_startWhiteFlash(), and FIGHTSTG_updateWhiteFlash().
| s32 WhiteFlash::level |
added to the screen (white), 0-0xFF
Definition at line 108 of file effect.h.
Referenced by FIGHTSTG_drawWhiteFlash(), and FIGHTSTG_updateWhiteFlash().