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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG_startMove's task: moves a ModelControl to a position. More...
#include <battle/battle_mode/model.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct MoveTask *task, s32 state) |
| void(* | setSubstate )(struct MoveTask *task, s32 substate) |
| void(* | setStep )(struct MoveTask *task, s32 step) |
| void(* | setCounter )(struct MoveTask *task, s32 counter) |
| void(* | nextState )(struct MoveTask *task) |
| void(* | nextSubstate )(struct MoveTask *task) |
| void(* | nextStep )(struct MoveTask *task) |
| void(* | tickCounter )(struct MoveTask *task) |
| void(* | update )() |
| void(* | destroy )(struct MoveTask *task) |
| ModelControl * | control |
| ShortVec3 | from |
| ShortVec3 | to |
| s32 | t |
| 0-0x1000 | |
| s32 | tStep |
FIGHTSTG_startMove's task: moves a ModelControl to a position.
| s32 MoveTask::state |
Definition at line 201 of file model.h.
Referenced by FIGHTSTG_updateMove().
Definition at line 201 of file model.h.
Referenced by FIGHTSTG_updateMove().
| void(* MoveTask::nextState) (struct MoveTask *task) |
Definition at line 201 of file model.h.
Referenced by FIGHTSTG_updateMove().
| ModelControl* MoveTask::control |
Definition at line 202 of file model.h.
Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().
| ShortVec3 MoveTask::from |
Definition at line 203 of file model.h.
Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().
| ShortVec3 MoveTask::to |
Definition at line 204 of file model.h.
Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().
| s32 MoveTask::t |
0-0x1000
Definition at line 205 of file model.h.
Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().
| s32 MoveTask::tStep |
Definition at line 206 of file model.h.
Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().