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Digimon World 3 decomp
The European version, SLES_039.36
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A battle sound (FIGHTSTG_playBattleSound) that is keyed off after time. More...
#include <battle/battle_mode/effect.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct BattleSound *task, s32 state) |
| void(* | setSubstate )(struct BattleSound *task, s32 substate) |
| void(* | setStep )(struct BattleSound *task, s32 step) |
| void(* | setCounter )(struct BattleSound *task, s32 counter) |
| void(* | nextState )(struct BattleSound *task) |
| void(* | nextSubstate )(struct BattleSound *task) |
| void(* | nextStep )(struct BattleSound *task) |
| void(* | tickCounter )(struct BattleSound *task) |
| void(* | update )() |
| void(* | destroy )(struct BattleSound *task) |
| s32 | sound |
| s32 | voice |
| s32 | time |
A battle sound (FIGHTSTG_playBattleSound) that is keyed off after time.
| s32 BattleSound::state |
Definition at line 27 of file effect.h.
Referenced by FIGHTSTG_updateBattleSound().
| void(* BattleSound::setState) (struct BattleSound *task, s32 state) |
Definition at line 27 of file effect.h.
Referenced by FIGHTSTG_updateBattleSound().
| void(* BattleSound::setSubstate) (struct BattleSound *task, s32 substate) |
| void(* BattleSound::setStep) (struct BattleSound *task, s32 step) |
| void(* BattleSound::setCounter) (struct BattleSound *task, s32 counter) |
| void(* BattleSound::nextState) (struct BattleSound *task) |
| void(* BattleSound::nextSubstate) (struct BattleSound *task) |
| void(* BattleSound::nextStep) (struct BattleSound *task) |
| void(* BattleSound::tickCounter) (struct BattleSound *task) |
| void(* BattleSound::destroy) (struct BattleSound *task) |
| s32 BattleSound::sound |
Definition at line 28 of file effect.h.
Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().
| s32 BattleSound::voice |
Definition at line 29 of file effect.h.
Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().
| s32 BattleSound::time |
Definition at line 30 of file effect.h.
Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().