Digimon World 3 decomp
The European version, SLES_039.36
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WhiteFlash Struct Reference

The white flash (FIGHTSTG_startWhiteFlash): fades the screen to white, and back once ended. More...

#include <battle/battle_mode/effect.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct WhiteFlash *task, s32 state)
 
void(* setSubstate )(struct WhiteFlash *task, s32 substate)
 
void(* setStep )(struct WhiteFlash *task, s32 step)
 
void(* setCounter )(struct WhiteFlash *task, s32 counter)
 
void(* nextState )(struct WhiteFlash *task)
 
void(* nextSubstate )(struct WhiteFlash *task)
 
void(* nextStep )(struct WhiteFlash *task)
 
void(* tickCounter )(struct WhiteFlash *task)
 
void(* update )()
 
void(* destroy )(struct WhiteFlash *task)
 
s32 speed
 0xFF / the frames
 
s32 level
 added to the screen (white), 0-0xFF
 

Detailed Description

The white flash (FIGHTSTG_startWhiteFlash): fades the screen to white, and back once ended.

Definition at line 105 of file effect.h.

Field Documentation

◆ id

s32 WhiteFlash::id

Definition at line 106 of file effect.h.

◆ key1

s32 WhiteFlash::key1

Definition at line 106 of file effect.h.

◆ key2

s32 WhiteFlash::key2

Definition at line 106 of file effect.h.

◆ state

s32 WhiteFlash::state

Definition at line 106 of file effect.h.

Referenced by FIGHTSTG_updateWhiteFlash().

◆ substate

s32 WhiteFlash::substate

Definition at line 106 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange(), and FIGHTSTG_updateWhiteFlash().

◆ step

s32 WhiteFlash::step

Definition at line 106 of file effect.h.

◆ counter

s32 WhiteFlash::counter

Definition at line 106 of file effect.h.

◆ paused

s32 WhiteFlash::paused

Definition at line 106 of file effect.h.

◆ childCount

s32 WhiteFlash::childCount

Definition at line 106 of file effect.h.

◆ children

void* WhiteFlash::children

Definition at line 106 of file effect.h.

◆ setState

void(* WhiteFlash::setState) (struct WhiteFlash *task, s32 state)

◆ setSubstate

void(* WhiteFlash::setSubstate) (struct WhiteFlash *task, s32 substate)

Definition at line 106 of file effect.h.

◆ setStep

void(* WhiteFlash::setStep) (struct WhiteFlash *task, s32 step)

Definition at line 106 of file effect.h.

◆ setCounter

void(* WhiteFlash::setCounter) (struct WhiteFlash *task, s32 counter)

Definition at line 106 of file effect.h.

◆ nextState

void(* WhiteFlash::nextState) (struct WhiteFlash *task)

Definition at line 106 of file effect.h.

Referenced by FIGHTSTG_updateWhiteFlash().

◆ nextSubstate

void(* WhiteFlash::nextSubstate) (struct WhiteFlash *task)

Definition at line 106 of file effect.h.

Referenced by FIGHTSTG_updateWhiteFlash().

◆ nextStep

void(* WhiteFlash::nextStep) (struct WhiteFlash *task)

Definition at line 106 of file effect.h.

◆ tickCounter

void(* WhiteFlash::tickCounter) (struct WhiteFlash *task)

Definition at line 106 of file effect.h.

◆ update

void(* WhiteFlash::update) ()

Definition at line 106 of file effect.h.

◆ destroy

void(* WhiteFlash::destroy) (struct WhiteFlash *task)

Definition at line 106 of file effect.h.

◆ speed

s32 WhiteFlash::speed

0xFF / the frames

Definition at line 107 of file effect.h.

Referenced by FIGHTSTG_endWhiteFlash(), FIGHTSTG_startWhiteFlash(), and FIGHTSTG_updateWhiteFlash().

◆ level

s32 WhiteFlash::level

added to the screen (white), 0-0xFF

Definition at line 108 of file effect.h.

Referenced by FIGHTSTG_drawWhiteFlash(), and FIGHTSTG_updateWhiteFlash().


The documentation for this struct was generated from the following file: