Digimon World 3 decomp
The European version, SLES_039.36
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BattleSound Struct Reference

A battle sound (FIGHTSTG_playBattleSound) that is keyed off after time. More...

#include <battle/battle_mode/effect.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct BattleSound *task, s32 state)
 
void(* setSubstate )(struct BattleSound *task, s32 substate)
 
void(* setStep )(struct BattleSound *task, s32 step)
 
void(* setCounter )(struct BattleSound *task, s32 counter)
 
void(* nextState )(struct BattleSound *task)
 
void(* nextSubstate )(struct BattleSound *task)
 
void(* nextStep )(struct BattleSound *task)
 
void(* tickCounter )(struct BattleSound *task)
 
void(* update )()
 
void(* destroy )(struct BattleSound *task)
 
s32 sound
 
s32 voice
 
s32 time
 

Detailed Description

A battle sound (FIGHTSTG_playBattleSound) that is keyed off after time.

Definition at line 26 of file effect.h.

Field Documentation

◆ id

s32 BattleSound::id

Definition at line 27 of file effect.h.

◆ key1

s32 BattleSound::key1

Definition at line 27 of file effect.h.

◆ key2

s32 BattleSound::key2

Definition at line 27 of file effect.h.

◆ state

s32 BattleSound::state

Definition at line 27 of file effect.h.

Referenced by FIGHTSTG_updateBattleSound().

◆ substate

s32 BattleSound::substate

Definition at line 27 of file effect.h.

◆ step

s32 BattleSound::step

Definition at line 27 of file effect.h.

◆ counter

s32 BattleSound::counter

Definition at line 27 of file effect.h.

◆ paused

s32 BattleSound::paused

Definition at line 27 of file effect.h.

◆ childCount

s32 BattleSound::childCount

Definition at line 27 of file effect.h.

◆ children

void* BattleSound::children

Definition at line 27 of file effect.h.

◆ setState

void(* BattleSound::setState) (struct BattleSound *task, s32 state)

Definition at line 27 of file effect.h.

Referenced by FIGHTSTG_updateBattleSound().

◆ setSubstate

void(* BattleSound::setSubstate) (struct BattleSound *task, s32 substate)

Definition at line 27 of file effect.h.

◆ setStep

void(* BattleSound::setStep) (struct BattleSound *task, s32 step)

Definition at line 27 of file effect.h.

◆ setCounter

void(* BattleSound::setCounter) (struct BattleSound *task, s32 counter)

Definition at line 27 of file effect.h.

◆ nextState

void(* BattleSound::nextState) (struct BattleSound *task)

Definition at line 27 of file effect.h.

◆ nextSubstate

void(* BattleSound::nextSubstate) (struct BattleSound *task)

Definition at line 27 of file effect.h.

◆ nextStep

void(* BattleSound::nextStep) (struct BattleSound *task)

Definition at line 27 of file effect.h.

◆ tickCounter

void(* BattleSound::tickCounter) (struct BattleSound *task)

Definition at line 27 of file effect.h.

◆ update

void(* BattleSound::update) ()

Definition at line 27 of file effect.h.

◆ destroy

void(* BattleSound::destroy) (struct BattleSound *task)

Definition at line 27 of file effect.h.

◆ sound

s32 BattleSound::sound

Definition at line 28 of file effect.h.

Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().

◆ voice

s32 BattleSound::voice

Definition at line 29 of file effect.h.

Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().

◆ time

s32 BattleSound::time

Definition at line 30 of file effect.h.

Referenced by FIGHTSTG_playBattleSound(), and FIGHTSTG_updateBattleSound().


The documentation for this struct was generated from the following file: