Digimon World 3 decomp
The European version, SLES_039.36
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MoveTask Struct Reference

FIGHTSTG_startMove's task: moves a ModelControl to a position. More...

#include <battle/battle_mode/model.h>

Collaboration diagram for MoveTask:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct MoveTask *task, s32 state)
 
void(* setSubstate )(struct MoveTask *task, s32 substate)
 
void(* setStep )(struct MoveTask *task, s32 step)
 
void(* setCounter )(struct MoveTask *task, s32 counter)
 
void(* nextState )(struct MoveTask *task)
 
void(* nextSubstate )(struct MoveTask *task)
 
void(* nextStep )(struct MoveTask *task)
 
void(* tickCounter )(struct MoveTask *task)
 
void(* update )()
 
void(* destroy )(struct MoveTask *task)
 
ModelControl * control
 
ShortVec3 from
 
ShortVec3 to
 
s32 t
 0-0x1000
 
s32 tStep
 

Detailed Description

FIGHTSTG_startMove's task: moves a ModelControl to a position.

Definition at line 200 of file model.h.

Field Documentation

◆ id

s32 MoveTask::id

Definition at line 201 of file model.h.

◆ key1

s32 MoveTask::key1

Definition at line 201 of file model.h.

◆ key2

s32 MoveTask::key2

Definition at line 201 of file model.h.

◆ state

s32 MoveTask::state

Definition at line 201 of file model.h.

Referenced by FIGHTSTG_updateMove().

◆ substate

s32 MoveTask::substate

Definition at line 201 of file model.h.

◆ step

s32 MoveTask::step

Definition at line 201 of file model.h.

◆ counter

s32 MoveTask::counter

Definition at line 201 of file model.h.

◆ paused

s32 MoveTask::paused

Definition at line 201 of file model.h.

◆ childCount

s32 MoveTask::childCount

Definition at line 201 of file model.h.

◆ children

void* MoveTask::children

Definition at line 201 of file model.h.

◆ setState

void(* MoveTask::setState) (struct MoveTask *task, s32 state)

Definition at line 201 of file model.h.

Referenced by FIGHTSTG_updateMove().

◆ setSubstate

void(* MoveTask::setSubstate) (struct MoveTask *task, s32 substate)

Definition at line 201 of file model.h.

◆ setStep

void(* MoveTask::setStep) (struct MoveTask *task, s32 step)

Definition at line 201 of file model.h.

◆ setCounter

void(* MoveTask::setCounter) (struct MoveTask *task, s32 counter)

Definition at line 201 of file model.h.

◆ nextState

void(* MoveTask::nextState) (struct MoveTask *task)

Definition at line 201 of file model.h.

Referenced by FIGHTSTG_updateMove().

◆ nextSubstate

void(* MoveTask::nextSubstate) (struct MoveTask *task)

Definition at line 201 of file model.h.

◆ nextStep

void(* MoveTask::nextStep) (struct MoveTask *task)

Definition at line 201 of file model.h.

◆ tickCounter

void(* MoveTask::tickCounter) (struct MoveTask *task)

Definition at line 201 of file model.h.

◆ update

void(* MoveTask::update) ()

Definition at line 201 of file model.h.

◆ destroy

void(* MoveTask::destroy) (struct MoveTask *task)

Definition at line 201 of file model.h.

◆ control

ModelControl* MoveTask::control

Definition at line 202 of file model.h.

Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().

◆ from

ShortVec3 MoveTask::from

Definition at line 203 of file model.h.

Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().

◆ to

ShortVec3 MoveTask::to

Definition at line 204 of file model.h.

Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().

◆ t

s32 MoveTask::t

0-0x1000

Definition at line 205 of file model.h.

Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().

◆ tStep

s32 MoveTask::tStep

Definition at line 206 of file model.h.

Referenced by FIGHTSTG_startMove(), and FIGHTSTG_updateMove().


The documentation for this struct was generated from the following file: